Anyone that's tried sarf's Cooldown Count knows how handy it is to have numbers counting down over the icons of spells they cast. Still, those numbers are kind of hard to see in the thick of battle. What if cooldowns were near-impossible to miss?
Cooldown Pulse answers that question by adding a very simple 'flash' reminder to your screen. There's an audio cue as well: replace the file ''lubdub.wav'' to customize the heartbeat sound.
FEATURE: Slash Commands and the Minimap Icon
Pulse's configuration (options) can be found by clicking on the JIM CDP icon at the rim of your minimap, or by typing one of these 3 things:
FEATURE: Choose Effects
This AddOn shares a group window with Cooldown Timers (a similar AddOn made by Sorren). Although you can make all the groups and omnigroups that C.D.T. understands, in this AddOn only these groups matter.
* enabled = These effects will always create a Pulse, even if their cooldown is not within the minimum and maximum range you specify. In addition, the order of the enabled group affects the order of the Recent Actions feature.
* disabled = These effects will never create a Pulse. Ever.
JIM's version rules:
The first two parts of the version number (2.x) are the same as a compatible version number of World of Warcraft.
Whenever any JIM AddOn is updated, all JIM AddOns that update after it will have the same version number or higher.
Changed in version 2.4:
o Updated TOC for WoW 2.4 patch.
o Updated Toolbox error. "Pulse_Config.lua Error Etc"
Changed in version 2.0.36:
o Updated TOC for WoW 2.0.3 patch.
o Fixed: "Can't set owner to self." Many, many thanks to "m0rgoth" for discovering this a month in advance.
Changed in version 2.0.35:
o Fixed: “Choose Effects”. There will no longer be an error produced by this feature. It has been restored to its former utility.
Changed in version 2.0.34:
o This version mostly made the SpellCast and ItemUse files easier to read. The changed code should also create less overhead. (Overhead is a kind of lag that results from AddOns’ reactions to the things your character does.)
o Fixed: The last revision broke the 30-second cooldown on an equipped item.
Changed in version 2.0.33:
o Added: limited memory of the effects you create. This invisible improvement seems to finally solve the problem of ‘lost’ pulses, especially for delayed cooldowns like Aimed Shot. It also has a limited size, making it much more memory efficient than the previous solution.
o Removed: the “Recent Pulses” feature. This kind of functionality will not be returning, since the game environment has been made to reject variable spellcasts. That is, it is now against the rules to push one button to reuse the last effect.
That’s no great loss. I never liked the way I implemented this feature.
o Fixed: 2 bugs related to item-use detection, especially in regards to Sharpening Stones.
o Added: equipment cooldowns by placement. If you move an item from your bags to an equipment slot using the cursor, this choice will now be detected (along with the 30 second cooldown).