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Updated: 10-18-10 01:00 PM
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Updated:10-18-10 01:00 PM
Created:unknown
Downloads:27,210
Favorites:168
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oUF Debuff Highlight  Popular! (More than 5000 hits)
Version: r50-release
by: Ammo [More]
This is an addon that adds Debuff Highlighting to the oUF unitframes.

Whenever a unit has a debuff it will highlight the frame in the debuff color. This can be done either on
the unitframe background or a specially created frame for the task.

To use this in your oUF layout you will need one of the following:

Code:
self.DebuffHighlightBackdrop = true
This will let oUF_DebuffHighlight know to use the backdrop for debuff highlighting. The original color and alpha
of the backdrop and backdrop border will be stored and whenever the unit needs highlighting it will color the
backdrop and backdrop border in corresponding color and set the alpha. When the debuff is gone the original
color and alpha will be restored.

The other option to add Debuff Highlighting is to provide a texture (or other UI type that supports :SetVertexcolor)
on your unit frame.

Code:
local dbh = self:CreateTexture(nil, "OVERLAY")
dbh:SetAllPoints(self)
dbh:SetTexture("SomeKindOfTexturepath")
dbh:SetBlendMode("ADD")
dbh:SetVertexColor(0,0,0,0) -- set alpha to 0 to hide the texture
self.DebuffHighlight = dbh
Be warned, your healthbar is probably the best place to create a full glow texture:
Code:
local dbh = hp:CreateTexture(nil, "OVERLAY")
Because all your unit UI elements will be covering your unitframe (self) most likely.

This frame will now be used with :SetVertexColor() to highlight debuffs.

You can control the alpha of the debuff highlight on backdrop or debuffhighlight frame by setting:

Code:
self.DebuffHighlightAlpha = .5
The default value is .5 for the highlight frame and 1 for the backdrop.

If you only want to highlight debuffs that you can cure:

Code:
self.DebuffHighlightFilter = true
This is off by default.

If you want to use the actual texture of the debuff to show instead of coloring the frame do the following:

Create the self.DebuffHighlight texture and positionit, make sure it's visible (alpha not set to 0):

Code:
local dbh = hp:CreateTexture(nil, "OVERLAY")
dbh:SetWidth(32)
dbh:SetHeight(32)
dbh:SetPoint("CENTER", self, "CENTER")
self.DebuffHighlight = dbh
And set:

Code:
self.DebuffHighlightUseTexture = true

Enjoy

-Ammo
r50-release
- fix proper debuff color per class thanks elv22

r48-release
- 4.0 toc
- add option to only color backdropborder or backdrop or backdrop&border

r44-release
- 3.1 compatible release

r41-release
- fixes for nil errors now uses AddElement

r36-release
- Wotlk update

r79326
- Update for latest oUF

r72358
- Fixes issue with not highlighting a debuff if all previous debuffs had no type.

r72075
- Fix debuffhighlight not working for units that don't have buffs/debuff display enabled
- Add support for using the debuff icon texture instead of coloring a frame

r72066
- Only highlight units that the player can interact with for curing

r72056
- Initial upload to wowinterface
Archived Files (4)
File Name
Version
Size
Author
Date
r48-release
3kB
Ammo
10-16-10 08:06 AM
r44-release
3kB
Ammo
04-30-09 05:12 AM
r41-release
4kB
Ammo
01-06-09 07:00 AM
r36-release
4kB
Ammo
12-23-08 05:48 AM


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Unread 06-21-09, 03:53 AM  
Elariah
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Edit: Nvm I was being stupid, mod wasn't turned on. I disabled it when I used RothUI and forgot to re-enable it when I re-installed this mod.
Last edited by Elariah : 06-21-09 at 04:43 AM.
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Unread 05-24-09, 02:49 AM  
Ammo
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Forum posts: 17
File comments: 137
Uploads: 26
There is a pretty good example in my oUF_Ammo layout amongst others.

-Ammo

Originally posted by Attro
I'm struggling and need some guidance. I am currently using oUF_dLx for my unitframes, but I can's seem to get the debuff highlight to work.

The one thing that comes to mind is that I'm not placing the code in the right place. I'm currently placing it in the oUF_dLx Lua file named: layout.lua The only way for me to place the code in that file, without causing problems is to put it at the end.

I'm under the impression that the oUF_dLx Lua file is the only thing that I modify; then just put the oUF_DebuffHighlight folder into my addons folder.

Below are two example that I have tried:

-- oUF_DebuffHighlignt
local dbh = hp:CreateTexture(nil, "OVERLAY")
dbh:SetAllPoints(hp)
dbh:SetTexture("Interface\\AddOns\\oUF_dLx\\textures\\combatGlow.tga")
dbh:SetBlendMode("BLEND")
dbh:SetVertexColor(.85, 0, 1, 0)
self.DebuffHighlightAlpha = 1
self.DebuffHighlightFilter = false
self.DebuffHighlight = dbh

I've also tried this:

local dbh = hp:CreateTexture(nil, "OVERLAY")
dbh:SetWidth(22)
dbh:SetHeight(22)
dbh:SetPoint("CENTER", self, "CENTER")
dbh:SetBlendMode("BLEND")
self.DebuffHighlightUseTexture = true
self.DebuffHighlightFilter = false
self.DebuffHighlight = dbh

Any guidance would be greatly appreciated.
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Unread 05-23-09, 10:02 PM  
Attro
A Murloc Raider

Forum posts: 6
File comments: 25
Uploads: 0
I'm struggling and need some guidance. I am currently using oUF_dLx for my unitframes, but I can's seem to get the debuff highlight to work.

The one thing that comes to mind is that I'm not placing the code in the right place. I'm currently placing it in the oUF_dLx Lua file named: layout.lua The only way for me to place the code in that file, without causing problems is to put it at the end.

I'm under the impression that the oUF_dLx Lua file is the only thing that I modify; then just put the oUF_DebuffHighlight folder into my addons folder.

Below are two example that I have tried:

-- oUF_DebuffHighlignt
local dbh = hp:CreateTexture(nil, "OVERLAY")
dbh:SetAllPoints(hp)
dbh:SetTexture("Interface\\AddOns\\oUF_dLx\\textures\\combatGlow.tga")
dbh:SetBlendMode("BLEND")
dbh:SetVertexColor(.85, 0, 1, 0)
self.DebuffHighlightAlpha = 1
self.DebuffHighlightFilter = false
self.DebuffHighlight = dbh

I've also tried this:

local dbh = hp:CreateTexture(nil, "OVERLAY")
dbh:SetWidth(22)
dbh:SetHeight(22)
dbh:SetPoint("CENTER", self, "CENTER")
dbh:SetBlendMode("BLEND")
self.DebuffHighlightUseTexture = true
self.DebuffHighlightFilter = false
self.DebuffHighlight = dbh

Any guidance would be greatly appreciated.
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Unread 03-26-09, 12:44 PM  
Ammo
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Forum posts: 17
File comments: 137
Uploads: 26
Re: Got an error in oUF_DebuffHighlight.lua line 89

Is your oUF up to date?

-Ammo

Originally posted by Dessembrae
Since about a week or so the following error appears:

Code:
Date: 2009-03-25 13:15:12
ID: 1
Error occured in: Global
Count: 1
Message: ...e\AddOns\oUF_DebuffHighlight\oUF_DebuffHighlight.lua line 89:
   attempt to call method 'AddElement' (a nil value)
Debug:
   [C]: AddElement()
   ...e\AddOns\oUF_DebuffHighlight\oUF_DebuffHighlight.lua:89: in main chunk
AddOns:
  BaudErrorFrame, v1.213
  Swatter, v5.3.4105 (DingoIII)
  WowheadLooter, v30018
  acbCastBar, v09.03.22
  acbMirror, v09.03.22
  Ace3, v
  AckisRecipeList, v1.0 RC4 1563
  ActionBarSaver, v$Revision$
  Ampere, v3.0.3.14
  AtlasLoot, vv5.03.03
  AucAdvanced, v5.3.4105 (DingoIII)
  AucFilterBasic, v5.3.4105 (DingoIII)
  AucFilterOutlier, v5.3.4105.2531
  AucMatchUndercut, v5.3.4105.2531
  AucStatClassic, v5.3.4105 (DingoIII)
  AucStatHistogram, v5.3.4105 (DingoIII)
  AucStatiLevel, v5.3.4105 (DingoIII)
  AucStatPurchased, v5.3.4105 (DingoIII)
  AucStatSales, v5.3.4105.2842
  AucStatSimple, v5.3.4105 (DingoIII)
  AucStatStdDev, v5.3.4105 (DingoIII)
  AucStatWOWEcon, v5.3.4105.2530
  AucUtilAHWindowControl, v5.3.4105.3311
  AucUtilAppraiser, v5.3.4105.2530
  AucUtilAskPrice, v5.3.4105.3175
  AucUtilAutoMagic, v5.3.4105.3142
  AucUtilCompactUI, v5.3.4105.2530
  AucUtilEasyBuyout, v5.3.4105.3583
  AucUtilItemSuggest, v5.3.4105.3108
  AucUtilPriceLevel, v5.3.4105.2545
  AucUtilScanButton, v5.3.4105.2530
  AucUtilScanFinish, v5.3.4105.2530
  AucUtilScanProgress, v5.3.4105.2530
  AucUtilSearchUI, v5.3.4105.3655
  AucUtilSimpleAuction, v5.3.4105.0
  AucUtilVendMarkup, v5.3.4105.2530
  AzCastBar, v09.03.22
  Babylonian, v5.1.DEV.130
  Bagnon, v1.6.10
  BagnonForever, v1.1.1
  BagnonTooltips, v
  BeanCounter, v5.3.4105 (DingoIII)
  BetterBlizzOptions, v
  BetterInbox, v
  Bidder, v3.1.1
  BidderEPGP, v3.0.0
  BigWigs, v2.0
  BigWigsPizzaBar, v1.1
  Blipstick, v3.0.3.8
  ButtonBin, v1.0.60
  ButtonFacade, v3.0.222
  ButtonFacadeCaith, v3.0.44
  ChatBar, v2.4
  ChatCopy, v
  ChatIcons, v1.0.3
  ClearFont2, v2.6
  ClearFont2FontTenUI, v
  Clique, v113
  Configator, v5.1.DEV.130
  ControlFreak, v3.0.3.15
  DebugLib, v5.1.DEV.130
  Decursive, v2.4_beta_3_STABLE
  Demon, v1.1
  Dominos, v1.8.3
  DominosBuff, v
  DominosCast, v
  DominosRoll, v
  DominosXP, v
  DoubleWide, v
  Enchantrix, v5.3.4105 (DingoIII)
  EnchantrixBarker, v5.3.4105 (DingoIII)
  EnhancedColourPicker, vb1.9056.1
  EnhTooltip, v5.1.3715 (SnaggleTooth)
  ErrorMonster, v3
  FluidFrames, v2.2
  ForteCasting, v
  ForteCooldown, v
  ForteCore, vv1.03
  ForteDeathKnight, v
  ForteDruid, v
  ForteHealthstone, v
  ForteHunter, v
  ForteMage, v
  FortePriest, v
  ForteShaman, v
  ForteShard, v
  ForteSoulstone, v
  ForteSummon, v
  ForteTalent, v
  ForteTimer, v
  ForteVehicle, v
  ForteWarlock, v
  ForteWarrior, v
  FuBar2Broker, v1.0.3
  GatherMate, vv1.16
  GatherMateSharing, v1.1
  Grid, v1.30000.2009021101
  GridStatusKalecgos, v0.1
  GroupCalendar, v4.4.1
  GuildLaunchCTRaidTracker, vv1.7.5
  GuildLaunchProfiler, v00.09.12 BETA
  HatTrick, v
  IHML, v2.3
  kgPanels, vv1.26
  LittleWigs, v3.0.0
  LittleWigsTBC, v
  MagicMarker, v1.0.146
  Mapster, v1.1.3
  MikScrollingBattleText, v5.3.36
  MSBTSharedMedia, v1.35
  mumble, v1.2
  MyMedia, v1.0
  oCD, v
  Omen, v3.0.6
  OmniCC, v2.3.1
  oRA2, v2.0.$Revision: 628 $
  oTweaks, v1.0.0
  oUF, v1.2.1
  oUFCombatFeedback, v1.0
  oUFDebuffHighlight, v1.0
  Portfolio, v1.2
  Skinner, vb1.9551.3 
  SlideBar, v5.1.DEV.136
  Stubby, v5.3.4105 (DingoIII)
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Unread 03-25-09, 06:18 AM  
Dessembrae
A Fallenroot Satyr
 
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Forum posts: 29
File comments: 77
Uploads: 11
Got an error in oUF_DebuffHighlight.lua line 89

Since about a week or so the following error appears:

Code:
Date: 2009-03-25 13:15:12
ID: 1
Error occured in: Global
Count: 1
Message: ...e\AddOns\oUF_DebuffHighlight\oUF_DebuffHighlight.lua line 89:
   attempt to call method 'AddElement' (a nil value)
Debug:
   [C]: AddElement()
   ...e\AddOns\oUF_DebuffHighlight\oUF_DebuffHighlight.lua:89: in main chunk
AddOns:
  BaudErrorFrame, v1.213
  Swatter, v5.3.4105 (DingoIII)
  WowheadLooter, v30018
  acbCastBar, v09.03.22
  acbMirror, v09.03.22
  Ace3, v
  AckisRecipeList, v1.0 RC4 1563
  ActionBarSaver, v$Revision$
  Ampere, v3.0.3.14
  AtlasLoot, vv5.03.03
  AucAdvanced, v5.3.4105 (DingoIII)
  AucFilterBasic, v5.3.4105 (DingoIII)
  AucFilterOutlier, v5.3.4105.2531
  AucMatchUndercut, v5.3.4105.2531
  AucStatClassic, v5.3.4105 (DingoIII)
  AucStatHistogram, v5.3.4105 (DingoIII)
  AucStatiLevel, v5.3.4105 (DingoIII)
  AucStatPurchased, v5.3.4105 (DingoIII)
  AucStatSales, v5.3.4105.2842
  AucStatSimple, v5.3.4105 (DingoIII)
  AucStatStdDev, v5.3.4105 (DingoIII)
  AucStatWOWEcon, v5.3.4105.2530
  AucUtilAHWindowControl, v5.3.4105.3311
  AucUtilAppraiser, v5.3.4105.2530
  AucUtilAskPrice, v5.3.4105.3175
  AucUtilAutoMagic, v5.3.4105.3142
  AucUtilCompactUI, v5.3.4105.2530
  AucUtilEasyBuyout, v5.3.4105.3583
  AucUtilItemSuggest, v5.3.4105.3108
  AucUtilPriceLevel, v5.3.4105.2545
  AucUtilScanButton, v5.3.4105.2530
  AucUtilScanFinish, v5.3.4105.2530
  AucUtilScanProgress, v5.3.4105.2530
  AucUtilSearchUI, v5.3.4105.3655
  AucUtilSimpleAuction, v5.3.4105.0
  AucUtilVendMarkup, v5.3.4105.2530
  AzCastBar, v09.03.22
  Babylonian, v5.1.DEV.130
  Bagnon, v1.6.10
  BagnonForever, v1.1.1
  BagnonTooltips, v
  BeanCounter, v5.3.4105 (DingoIII)
  BetterBlizzOptions, v
  BetterInbox, v
  Bidder, v3.1.1
  BidderEPGP, v3.0.0
  BigWigs, v2.0
  BigWigsPizzaBar, v1.1
  Blipstick, v3.0.3.8
  ButtonBin, v1.0.60
  ButtonFacade, v3.0.222
  ButtonFacadeCaith, v3.0.44
  ChatBar, v2.4
  ChatCopy, v
  ChatIcons, v1.0.3
  ClearFont2, v2.6
  ClearFont2FontTenUI, v
  Clique, v113
  Configator, v5.1.DEV.130
  ControlFreak, v3.0.3.15
  DebugLib, v5.1.DEV.130
  Decursive, v2.4_beta_3_STABLE
  Demon, v1.1
  Dominos, v1.8.3
  DominosBuff, v
  DominosCast, v
  DominosRoll, v
  DominosXP, v
  DoubleWide, v
  Enchantrix, v5.3.4105 (DingoIII)
  EnchantrixBarker, v5.3.4105 (DingoIII)
  EnhancedColourPicker, vb1.9056.1
  EnhTooltip, v5.1.3715 (SnaggleTooth)
  ErrorMonster, v3
  FluidFrames, v2.2
  ForteCasting, v
  ForteCooldown, v
  ForteCore, vv1.03
  ForteDeathKnight, v
  ForteDruid, v
  ForteHealthstone, v
  ForteHunter, v
  ForteMage, v
  FortePriest, v
  ForteShaman, v
  ForteShard, v
  ForteSoulstone, v
  ForteSummon, v
  ForteTalent, v
  ForteTimer, v
  ForteVehicle, v
  ForteWarlock, v
  ForteWarrior, v
  FuBar2Broker, v1.0.3
  GatherMate, vv1.16
  GatherMateSharing, v1.1
  Grid, v1.30000.2009021101
  GridStatusKalecgos, v0.1
  GroupCalendar, v4.4.1
  GuildLaunchCTRaidTracker, vv1.7.5
  GuildLaunchProfiler, v00.09.12 BETA
  HatTrick, v
  IHML, v2.3
  kgPanels, vv1.26
  LittleWigs, v3.0.0
  LittleWigsTBC, v
  MagicMarker, v1.0.146
  Mapster, v1.1.3
  MikScrollingBattleText, v5.3.36
  MSBTSharedMedia, v1.35
  mumble, v1.2
  MyMedia, v1.0
  oCD, v
  Omen, v3.0.6
  OmniCC, v2.3.1
  oRA2, v2.0.$Revision: 628 $
  oTweaks, v1.0.0
  oUF, v1.2.1
  oUFCombatFeedback, v1.0
  oUFDebuffHighlight, v1.0
  Portfolio, v1.2
  Skinner, vb1.9551.3 
  SlideBar, v5.1.DEV.136
  Stubby, v5.3.4105 (DingoIII)
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Unread 03-16-09, 11:03 PM  
PProvost
A Deviate Faerie Dragon
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File comments: 126
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Ammo... any thought about Resto shaman and curses? I know I can add Curse = true to the CanDispel table, but was thinking it would be REALLY cool if it checked the talent tree.
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Unread 12-30-08, 04:14 AM  
Ammo
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Forum posts: 17
File comments: 137
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Originally posted by PProvost
Hmmm... getting a strange error when oUF_DebuffHighlight is enabled:

Code:
oUF-1.3.1\\ouf.lua:94: attempt to call field '?' (a nil value)
But only when oUF_DebuffHighlight is enabled.
I have a fix ready, will release shortly.

-Ammo
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Unread 12-26-08, 10:06 PM  
PProvost
A Deviate Faerie Dragon
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Forum posts: 13
File comments: 126
Uploads: 24
Hmmm... getting a strange error when oUF_DebuffHighlight is enabled:

Code:
oUF-1.3.1\\ouf.lua:94: attempt to call field '?' (a nil value)
But only when oUF_DebuffHighlight is enabled.
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Unread 12-25-08, 03:22 PM  
Balkeep
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Thx for update! =P havent checked it yet, but will do so shortly
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Unread 10-27-08, 10:37 AM  
Ammo
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Originally posted by Balkeep
Just finished writing things to show debuff Grid-alike (small green(or w/e color debuff is) square at bottom felt of UF) and i totaly like it hehe.

But what i find out is in ur main code cleansing list looks like this:
Code:
	SHAMAN = { Poison = true, Disease = true, },
and its not completely true cuz since 3.0 shamans can decurse aswel. Now i will fix it myself but can u please fix this in ur addon too? Thx!
I have not updated this for 3.0, I will do so shortly.

I had a PC meltdown, the magic smoke was released, and am awaiting a new wow capable machine

-Ammo
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Unread 10-27-08, 09:00 AM  
Balkeep
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Just finished writing things to show debuff Grid-alike (small green(or w/e color debuff is) square at bottom felt of UF) and i totaly like it hehe.

But what i find out is in ur main code cleansing list looks like this:
Code:
	SHAMAN = { Poison = true, Disease = true, },
and its not completely true cuz since 3.0 shamans can decurse aswel. Now i will fix it myself but can u please fix this in ur addon too? Thx!
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Unread 10-02-08, 05:56 PM  
zork
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I found the bug that hinders the mod from show stuff when debuffs have no debufftype.

The bug is caused by this condition:
Code:
    if debufftype and not filter or (filter and dispellist[debufftype]) then
      return debufftype, texture
    end
The problem is that if you have no debuff filter on you want textures that are NOT part of a debufftype too.

It should be
Code:
    if texture and not filter or (filter and dispellist[debufftype]) then
      return debufftype, texture
    end
Last change must be done in PostUpdateAura.

Instead of
Code:
  if debuffType then
    local color = DebuffTypeColor[debuffType]
It should be:
Code:
  if texture then
    local color
    if debuffType then
      color = DebuffTypeColor[debuffType]
    else
      color = { r = 1, g = 0, b = 0, a = 1 }
    end
This will allow a red border for debuffs of no special type.
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Last edited by zork : 10-02-08 at 06:42 PM.
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Unread 09-26-08, 08:08 PM  
Atrophia
A Kobold Labourer
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The original color and alpha
of the backdrop and backdrop border will be stored and whenever the unit needs highlighting it will color the
backdrop and backdrop border in corresponding color and set the alpha. When the debuff is gone the original
color and alpha will be restored.
At the moment the BackdropBorderColor is not being changed. Shouldn't the below function read like this?

Code:
local function PostUpdateAura(object, event, unit)
	local debuffType, texture  = GetDebuffType(unit, object.DebuffHighlightFilter)
	if debuffType then
		local color = DebuffTypeColor[debuffType] 
		if object.DebuffHighlightBackdrop then
			object:SetBackdropColor(color.r, color.g, color.b, object.DebuffHighlightAlpha or 1)
			object:SetBackdropBorderColor(color.r, color.g, color.b, object.DebuffHighlightAlpha or 1)
		elseif object.DebuffHighlightUseTexture then
			object.DebuffHighlight:SetTexture(texture)
		else
			object.DebuffHighlight:SetVertexColor(color.r, color.g, color.b, object.DebuffHighlightAlpha or .5)
		end
	else
		if object.DebuffHighlightBackdrop then
			local color = origColors[object]
			object:SetBackdropColor(color.r, color.g, color.b, color.a)
			color = origBorderColors[object]
			object:SetBackdropBorderColor(color.r, color.g, color.b, color.a)
		elseif object.DebuffHighlightUseTexture then
			object.DebuffHighlight:SetTexture(nil)
		else
			local color = origColors[object]
			object.DebuffHighlight:SetVertexColor(color.r, color.g, color.b, color.a)
		end
	end
end
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Unread 09-13-08, 03:21 AM  
ichik
A Murloc Raider
 
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I have only one question (since i'm not very experienced with lua-coding) how to disable highlight for unstable affliction?
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Unread 08-18-08, 02:19 AM  
Ammo
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Could this be an issue with your texture?

The code looks fine, try using a different highlight texture.

-Ammo
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