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Updated:08-05-13 08:50 AM
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OPie  Popular! (More than 5000 hits)
Version: Lime 6
by: Foxlit [More]
OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.
# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
5.4.7.12
4kB
04-05-14 07:12 PM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 01:19 PM
Addon
0.2
2kB
10-21-10 07:30 AM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
Lime 4
101kB
Foxlit
05-02-13 02:45 PM


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Old 11-19-09, 03:03 AM  
Direbane
A Kobold Labourer

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Re: Re: Opie and Macros

Originally posted by Foxlit
Originally Posted by Direbane
How can I (If at all) setup a macro with the following behavior: (*) I push the left mouse button [Button:1], it activates Teleport: Dalaran (*) I push the right mouse button [Button:2], it activates the Opie Mage Portal Ring
Something along the lines of the following should do the trick:
/cast [button:1] Teleport: Dalaran
/click [button:2] ORLOpen MageTravel
Heh, that works perfectly. It seems so simple when actually seeing the code, but I just couldn't quite figure it out.

I thought the problem I was having might have had something to do with trying to send two commands (/cast, and /click) in the same line, as I was attempting to do. Appears that was the case afterall.

Thank you,
~Direbane.
Last edited by Direbane : 11-19-09 at 03:05 AM.
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Old 11-17-09, 12:05 AM  
Foxlit
A Warpwood Thunder Caller
 
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Re: Opie and Macros

Originally Posted by Direbane
How can I (If at all) setup a macro with the following behavior: (*) I push the left mouse button [Button:1], it activates Teleport: Dalaran (*) I push the right mouse button [Button:2], it activates the Opie Mage Portal Ring
Something along the lines of the following should do the trick:
/cast [button:1] Teleport: Dalaran
/click [button:2] ORLOpen MageTravel
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Old 11-16-09, 05:10 AM  
Direbane
A Kobold Labourer

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Opie and Macros

First, thanks for such an amazing utility. I am a minimalist when it comes to my interface and this addon makes accessing all my various spells/items whilst maintaining a clean interface an absolute breeze. So, thank you!

Now, I do have one question, and my apologies if this has been answered before, but there are nearly 700 comments thus far - and no search option (Seriously?).

I see that Opie's rings can be set to open with the click of an action button by use of the macro commands.

For instance, I can open my mage's portals ring by using the Macro interface and assigning the following command to an action button.
Code:
/click ORLOpen MageTravel
What I'd like to know is if there's a way (and how) to expand on this functionality a little bit.

As a high level mage the most often teleportation spell I use is Teleport: Dalaran, thus I don't always need the full Portal/Teleport menu (Especially given that I can get to any other major city via Dalaran anyway).

So, here's my question:

How can I (If at all) setup a macro with the following behavior:
  • I push the left mouse button [Button:1], it activates Teleport: Dalaran
  • I push the right mouse button [Button:2], it activates the Opie Mage Portal Ring

I've tried various macros compositions, with no success.

I can get the [Button:1] function to work and teleport myself to Dalaran. The [Button:2] portion of the macro is what fails. It either does nothing at all, or instead of activating the ring it outputs the following text to the local (/say) chat channel: [button:2] /click ORLOpen MageTravel

So, here I sit - scratching my head.

Any assistance would be greatly appreciated.

Thank you,
Direbane
Last edited by Direbane : 11-19-09 at 03:06 AM.
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Old 11-07-09, 08:05 AM  
Foxlit
A Warpwood Thunder Caller
 
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Re: Re: Re: Consumables Ring

Originally Posted by Chione
I am using the latest version of OPie.
The scrolling buttons are there, but only some of my custom rings will show up on that list. The ones that don't show up exist, I just can't access them to keybind them.
Works for me after brief testing; you can try PM'ing me your OPie saved variables file (should be World of Warcraft\WTF\Account\{Account Name}\SavedVariables\OPie.lua ).
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Old 11-06-09, 09:32 PM  
Chione
A Kobold Labourer

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Re: Re: Consumables Ring

There should be scrolling buttons next to the "Unbind Ring" button that you can use to scroll through that list. If they're not there, you may need to update your OPie version (if you're using the latest version, do tell me it's broken ).
I am using the latest version of OPie.
The scrolling buttons are there, but only some of my custom rings will show up on that list. The ones that don't show up exist, I just can't access them to keybind them.
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Old 11-06-09, 04:41 PM  
Foxlit
A Warpwood Thunder Caller
 
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Re: Consumables Ring

Originally Posted by Photekk
I'm not exceptionally good with macros so I was wondering how I can set up a ring to display all my consumable items in that character's inventory. Like food, potions, etc.
You cannot, at present -- OPie has no preset "include all (Item type) items" functionality.

Originally Posted by Whizzlegear
I'm a long time fan of oPie and I love it, I do have a request though if it's possible. Could you add 2 new rings to the standard setup that scan your inventory and put say.. the first 6 - 8 items of food and water into each ring?
I'd like to, at some point, but we're probably looking at 3.3 timeframe.

Originally Posted by Chione
When I have a large number of custom rings (I'm not sure of the exact number, I haven't thoroughly checked) I am unable to view some of them on the ring bindings menu.
There should be scrolling buttons next to the "Unbind Ring" button that you can use to scroll through that list. If they're not there, you may need to update your OPie version (if you're using the latest version, do tell me it's broken ).
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Old 11-06-09, 03:51 PM  
Chione
A Kobold Labourer

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Awesome work, but is this a bug?

Hey there, I love this addon so much
But I recently have come upon a problem.
When I have a large number of custom rings (I'm not sure of the exact number, I haven't thoroughly checked) I am unable to view some of them on the ring bindings menu. The custom rings exist, I can access them and edit them under custom rings.

This is a bit frustrating as I had to recently delete a bunch of my vanity pet nested rings because I could not see the rings I needed to keybind on an alt

Otherwise, awesome work! As a warlock/mount enthusiast/vanity pet collector, OPie has saved me valuable bar space
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Old 11-03-09, 04:05 PM  
Photekk
A Kobold Labourer

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Consumables Ring

I'm not exceptionally good with macros so I was wondering how I can set up a ring to display all my consumable items in that character's inventory. Like food, potions, etc.

Love this addon, just trying to maximize it's abilities.
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Old 11-03-09, 12:01 PM  
Whizzlegear
A Kobold Labourer

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Smile Feature Request

Hi Foxlit,

I'm a long time fan of oPie and I love it, I do have a request though if it's possible. Could you add 2 new rings to the standard setup that scan your inventory and put say.. the first 6 - 8 items of food and water into each ring?

This would be great if possible.
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Old 10-29-09, 04:52 AM  
Foxlit
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Originally Posted by Yasri
###Delay before showing ring option.##
I can prevent the indication UI from appearing for some amount of time, but I cannot force it to cast the default spell if you're pointing at anything but the ring's center -- no timing data is available within the restricted environment.

###Making macro controlled rings act the same a key bound ones###
Most action buttons only perform their actions when you click (press and release) them, so only one "event" is triggered -- OPie is only notified once you've released the macro button.

###Making bound rings not mess up mounted attacks###
Use conditional bindings: [target=vehicle,noexists] 1 should work in 3.2, and [novehicleui] 1 should work in 3.3. You can alt-click on the binding button in the bindings panel to type in a conditional binding.
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Old 10-28-09, 05:47 PM  
Yasri
A Kobold Labourer

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###Delay before showing ring option.##

Can you added a option to set a delay of # seconds when you press a keybindding and how long it takes the ring to show up. I would like to be able to click then release a button and have it cast a default spell without bring up the ring but if I hold for say 0.75 seconds it would bring up the ring.

Having to do a basic heal or shield and it popping up the ring every time is a bit annoying.

###Making macro controlled rings act the same a key bound ones###
When I bind a ring to a key and click that button the ring pops up, when I release, it goes away. If I do that with the macro code that the addon can spit out, it pops up and stays up. Is there a way so binding a ring to a key and using a macro work the same. Click to popup and release to disappear.

###Making bound rings not mess up mounted attacks###
I use the keys q,e,r,f as my main keys. Got my water shield ring set to q and healing ring set to f. Now if I bind the rings to those keys, when I get into a mount and the game changes the interface and I got mounted attacks bound to qerf and 12345678. The mounted attacks do not work when I press the keys. Is there a way to disable the bound rings when you get into a mount then re-enable when you get out.
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Old 10-23-09, 04:06 PM  
Foxlit
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Originally Posted by xtoq
Is there a way to change the offset of the ring's starting and animation position from the center to some other place?
Try something along the lines of /run OneRingLib:SetOption("IndicationOffsetY", 20);

This used to be a option configurable through the UI in an older version, but it didn't look good or fit into the new panel. There's also IndicationOffsetX for horizontal shifting.

Originally Posted by Phen
If you could open your OPie ring, hover over the icon for the sub ring and then hover over the spell /item /macro in the subring and click that spell / item / macro you wish to choose in the subring directly instead of finding that spell / item / macro while scrolling with your mouse wheel.
It is unlikely that that sort of behavior will appear in OPie. The immediate roadblock is that the code interpreting your interactions with the rings has no concept of the buttons you see -- at all -- so it can't really figure out whether you intended to select a sub-ring slice or a main ring slice.

There are a number of philosophical objections, mostly of "but those things were never meant to work that way" sort. Push-select-release [or position-click, if you can remember where things are] is intended to be the primary interaction mechanic; if you want to click your way through sub-menus, things like LunarSphere are actually designed for that. Nested rings aren't so much there to have you navigate through them mid-fight, as to allow you to customize some rings beforehand without needing to make changes to the configuration, or perhaps access abilities that you use in such a leisurely manner that scrolling through the subring is not a problem (one possible improvement would be to indicate which direction scrolling up/down will scroll the ring in).

In general, the intended interaction is to have you decide that you want to use some ability on an OPie ring, hold down a button to open that ring, flick the mouse into the correct position, and release the hotkey -- a half-second affair that would become a bit more complicated with selectable sub-ring slices. I'd like to preserve that speed/ease of access, so I'm rather hesitant to introduce additional complications in how the clicks are interpreted.

Originally Posted by xtoq
Heck, you could even release then as optional plugins that change the functionality if nested rings, rather than options in the basic addon itself. This would allow other users/authors to add their own functionality for nested rings, and would also enable you to focus more on the addon itself, rather than a hundred options for each individual user.
It's possible to replace OPie's slice selection logic from another addon, so those plugins are theoretically possible. Whether anyone really wants to write one is another matter entirely
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Old 10-20-09, 08:57 AM  
xtoq
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I have a question, and sorry if its been covered somewhere. (WTB searchable comments for WoWI!) Is there a way to change the offset of the ring's starting and animation position from the center to some other place? I know about the "Open Ring at Mouse" option, but I just want to move the center point from which the ring opens up about 20 pixels. On my DPS I have a bottom heavy UI with a viewport which oPie rings overlap when there are a lot of options in them (like the Tracking ring) and just looks odd when its not at the center of my toon, but rather below her. I tried using FluidFrames, which moved the center ring after some tweeking, but the animation when the ring appears and disappears comes from the upper corner with I have it moved, rather than the center. I like it coming from the center. I think an offset option, with sliders, for at least one axis would be a great option.

I also want to second the below poster's feeling that the nested rings feel unnatural. I know there's not an easy way to do this, and everyone won't be happy with just one solution (I'm sure there are users out there that love the way it is now and wouldn't want to change), but I think other options for how nested rings behave wouldn't be a bad idea. Heck, you could even release then as optional plugins that change the functionality if nested rings, rather than options in the basic addon itself. This would allow other users/authors to add their own functionality for nested rings, and would also enable you to focus more on the addon itself, rather than a hundred options for each individual user. I think the click functionality is the best, as mousewheel scrolling is a little weird for me, idk why. Just comes from being old school and not used to these mice with their little wheels and fancy buttons and such! But I do feel that a click to select the action in a nested subring would be a better default option. Or a "you have to be on the action you want in the nested subring before releasing the mouse button" would also work, make it more intuitive imo.

Thanks for great work on a beautiful and useful addon. Its not often that you see such harmony between form and function. Wonderful, wonderful work.
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Last edited by xtoq : 10-20-09 at 09:07 AM.
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Old 10-16-09, 06:18 AM  
Phen
A Murloc Raider

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As asked before there is one thing i miss in this addon.
As for now to get acess to the spells /items / macros so on in the subrings you need to scroll with your mouse wheel.

Quote taken from the original homepage for OPie:
"You can rotate sub-rings by scrolling using your mouse wheel."

If you could open your OPie ring, hover over the icon for the sub ring and then hover over the spell /item /macro in the subring and click that spell / item / macro you wish to choose in the subring directly instead of finding that spell / item / macro while scrolling with your mouse wheel.

So you have the main ring open and a subring open at the same time, if u want to acess another subring you just move your mouse back to the main ring and then in the direction of the other subring and its opens sort of
(Hard to explain when u cant show it hehe )

Would make this addon faster and it would make it doable to only have a main ring with several subrings binded to the "main" ring.

Either im very very stupid that hasnt found out that Opie does this and if it does how do i do it? If not it might be something to concider for the next update

For now im gonna stick to Autobar as its much less klicking and scrolling for the things i tried to use OPie for.

Exept that i liked the addon and its really nice design on it.
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Last edited by Phen : 10-16-09 at 06:24 AM.
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Old 10-14-09, 10:56 AM  
inopua
A Kobold Labourer
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Originally posted by Foxlit
Originally Posted by inopua
I gotta agree with pittaxx here, and if this could get in, OPie would be just perfect for my needs is there any possibilit you could get that in, Foxlit ?
You can already accomplish that. OPie rings may be opened from macros, and OPie rings may contain macros.
Yes, I found that out after fiddling around a while, however, this means I have to aim twice in order to select the correct action, whilst if I could click directly on a sub-ring item after opening a OPie "main ring", it would make it a lot more slick/quick imo.
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