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Updated:08-05-13 08:50 AM
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OPie  Popular! (More than 5000 hits)

Version: Lime 6
by: Foxlit [More]

OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.

# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
6.0.2.20
5kB
10-16-14 04:50 AM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
Lime 4
101kB
Foxlit
05-02-13 02:45 PM


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Unread 08-30-10, 11:55 AM  
ma7hatter
A Kobold Labourer

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Re: Re: Re: Consumables Ring

Originally posted by ThornyJohn
Well, my LUA skills are closer to unknown than rusty, but there's always a first time, right? I did try Buffet, and it kind of works. The problem with it is that the logic it uses to choose an HP and a mana solution (especially mana for non-mana users) is kind of wonky, at least in regards to what I need. I'll play around a bit more with macros, and if that doesn't go anywhere, I'll give writing an addon a try.

Thanks for your input!
Any progress on this? I'm thinking of doing the same thing and didn't want to re-make the wheel.
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Unread 08-30-10, 03:02 AM  
Alisu
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ButtonFacade problem

While this problem is supposedly button facade related, it appears only with OPie. And since I only started playing after a looong break yesterday I don't know if it's due to the new version of Opie which was way fresher than I thought.

Date: 2010-08-30 11:59:04
ID: 4
Error occured in: Global
Count: 1
Message: ...ade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua line 200:
attempt to perform arithmetic on local 'r' (a nil value)
Debug:
[C]: ?
...ade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:200:
...ade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:195
[C]: SetVertexColor()
...ade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:360:
...ade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:358
[C]: pcall()
OPie\OneRingIndication.lua:98: Tint()
OPie\OneRingIndication.lua:333:
OPie\OneRingIndication.lua:320
OPie\OneRingIndication.lua:348:
OPie\OneRingIndication.lua:341
OPie\OneRingIndication.lua:403:
OPie\OneRingIndication.lua:361
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Unread 08-29-10, 02:27 PM  
Pfau
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Re: Re: Re: Consumables Ring

No, I didn't start trying to click things until it stopped working. I was able to use it succesfully for about 5 min and then idk wtf happened but it stopped working.
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Unread 08-28-10, 09:45 PM  
lduvall
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Thanks !

Great ! Thanks
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Unread 08-28-10, 01:00 PM  
Foxlit
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Re: Updating

Originally Posted by Iduvall
I'll fool around with a fresh install and a clean savedvariables and see if that makes a difference to be sure and get back to you.
Definitely an issue on my end; if your ring ever ended up with all of the "only show while present" item slices hidden, it wouldn't check whether any items have appeared in your inventory when it was opened. Entering combat would force a check, which mostly matches the behavior you've described.

The latest update should fix this issue.
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Unread 08-27-10, 08:43 PM  
lduvall
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Updating

I'll fool around with a fresh install and a clean savedvariables and see if that makes a difference to be sure and get back to you.
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Unread 08-27-10, 04:39 PM  
Foxlit
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Re: Re: Consumables Ring

Originally Posted by lduvall
What determines how often and when the OPie ring chooses to update the "only show when object is present" option?
The intended behavior is to have it update whenever your character is out of combat and the ring is not open. This may be broken (I haven't had a chance to look at it too closely yet); opening a ring while out of combat should force an update, however.

Originally Posted by Pfau
I am nesting rings and it is not allowing me to select any but the first icon in the ring.
I have a sneaking suspicion that you're trying to click or otherwise interact with the additional icons that appear when you mouse-over a slice containing a nested ring. Is this the case?
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Unread 08-23-10, 05:24 AM  
Pfau
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Nesting

I am nesting rings and it is not allowing me to select any but the first icon in the ring. This problem persists even when opie is the only addon enabled. This worked initially but when I started adding scripts to toggle game windows it broke. Even after I removed the slice with the script ring the problem persisted.
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Unread 08-16-10, 04:57 PM  
slickwalker
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Re: Re: Consumables Ring

Originally posted by lduvall
@slickwalker:

If you go into the OPie menu under the blizzard interface options panel, and go to the ring bindings submenu option, clicking on the right pointing arrow next to each of the bindings for your rings will give you a popup menu with a macro command to open a ring. Just copy and paste it into a macro.
Awesome, thanks!
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Unread 08-16-10, 03:08 AM  
lduvall
A Murloc Raider

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Re: Consumables Ring

Was reading the earlier talk about about the consumables ring, and was wondering; what determines how often and when the OPie ring chooses to update the "only show when object is present" option? I have a separate ring under my main ring that has conjured water as the first action with [only show when object is present] checked, and then the second and third actions as my regular water and arena water, respectively, so that whenever I have conjured water it prefers that. The main problem that I've noticed especially on my mage is that the conjured water option doesn't appear right away in OPie after I've just conjured water; usually when I'm on a run it appears a few pulls after the initial one. I've never had a chance to check exactly what causes it to update. Should it be updating instantly? I'm running the latest beta release (foxtrot 7), and this has been the case as long as I can remember, but maybe I need to reset the savedvariables or something.

@slickwalker:

If you go into the OPie menu under the blizzard interface options panel, and go to the ring bindings submenu option, clicking on the right pointing arrow next to each of the bindings for your rings will give you a popup menu with a macro command to open a ring. Just copy and paste it into a macro.
Last edited by lduvall : 08-16-10 at 03:11 AM.
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Unread 08-13-10, 10:14 PM  
slickwalker
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Is there anyway to make a macro to open a specific ring? I'd like to be able to use an action bar button to open my rings
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Unread 07-22-10, 11:57 PM  
ThornyJohn
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Re: Re: Consumables Ring

Originally posted by Foxlit
In a sense -- you could write an addon to do it. The OPie-related side of that endeavour is trivial; detecting food/water/potions/etc items in your inventory and ranking them in proper order may be harder.

richerich suggested Buffet, and that sounds like it might just do the trick without requiring additional code.
Well, my LUA skills are closer to unknown than rusty, but there's always a first time, right? I did try Buffet, and it kind of works. The problem with it is that the logic it uses to choose an HP and a mana solution (especially mana for non-mana users) is kind of wonky, at least in regards to what I need. I'll play around a bit more with macros, and if that doesn't go anywhere, I'll give writing an addon a try.

Thanks for your input!
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Unread 07-22-10, 07:04 PM  
karmithius
A Kobold Labourer

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Thank you Foxlit for your help, I have found out the problem was an addon called "Snowfall Keypress" was was included in CaithUI
(Cause abilities to go off on press instead of release)
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Unread 07-22-10, 04:06 PM  
Foxlit
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Originally Posted by karmithius
[b]Dump: value=GetBindingAction("BUTTON2")
[1]="TURNORACTION"
My bad; I gave you a command that didn't check override bindings. Please run the following while OPie is preventing you from right-clicking: /dump ORL_RTrigger:IsShown(), GetBindingAction("BUTTON2", true)
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Unread 07-21-10, 06:29 PM  
karmithius
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Dump: value=GetBindingAction("BUTTON2")
[1]="TURNORACTION"

I use Shift-I to open the ring

I'm using buttonfacade with it and I have it set so that the ring doesn't close after I use a button. I usually close it with the same button I used to open it.

My test to reproduce the problem is on a test dummy. Attack a dummy, open ring then walk into attack range.

Then I can close and open the ring all I want, but my right mouse button won't work until I exit combat. I haven't got an opportunity yet today to shut down all my addons but Opie, but that's next on my list to try.
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