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Updated:08-05-09 02:02 PM
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lolTip  Popular! (More than 5000 hits)
Version: 2.2
by: Lolzen [More]
Explanation
Once i experienced Lua for the first time, i've ever since dreamed about making my very own tooltip.
Someday i really did it, and i've learned much trough this addon. It has grown very much since the release back then.

What can lolTip do?
lolTip features following Stuff:
  • Unitnames colors in class/reactioncolor
  • Level displayed in difficultycolor
  • Own Guild Coloring
  • Show GuildRank, GuildRankName next to the Guild
  • Target on the topright if exists
  • RaidIcon
  • Anchor changeable to follow the mouse
  • Hides Playertitles in Tooltip
  • Nicer Style if PvP is activated on mouseoverunit
  • ItemQualitycolored tooltipborders
  • Healthbar inside the Tooltip
  • Modifiable HealthBar-values in different Styles
    -percentage (37%)
    -numeral (3489/5000)
    -shortened (42.3k)
    -diff (-29399)
    -They also can be mixed up like diff and shortened (-37.4k)
  • de/activateable modules
    -Talents
    -disable fading, and hide tooltip instant instead
    -Dont popup Actionbartooltips inFight
    -Buffdisplay under the Tooltip
  • Easy changeable colors
  • Support for ManyItemTooltips (Skinning)
  • Support for Class Colors (Custom Class Colors)

Modules Q&A
Q:So what are this modules, and why are they there anyway?
A:The modules are tiny additions to the Tooltip not everyone might wants to have activated. So they are deactivatable.
Q:I want module xy.
A:You can a) Request it, or b) make it you own and send it to me per PM, and i'll add it in the next Release. Personally i prefer b, because i want to focus on the main Addon, not the modules, but also want to give the users the chance to habe a customable, yet not bloated Addon.

Other
To modify the border and StatusBartexture, you'll have to replace the blp's. (Also tga's possible)

Configuration
The configuration will be done through lua only.
You may open tip.lua and at the very top you'll find the configuration
Also there is a little config in lolTip\modules\buffs.lua
There you can modify the maxumum auras displayed, the size of them, the x & y offsets and add filters (no worry, a small text from WoWWiki should describe it fairly easy)

Thanks to
Aezay, Cargor & Seerah
You! for Reporting bugs, and suggestions

Hope you enjoy lolTip as much as i do,
Lolzen
2.2
*Fixed status display (afk, dnd, offline)
*Updated API change
*TOC bump

2.1.2
*Fixed a second error popping up when not having Class Color installed
*Fixed error when hovering over a guildless player or playerpet when having guilranks activated

2.1.1
*Fixed Error popping up if NOT having Phanx's Class Color Addon installed

2.1
*Updated Descriptionpage
*Small codetweaks due changes
*Added Support for Phanx's Class Color
*Added Percentage display for the HealthBar
*Added diff display for the HealthBar
*Added option to shorten the HealthBarar-values
*Added module: buffs
*Changed the Color of the 'Dead'-text to dark-orange

2.0.1
*Added: Option for showing GuildRank/GuildRankName right next to the guild
*Added: Anchors and offsets for MouseOverAnchor to config
*Fixed: guildcoloring didn't worked
*Fixed: If a target is shown on tooltip and the target isn't selected anymore, it will now correct hide it (eg. target yourself by clicking on your playerframe, and hit esc)
*Fixed: Problems with other Addons modifiing the Tooltip resultin in an overlapping HealthBar
*Fixed: (talentsmodule) If the data from talents is gathered the Tooltip doesn't "bump" anymore.
*Small codetweaks

2.0
*Out of Beta! The Addon seems stable enough to make it a regular release.
*Optimized code a bit
*With the optimized code a bug is fixed where the Tooltip on Special Bosses as Thrall is not messed up anymore
*Optimized code in Talentmodule a bit as well
*Changed: If no Talents are on units 10+ then it says "Talents: None" instead of "Talents: No Talents"
*Fixed: (talentsmodule) If unit is far far away and no talents can be gathered the Standard-PvP-line is hidden
*Added: (PvP) will be colored in the Reactioncolor if not customPvPcolors is activated (so you can still color it in your colorchoice, if you want)
*Added: RaidIcon on a unit that has a RaidIcon set.

2.0 (Beta3)
*Fixed talentsmodule overwriting lvl, race line if in guild but not pvp activated
*Fixed [YOU]-tag colored incorrect sometimes
*Added If talentsmodule isn't activated the standard PvPline is now hidden

2.0 (Beta2)
*Fixed bug that messed up Standart UnitFrames and spew out errors
*Fixed "-1Boss" is now correct shown as "?? Boss"
*Possible bugfix: use alternative color when reactioncolor can not be gathered (for UnitNames)

2.0 (Beta)
*Complete Rewrite
*Changed Targetlineappearence
*Made healthBar slightely thinner
*Changed display if unit has PvP activated
*made talents, instanthiding and actionbartips hiding in combat, modules de/acticatable in the config

1.5.2
*TOC bump
*Added Option: Disable fading (instant hide)
*Fixed: ItemRefTooltip & ShoppingTooltip 1, 2 & 3 using old background
*Added ManyItemTooltips Support
*Removed fix for DokingStation, as it is fixed by DockingStation itself
*Fixed Backdrop_Color not working, added to table

1.5.1
*Changed the way the space for the HealthBar is Added. I hope this prevents lolTip interfering with other Addons adding lines.
*fixed Tooltip not fading out correct some times.
*fixed SBMove = false - this was messed up in at least 1.5
*fixed weird border on doodads when MouseoverAnchor activated
*Added Border and Guild colors to config, so you don't need to scroll down anymore
*Added Option: Hide ActionBar-tooltips when in Combat
*Fixed Not showing Tooltips on DockingStation with MouseoverAnchor activated (thanks Cargor ;) )

1.5
*Fixed the Error randomly popping up about UnitLevel is nil
*Changed default look a bit
*Changed MouseoverAnchor, so you can offscale the Tooltip (Got this from ui.phcnet.de ;) )
*optimised Description for config
*no more "lvl -1". It is now shown correct as "??"
*Updated inbuilt TipTacTalentscode by Aezay
*little code Tweaks here and there

1.4.2
*Added an option to shorten high numbers (eg 12000 -> 12k), Thanks cs-cam
*Fixed self value not working (stupid me, messing around and forgetting the changes)
*A few little changes, not mentionable

1.4.1
*TOC bump
*Removed my own config, only standart Config remained
*cleared unnessecary 2.4 codebits

1.4
*Added Lua Config with comments
*Added Option for Realmnames when crossrealm
*Added Seera's Quality Border
*made PvPline hiding optional
*Fixed reactionColors in Wrath
*Changed TexturePaths
*probably fixed the error with ureaction
*Temporary usable on both, live and Beta

1.3.3
*Changed formating a bit
*fixed a little thing with HealthBar
*fixed bug with target from mouseoverplayer behind HealthBar (finaly!")

1.3.2.1
*Just fixed a small BrainAFK error

1.3.2
*Unit-Health should be fixed really now
*Updated how targetline works
*Updated PreviewPic

1.3.1
*Now hides Playertitles by default (Thanks Shantalya)
*should fix a error with unithealth (Thanks Moon Witch)
*PvP-line now complete hidden!

1.3
*Code cleaned (thanks Cargor)
*Bug should be fixed REALLY now =)

1.2.1.1
*Fixed forgotten locals

1.2.1
*Hopeful fixed targetline issue some people had. (Thanks Aezay)
*Splitted code into tinier bits, for a nicer editing.

1.2 (actually i did skip a number, my fault)
*Added ReactionColor to tartetline when targettarget is an NPC.
*Added GuildColoring if own Guild is shown.

1.0.1
*Thanks Kyron & Snago: Fixes a bug with targetline
*Added Scale (default 1)
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
2.1.2
8kB
Lolzen
07-30-09 11:06 AM


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Old 12-03-08, 02:43 PM  
Zapper1
A Kobold Labourer
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Originally posted by Lolzen
No, it's intendet to do that.
If you don't like it remove
Code:
if GameTooltip:GetWidth() < 100 then 
    GameTooltip:SetWidth(100)
end
Thanks, that's sweet

But now i found a minor bug, when i mouse over a mob in the combat log i get this error

Code:
interface\addons\loltip\core.lua:312: usage:
unitlevel("unit")
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Old 12-03-08, 11:45 AM  
Lolzen
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Originally posted by Zapper1
Is there something wrong with the size because when i mouse over certain things with short names, the tooltip is longer than the name
No, it's intendet to do that.
If you don't like it remove
Code:
if GameTooltip:GetWidth() < 100 then 
    GameTooltip:SetWidth(100)
end
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Old 12-01-08, 10:35 AM  
Zapper1
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Is there something wrong with the size because when i mouse over certain things with short names, the tooltip is longer than the name
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Old 11-30-08, 11:22 AM  
Lolzen
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Originally posted by Seireimai
can i fix the backdropcolor of frame to alpha not solid?
under
Code:
------------------------------------------------------------------------------
-- Backdrop 
------------------------------------------------------------------------------
is
Code:
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
change it to
Code:
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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Old 11-29-08, 01:11 AM  
Seireimai
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can i fix the backdropcolor of frame to alpha not solid?
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Old 11-10-08, 05:28 AM  
Lolzen
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Thanks a bunch cs-cam :>
I've added it as an option so people candecide if they want it or not.

I am thinking about a rewrite of lolTip from the scratch, but i dunno when i'm starting it or even if i am.
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Old 11-10-08, 01:19 AM  
cs-cam
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I made some changes to core.lua in my installation, put it in a pastebin with a link below. Didn't do much, just fixed the nil concatenation error and made it shorten health values eg. 7580000/10500000 becomes 7.58m/10.5m

I personally like the shortened numbers and figured I'd post it in case you did too, if not then ignore me I won't take offense :P

http://pastebin.ca/1250150

EDIT: Ok still getting the concatenation error, will keep playing.
EDIT #2: Seems to be working but just forcing shortNum() to return a string when the value is 0 seems messy
Last edited by cs-cam : 11-10-08 at 01:32 AM.
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Old 11-04-08, 08:02 PM  
tralkar
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Get this once and awhile:

Interface\addons\loltip\core .lua:341 Attempt to concatenate a nil value
Last edited by tralkar : 11-04-08 at 08:02 PM.
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Old 10-28-08, 07:52 PM  
Lolzen
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Sorry to keep you guys waiting. I just didn't felt to work on lolTip the last days and enjoyed the Game.
I'll see what i can do to prevent the errors.
I plan adding the feature with offsets at Mouse_anchor,
and maybe a new Border (i'll leave the old on in the folder if you like that one better)

So, hang on and thanks for your patience
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Old 10-25-08, 08:17 AM  
hipjipp
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Odd bug(?)... When the statusbar is outside of the tooltip (as the normal tooltip) the targetbar wont show if i can retrieve talent data from them, if i have it inside the tooltip, both lines are show properly.
__________________
Being boring is fine too.
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Old 10-17-08, 06:11 PM  
stako
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When I mouse over the frame of a party member's pet when the pet is out of sight, lolTip brings up an error. I'm using agUF.
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Old 10-15-08, 10:13 PM  
Elite_Gamer04
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Just one quick follow up since I've been using since 3.0.2 went live.

1. The tooltip spec numbers (aka 5/51/5 etc) only work for same fraction correct?
2. Occasionally when I inspect someone, while mousing over their items nothing is displayed except for the name of that slot (Head, Chest etc) - has happen quite a few times but can seem to reproduce it.
3. As above, sometimes Specs load when mousing over players, sometimes a blank gap appears anyway to fix that?
4. Lastly, is there anyway to have Specs ONLY shown for players - when mousing over NPCs (aka was in Kara last nite) I get made numbers haha.

Thanks!
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Old 10-15-08, 07:35 PM  
tralkar
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Tryed this addon for the first time today. All i can say its very nice but 2 things.
1) anyway to add mana to it?
2) I changed the guild color and its still showing the same? Is this just for your guild or anyone?
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Old 10-15-08, 03:53 AM  
Elite_Gamer04
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Totally agree with hashy_mika here - having offsets for MouseoverAnchor would be WONDERFUL.

Atm I'm having to use another mod because I can't stand the tooltip completely covering the person I'm trying to see stats on - offsetting it to the right of tooltip would be awesome.

PLEASE consider it!
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Old 10-14-08, 03:10 PM  
p3lim
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line 105, is that a function? where is it defined?
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