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Siege of Orgrimmar (5.4)
Updated:01-17-14 11:33 PM
Created:unknown
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Killing Blows  Popular! (More than 5000 hits)

Version: 1.1
by: Maccaa [More]

Description:

Plays sounds (from the old pre-2.4 NECB AddOn) when you get a killing blow on a hostile player.

Slash Command(s):

/killblow - Enables/Disables the AddOn

1.1: Version bump to patch 5.4.0
Optional Files (0)


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Unread 07-28-11, 11:04 PM  
Maccaa
A Fallenroot Satyr
 
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Updated for 4.2, Wish they would stop changing the combat log event >.>!
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Unread 07-19-11, 03:49 AM  
wolfchild
A Defias Bandit

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Brilliant thanks for that Comi !

Here's a question, does this comment mean that killing blows resets every 60 seconds due to the killtimer ?! If so, is there anyway of changing the script as i only want my kill streak to reset if my toon dies.

"if (not KillTimer or (GetTime() - KillTimer > 60)) then
PlaySoundFile("blah blah blah.mp3")
KillCounter = 0
elseif (GetTime() - KillTimer <= 60) then
KillCounter = KillCounter + 1
if (KillCounter == 1) then
PlaySoundFile("blah blah blah.mp3")"

I can't get my head around the killtimer settings above..

thanks.
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Unread 07-01-11, 09:55 AM  
comi
A Kobold Labourer

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Re: Hi

Originally posted by Abacinate
Seems as of Patch 4.2 wont give any sound anymore not sure its now a conflict with my other adds
fix for cataclysm 4.2:
open the KillingBlows.lua with notepad and change the line 29 to:

local _, cmbEvent, hideCaster, sGUID, _, _, _, _, _, dFlag, _ = select(1, ...)

i like this addon
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Unread 06-29-11, 01:39 AM  
Abacinate
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Hi

Seems as of Patch 4.2 wont give any sound anymore not sure its now a conflict with my other adds
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Unread 12-11-09, 01:05 PM  
Maccaa
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I'm updating it now.
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Unread 05-19-09, 09:34 AM  
HyperGig
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does this still work?
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Unread 07-15-08, 06:07 AM  
Caellian
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Could you make a version with emotes instead of sounds ?
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Unread 06-16-08, 02:34 PM  
Maccaa
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Originally posted by Abacinate
Not a huge deal but you get "killing blows" when you kill a totem too lol hehe
Yea this was a mistake by me. Should be fixed in r8 which is you can download now.
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Unread 06-16-08, 05:00 AM  
Abacinate
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Not a huge deal but you get "killing blows" when you kill a totem too lol hehe


Originally posted by Cymmeron
I was hoping someone would do this! Thank you! My hero.
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Unread 05-31-08, 08:43 PM  
Cymmeron
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I was hoping someone would do this! Thank you! My hero.
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Unread 05-31-08, 04:46 PM  
Maccaa
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Originally posted by HyperGig
It works now!! Thanks!!

Real quick though.... is it suppose to play a sound even if you don't deliver the final blow? Didn't the old NECB use to only play the sound if you make the killing blow?
No. It only plays when the kill is from you.

Code:
if sGUID == UnitGUID("player")
-KillingBlows.lua
Last edited by Maccaa : 05-31-08 at 05:43 PM.
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Unread 05-31-08, 04:45 PM  
HyperGig
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It works now!! Thanks!!

Real quick though.... is it suppose to play a sound even if you don't deliver the final blow? Didn't the old NECB use to only play the sound if you make the killing blow?
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Unread 05-31-08, 04:30 PM  
Maccaa
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Originally posted by HyperGig
You kill other things besides other players?
Nope! But i made it in a rush ><

Is it working for you now?
Last edited by Maccaa : 05-31-08 at 04:31 PM.
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Unread 05-31-08, 04:12 PM  
HyperGig
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Originally posted by Abacinate
Anyway to make it pvp only ?
You kill other things besides other players?
Last edited by HyperGig : 05-31-08 at 04:29 PM.
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Unread 05-31-08, 03:49 PM  
Maccaa
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Originally posted by Abacinate
Anyway to make it pvp only ?
Yes. I should have done that for the initial release ;(

Pushed it live. Download 1.0r7.
Last edited by Maccaa : 05-31-08 at 03:50 PM.
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