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OPie  Popular! (More than 5000 hits)

Version: Lime 6
by: Foxlit [More]

OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.

# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
6.0.2.20
5kB
10-16-14 04:50 AM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
Lime 4
101kB
Foxlit
05-02-13 02:45 PM


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Unread 12-21-09, 04:53 PM  
Foxlit
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Re: Quick Action

Originally Posted by daggerz
Could someone please explain the quick action setting? When I choose a slice to be a ring's quick action it seems to do nothing and the ring still functions the same as when I didn't have a quick action. Sorry if this has been asked/explained before, but I didn't see it in the searching I did.
If the "Quick action at ring center" (/opie) option is turned on, and the ring has a slice which is flagged as a quick action [and, for releases prior to F2, you've used such a slice since you flagged it as a quick action], pointing your mouse at the center of the ring should use that slice. This is somewhat useful in combination with the "Center rings at mouse" option.
[Those used to be on a timer -- if you released the binding within something like 0.2s, it would use the quick action instead of what you are pointing at. Blizzard ended up nerfing that in 3.0.8]

Originally Posted by Phanx
Alright, then how are you getting the buttons to look the way they do?
OPie looks like that by default since F1; I'm not sure what level of "how" you're interested in -- it's just normal Lua code and some textures.
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Unread 12-20-09, 09:21 PM  
Phanx
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Originally posted by Foxlit
ButtonFacade is not used in those screenshots.
Alright, then how are you getting the buttons to look the way they do?
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Unread 12-20-09, 04:50 PM  
daggerz
A Murloc Raider

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Quick Action

Could someone please explain the quick action setting? When I choose a slice to be a ring's quick action it seems to do nothing and the ring still functions the same as when I didn't have a quick action. Sorry if this has been asked/explained before, but I didn't see it in the searching I did.
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Unread 12-20-09, 04:37 AM  
Foxlit
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Originally Posted by Phanx
Which ButtonFacade skin are you using in the first two screenshots (druid forms and automatic quest items)? I've looked though the skins both here and over on Curse, and can't find anything that looks similar.
ButtonFacade is not used in those screenshots.

Originally Posted by Fraktyl
Was the option to remember the last slice used as the quick action removed? [...] It was great for quests and some spells to use them once, then just hit the hot key for the slice and have it auto pick the last used icon again.
That option became the default behavior. For custom rings, you may now specify which slices may be used as the quick action; if there is more than one such slice per ring, the last used one is used as the quick action.
Unfortunately, I didn't update the quest items ring to use the new way to specify quick actions, so it simply doesn't support quick actions at all at the moment. I'll fix it in the next release.
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Unread 12-20-09, 12:06 AM  
Fraktyl
A Murloc Raider

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Was the option to remember the last slice used as the quick action removed?

I actually went back to the old version because I couldn't find the option to turn this back on. It was great for quests and some spells to use them once, then just hit the hot key for the slice and have it auto pick the last used icon again.

If this was removed, can I request it be readded? If it wasn't, where is the option to turn it back on.

Many thanks.
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Unread 12-19-09, 06:58 PM  
Phanx
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Foxlit,

Which ButtonFacade skin are you using in the first two screenshots (druid forms and automatic quest items)? I've looked though the skins both here and over on Curse, and can't find anything that looks similar.

Thanks!
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Unread 12-14-09, 06:04 PM  
Mook
A Murloc Raider
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Re: Re: Raid Icon Ring

Originally posted by Foxlit
Selecting the icon currently on the target will remove the icon from the target.
WOW I feel like a noob lol, never even occurred to me. That will work just fine Foxlit, thanks for the quick reply.
Last edited by Mook : 12-14-09 at 06:05 PM.
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Unread 12-14-09, 05:30 PM  
Foxlit
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Re: Raid Icon Ring

Originally Posted by Mook
One thing I can't seem to work around though - on the default Raid Icon ring, there's a slice for each of the 8 raid icons, but not a slice for 'clear Raid icon' (that is, taking off all Raid icons).
Selecting the icon currently on the target will remove the icon from the target. While one could add a slice dedicated to this task, I don't intend to do so in the foreseeable future.

[Your plan involving the 8 macros is entirely valid, although you might have difficulty getting the raid icons to display as slice icons.]
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Unread 12-14-09, 05:12 PM  
Mook
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Raid Icon Ring

LOVE this AddOn, use it constantly on all 10 of my characters.

One thing I can't seem to work around though - on the default Raid Icon ring, there's a slice for each of the 8 raid icons, but not a slice for 'clear Raid icon' (that is, taking off all Raid icons).

I can just clear it by right-clicking of course, but is there a way to add that to Opie? I can't customize the default rings, and I can't figure out how to make a new ring that marks with Raid icons without making 8 macros, one for each mark.

Thanks.
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Unread 12-11-09, 08:31 PM  
ShetiPhian
A Fallenroot Satyr
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I'm liking this addon so far, I have however ran into a snag.

Is there any way to click an item from the sub-rings?
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Unread 12-07-09, 06:16 AM  
Foxlit
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Originally Posted by brknsoul
Is it possible to add an option to change the direction of mousewheel rotation for individual sub-slices? Some sub-slices seem to be alright but other seems counter-intuitive.
Not at present. There's a description of the current behavior in my post dated 11-24-2009.

Out of interest, which direction of rotation seems intuitive? (i.e. if you scroll down, should the ring rotate clockwise? counterclockwise? depend on something else?)

Also, would it be possible to actually point to sub-slices to use the spell/item, or is this a limitation?
That is a limitation that I currently have no plans to address.
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Unread 12-06-09, 10:31 PM  
brknsoul
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Don't know if this has been asked;

Is it possible to add an option to change the direction of mousewheel rotation for individual sub-slices? Some sub-slices seem to be alright but other seems counter-intuitive.

Also, would it be possible to actually point to sub-slices to use the spell/item, or is this a limitation?
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Unread 12-05-09, 01:16 PM  
Foxlit
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Originally Posted by asthalon
Just wanted to let you know that a /castsequence macro doesn't show the tooltips of the current spell in the sequence in OPie. They do work on regular action bars.
That particular issue is caused by an error in OPie's macro parsing code. You can work around it by removing #showtooltip from the macro; the next release will resolve this error.

Originally Posted by twistdshade
Error: AddOn OPie attempted to call a forbidden function (NewGMTicket()) from a tainted execution path.
I cannot replicate that, nor can I think of any way OPie interacts with the GM Help infrastructure. Try disabling other addons and checking whether the error still occurs; or enabling taint logging and submitting the generated log after you experience the issue.
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Unread 12-02-09, 11:08 AM  
twistdshade
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Got this error when opening a gm ticket.
Code:
Date: 2009-12-02 09:07:10
ID: 1
Error occured in: AddOn: OPie
Count: 1
Message: Error: AddOn OPie attempted to call a forbidden function (NewGMTicket()) from a tainted execution path.
Debug:
   [C]: NewGMTicket()
   ..\FrameXML\HelpFrame.lua:324:
      ..\FrameXML\HelpFrame.lua:317
AddOns:
  VirtualPlates, v3.2.2.5
  Swatter, v5.6.4424 (KangaII)
  Ace2, v
  Ampere, v3.1.0.15
  Atlas, v1.15.1
  AtlasBattlegrounds, v1.15.1
  AtlasDungeonLocs, v1.15.1
  AtlasOutdoorRaids, v1.15.1
  AtlasTransportation, v1.15.1
  AtlasLoot, vv5.08.10
  AtlasLootFu, vv5.08.10
  AucAdvanced, v5.6.4424 (KangaII)
  AucDb, v5.1.DEV.3583
  AucFilterBasic, v5.6.4424 (KangaII)
  AucFilterOutlier, v5.6.4424.2531
  AucMatchUndercut, v5.6.4424.2531
  AucScanData, v5.6.4424 (KangaII)
  AucStatClassic, v5.6.4424 (KangaII)
  AucStatHistogram, v5.6.4424 (KangaII)
  AucStatiLevel, v5.6.4424 (KangaII)
  AucStatPurchased, v5.6.4424 (KangaII)
  AucStatSales, v5.6.4424.2842
  AucStatSimple, v5.6.4424 (KangaII)
  AucStatStdDev, v5.6.4424 (KangaII)
  AucStatWOWEcon, v5.6.4424.2530
  AucUtilAHWindowControl, v5.6.4424.3311
  AucUtilAppraiser, v5.6.4424.2530
  AucUtilAskPrice, v5.6.4424.3175
  AucUtilAutoMagic, v5.6.4424.3142
  AucUtilCompactUI, v5.6.4424.2530
  AucUtilEasyBuyout, v5.6.4424.3583
  AucUtilFixAH, v5.6.4424 (KangaII)
  AucUtilItemSuggest, v5.6.4424.3108
  AucUtilPriceLevel, v5.6.4424.2545
  AucUtilScanButton, v5.6.4424.2530
  AucUtilScanFinish, v5.6.4424.2530
  AucUtilScanProgress, v5.6.4424.2530
  AucUtilSearchUI, v5.6.4424.3655
  AucUtilSimpleAuction, v5.6.4424.0
  AucUtilVendMarkup, v5.6.4424.2530
  AutoMark, v1.0.3
  Babylonian, v5.1.DEV.130
  BadBoy, v4.0.1.0
  BeanCounter, v5.6.4424 (KangaII)
  Carbonite, v3.23
  CarboniteTransfer, v1.01
  CastYeller2, vv1.0 
  Chicchai, v3.0
  Clique, vwowi:revision
  Configator, v5.1.DEV.130
  DebugLib, v5.1.DEV.130
  DKIDiseases, v
  DKIRunes, v
  DoIKnowYou, v1.02
  Dominos, v1.14.2
  DominosCast, v
  DominosRoll, v
  DominosTotems, v
  DominosXP, v
  Elephant, v2.5
  Enchantrix, v5.6.4424 (KangaII)
  EnchantrixBarker, v5.6.4424 (KangaII)
  EnhancedCharStats, v1.5.1
  Examiner, v09.11.28
  FishingAce, v0.4.5g
  FuBar, v
  FuBarFriendsFu, v2.4.4-103
  FuBarFromAViewToAKillFu, v1.0.1
  FuBarGroupFu, v1
  FuBarGuildFu, v2.4.4-117
  FuBarPerformanceFu, v2.0.0
  GearScore, v3.0.012 - Release
  GoGoMount, v0003020600
  GroupCalendar5, v5.0.1
  GTFO, v1.1.4
  Informant, v5.6.4424 (KangaII)
  InlineAura, vv1.3-beta-3 
  LMChat, v7.4
  LonnyGameMenuFu, v$Revision: 104 $
  LonnyMicroMenuFu, v$Revision: 121 $
  Macaroon, v30200.1
  Omen, v3.0.8
  OPie, v
  Outfitter, v4.8
  Panda, v3.2.0.25
  Postal, v3.2.2
  PowerAuras, v2.6.0
  RatingBuster, v
  Recount, v
  RedRange, v
  shieldmonitor, v1.5.0
  Skillet, v
  SlideBar, v5.6.4424 (KangaII)
  SmartBuff, v3.2b
  StealYourCarbon, v3.0.3.16
  Stubby, v5.6.4424 (KangaII)
  SuperDuperMacro, v1.8.3
  TBag, v
  teksLoot, v3.2.0.7
  Terrorist, v1.0
  TipTac, v09.11.28
  TipTacItemRef, v09.08.13
  TipTacTalents, v09.08.13
  TweakWoW, v2.9.3
  UrbanAchiever, v
  XPerl, v3.0.6
  XPerlArcaneBar, v
  XPerlParty, v
  XPerlPartyPet, v
  XPerlPlayer, v
  XPerlPlayerBuffs, v
  XPerlPlayerPet, v
  XPerlRaidAdmin, v
  XPerlRaidFrames, v
  XPerlRaidHelper, v
  XPerlRaidMonitor, v
  XPerlRaidPets, v
  XPerlTarget, v
  XPerlTargetTarget, v
  BlizRuntimeLib_enUS v3.2.2.30200 <us>
  (ck=c06)
The gm ticket would not post until I disabled OPie and reloaded.
Last edited by twistdshade : 12-02-09 at 11:11 AM.
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Unread 11-30-09, 02:34 PM  
asthalon
A Kobold Labourer

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File comments: 7
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Hello,

Just wanted to let you know that a /castsequence macro doesn't show the tooltips of the current spell in the sequence in OPie. They do work on regular action bars.

Example:

Code:
#showtooltip
/castsequence reset=60, Blood Tap, Unbreakable Armor
This should show the tooltip & icon for whichever of the spells is next to be cast, but instead just shows the ? icon in the Opie ring. In a regular action bar, it behaves as expected.

#showtooltip works fine in Opie with other macros, such as multi-conditionals, it's only /castsequence I've noticed it not working.

Thanks, and keep up the great addon.
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