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Updated: 05-12-08 04:52 AM
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Updated:05-12-08 04:52 AM
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oUF Indicators
Version: 1.1.1
by: chalae [More]
Grid like Indicators for oUF

usage at own risk, may eat your babies

I rewrote the addon completly, basicaly riped of oUF_DebuffHighlight for its PostAuraHook. Thanks for the hints Ammo. It looks way better now.

Yes this are only usefull Indicators for Holy Raiding Priests, youll have to go into the code and change it, if you are a different class.

Also this only works for the english game client since it uses the name of the debuffs to identify them. I dont know if ill bother to change that in a later version with spell IDs and stuff.
1.1.1 bug fix
1.1 rewrote it, i think it wont eat your babies now.
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Unread 05-10-08, 08:18 AM  
p3lim
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Originally posted by chalae
Mhm i remember seeing it on some screens aswel, but a pretty big part of this is the imitation of the center icon on grid with the actual texture of the debuff. Wouldn't want to miss out on that.
oUF_Indicators shows buffs, not debuffs... What you are thinking of is already possible with oUF_DebuffHighlight
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Unread 05-09-08, 11:59 AM  
Slakah
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Originally posted by p3lim
Id say it would be easier and better (or something) to let a layout/ouf support LibDogTag-3.0 and implement text strings (like dots and so colored after buffs, ive seen this in some interfaces on diffrent sites, looks cool )
DogTag is a bit big and imo would defeat the whole point of oUF.
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Unread 05-09-08, 07:38 AM  
chalae
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Originally posted by p3lim
Id say it would be easier and better (or something) to let a layout/ouf support LibDogTag-3.0 and implement text strings (like dots and so colored after buffs, ive seen this in some interfaces on diffrent sites, looks cool )
Mhm i remember seeing it on some screens aswel, but a pretty big part of this is the imitation of the center icon on grid with the actual texture of the debuff. Wouldn't want to miss out on that.
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Unread 05-07-08, 11:48 AM  
p3lim
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Id say it would be easier and better (or something) to let a layout/ouf support LibDogTag-3.0 and implement text strings (like dots and so colored after buffs, ive seen this in some interfaces on diffrent sites, looks cool )
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Unread 05-07-08, 04:12 AM  
mrruben5
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Ammo and Rabbit have developed or co-developed some major addons, code from oRA2 and BigWigs are from both hands, not to mention the number of addons both have developed individually.

Really, take their advice and use it
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Unread 05-07-08, 03:08 AM  
chalae
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Hey i never said it was good >.<

its all copy and pasted together from other places more or less. i got asked how im getting indicators on oUF, so i just posted it somewhere for people to get it.

im fixing some stuff ammo mentioned but it works fine for me, i dont advise anyone who wants a perfectly finished addon to use this.
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Unread 05-07-08, 03:03 AM  
Rabbit
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God dammit.

Ammo beat me to it by one hour! :P
Seriously, your code is really, really bad, and you need to fix it. If you want more help, please join #wowace on freenode.
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Unread 05-07-08, 01:43 AM  
Ammo
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OnUpdate

Wow...

You know there are better ways to detect debuffs. There is are events firing for them (UNIT_AURA) and you can respond to that instead of creating a gazillion onUpdates.

Also spells have IDs nowadays that can be used, removing the need for localization.

This addon will indeed eat my babies.

Hints on fixing:
1. Look at oUF_DebuffHighlight and implement a PostUpdateAura hook similar, removing the need for overwriting any active OnUpdates on the unitframes. Your method is destructive.
2. Use spellIDs you can find them on wowhead. Just look up the debuff you want to detect and you can build your names table using GetSpellInfo()
3. Don't loop the 40 buffs and debuffs for every single spell you want to find. Loop once and check all spells.
4. read up on local vars and global vars, you have a few globals leaking in your addon (line 38, 53, and similar)
5. You use a string value "true" and "false", you can use: local boss = true
instead of using a string.

-Ammo
Last edited by Ammo : 05-07-08 at 01:47 AM.
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