Category: Raid Mods
Addon Information
Works with 3.2
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Author:
Version:
4.30-r2373
Date:
11-23-2009 03:35 PM
Size:
940.24 Kb
Downloads:
1,084,512
Favorites:
3,570
MD5:
Pictures
DBM in Action!
Click to enlarge
Some Raid Warnings
Deadly Boss Mods   Updated less than 3 days ago!   Popular! (More than 5000 hits)
DBM 4.30 supports lots of Icecrown Bosses
Alpha builds from the SVN are always available on www.deadlybossmods.com.

Check www.deadlybossmods.com for the latest version and news!

Features:
  • Boss mods for all raid bosses
  • Colored raid warnings (players will be colored according to their class) with icons - so you will know what's going on without even reading the message
  • Auto-respond during boss fights. DBM will inform anyone who whispers you during a boss fight that you are busy. These messages contain the name and health of the boss as well as the raid's status
  • HealthFrame: you can enable a simple frame that shows a health bar for all active bosses. This is enabled by default for multi-mob bosses like Four Horsemen
  • Bars can be enlarged with decent effects when they are about to expire
  • Crash recovery: you had a disconnect or crash during a boss fight? No problem for DBM! It will request the timer and combat status information from other DBM users in your raid group and you get your timers back
  • Synchronization system for accurate timers
  • No dependencies, no embedded libraries (except for the optional LibDataBroker plugin that embeds LibDataBroker)
  • Modular design - all boss mods are plugins and can be exchanged, removed or updated separately
  • Load on demand - all boss mods are separate AddOns and they will be loaded when they are needed. So they don't use memory or cpu until you enter the corresponding instance
  • Efficient code: DBM uses less than 250 kb memory and the cpu usage is also very low
  • Special effects like the screen flash effect, huge warning messages and sounds will draw your attention to critical events
  • Bars can change their color over time and flash before they expire
  • There are many bar designs to choose from, all designs are are customizable: you can change the color, size, icon position etc.
  • Support for SharedMedia, so you can use any texture for your bars
  • Option to create custom timers, so-called "Pizza Timers" for your pizza or whatever you prefer to eat while raiding. You can also send those timers to your raid group
  • Powerful object-oriented API - you can use it to write your own boss mods!
  Optional Files - Deadly Boss Mods
File Name
Version
Size
Author
Date
Type
1.6
19MB
10-25-2009 07:11 PM
Addon
1.0.2
6kB
04-16-2009 04:42 PM
Addon
4.10-r19
215kB
04-14-2009 03:43 PM
Addon
3.30
113kB
10-14-2008 03:55 PM
Addon
1.10
107kB
09-13-2008 11:23 AM
Addon
1.22
59kB
07-27-2008 05:58 AM
Addon
  Archived Versions - Deadly Boss Mods
File Name
Version
Size
Author
Date
4.29b-r2049
952kB
Mave99
10-31-2009 03:16 PM
4.29-r1989
948kB
Tandanu
10-28-2009 11:41 AM
4.28-r1673
922kB
Tandanu
09-29-2009 06:11 PM
4.27-r1551
479kB
Tandanu
09-22-2009 09:19 PM
4.26-r1503
472kB
Tandanu
09-10-2009 12:04 PM
4.25-r1449
402kB
Tandanu
09-02-2009 03:11 PM
4.23-r1351
369kB
Tandanu
08-12-2009 11:13 AM
4.22-r1314
362kB
Tandanu
08-09-2009 12:27 PM
4.16-r1202
337kB
Tandanu
06-04-2009 12:21 PM
4.15-r1143
328kB
Tandanu
05-22-2009 06:44 PM
4.14-r1057
322kB
Tandanu
05-05-2009 06:37 PM
4.13-r1021
319kB
Tandanu
04-28-2009 07:14 AM
4.13-r1019
319kB
Tandanu
04-27-2009 07:34 PM
4.12-r940
315kB
Tandanu
04-20-2009 10:09 PM
4.11-r905
312kB
Tandanu
04-17-2009 11:26 PM
4.11-r905
311kB
Tandanu
04-16-2009 10:04 PM
4.10-r840
309kB
Tandanu
04-15-2009 07:51 PM
4.10-r812
296kB
Tandanu
04-14-2009 03:40 PM
4.05-r638
270kB
Tandanu
12-22-2008 07:25 PM
4.04-r623
263kB
Tandanu
12-20-2008 07:28 PM
4.03-r535
214kB
Tandanu
11-28-2008 07:15 PM
4.02-r464
190kB
Tandanu
11-20-2008 07:11 PM
  Comments - Deadly Boss Mods
Post A Reply Comment Options
Old 08-15-2009, 05:27 PM  
Tigerchen
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Message: Interface\AddOns\DBM-Core\DBM-Core.lua:1565: bad argument #1 to 'min' (number expected, got boolean)
Time: 08/15/09 21:32:10
Count: 2
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
[C]: ?
[C]: in function `min'
Interface\AddOns\DBM-Core\DBM-Core.lua:1565: in function `EndCombat'
Interface\AddOns\DBM-Core\DBM-Core.lua:1597: in function `OnMobKill'
Interface\AddOns\DBM-Core\DBM-Core.lua:1604: in function `?'
Interface\AddOns\DBM-Core\DBM-Core.lua:213: in function <Interface\AddOns\DBM-Core\DBM-Core.lua:209>
(tail call): ?
Interface\AddOns\DBM-Core\DBM-Core.lua:213: in function <Interface\AddOns\DBM-Core\DBM-Core.lua:209>

Locals:
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Old 08-12-2009, 11:56 AM  
LostDrewid
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Re: Re: targeting possible?

Quote:
Originally posted by Tandanu
Such a feature would only be possible if the bars were shown before you pull the boss as you cannot create a click-to-target frame while you are in combat.
Not... exactly. It'd need a pretty fancy new feature, namely being able to assign a macro to those bars, and more work on the player's part than is generally necessary with DBM as it stands now. For that much work a player could just make the macro and run it himself when the adds pop.
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Old 08-11-2009, 05:02 PM  
Frayol
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 10
File comments: 109
Uploads: 4
With DBM 4.22-r1314 getting the following error at the end of every boss fight.

Code:
Message: Interface\AddOns\DBM-Core\DBM-Core.lua:1565: bad argument #1 to 'min' (number expected, got boolean)
Time: 08/11/09 21:46:35
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
[C]: in function `min'
Interface\AddOns\DBM-Core\DBM-Core.lua:1565: in function `EndCombat'
Interface\AddOns\DBM-Core\DBM-Core.lua:1597: in function `OnMobKill'
Interface\AddOns\DBM-Core\DBM-Core.lua:1604: in function `?'
Interface\AddOns\DBM-Core\DBM-Core.lua:213: in function <Interface\AddOns\DBM-Core\DBM-Core.lua:209>
(tail call): ?
Interface\AddOns\DBM-Core\DBM-Core.lua:213: in function <Interface\AddOns\DBM-Core\DBM-Core.lua:209>

Locals: (*temporary) = true
(*temporary) = 193.683
(*temporary) = "number expected, got boolean"
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Old 08-09-2009, 01:36 PM  
Bluspacecow
A verbose Energizer Bunny
 
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 418
File comments: 42
Uploads: 1
Quote:
Originally posted by Ethan Centaurai
Why does your website have gold-selling ads? Why!?
Because it pays their bills. They've pretty much admitted to it in a thread in their forums. I thought they were meant to of stopped them by now tho.
__________________

tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
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Old 08-09-2009, 01:16 PM  
Ethan Centaurai
UI.WorldofWar Staff
 
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Interface Author - Click to view interfaces

Forum posts: 107
File comments: 75
Uploads: 11
Why does your website have gold-selling ads? Why!?

EDIT: While I'm here I got this error message shortly before Prince Keleseth in Utgarde Keep. I was using 4.21 at the time, haven't tried with 4.22 yet.

Code:
Error: Original call failed after running hooks for:  ChatFrame_OnEvent
Interface\\FrameXML\\ChatFrame.lua:2457: Usage: GetPlayerInfoByGUID("playerGUID")
(tail call): ?
...s\\WIM\\Libs\\LibChatHandler-1.0\\LibChatHandler-1.0.lua:308: in function `ChatFrame_OnEvent'
[string \"*:OnEvent\"]:1: in function <[string \"*:OnEvent\"]:1>
Interface\\AddOns\\DBM-Core\\DBM-Core.lua:2051: in function `Show'
...face\\AddOns\\DBM-Party-WotLK\\UtgardeKeep\\Keleseth.lua:20: in function `?'
Interface\\AddOns\\DBM-Core\\DBM-Core.lua:202: in function <Interface\\AddOns\\DBM-Core\\DBM-Core.lua:198>
(tail call): ?
Interface\\AddOns\\DBM-Core\\DBM-Core.lua:202: in function <Interface\\AddOns\\DBM-Core\\DBM-Core.lua:198>
__________________

Last edited by Ethan Centaurai : 08-09-2009 at 01:27 PM.
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Old 08-09-2009, 12:29 PM  
Tandanu
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 20
Uploads: 4
Re: targeting possible?

Quote:
Originally posted by wolfetx
hello i was wondering if there was any way to target via the adds bars.
Like the bars that come up on the freya adds. When the water, snaplasher, storm guys show up.
Is it possible to make it so if i clicked on the bar it could target that mob?
Such a feature would only be possible if the bars were shown before you pull the boss as you cannot create a click-to-target frame while you are in combat.
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Old 08-07-2009, 09:45 PM  
asdf
A Kobold Labourer

Forum posts: 1
File comments: 18
Uploads: 0
Can you please keep the release here on WoWInterface up to date?

This page hasn't been updated since June, and yet there have been several DBM updates, you're up to 4.21 on your site!

http://www.deadlybossmods.com/

I use a WUU to automatically update my addons, and it works on WoWInterface but not DBM.com. Thanks, this would be really helpful!
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Old 07-15-2009, 05:17 AM  
wolfetx
A Defias Bandit

Forum posts: 2
File comments: 2
Uploads: 0
targeting possible?

hello i was wondering if there was any way to target via the adds bars.
Like the bars that come up on the freya adds. When the water, snaplasher, storm guys show up.
Is it possible to make it so if i clicked on the bar it could target that mob?
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Old 06-19-2009, 07:05 AM  
Aluria
A Murloc Raider

Forum posts: 5
File comments: 68
Uploads: 1
Hi i have 3 Questions

1. How can i change the fontszie of the timers?
2. How can i change the height of the timers?
3. How can i change the skin of the Icons? (Buttonfacade support?)

Thx4help
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Old 06-10-2009, 06:01 PM  
mcphie
A Deviate Faerie Dragon

Forum posts: 13
File comments: 5
Uploads: 0
Raid Target Icons

Hello
First can I say great mod, much appreciated.
Just wodering what you have to do for DBM to place raid icons in events like Grobbulus injection or Emalon in VoA when he overcharges one of the adds.
Cheers, Jonny
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Old 06-06-2009, 07:03 PM  
Tandanu
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 20
Uploads: 4
Uhm. That's somewhat problematic.

The simplest way to do this is the following:
* DBM-Core\DBM-Core.lua in a text editor
* navigate to the line saying frame:SetPoint("CENTER", 0, 75) (line 2011)
* Change the values there. "CENTER" refers to your screen, other possible values would be "LEFT", "RIGHT", "TOP", "TOPRIGHT", "BOTTOM", etc... 0 is the x offset and 75 the y offset.


Looks like we'll have to add an option for this as our assumption that no-one wants to move this text is wrong
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Old 06-05-2009, 02:35 PM  
Vetus
A Defias Bandit
 
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Forum posts: 2
File comments: 64
Uploads: 0
I have a very special issue...

On some fights, DBM puts a blue warning in the middle of the screen... Like 'Polarity did not change' in the Thad fight... Is there some way I change the location of that blue text...?

I have a two-monitor setup with my game play on the left monitor and other stuff (messages, mini-map, etc) on the right monitor.

The normal raid warning is ok, because I've already moved it but this text shows up half on one monitor and the other half on the other monitor.

I wouls also like to move the count down timer that is used during Emalon...

Thx... and this is a great mod...
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Old 06-04-2009, 12:20 PM  
Tandanu
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 20
Uploads: 4
@Malqui: Sure, just enable the "announce to raid" option of the boss mod responsible for the fight.

@Duus: SHould be fixed now. Note that it can also be hidden by right-clicking the (empty) frame and selecting "Hide".
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Old 06-04-2009, 09:36 AM  
Malqui
A Defias Bandit

Forum posts: 2
File comments: 21
Uploads: 0
is there a way to have DBM dp a real RW when a boss event happens?

I'm tired of my mage 1-shottong herself on the 3rd boss in Heroic Nex
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Old 04-29-2009, 10:35 AM  
Duus
A Kobold Labourer

Forum posts: 0
File comments: 24
Uploads: 0
The Range Check stays on screen after defeating Kel'Thuzad. And after leaving group.
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