Category: Action Bar Mods
Addon Information
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Author:
Version:
Echo 3
Date:
09-09-2009 01:22 PM
Size:
66.24 Kb
Downloads:
141,077
Favorites:
1,102
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Pictures
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Automatic Quest Items ring; skinned with ButtonFacade
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OPie ring options configuration
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Create custom rings by dropping abilities into the configuration panel
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"We put OPie rings in your OPie rings..."
OPie   Popular! (More than 5000 hits)
More information is available at the official website.

OPie is a radial action-binding addon, enabling you to bind groups of infrequently used actions to a ring that appears when you trigger it using a hot key / mouse binding.

Consider some of the common items taking up action bar space:
  1. Short-term quest and instance items
  2. Potions, Health stones, Mana gems
  3. Damage-aborbing shields (when was the last time you used Frost Ward?)
  4. Shapeshifts, stances and mounts
  5. Foods: biscuits, stat buffs, arena water
  6. Situational abilities like resurrects or long-cooldown spells
  7. Equipment manager sets

Download OPie, group those into rings (/rk), bind rings to mouse buttons (/opie), enjoy uncluttered combat in style. See the features page for more detail.
  Change Log - OPie
OPie Echo
  • Ring bindings can now be specified using macro conditionals.
    For example: [combat] ALT-F or [flyable] ALT-F; [indoor] CTRL-ALT-F; F
  • Rings may now be opened and closed from macros (with slice actions trigger on left-clicks).
    You can use the OPie Bindings configuration panel to get the relevant macro commands.
  • Added an option to bind 1-9 keys to a ring's slices while the ring is open.
  • Added an option to allow a ring to remain open after a left-click action has been performed.

For a full change log, please see:
* http://www.go-hero.net/opie/release/echo1 (Initial series release)
* http://www.go-hero.net/opie/release/echo2 (Migration bug fix)
* http://www.go-hero.net/opie/release/echo3 (Binding bug fix)
  Optional Files - OPie
File Name
Version
Size
Author
Date
Type
0.02
6kB
08-15-2009 06:31 PM
Addon
0.1
2kB
08-07-2009 08:42 PM
Addon
0.01
1kB
05-23-2009 04:36 PM
Addon
  Archived Versions - OPie
File Name
Version
Size
Author
Date
1.38
65kB
Foxlit
07-08-2009 03:57 PM
1.34r3
59kB
Foxlit
04-28-2009 04:55 PM
  Comments - OPie
Post A Reply Comment Options
Old 10-20-2009, 10:57 AM  
xtoq
A Fallenroot Satyr
 
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Interface Author - Click to view interfaces

Forum posts: 24
File comments: 507
Uploads: 1
I have a question, and sorry if its been covered somewhere. (WTB searchable comments for WoWI!) Is there a way to change the offset of the ring's starting and animation position from the center to some other place? I know about the "Open Ring at Mouse" option, but I just want to move the center point from which the ring opens up about 20 pixels. On my DPS I have a bottom heavy UI with a viewport which oPie rings overlap when there are a lot of options in them (like the Tracking ring) and just looks odd when its not at the center of my toon, but rather below her. I tried using FluidFrames, which moved the center ring after some tweeking, but the animation when the ring appears and disappears comes from the upper corner with I have it moved, rather than the center. I like it coming from the center. I think an offset option, with sliders, for at least one axis would be a great option.

I also want to second the below poster's feeling that the nested rings feel unnatural. I know there's not an easy way to do this, and everyone won't be happy with just one solution (I'm sure there are users out there that love the way it is now and wouldn't want to change), but I think other options for how nested rings behave wouldn't be a bad idea. Heck, you could even release then as optional plugins that change the functionality if nested rings, rather than options in the basic addon itself. This would allow other users/authors to add their own functionality for nested rings, and would also enable you to focus more on the addon itself, rather than a hundred options for each individual user. I think the click functionality is the best, as mousewheel scrolling is a little weird for me, idk why. Just comes from being old school and not used to these mice with their little wheels and fancy buttons and such! But I do feel that a click to select the action in a nested subring would be a better default option. Or a "you have to be on the action you want in the nested subring before releasing the mouse button" would also work, make it more intuitive imo.

Thanks for great work on a beautiful and useful addon. Its not often that you see such harmony between form and function. Wonderful, wonderful work.
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Last edited by xtoq : 10-20-2009 at 11:07 AM.
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Old 10-16-2009, 08:18 AM  
Phen
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
As asked before there is one thing i miss in this addon.
As for now to get acess to the spells /items / macros so on in the subrings you need to scroll with your mouse wheel.

Quote taken from the original homepage for OPie:
"You can rotate sub-rings by scrolling using your mouse wheel."

If you could open your OPie ring, hover over the icon for the sub ring and then hover over the spell /item /macro in the subring and click that spell / item / macro you wish to choose in the subring directly instead of finding that spell / item / macro while scrolling with your mouse wheel.

So you have the main ring open and a subring open at the same time, if u want to acess another subring you just move your mouse back to the main ring and then in the direction of the other subring and its opens sort of
(Hard to explain when u cant show it hehe )

Would make this addon faster and it would make it doable to only have a main ring with several subrings binded to the "main" ring.

Either im very very stupid that hasnt found out that Opie does this and if it does how do i do it? If not it might be something to concider for the next update

For now im gonna stick to Autobar as its much less klicking and scrolling for the things i tried to use OPie for.

Exept that i liked the addon and its really nice design on it.
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Last edited by Phen : 10-16-2009 at 08:24 AM.
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Old 10-14-2009, 12:56 PM  
inopua
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 20
Uploads: 4
Quote:
Originally posted by Foxlit
Quote:
Originally Posted by inopua
I gotta agree with pittaxx here, and if this could get in, OPie would be just perfect for my needs is there any possibilit you could get that in, Foxlit ?
You can already accomplish that. OPie rings may be opened from macros, and OPie rings may contain macros.
Yes, I found that out after fiddling around a while, however, this means I have to aim twice in order to select the correct action, whilst if I could click directly on a sub-ring item after opening a OPie "main ring", it would make it a lot more slick/quick imo.
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Old 10-13-2009, 07:33 PM  
Foxlit
A Fallenroot Satyr
 
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Interface Author - Click to view interfaces

Forum posts: 24
File comments: 172
Uploads: 9
Quote:
Originally Posted by inopua
I gotta agree with pittaxx here, and if this could get in, OPie would be just perfect for my needs is there any possibilit you could get that in, Foxlit ?
You can already accomplish that. OPie rings may be opened from macros, and OPie rings may contain macros.
__________________
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And we all have a choice? Well, now your world is mine.
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Old 10-12-2009, 09:10 PM  
inopua
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 20
Uploads: 4
Quote:
Originally posted by pittaxx
The only drawback I could find was the usability of nested rings, which isn't very good. I was considering binding a single ring with a bunch of sub-rings in it, but naturally it's rather difficult to use them, since as far as I can tel, you can only navigate through them with a mouse wheel.

One of the sollutions for this would be implementing transitional icons between the main ring and subrings. After choosing that link, the new ring would open, with exactly the same OPie controls as the first one. Clicking on the transitional link here would return to the original ring. Naturally it could only be used with activate on left click, but it would huge improvement in usability of the addon.

PS. I don't know, maybe it's just me, but the subring rotation direction feels very unnatural to me, maybe there should be an option to reverse it?
I gotta agree with pittaxx here, and if this could get in, OPie would be just perfect for my needs is there any possibilit you could get that in, Foxlit ?
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Old 10-10-2009, 10:35 AM  
Foxlit
A Fallenroot Satyr
 
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Interface Author - Click to view interfaces

Forum posts: 24
File comments: 172
Uploads: 9
Quote:
Originally Posted by firebaerd
Quick question: Does opie allow you to bring up a ring based on the action of double-clicking a mob? I'm looking for a replacement to Simple Raid Target Icons, and I used to use opie for other stuff like pally buffs. I'd like to be able to double click to mark, but I never found this functionality before.
It does not. I'm not sure you can detect a double click on a mob from an addon without interfering with your ability to click on the mob in the first place.

Quote:
Originally Posted by Folji
Hey, is there any way to make some specific wheels, who have the 1-9 keybinds enabled, not register the mouse/cursor anymore?
Not at present, and while it's probably possible, it'd probably be easier to do in a different addon (since that effectively means you do not need the ring visuals).

Quote:
Originally Posted by kronpas
Can you make the track ring so that it indicates what its tracking when i open the ring like the default tracking button? ATM I m doing Lore master, and theres no way for me to know if I am tracking low level quest or not.
Noted, I'll see what I can do about highlighting that.

Quote:
Originally Posted by Thesteini
When I try to create a new custom ring, I see the window to type the name of the ring but when I click accept I get the following error message:
Unfortunately, the actual cause of that error happens earlier, so I can't determine what actually goes wrong from that message either.

Quote:
And one other thing, how do I modify the basic rings already existing?
Some of the built-in rings may be modified via the Custom Rings configuration panel (/rk), others may not.

Quote:
Originally Posted by Sylari
Did they take out the darken background option? I always liked that feature >_>
Yes, sorry about that. I can probably get you an optional plug-in for that.

Quote:
Also how do you get the fancy icons? Notice the ones in the feature pics have borders and such, can't seem to find the options for configuring that..
You need to download and install the ButtonFacade addon (and perhaps some skins for it).

Quote:
Originally Posted by Zelnia
i need a "Never use this slice as quick action" option for some slices of my rings when i use the "Use last slice used as quick action". can u add tis feature? Tnx a lot, Opie is a GREAT addon.
I can see why you'd want it; I'm not sure whether having it as a separate option or perhaps merging "Use this as quick action"/"Update quick action" into a single "This slice may be used as the quick action" checkbox is the better way to go.
__________________
So your world's benign? So you think justice has a voice?
And we all have a choice? Well, now your world is mine.

Last edited by Foxlit : 10-10-2009 at 06:43 PM.
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Old 10-06-2009, 08:15 AM  
Zelnia
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
i need a "Never use this slice as quick action" option for some slices of my rings when i use the "Use last slice used as quick action". can u add tis feature? Tnx a lot, Opie is a GREAT addon.
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Old 09-28-2009, 07:01 PM  
Sylari
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Did they take out the darken background option? I always liked that feature >_>

Also how do you get the fancy icons? Notice the ones in the feature pics have borders and such, can't seem to find the options for configuring that..
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Old 09-28-2009, 01:02 PM  
Thesteini
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Custom rings error

When I try to create a new custom ring, I see the window to type the name of the ring but when I click accept I get the following error message:

Code:
Message: Interface\AddOns\OPie\Meta\RingKeeperConfig.lua:479: attempt to get length of upvalue 'RK_cInstance' (a nil value)
Time: 09/28/09 16:44:27
Count: 2
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\OPie\Meta\RingKeeperConfig.lua:479: in function `OnAccept'
Interface\FrameXML\StaticPopup.lua:3340: in function `StaticPopup_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

Locals: eb = StaticPopup1EditBox {
 0 = <userdata>
 addHighlightedText = true
}
name = "Mounts"
kn = "Mounts"
okay = true
author = "EU-Genjuros-Thorsteinn"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "EU"
(*temporary) = "Genjuros"
(*temporary) = "Thorsteinn"
(*temporary) = nil
(*temporary) = "EU-Genjuros-Thorsteinn"
(*temporary) = "attempt to get length of upvalue 'RK_cInstance' (a nil value)"
RK_SelectedRing = "Mounts"
RingKeeper = <table> {
 GetTransferInfo = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:441
 GetManagedRings = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:391
 AcceptRing = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:431
 RemoveRing = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:365
 SendRing = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:424
 GetManagedRingName = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:394
 GetVersion = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:388
 ParseMacro = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:418
 GenFreeRingName = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:410
 GetRingDescription = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:383
 RestoreDefaults = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:399
 ModifyRing = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:358
 AddRing = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:345
}
RKC_RingAuthor = <function> defined @Interface\AddOns\OPie\Meta\RingKeeperConfig.lua:469
RK_cInstance = nil
RKC_SelectRing = <function> defined @Interface\AddOns\OPie\Meta\RingKeeperConfig.lua:291
I don't know anything about coding/programming and don't understand what it's telling me, so I don't know if it's having a problem with another addon or what. I really like the idea of OPie but as it is I'm limited to the basic rings that come with the addon.

And one other thing, how do I modify the basic rings already existing?
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Old 09-17-2009, 01:52 PM  
kronpas
A Murloc Raider

Forum posts: 7
File comments: 3
Uploads: 0
Can you make the track ring so that it indicates what its tracking when i open the ring like the default tracking button? ATM I m doing Lore master, and theres no way for me to know if I am tracking low level quest or not.
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Old 09-15-2009, 11:45 AM  
Folji
An Aku'mai Servant
 
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Forum posts: 34
File comments: 60
Uploads: 0
Hey, is there any way to make some specific wheels, who have the 1-9 keybinds enabled, not register the mouse/cursor anymore?

I'm using OPie with the keybinds enabled and some wheels bound to pretty quickly accessible buttons; I want to be able to open and use the various keybinded slices in these wheels while I'm running around and doing stuff. The problem is that while I'm running around, I pretty often keep the right mouse button pressed; a situation where opening up an OPie wheel will cause the mouse to "stick" (in a lack of better way to put it - it's registering as pressed down regardless of whether the button is actually pressed down or not), which makes the time I could've saved with the keybinded OPie slice go to waste.

Hope you understand the situation I'm in; I want to use OPie to quickly access stuff beyond what I keep on the action bars, while I'm actively playing (at which I usually keep the right mouse button pressed to easily move the camera around), but the way the wheels take control of the cursor makes it a bit hard.
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Old 09-14-2009, 07:01 PM  
firebaerd
A Kobold Labourer

Forum posts: 0
File comments: 11
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Quick question: Does opie allow you to bring up a ring based on the action of double-clicking a mob? I'm looking for a replacement to Simple Raid Target Icons, and I used to use opie for other stuff like pally buffs. I'd like to be able to double click to mark, but I never found this functionality before.
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Old 09-02-2009, 03:51 PM  
Foxlit
A Fallenroot Satyr
 
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Interface Author - Click to view interfaces

Forum posts: 24
File comments: 172
Uploads: 9
Re: New error

Quote:
Originally Posted by Gunder
I've suddenly started getting the following error when trying to use a custom ring on my paladin that has nothing but blessings and greater blessings on it.
That would be a regression in how binding matching works in some circumstances, and will be addressed in a future release. In the meantime, you can work around the issue by not using bindings containing the E key.
__________________
So your world's benign? So you think justice has a voice?
And we all have a choice? Well, now your world is mine.

Last edited by Foxlit : 09-02-2009 at 03:52 PM.
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Old 09-01-2009, 06:26 AM  
Gunder
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
New error

I've suddenly started getting the following error when trying to use a custom ring on my paladin that has nothing but blessings and greater blessings on it. Whenever I press the key bind, the ring opens and then just stays open after i've let go of the key bind, and this error gets displayed:

Code:
Date: 2009-09-01 11:15:42
ID: 1
Error occured in: Global
Count: 1
Message: ..\FrameXML\RestrictedExecution.lua line 781:
   Call failed: ..\FrameXML\RestrictedExecution.lua line 781:
   Call failed: ..\FrameXML\RestrictedExecution.lua line 781:
   Call failed: ..\FrameXML\RestrictedExecution.lua line 781:
   C stack overflow
Debug:
   (tail call): ?
   [C]: ?
   [C]: ?
   ..\FrameXML\RestrictedExecution.lua:781:
      ..\FrameXML\RestrictedExecution.lua:774
   (tail call): ?
   (tail call): ?
   ..\FrameXML\SecureHandlers.lua:338:
      ..\FrameXML\SecureHandlers.lua:332
   (tail call): ?
Any ideas as to what might be causing it? I had to cut out extra info such as a list of my addons due to the comment size restrictions.

Edit: I get this using the latest release of Opie. The older Delta release doesn't do this.

Last edited by Gunder : 09-01-2009 at 06:40 AM.
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Old 08-26-2009, 07:44 AM  
Folji
An Aku'mai Servant
 
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Forum posts: 34
File comments: 60
Uploads: 0
Thanks a million for adding the 1-9 keybind possibility to the wheel slices.

Now I can use OPie to create the perfect emote menus I've always wanted.
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