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Updated: 05-17-08 02:15 AM
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Updated:05-17-08 02:15 AM
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Atmosphere

Version: 1.0
by: VagrantEsha [More]

What does it do?

Atmosphere is a mod designed to play a short piece of music on entering a zone. It's designed to give travelling a better atmosphere to it. For example, if you were to set foot back into Thunder Bluff, then perhaps the piece of music being played would be welcoming, or tribal. If you were to set hoof into the Searing Gorge, perhaps the music would be all dark and ominous. If you decide to use this you'll have to build up your own database of ditties, but having worked on such myself, I think it's worth it and it makes trotting around a little more interesting.

How do I use it?

Drop some music files in the Media folder to start out, keeping in mind which you want to use for each zone (you can't change the file-structure after Warcraft starts, it's a hard-coded Blizz limitation). Once in game, go to the zone you want to setup and then type /atmos (that is indeed a nod to Doctor Who) or go into the main menu, then Interface, then Addons, then Atmosphere.

On the config screen, you have three options. In one you can enter the name of a music file, the one you wish to hear. You can also limit the length of the file, or allow it to play more than once (whatever you desire). And finally there's an option to reset those settings.

To setup Atmosphere, simply head to each zone you wish to have musical interludes in and set those options.

1.0: I feel this mod has reached a milestone, in that it's achieved a level of stability to the point where (despite my efforts to break it) I haven't seen any bugs in quite some time. This milestone also implies that I'm unable to think of any relevant features to add at this time without bloating out this mod, and there's nothing left to do that wouldn't be superfluous. Thus, this mod will likely be left untouched until a new feature is desired, or until a new Warcraft patch breaks it (if that happens). As of now, this mod should be considered stable.

revision170508b: I knew I'd forgotten something, and it struck as soon as I entered combat. I've now thrown in some checks so that Atmosphere won't play music on changing zones if the player is in combat. This is so that there'll be no distractions in combat, and so that it won't break Epica (also good).

revision170508: Complete rewrite, Atmosphere is now much more friendly.

revision140508: Initial release.
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Unread 05-17-08, 02:02 PM  
OttoDeFe
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Sweet... thank you again!

**edit**

Tested and enjoyed! It works great!
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Last edited by OttoDeFe : 05-17-08 at 04:59 PM.
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Unread 05-17-08, 02:11 AM  
VagrantEsha
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There you go, Otto. I promised I'd get around to it! I'm just sorry it took so long, but I've been embroiled with guild affairs and such, or at least trying to keep up with the grind.

As for the work... well, I'm glad to share. I have to admit that mostly I created those for myself, because they add some extra fun to Warcraft, and I play games to have fun. I also realise that my efforts are going to be for a niche audience, because sometimes it amazes me how many people aren't motivated by fun when they play games. Still, if anyone else enjoys my efforts and it makes their play experience better, I'm all the happier for it.

These are really the mods I like to put together, and I doubt I'm done yet. I still have a few sound-based mods to create/resurrect. It might take some time but I'll get them all up and running again sooner or later.
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Unread 05-15-08, 07:36 AM  
OttoDeFe
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Thank you!

You have brought back so many of the little mods I miss from the old Ace 1 days. I really appreciate the time and effort you're putting into these. It's been ages since I heard "Pata Pata" flying into Booty Bay.
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Unread 05-15-08, 07:22 AM  
VagrantEsha
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Okay, I'll work on that soon enough, then. Possibly start on it this evening or tomorrow.

I have to fix up the embeds for my other mods first though, as I think one or two might be missing a file or two (Gods, I hate embedding things... but it's what all the cool kids are doing... peer pressure and all that). So that's got priority, but as soon as I'm done with that, a rewrite of Atmosphere is on the cards.
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Unread 05-15-08, 07:01 AM  
OttoDeFe
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Hmmm...

I was thinking something more like the PlayMusic method, but just calling it when the zone text changed and there was no associated file, but the method you described would be fine. It seems the work would be all in set up and very little after that.
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Unread 05-15-08, 05:53 AM  
VagrantEsha
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I've been thinking about upgrading Atmosphere...

The thing of it is, PlaySoundFile is an odd system, it plays one file to the end of its length, and then stops. The only other option is PlayMusic, but PlayMusic loops over and over until it's stopped with StopMusic.

The uprade I was thinking of was giving Atmosphere a GUI, but a GUI that works by zones. For example, on calling up the GUI, it'd be titled something like "Enter the settings for Zone Name", and there'd be a box to type in a file name, a button to reset it, and a slider to set the amount of time it plays for. That way I could still keep Atmosphere quite slim.

The only other real downside is that I'd have to include another lib, AceTimer, in order to control the amount of time the music plays for.

So I'll ask your opinion; which system do you prefer? The PlaySoundFile system (which requires file-editing) or the one spoken of above? It either comes down to the user doing more work, or the mod doing more work in-game. I don't mind doing the rewrite at all though, it's easy stuff, but I'm just interested in opinions.
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Unread 05-14-08, 08:51 PM  
OttoDeFe
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I notice the music file plays all the way... is there a way to make the music stop on zone change? At one point I had 3 songs running... if it's just pare down the files, no problem.
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