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OPie  Popular! (More than 5000 hits)

Version: Lime 6
by: Foxlit [More]

OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.

# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (3)
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7.3.5.0
4kB
03-04-18 06:32 AM
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1.3
6kB
09-21-12 06:37 AM
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1.0
1kB
02-14-11 02:19 PM
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Unread 10-23-09, 04:06 PM  
Foxlit
A Warpwood Thunder Caller
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Originally Posted by xtoq
Is there a way to change the offset of the ring's starting and animation position from the center to some other place?
Try something along the lines of /run OneRingLib:SetOption("IndicationOffsetY", 20);

This used to be a option configurable through the UI in an older version, but it didn't look good or fit into the new panel. There's also IndicationOffsetX for horizontal shifting.

Originally Posted by Phen
If you could open your OPie ring, hover over the icon for the sub ring and then hover over the spell /item /macro in the subring and click that spell / item / macro you wish to choose in the subring directly instead of finding that spell / item / macro while scrolling with your mouse wheel.
It is unlikely that that sort of behavior will appear in OPie. The immediate roadblock is that the code interpreting your interactions with the rings has no concept of the buttons you see -- at all -- so it can't really figure out whether you intended to select a sub-ring slice or a main ring slice.

There are a number of philosophical objections, mostly of "but those things were never meant to work that way" sort. Push-select-release [or position-click, if you can remember where things are] is intended to be the primary interaction mechanic; if you want to click your way through sub-menus, things like LunarSphere are actually designed for that. Nested rings aren't so much there to have you navigate through them mid-fight, as to allow you to customize some rings beforehand without needing to make changes to the configuration, or perhaps access abilities that you use in such a leisurely manner that scrolling through the subring is not a problem (one possible improvement would be to indicate which direction scrolling up/down will scroll the ring in).

In general, the intended interaction is to have you decide that you want to use some ability on an OPie ring, hold down a button to open that ring, flick the mouse into the correct position, and release the hotkey -- a half-second affair that would become a bit more complicated with selectable sub-ring slices. I'd like to preserve that speed/ease of access, so I'm rather hesitant to introduce additional complications in how the clicks are interpreted.

Originally Posted by xtoq
Heck, you could even release then as optional plugins that change the functionality if nested rings, rather than options in the basic addon itself. This would allow other users/authors to add their own functionality for nested rings, and would also enable you to focus more on the addon itself, rather than a hundred options for each individual user.
It's possible to replace OPie's slice selection logic from another addon, so those plugins are theoretically possible. Whether anyone really wants to write one is another matter entirely
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Unread 10-20-09, 08:57 AM  
xtoq
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I have a question, and sorry if its been covered somewhere. (WTB searchable comments for WoWI!) Is there a way to change the offset of the ring's starting and animation position from the center to some other place? I know about the "Open Ring at Mouse" option, but I just want to move the center point from which the ring opens up about 20 pixels. On my DPS I have a bottom heavy UI with a viewport which oPie rings overlap when there are a lot of options in them (like the Tracking ring) and just looks odd when its not at the center of my toon, but rather below her. I tried using FluidFrames, which moved the center ring after some tweeking, but the animation when the ring appears and disappears comes from the upper corner with I have it moved, rather than the center. I like it coming from the center. I think an offset option, with sliders, for at least one axis would be a great option.

I also want to second the below poster's feeling that the nested rings feel unnatural. I know there's not an easy way to do this, and everyone won't be happy with just one solution (I'm sure there are users out there that love the way it is now and wouldn't want to change), but I think other options for how nested rings behave wouldn't be a bad idea. Heck, you could even release then as optional plugins that change the functionality if nested rings, rather than options in the basic addon itself. This would allow other users/authors to add their own functionality for nested rings, and would also enable you to focus more on the addon itself, rather than a hundred options for each individual user. I think the click functionality is the best, as mousewheel scrolling is a little weird for me, idk why. Just comes from being old school and not used to these mice with their little wheels and fancy buttons and such! But I do feel that a click to select the action in a nested subring would be a better default option. Or a "you have to be on the action you want in the nested subring before releasing the mouse button" would also work, make it more intuitive imo.

Thanks for great work on a beautiful and useful addon. Its not often that you see such harmony between form and function. Wonderful, wonderful work.
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Last edited by xtoq : 10-20-09 at 09:07 AM.
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Unread 10-16-09, 06:18 AM  
Phen
A Murloc Raider

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As asked before there is one thing i miss in this addon.
As for now to get acess to the spells /items / macros so on in the subrings you need to scroll with your mouse wheel.

Quote taken from the original homepage for OPie:
"You can rotate sub-rings by scrolling using your mouse wheel."

If you could open your OPie ring, hover over the icon for the sub ring and then hover over the spell /item /macro in the subring and click that spell / item / macro you wish to choose in the subring directly instead of finding that spell / item / macro while scrolling with your mouse wheel.

So you have the main ring open and a subring open at the same time, if u want to acess another subring you just move your mouse back to the main ring and then in the direction of the other subring and its opens sort of
(Hard to explain when u cant show it hehe )

Would make this addon faster and it would make it doable to only have a main ring with several subrings binded to the "main" ring.

Either im very very stupid that hasnt found out that Opie does this and if it does how do i do it? If not it might be something to concider for the next update

For now im gonna stick to Autobar as its much less klicking and scrolling for the things i tried to use OPie for.

Exept that i liked the addon and its really nice design on it.
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Last edited by Phen : 10-16-09 at 06:24 AM.
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Unread 10-14-09, 10:56 AM  
inopua
A Kobold Labourer
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Originally posted by Foxlit
Originally Posted by inopua
I gotta agree with pittaxx here, and if this could get in, OPie would be just perfect for my needs is there any possibilit you could get that in, Foxlit ?
You can already accomplish that. OPie rings may be opened from macros, and OPie rings may contain macros.
Yes, I found that out after fiddling around a while, however, this means I have to aim twice in order to select the correct action, whilst if I could click directly on a sub-ring item after opening a OPie "main ring", it would make it a lot more slick/quick imo.
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Unread 10-13-09, 05:33 PM  
Foxlit
A Warpwood Thunder Caller
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Originally Posted by inopua
I gotta agree with pittaxx here, and if this could get in, OPie would be just perfect for my needs is there any possibilit you could get that in, Foxlit ?
You can already accomplish that. OPie rings may be opened from macros, and OPie rings may contain macros.
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Unread 10-12-09, 07:10 PM  
inopua
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Originally posted by pittaxx
The only drawback I could find was the usability of nested rings, which isn't very good. I was considering binding a single ring with a bunch of sub-rings in it, but naturally it's rather difficult to use them, since as far as I can tel, you can only navigate through them with a mouse wheel.

One of the sollutions for this would be implementing transitional icons between the main ring and subrings. After choosing that link, the new ring would open, with exactly the same OPie controls as the first one. Clicking on the transitional link here would return to the original ring. Naturally it could only be used with activate on left click, but it would huge improvement in usability of the addon.

PS. I don't know, maybe it's just me, but the subring rotation direction feels very unnatural to me, maybe there should be an option to reverse it?
I gotta agree with pittaxx here, and if this could get in, OPie would be just perfect for my needs is there any possibilit you could get that in, Foxlit ?
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Unread 10-10-09, 08:35 AM  
Foxlit
A Warpwood Thunder Caller
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Originally Posted by firebaerd
Quick question: Does opie allow you to bring up a ring based on the action of double-clicking a mob? I'm looking for a replacement to Simple Raid Target Icons, and I used to use opie for other stuff like pally buffs. I'd like to be able to double click to mark, but I never found this functionality before.
It does not. I'm not sure you can detect a double click on a mob from an addon without interfering with your ability to click on the mob in the first place.

Originally Posted by Folji
Hey, is there any way to make some specific wheels, who have the 1-9 keybinds enabled, not register the mouse/cursor anymore?
Not at present, and while it's probably possible, it'd probably be easier to do in a different addon (since that effectively means you do not need the ring visuals).

Originally Posted by kronpas
Can you make the track ring so that it indicates what its tracking when i open the ring like the default tracking button? ATM I m doing Lore master, and theres no way for me to know if I am tracking low level quest or not.
Noted, I'll see what I can do about highlighting that.

Originally Posted by Thesteini
When I try to create a new custom ring, I see the window to type the name of the ring but when I click accept I get the following error message:
Unfortunately, the actual cause of that error happens earlier, so I can't determine what actually goes wrong from that message either.

And one other thing, how do I modify the basic rings already existing?
Some of the built-in rings may be modified via the Custom Rings configuration panel (/rk), others may not.

Originally Posted by Sylari
Did they take out the darken background option? I always liked that feature >_>
Yes, sorry about that. I can probably get you an optional plug-in for that.

Also how do you get the fancy icons? Notice the ones in the feature pics have borders and such, can't seem to find the options for configuring that..
You need to download and install the ButtonFacade addon (and perhaps some skins for it).

Originally Posted by Zelnia
i need a "Never use this slice as quick action" option for some slices of my rings when i use the "Use last slice used as quick action". can u add tis feature? Tnx a lot, Opie is a GREAT addon.
I can see why you'd want it; I'm not sure whether having it as a separate option or perhaps merging "Use this as quick action"/"Update quick action" into a single "This slice may be used as the quick action" checkbox is the better way to go.
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Last edited by Foxlit : 10-10-09 at 04:43 PM.
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Unread 10-06-09, 06:15 AM  
Zelnia
A Kobold Labourer

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i need a "Never use this slice as quick action" option for some slices of my rings when i use the "Use last slice used as quick action". can u add tis feature? Tnx a lot, Opie is a GREAT addon.
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Unread 09-28-09, 05:01 PM  
Sylari
A Kobold Labourer

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Did they take out the darken background option? I always liked that feature >_>

Also how do you get the fancy icons? Notice the ones in the feature pics have borders and such, can't seem to find the options for configuring that..
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Unread 09-28-09, 11:02 AM  
Thesteini
A Kobold Labourer

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Custom rings error

When I try to create a new custom ring, I see the window to type the name of the ring but when I click accept I get the following error message:

Code:
Message: Interface\AddOns\OPie\Meta\RingKeeperConfig.lua:479: attempt to get length of upvalue 'RK_cInstance' (a nil value)
Time: 09/28/09 16:44:27
Count: 2
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\OPie\Meta\RingKeeperConfig.lua:479: in function `OnAccept'
Interface\FrameXML\StaticPopup.lua:3340: in function `StaticPopup_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

Locals: eb = StaticPopup1EditBox {
 0 = <userdata>
 addHighlightedText = true
}
name = "Mounts"
kn = "Mounts"
okay = true
author = "EU-Genjuros-Thorsteinn"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "EU"
(*temporary) = "Genjuros"
(*temporary) = "Thorsteinn"
(*temporary) = nil
(*temporary) = "EU-Genjuros-Thorsteinn"
(*temporary) = "attempt to get length of upvalue 'RK_cInstance' (a nil value)"
RK_SelectedRing = "Mounts"
RingKeeper = <table> {
 GetTransferInfo = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:441
 GetManagedRings = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:391
 AcceptRing = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:431
 RemoveRing = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:365
 SendRing = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:424
 GetManagedRingName = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:394
 GetVersion = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:388
 ParseMacro = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:418
 GenFreeRingName = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:410
 GetRingDescription = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:383
 RestoreDefaults = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:399
 ModifyRing = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:358
 AddRing = <function> defined @Interface\AddOns\OPie\Meta\RingKeeper.lua:345
}
RKC_RingAuthor = <function> defined @Interface\AddOns\OPie\Meta\RingKeeperConfig.lua:469
RK_cInstance = nil
RKC_SelectRing = <function> defined @Interface\AddOns\OPie\Meta\RingKeeperConfig.lua:291
I don't know anything about coding/programming and don't understand what it's telling me, so I don't know if it's having a problem with another addon or what. I really like the idea of OPie but as it is I'm limited to the basic rings that come with the addon.

And one other thing, how do I modify the basic rings already existing?
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Unread 09-17-09, 11:52 AM  
kronpas
A Murloc Raider

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Can you make the track ring so that it indicates what its tracking when i open the ring like the default tracking button? ATM I m doing Lore master, and theres no way for me to know if I am tracking low level quest or not.
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Unread 09-15-09, 09:45 AM  
Folji
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Hey, is there any way to make some specific wheels, who have the 1-9 keybinds enabled, not register the mouse/cursor anymore?

I'm using OPie with the keybinds enabled and some wheels bound to pretty quickly accessible buttons; I want to be able to open and use the various keybinded slices in these wheels while I'm running around and doing stuff. The problem is that while I'm running around, I pretty often keep the right mouse button pressed; a situation where opening up an OPie wheel will cause the mouse to "stick" (in a lack of better way to put it - it's registering as pressed down regardless of whether the button is actually pressed down or not), which makes the time I could've saved with the keybinded OPie slice go to waste.

Hope you understand the situation I'm in; I want to use OPie to quickly access stuff beyond what I keep on the action bars, while I'm actively playing (at which I usually keep the right mouse button pressed to easily move the camera around), but the way the wheels take control of the cursor makes it a bit hard.
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Unread 09-14-09, 05:01 PM  
firebaerd
A Kobold Labourer

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Quick question: Does opie allow you to bring up a ring based on the action of double-clicking a mob? I'm looking for a replacement to Simple Raid Target Icons, and I used to use opie for other stuff like pally buffs. I'd like to be able to double click to mark, but I never found this functionality before.
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Unread 09-02-09, 01:51 PM  
Foxlit
A Warpwood Thunder Caller
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Re: New error

Originally Posted by Gunder
I've suddenly started getting the following error when trying to use a custom ring on my paladin that has nothing but blessings and greater blessings on it.
That would be a regression in how binding matching works in some circumstances, and will be addressed in a future release. In the meantime, you can work around the issue by not using bindings containing the E key.
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Last edited by Foxlit : 09-02-09 at 01:52 PM.
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Unread 09-01-09, 04:26 AM  
Gunder
A Kobold Labourer

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New error

I've suddenly started getting the following error when trying to use a custom ring on my paladin that has nothing but blessings and greater blessings on it. Whenever I press the key bind, the ring opens and then just stays open after i've let go of the key bind, and this error gets displayed:

Code:
Date: 2009-09-01 11:15:42
ID: 1
Error occured in: Global
Count: 1
Message: ..\FrameXML\RestrictedExecution.lua line 781:
   Call failed: ..\FrameXML\RestrictedExecution.lua line 781:
   Call failed: ..\FrameXML\RestrictedExecution.lua line 781:
   Call failed: ..\FrameXML\RestrictedExecution.lua line 781:
   C stack overflow
Debug:
   (tail call): ?
   [C]: ?
   [C]: ?
   ..\FrameXML\RestrictedExecution.lua:781:
      ..\FrameXML\RestrictedExecution.lua:774
   (tail call): ?
   (tail call): ?
   ..\FrameXML\SecureHandlers.lua:338:
      ..\FrameXML\SecureHandlers.lua:332
   (tail call): ?
Any ideas as to what might be causing it? I had to cut out extra info such as a list of my addons due to the comment size restrictions.

Edit: I get this using the latest release of Opie. The older Delta release doesn't do this.
Last edited by Gunder : 09-01-09 at 04:40 AM.
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