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Shadows of Argus (7.3.0)
Updated:10-10-17 01:14 PM
Created:unknown
Downloads:2,027,574
Favorites:4,959
MD5:
7.3.0

Deadly Boss Mods  Updated this week!  Popular! (More than 5000 hits)

Version: 7.3.5 r16781
by: Mave99, MysticalOS, Tandanu

DBM still needs your support!
https://www.patreon.com/deadlybossmods

Alpha versions are available at deadbossmods.com

Features:

  • Boss mods for all raid bosses
  • Colored raid warnings (players will be colored according to their class) with icons - so you will know what's going on without even reading the message
  • Auto-respond during boss fights. DBM will inform anyone who whispers you during a boss fight that you are busy. These messages contain the name and health of the boss as well as the raid's status
  • HealthFrame: you can enable a simple frame that shows a health bar for all active bosses. This is enabled by default for multi-mob bosses like Four Horsemen
  • Bars can be enlarged with decent effects when they are about to expire
  • Crash recovery: you had a disconnect or crash during a boss fight? No problem for DBM! It will request the timer and combat status information from other DBM users in your raid group and you get your timers back
  • Synchronization system for accurate timers
  • No dependencies, no embedded libraries (except for the optional LibDataBroker plugin that embeds LibDataBroker)
  • Modular design - all boss mods are plugins and can be exchanged, removed or updated separately
  • Load on demand - all boss mods are separate AddOns and they will be loaded when they are needed. So they don't use memory or cpu until you enter the corresponding instance
  • Special effects like the screen flash effect, huge warning messages and sounds will draw your attention to critical events
  • Bars can change their color over time and flash before they expire
  • There are many bar designs to choose from, all designs are are customizable: you can change the color, size, icon position etc.
  • Support for SharedMedia, so you can use any texture for your bars
  • Option to create custom timers, so-called "Pizza Timers" for your pizza or whatever you prefer to eat while raiding. You can also send those timers to your raid group
  • Powerful object-oriented API - you can use it to write your own boss mods!

Please notice that we can help you on a lot of Problems but we do not check every Forum so please report all problems, bugs or whatever you want to tell us to the DBM Crew at www.deadlybossmods.com. We got a very good and daily visited forum there to help you with our AddOn.

We are also allways happy to get feedback if we forgot to add a required feature, so please check out our website, click the forum and be a part the the great DBM Community!

New Features:

Antorus
  • Added chat bubbles to do icons for shadow and flame touched on Mythic Felhounds of Sargeras in same way Maiden of vigilence did in Tomb of Sargeras for light and fel.
  • Finished drycode warnings to Argus encounter in Antorus (all 4 stages for non mythic). Expect bugs though, with any drycode.

Argus Invasion Points
  • Enabled Ready check option for Occularus
  • Updated Occularus timers

Bug Fixes:

Antorus
  • Fixed Felhounds of Sargeras timers for mythic difficulty energy rates
  • Fixed sleep canister timer which wasn't showing on mythic imonar
  • Fixed some a few ability timers on mythic imonar which now have longer cds compared to last time mythic was tested

Tomb of Sargeras
  • If targeted by more than one shattering scream on desolate host, DBM will now only show/play one warning for it.
    When DBM is spammy, itís probably a bug, donít assume itís intended, REPORT these things. I main a tank, most of fight mechanics donít target me, so I donít always know when things like this are broken.
  • Fixed bug where the count yell for tainted essence on mythic avatar yelled spell name instead of count like intended for each stack.
  • Fixed a couple of timers on mythic KJ that were couple seconds slow on the pull
  • All 8 ball impacts in stage 1.5 mythic KJ transition will now have cast bars, for real this time. My fix last time was perfect, except it wasn't activating correctly so it never worked. I simply fixed activation. It's tough working around blizzard hating combat log sometimes.

Argus Invasion Points
  • Fixed tank warnings not showing if other tank is not in same group as you on Occularus
  • Fixed Eye sore timer not working on Occularus

5 Man Dungeons
  • Fixed a bug where corrupting void warnings in SoT trash mod didn't work correctly.

Changes

Core:
  • Warning duration threshold changed from 1-20 to 1-10 and steps changed from 1 to 0.5 to allow better configuration. No one needs a 20 second warning duration, but they may want 1.5, 2.5, etc instead of just whole number options.
  • On the above note, default warning durations for both warnings and special warnings lowered to 1.5. I honesty thought I did this ages ago but turned out I only did it in my local copy and forgot to push it to everyone else. I'm so sorry you all put up with 4 second warning duration defaults for so long (they were always changeable but most users trust default settings, but in this case default settings were bad and now they are finally fixed). You of course can change em back to 4 or whatever you want, but I feel 1.5+ fadeout is far better to get point across then get out of your way.
  • "Hide Boss Emote Frame" Option has been reset to defaults for all users. This is defaulted to on and has been a long time, but I've encountered many users that have it disabled and don't remember disabling it, then associate the blizzard emotes with DBM warnings (since they are both yellow) and then complain about double messages/spam. To ensure users are not seeing double messages by getting both 1 from blizzard and 1 from DBM, I'm doing this reset so these extra messages are once again hidden from center of screen. Like with anything though, if you want to see blizzards emotes in center of screen you can turn this blocker off in options.
  • That's Incredible! (now, 450% more incredible)

Antorus
  • FlameTouched and ShadowTouched on mythic felhounds of sargeras will now also include red X or purple diamond icons in warning to color code them better

Tomb of Sargeras
  • Countdown for dark mark is now off by default for tanks, to keep default countdowns a total of 3 unique voices for tanks in P2 avatar and reduce confusing countdown overlap.
  • Shattering scream target announce on desolate host is now off by default for everyone. It's really only important to raid leader to know for raid leader and maybe tanks when it's on other people and they can turn it on if they need it. Intent is to greatly reduce overall warning amount for encounter.
  • Antispammed bone armor target announces even more on Desolate Host. Before it would only warn once within 4 second time period, but in addition to that, now it'll only announce if there weren't already non templar bone armors up. You only need to know once that bone armor is active then not be reminded again unless it's first application of it on next set of adds.

5 Man Dungeons
  • Unleashed Fury trash warning in Vault of Wardens can now only occur once per 4 seconds, to reduce warning spam if multiple adds cast it in succession

Dev Note:
As can be seen, one focus of this update is to make DBM better feeling and less spammy feeling. A few bug fixes, a few bad defaults tweaks and you'd be surprised what a diff it makes.

AGAIN, I encourage users to report bugs (to ME, not reddit or mmoc gripe posts I probably won't see) to see them fixed sooner. Especially if warnings in question are healers/dps ones that are probably not enabled by default for tanks (my main role). In addition, just give feedback about overall warning feel with SPECIFICS. Specifics help because as I said often times it's a bad default or bug that I may not be aware of. I really do aim to be as efficient and spam free as possible with how I present warnings and sounds.

Speaking of sounds, this is also why I encourage users STRONGLY to install a voice pack. Yes the generic sounds can feel spammy on a fight that has 12 different abilities. Can't always do anything about that cause those abilities ARE important to warn for. A voice pack is much better sounding/feeling overall that eliminates repetitiveness of warning sounds. Can grab the my favorite voice pack here: https://wow.curseforge.com/projects/dbm-voicepack-vem (but also welcome to look around at many of the others).

Previous Release:
https://www.deadlybossmods.com/forum/viewtopic.php?f=3&t=324
Optional Files (6)
File Name
Version
Size
Author
Date
Type
r623
273kB
08-31-17 01:03 PM
Addon
2.0
16MB
06-21-15 06:30 PM
Addon
r19
5kB
10-19-14 01:37 PM
Addon
6.0.0 r11664
1MB
09-18-14 01:06 AM
Addon
0.3
15kB
02-10-10 02:24 PM
Addon
1.23
59kB
07-27-08 03:58 AM
Addon


Archived Files (146)
File Name
Version
Size
Author
Date
7.3.3 r16757
2MB
Mave99
10-03-17 03:48 PM
7.3.3 r16725
2MB
Mave99
09-21-17 11:24 AM
7.3.2 r16694
2MB
Mave99
09-05-17 04:18 PM
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2MB
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2MB
Mave99
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5.4.18 r11523
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2MB
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Mave99
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2MB
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2MB
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1MB
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1MB
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1MB
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1MB
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1MB
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1MB
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1MB
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01-03-10 07:24 PM
4.34-r2779
1MB
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12-18-09 09:33 PM
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1MB
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12-09-09 03:04 PM
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12-09-09 05:58 AM
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Mave99
11-23-09 02:35 PM
4.29b-r2049
952kB
Mave99
10-31-09 01:16 PM
4.29-r1989
948kB
Tandanu
10-28-09 09:41 AM
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922kB
Tandanu
09-29-09 04:11 PM
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479kB
Tandanu
09-22-09 07:19 PM
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472kB
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09-10-09 10:04 AM
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Tandanu
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214kB
Tandanu
11-28-08 06:15 PM
4.02-r464
190kB
Tandanu
11-20-08 06:11 PM


Post A Reply Comment Options
Unread 04-20-09, 09:07 PM  
blackpandemic
A Flamescale Wyrmkin
 
blackpandemic's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 123
File comments: 82
Uploads: 2
Originally posted by vbaspcppguy
I'd like to see a command line, or even GUI feature that lets you see the version of everyone else's DBM in your raid. This way in pugs we can kick tools that refuse to get it before thaddius, ect.
I'd like to add a command line to check for tools that think DBM = good raider.

Where is the Version Check button? I can't find it anymore.
/dbm ver

Thanks for keeping this updated!
__________________
"It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets." -Voltaire
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Unread 04-29-09, 08:35 AM  
Duus
A Kobold Labourer

Forum posts: 0
File comments: 24
Uploads: 0
The Range Check stays on screen after defeating Kel'Thuzad. And after leaving group.
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Unread 06-04-09, 07:36 AM  
Malqui
A Deviate Faerie Dragon

Forum posts: 17
File comments: 40
Uploads: 0
is there a way to have DBM dp a real RW when a boss event happens?

I'm tired of my mage 1-shottong herself on the 3rd boss in Heroic Nex
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Unread 06-04-09, 10:20 AM  
Tandanu
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 7
@Malqui: Sure, just enable the "announce to raid" option of the boss mod responsible for the fight.

@Duus: SHould be fixed now. Note that it can also be hidden by right-clicking the (empty) frame and selecting "Hide".
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Unread 06-05-09, 12:35 PM  
Vetus
A Murloc Raider
 
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Forum posts: 6
File comments: 69
Uploads: 0
I have a very special issue...

On some fights, DBM puts a blue warning in the middle of the screen... Like 'Polarity did not change' in the Thad fight... Is there some way I change the location of that blue text...?

I have a two-monitor setup with my game play on the left monitor and other stuff (messages, mini-map, etc) on the right monitor.

The normal raid warning is ok, because I've already moved it but this text shows up half on one monitor and the other half on the other monitor.

I wouls also like to move the count down timer that is used during Emalon...

Thx... and this is a great mod...
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Unread 06-06-09, 05:03 PM  
Tandanu
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 7
Uhm. That's somewhat problematic.

The simplest way to do this is the following:
* DBM-Core\DBM-Core.lua in a text editor
* navigate to the line saying frame:SetPoint("CENTER", 0, 75) (line 2011)
* Change the values there. "CENTER" refers to your screen, other possible values would be "LEFT", "RIGHT", "TOP", "TOPRIGHT", "BOTTOM", etc... 0 is the x offset and 75 the y offset.


Looks like we'll have to add an option for this as our assumption that no-one wants to move this text is wrong
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Unread 06-10-09, 04:01 PM  
mcphie
A Deviate Faerie Dragon

Forum posts: 13
File comments: 5
Uploads: 0
Raid Target Icons

Hello
First can I say great mod, much appreciated.
Just wodering what you have to do for DBM to place raid icons in events like Grobbulus injection or Emalon in VoA when he overcharges one of the adds.
Cheers, Jonny
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Unread 06-19-09, 05:05 AM  
Aluria
A Deviate Faerie Dragon

Forum posts: 13
File comments: 61
Uploads: 1
Hi i have 3 Questions

1. How can i change the fontszie of the timers?
2. How can i change the height of the timers?
3. How can i change the skin of the Icons? (Buttonfacade support?)

Thx4help
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Unread 07-15-09, 03:17 AM  
wolfetx
A Defias Bandit

Forum posts: 3
File comments: 8
Uploads: 0
targeting possible?

hello i was wondering if there was any way to target via the adds bars.
Like the bars that come up on the freya adds. When the water, snaplasher, storm guys show up.
Is it possible to make it so if i clicked on the bar it could target that mob?
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Unread 08-07-09, 07:45 PM  
asdf
A Deviate Faerie Dragon

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Can you please keep the release here on WoWInterface up to date?

This page hasn't been updated since June, and yet there have been several DBM updates, you're up to 4.21 on your site!

http://www.deadlybossmods.com/

I use a WUU to automatically update my addons, and it works on WoWInterface but not DBM.com. Thanks, this would be really helpful!
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Unread 08-09-09, 10:29 AM  
Tandanu
A Kobold Labourer
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Re: targeting possible?

Originally posted by wolfetx
hello i was wondering if there was any way to target via the adds bars.
Like the bars that come up on the freya adds. When the water, snaplasher, storm guys show up.
Is it possible to make it so if i clicked on the bar it could target that mob?
Such a feature would only be possible if the bars were shown before you pull the boss as you cannot create a click-to-target frame while you are in combat.
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Unread 08-09-09, 11:16 AM  
Ethan Centaurai
A Flamescale Wyrmkin
 
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Why does your website have gold-selling ads? Why!?

EDIT: While I'm here I got this error message shortly before Prince Keleseth in Utgarde Keep. I was using 4.21 at the time, haven't tried with 4.22 yet.

Code:
Error: Original call failed after running hooks for:  ChatFrame_OnEvent
Interface\\FrameXML\\ChatFrame.lua:2457: Usage: GetPlayerInfoByGUID("playerGUID")
(tail call): ?
...s\\WIM\\Libs\\LibChatHandler-1.0\\LibChatHandler-1.0.lua:308: in function `ChatFrame_OnEvent'
[string \"*:OnEvent\"]:1: in function <[string \"*:OnEvent\"]:1>
Interface\\AddOns\\DBM-Core\\DBM-Core.lua:2051: in function `Show'
...face\\AddOns\\DBM-Party-WotLK\\UtgardeKeep\\Keleseth.lua:20: in function `?'
Interface\\AddOns\\DBM-Core\\DBM-Core.lua:202: in function <Interface\\AddOns\\DBM-Core\\DBM-Core.lua:198>
(tail call): ?
Interface\\AddOns\\DBM-Core\\DBM-Core.lua:202: in function <Interface\\AddOns\\DBM-Core\\DBM-Core.lua:198>
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Last edited by Ethan Centaurai : 08-09-09 at 11:27 AM.
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Unread 08-09-09, 11:36 AM  
Bluspacecow
Giver of walls of text :)
 
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Originally posted by Ethan Centaurai
Why does your website have gold-selling ads? Why!?
Because it pays their bills. They've pretty much admitted to it in a thread in their forums. I thought they were meant to of stopped them by now tho.
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Unread 08-11-09, 03:02 PM  
Frayol
A Deviate Faerie Dragon
 
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With DBM 4.22-r1314 getting the following error at the end of every boss fight.

Code:
Message: Interface\AddOns\DBM-Core\DBM-Core.lua:1565: bad argument #1 to 'min' (number expected, got boolean)
Time: 08/11/09 21:46:35
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
[C]: in function `min'
Interface\AddOns\DBM-Core\DBM-Core.lua:1565: in function `EndCombat'
Interface\AddOns\DBM-Core\DBM-Core.lua:1597: in function `OnMobKill'
Interface\AddOns\DBM-Core\DBM-Core.lua:1604: in function `?'
Interface\AddOns\DBM-Core\DBM-Core.lua:213: in function <Interface\AddOns\DBM-Core\DBM-Core.lua:209>
(tail call): ?
Interface\AddOns\DBM-Core\DBM-Core.lua:213: in function <Interface\AddOns\DBM-Core\DBM-Core.lua:209>

Locals: (*temporary) = true
(*temporary) = 193.683
(*temporary) = "number expected, got boolean"
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Unread 08-12-09, 09:56 AM  
LostDrewid
A Kobold Labourer

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File comments: 2
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Re: Re: targeting possible?

Originally posted by Tandanu
Such a feature would only be possible if the bars were shown before you pull the boss as you cannot create a click-to-target frame while you are in combat.
Not... exactly. It'd need a pretty fancy new feature, namely being able to assign a macro to those bars, and more work on the player's part than is generally necessary with DBM as it stands now. For that much work a player could just make the macro and run it himself when the adds pop.
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