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Updated: 08-05-13 08:50 AM
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Escalation (5.3)
Updated:08-05-13 08:50 AM
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OPie  Popular! (More than 5000 hits)
Version: Lime 6
by: Foxlit [More]
OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.
# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
6.0.2.20
5kB
10-16-14 04:50 AM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon
0.2
2kB
10-21-10 07:30 AM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
Lime 4
101kB
Foxlit
05-02-13 02:45 PM


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Unread 01-23-10, 01:23 PM  
Foxlit
A Warpwood Thunder Caller
 
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Re: new to OPie, have a couple questions

Originally Posted by ImpalerCore
I created a simple ring for showing some of my buff food, but I did it manually. Is there a way to create a ring that will scan my inventory for buff food and display any buff food it finds as a ring?
Not at the moment. This is something I'd like to address eventually, but details are rather tricky.

Originally Posted by Grendalsh
I've mentioned this mod on my vid channel, The Two Ring, over on YouTube. Plan to do a vid specifically on setting up and creating rings.
Cheers

[It's always fun to see how people use OPie -- I should probably maintain a list of interesting blog posts/videos/tutorials.]
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Unread 01-19-10, 09:43 PM  
ImpalerCore
A Defias Bandit
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new to OPie, have a couple questions

I created a simple ring for showing some of my buff food, but I did it manually. Is there a way to create a ring that will scan my inventory for buff food and display any buff food it finds as a ring?

If that is possible, I would love to be able to use the same concept to scan main-hand and off-hand weapons/shield to create rings from gear that is in my inventory. The buff food idea is more important to me though.

Very nice addon, thanks for your contribution to the community.
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Unread 01-19-10, 02:58 PM  
Grendalsh
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Thumbs up Sweet mod!

Salutations and congratulations on an awesome mod!
I've been using this in conjunction with the N52te and Dominos. THANK YOU for adding the ability to call rings via macro - this allowed placing ring macros on my Dominos actionbars and the ability to call them up without having to reset my keybindings. I'm looking forward to having chat commands usable in the custom macros.
I was looking to see if putting the micromenu on a ring was possible, and see it's been discussed previously.

I've mentioned this mod on my vid channel, The Two Ring, over on YouTube. Plan to do a vid specifically on setting up and creating rings.
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Unread 01-17-10, 11:48 AM  
Foxlit
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Re: Error Today

Originally Posted by lduvall
I got the following error today, when trying to configure my Paladin's Opie rings. I was creating a custom macro at the time; the macro was something like:

/cast [spec:1] Seal of Command; Seal of Wisdom
This is likely an OPie parser defect; I'll try to get it fixed for the next release -- but that's looking to be somewhere in February. Meanwhile, you should post the exact macro causing the error.
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Unread 01-15-10, 04:06 PM  
lduvall
A Murloc Raider

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Error Today

I got the following error today, when trying to configure my Paladin's Opie rings. I was creating a custom macro at the time; the macro was something like:

/cast [spec:1] Seal of Command; Seal of Wisdom

I disabled all other addons and still had this problem.
The error was:

Message: Interface\FrameXML\ChatFrame.lua:813: bad argument #1 to 'strmatch' (string expected, got nil)
Time: 01/15/10 17:05:14
Count: 1
Stack: [C]: in function `strmatch'
Interface\FrameXML\ChatFrame.lua:813: in function `QueryCastSequence'
Interface\AddOns\OPie\OneRingLib.lua:106: in function `parseMacro'
Interface\AddOns\OPie\Meta\RingKeeperConfig.lua:246: in function <Interface\AddOns\OPie\Meta\RingKeeperConfig.lua:238>
Interface\AddOns\OPie\Meta\RingKeeperConfig.lua:304: in function `func'
Interface\FrameXML\UIDropDownMenu.lua:575: in function `UIDropDownMenuButton_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

Locals: (*temporary) = nil
(*temporary) = "^reset=([^%s]+)%s*(.*)"
(*temporary) = "string expected, got nil"
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Unread 01-10-10, 09:45 PM  
FinalFable
A Kobold Labourer

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Without a mouse?

Hurts my wrists to use a mouse and keyboard, could you add an option to rotate the wheel selector with keyboard keys and let us rotate submenus with something other than the mouse wheel?

For example: Num8 and Num9 could rotate the Main Wheel Selector clockwise or counterclockwise, and Num7 and Num4 would rotate sub-menus (same as scroll wheel). Then allow us to deactivate Opie's mouse response with a check-box to prevent interference.
Last edited by FinalFable : 01-10-10 at 10:02 PM.
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Unread 01-09-10, 04:39 PM  
Foxlit
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Originally Posted by twistdshade
It's impossible to link tradeskills into custom macro slices.
Noted; the next release should resolve that.

Originally Posted by gizmogeek
I am curious to know if Opie can be configured to be always visible.
No; nor do you want that. OPie is not a button-based addon; having it shown all the time would prevent you from interacting with any other frame.
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Unread 01-06-10, 09:12 AM  
twistdshade
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It's impossible to link tradeskills into custom macro slices.

Example;
#show Enchanting
/cast Enchanting
/stopmacro [nomod:shift]
/2 [Enchanting] LFW
/2 Disenchanting services available. PST.

I was going to replace my enchanting tradeskill link with this one here, but when I tried to link the tradeskill into the macro, like I would normally link it into a regular macro.. The link was instead sent to chat.
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Unread 01-02-10, 03:54 AM  
gizmogeek
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Always Visible

I am curious to know if Opie can be configured to be always visible.
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Unread 12-27-09, 03:59 PM  
Foxlit
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Originally Posted by Gangbanger
Anyway to get the micromenu options in there? Such as the Character, Talent, LFG panes, etc.
While you could make such a ring using custom macros (and there is a list of them somewhere in the comments here), I have no plans to include one by default.

Also, any chance of having it pause the game when I bring up the Opie rings similar to Mass Effect?
I'm sure there's an option for that somewhere.
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Unread 12-23-09, 07:25 AM  
Gangbanger
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Anyway to get the micromenu options in there? Such as the Character, Talent, LFG panes, etc.

Also, any chance of having it pause the game when I bring up the Opie rings similar to Mass Effect?

(1st post on here - awesome addon, appreciation!)
Last edited by Gangbanger : 12-23-09 at 07:25 AM.
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Unread 12-22-09, 02:55 AM  
Phanx
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Re: Re: Quick Action

Originally posted by Foxlit
[OPie looks like that by default since F1; I'm not sure what level of "how" you're interested in -- it's just normal Lua code and some textures.
Ah. No, I just hadn't updated yet. I only actually deal with addon updates on Fridays... the rest of the week I just post on forums from work.
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Unread 12-21-09, 10:16 PM  
Amenity
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The best somehow manages to get even better. Keep up the excellent work!
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Unread 12-21-09, 07:30 PM  
Toran
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Curious how some people are keybinding this addon. With all the different rings I kinda gave up before as I kept forgetting what bind was for what. Any combos seem to work best?
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Unread 12-21-09, 06:38 PM  
brontes
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Love the new update. Threw you a buck.
Thanks for a great addon.
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