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Updated:08-05-13 08:50 AM
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OPie  Popular! (More than 5000 hits)

Version: Lime 6
by: Foxlit [More]

OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.

# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
6.0.2.20
5kB
10-16-14 04:50 AM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
Lime 4
101kB
Foxlit
05-02-13 02:45 PM


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Unread 08-26-09, 05:44 AM  
Folji
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Thanks a million for adding the 1-9 keybind possibility to the wheel slices.

Now I can use OPie to create the perfect emote menus I've always wanted.
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Unread 08-25-09, 06:04 AM  
Amberose
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You can click on the orange fragment of that message to get some more details.

I can see what the issue is, however, and will be able to fix it in a next update. You should hold on to your old saved variables; they'll be usable in the future (although non-default bindings would have to be redone).

Argh, i never thought of trying to click on them

Nevermind, as i said i just deleted my opie.lua WTF & re-created my rings and all is fine again. I do still have my old saved variables however since i backup the WTF folder before i update add-ons or make manual alterations to it but i don't see a need to recover the older files now anyway.

Thanks for the reply
Last edited by Amberose : 08-25-09 at 12:05 PM.
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Unread 08-24-09, 11:29 PM  
pittaxx
A Kobold Labourer

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I have just downloaded this addon, and I can say, that it's simply brilliant and I have no doubt that I will be using it on all of my chars.

The only drawback I could find was the usability of nested rings, which isn't very good. I was considering binding a single ring with a bunch of sub-rings in it, but naturally it's rather difficult to use them, since as far as I can tel, you can only navigate through them with a mouse wheel.

One of the sollutions for this would be implementing transitional icons between the main ring and subrings. After choosing that link, the new ring would open, with exactly the same OPie controls as the first one. Clicking on the transitional link here would return to the original ring. Naturally it could only be used with activate on left click, but it would huge improvement in usability of the addon.

PS. I don't know, maybe it's just me, but the subring rotation direction feels very unnatural to me, maybe there should be an option to reverse it?
Last edited by pittaxx : 08-24-09 at 11:35 PM.
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Unread 08-24-09, 03:24 PM  
fakeh
A Murloc Raider

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Originally posted by Foxlit
Another alternative (also requiring Echo) is to use conditional bindings within OPie. The requirement is that you must be able to express conditions under which you want an OPie ring to open for a binding using macro conditionals. Supposing you wanted to bind a ring to the "3" key only while outside a vehicle, you would open the OPie bindings panel, alt-click on a button, and type in [nobonusbar:5] 3. How well this method works depends on what other code is trying to use that binding.
Thank you Foxlit, this addon really is exceptionally well made. I too have setup a [nobonusbar:5] binding and it works like a charm. However, will it work when getting on a vehicle while in combat? For example the Malygos fight? Does the override binding somehow call the original binding if the conditions aren't met or do the bindings need to be set out of combat?

EDIT: It does work in combat, yay!

Thanks,
Dan.
Last edited by fakeh : 08-24-09 at 03:46 PM.
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Unread 08-24-09, 03:03 PM  
shkm
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[nobonusbar:5] is exactly what I was after. Didn't know there was an opposite option to [bonusbar:5]! I've now managed to have OPie work outside of a vehicle, and simply bound action bars to the corresponding numbers which work inside vehicles.
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Unread 08-24-09, 12:56 PM  
Foxlit
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Originally Posted by Amberose
Upgrading to this new version i got this several times at start-up.
You can click on the orange fragment of that message to get some more details.

I can see what the issue is, however, and will be able to fix it in a next update. You should hold on to your old saved variables; they'll be usable in the future (although non-default bindings would have to be redone).


Originally Posted by fakeh
So that when I'm in a vehicle it clicks the right ability and when I'm outside of a vehicle I cast fol. Unfortunately my OPie ring for auras is bound to '3'.
You could invoke OPie rings from macros (in Echo), but that has limitations: because macros do not fire up/down events, I can only open/close a ring when you run the macro, which leaves you having to left-click to use a slice. Because rings are protected, you'll never be able to show/hide them from /run commands in macros, which limits your ability to express intentions somewhat. /click does take conditional strings, however, so things like /click [combat] ORLOpen FooRing should work.

Another alternative (also requiring Echo) is to use conditional bindings within OPie. The requirement is that you must be able to express conditions under which you want an OPie ring to open for a binding using macro conditionals. Supposing you wanted to bind a ring to the "3" key only while outside a vehicle, you would open the OPie bindings panel, alt-click on a button, and type in [nobonusbar:5] 3. How well this method works depends on what other code is trying to use that binding.
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Unread 08-24-09, 12:44 PM  
shkm
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If I recall correctly, it simply didn't work very well. Indeed it leaves the ring open, but I don't think it works at all in a vehicle either.
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Unread 08-24-09, 12:11 PM  
fakeh
A Murloc Raider

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Originally posted by shkm
As the new version adds macro capabilities, so yes, it is possible! Hell, I just finished writing something about it on my blog. The issues I experienced somehow lost me my manners: I'd like to thank the author for implementing such a powerful feature.

Edit
Aherm, turns out it didn't work the way I thought it would. I'm looking into possible ways to get this working, however, as I also don't use action bars the traditional way.
How awesome I should post my comment in-between a new version an your own comment *learns to check new versions first.
Anyhow, is your edit because it leaves the OPie ring open?
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Unread 08-24-09, 11:36 AM  
Amberose
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Upgrading to this new version i got this several times at start-up.



No error was reported in bugcathing add-ons though.

The rings listed above i deleted a long time ago, so they don't exist. However the new rings i created to replace them will not load anymore either. I don't know if this is because the new rings use the same keybinding that i had the old deleted rings on or what. They wouldn't even show up in the opie config menu anymore.

Only thing that i could seem to do to solve this was delete the opie.lua WTF files.

Edit: The new rings i created, which no longer load are called 'Mounts' & 'Food'. Just in case thats useful info to you at all.
Last edited by Amberose : 08-24-09 at 11:45 AM.
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Unread 08-24-09, 11:29 AM  
shkm
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As the new version adds macro capabilities, so yes, it is possible! Hell, I just finished writing something about it on my blog. The issues I experienced somehow lost me my manners: I'd like to thank the author for implementing such a powerful feature.

Edit
Aherm, turns out it didn't work the way I thought it would. I'm looking into possible ways to get this working, however, as I also don't use action bars the traditional way.
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Last edited by shkm : 08-24-09 at 12:00 PM.
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Unread 08-24-09, 11:12 AM  
fakeh
A Murloc Raider

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Hi Foxlit,

Firstly my congratulations, this is a fantastic addon.

Originally posted by Foxlit

Originally Posted by shkm
I'm a little surprised that this isn't available (I had a look around and couldn't find anything on it at least). I'd like to be able to integrate OPie into a macro, meaning I'd like the macro to open an OPie ring as opposed to have a macro inside an OPie ring.
I've been avoiding that -- it breaks the "press-select-release" mechanic (since action bars do not do much on pressing), and requires somewhat arcane slash commands to work. Perhaps it's time to take a second look.
I use an actionbar-less setup with everything bound directly to keys, this sucks though when in a vehicle as I have to resort to clicking. My solution is to have macros like this:

Code:
/click BT4Button1
/cast Flash of Light
So that when I'm in a vehicle it clicks the right ability and when I'm outside of a vehicle I cast fol. Unfortunately my OPie ring for auras is bound to '3'. Ideally I'd like to be able to do something like:

Code:
/click BT4Button1
/run if not UnitInVehicle("player") then <launch ring> end
Is this currently possible? (Non-OPie related question incoming) Or is there a better way of accessing vehicle functions I haven't considered?

Thanks,
Dan.
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Unread 08-24-09, 09:04 AM  
shkm
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Great, I'm able to visit the site now.

Turned on Lua errors and haven't found anything regarding OPie (or anything at all). The main OPie interface is present and correct, with the version number displaying Echo 1 (1.39) at the top-right. There's just no /rk slash command or ring creation interface.

I deleted the old OPie folder before installing the new, if that's of any use. And on a slightly unrelated note, the archive I downloaded also had no OPie folder, which I'm not sure was intentional.

Edit

Found the problem. I opened up the TOC and noticed that some files were meant to be in different folders. After changing the TOC to conform to the structureless archive I downloaded, all is well. I just switched to using IZArc, so I'm unable to confirm whether it's just me or if the archive has no folder structure.

Edit 2

Problem completely solved. IZarc sucks, archive is fine.
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Last edited by shkm : 08-24-09 at 09:13 AM.
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Unread 08-24-09, 08:56 AM  
Foxlit
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Originally Posted by shkm
After having installed the latest release (echo1) I have lost all of my rings, /rk doesn't work and I can't make a new ring in seemingly any way. I have tried deleting my settings to no avail.
Works for me, even after deleting OPie saved variables. I need an actual error message to investigate further; try enabling display of Lua errors in interface options and seeing if anything comes up.

On another note, I'm unable to visit the OPie homepage unless I use a proxy. I get a message saying "It is dark. You're likely to be eaten by a grue." I'm in Holland, if that's of any use to you.
That should be fixed now.
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Unread 08-24-09, 06:50 AM  
Xarl
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Originally posted by shkm
On another note, I'm unable to visit the OPie homepage unless I use a proxy. I get a message saying "It is dark. You're likely to be eaten by a grue." I'm in Holland, if that's of any use to you.

Thanks.
I get that stupid Message as well and Live in Germany.

One Reason why i don't go to any other Pages anymore and just do my stuff here at WoWI
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Unread 08-24-09, 06:24 AM  
shkm
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After having installed the latest release (echo1) I have lost all of my rings, /rk doesn't work and I can't make a new ring in seemingly any way. I have tried deleting my settings to no avail.

On another note, I'm unable to visit the OPie homepage unless I use a proxy. I get a message saying "It is dark. You're likely to be eaten by a grue." I'm in Holland, if that's of any use to you.

Thanks.
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