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Escalation (5.3)
Updated:08-05-13 08:50 AM
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OPie  Popular! (More than 5000 hits)
Version: Lime 6
by: Foxlit [More]
OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.
# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
6.0.2.20
5kB
10-16-14 04:50 AM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
Lime 4
101kB
Foxlit
05-02-13 02:45 PM


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Unread 07-26-09, 07:22 PM  
Folji
A Wyrmkin Dreamwalker
 
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Originally Posted by Foxlit
I've played around with a similar ring, and I haven't noticed any performance hit. Try disabling other addons and checking if the problem persists -- it could be that there's some hooking issue going on. Should that fail, feel free to send me a copy of your OPie saved variables -- that'd let me test against the exact ring you're using.
Did a bit of troubleshooting to try and find the problem behind it all, and out of all the AddOns I have active; the one apparently causing the problems was Overachiever. Disabled it and the heavy performance hits from the OPie wheels didn't persist.



Oh, and any thoughts on perhaps implementing that suggestion I put in the last post?
Instead of having spell icons display the slices, how about an alternative to make slices appear as text? Like instead of the icon of the ability/item, it shows the name; and in the case of custom macros, the macro slice can be given a name (possibly separate from the custom caption) that appears should that macro slice be set to display the name instead of an icon.
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Unread 07-26-09, 03:32 PM  
Foxlit
A Warpwood Thunder Caller
 
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Originally Posted by Folji
All my characters are experiencing a slight impact from the wheel, but not more than an a couple of frames per second. Only the character with whom I made the wheel is having it plummet all the way down from, like 60-80 FPS to 20.
I've played around with a similar ring, and I haven't noticed any performance hit. Try disabling other addons and checking if the problem persists -- it could be that there's some hooking issue going on. Should that fail, feel free to send me a copy of your OPie saved variables -- that'd let me test against the exact ring you're using.

Originally Posted by vishnou00
When opening oPie with the camera movement active (left mouse button down on the WorldFrame, not mouselook which is when you right click the world frame) and with the ring configured to activate on a mouse click, you get an unwanted state.
Known, but there isn't anything I can do about it. Terminating camera movement is a protected action (unlike mouse look); and neither IsMouseButtonDown nor GetMouseFocus are available in the restricted environment, which means they can't be used to decide whether to show a protected frame (which OPie rings are).
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Unread 07-25-09, 11:12 AM  
vishnou00
A Kobold Labourer
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When opening oPie with the camera movement active (left mouse button down on the WorldFrame, not mouselook which is when you right click the world frame) and with the ring configured to activate on a mouse click, you get an unwanted state:
- you are still moving the camera after releasing the mouse drag
- you don't have a cursor (you're still in camera move mode)
- after releasing, you have to click and release LMB (to unregister oPie from the mouse release)
- to get out of the camera look around mode, you have to click again (another click release)

My workaround (I'm still investigating as to where to put it) would be to check before creating the ring (and binding the mouseclick)

Code:
function IsCameraOnMouse()
    return IsMouseButtonDown("LeftButton") and GetMouseFocus():GetName() == "WorldFrame"
end
and right before creating the frame, do some kind of if IsCameraOnMouse() then return end


An alternative would be to find a way to release the camera mouse look (though I doubt it's possible), and a clean implementation might require additionnal checks to see if the game is actually configured that way.
Last edited by vishnou00 : 07-25-09 at 11:15 AM.
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Unread 07-23-09, 09:50 AM  
Folji
A Wyrmkin Dreamwalker
 
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Originally Posted by Foxlit
Originally Posted by Folji
I'm experiencing a weird issue with OPie where mousing over a custom macro ring slice that has a slice caption causes a framerate drop.
Post both the macro and the caption.
These are all the macros in the wheel; first the macro, then the caption. Set it up to act as a sort of an emote wheel.

All my characters are experiencing a slight impact from the wheel, but not more than an a couple of frames per second. Only the character with whom I made the wheel is having it plummet all the way down from, like 60-80 FPS to 20.

Code:
/kneel
/kneel. You kneel down.

/salute
/salute. You stand at attention and salute.

/point
/point. You point.

/bow
/bow. You bow graciously.

/wave
/wave. You wave.

/cheer
/cheer. You cheer!

/giggle
/giggle. You giggle.

/dance
/dance. You burst into dance.

/cry
/cry. You cry.

/gasp
/gasp. You gasp!

/shrug
/shrug. You shrug. Who knows?

/no
/no. You clearly state, NO.

/yes
/yes. You nod.

By the way, with this thing in mind, I have one idea for a new feature for OPie; instead of having spell icons display the slices, how about an alternative to make slices appear as text? Like instead of the icon of the ability/item, it shows the name; and in the case of custom macros, the macro slice can be given a name (possibly separate from the custom caption) that appears should that macro slice be set to display the name instead of an icon.
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Unread 07-23-09, 08:56 AM  
Foxlit
A Warpwood Thunder Caller
 
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Originally Posted by Folji
I'm experiencing a weird issue with OPie where mousing over a custom macro ring slice that has a slice caption causes a framerate drop.
Post both the macro and the caption.

Originally Posted by ShazarTru
is there anyway to make the rings unbind to my hotkeys whenever i am in a vehicle?
Not at the moment.

Originally Posted by decko
This should be an option for each individual ring that, when unchecked, doesn't close the ring once you click a spell/whatever in it.
Certainly possible; perhaps in a future release.

Originally Posted by Mzenger
The raid marking icons is another place this would be useful.
I don't see how that'd work: if a ring is open, you [in most circumstances] can't change your target.

Originally Posted by demonpride
how do i disable this lame stance stealth managment. i love opie but i dont want your mod to remove these buttons.
Have you tried... looking in the options?
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Last edited by Foxlit : 07-23-09 at 08:57 AM.
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Unread 07-23-09, 05:42 AM  
demonpride
A Kobold Labourer

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how do i disable this lame stance stealth managment. i love opie but i dont want your mod to remove these buttons.
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Unread 07-22-09, 07:56 PM  
Folji
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I'm experiencing a weird issue with OPie where mousing over a custom macro ring slice that has a slice caption causes a framerate drop.

Tried testing a bit around the issue, and it only seems to happen if the macro slice has as caption to it. A really severe framerate drop, too; quickly dragged my FPS from around 70-80 to 20 (and only for as long as I hovered over the macro slice with the caption; as soon as I moved my mouse away from it, the framerate went back to normal).
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Unread 07-22-09, 11:18 AM  
ShazarTru
A Kobold Labourer

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i discovered Opie very soon after i was introduced to WoW, just under a year ago, and as such, use it for ALL my spells. i understand i may be the only one out there doing such, but i find it faster to move my mouse around the screen than to move my hands around the keyboard (plus i don't have to keep looking down to maker sure my hand is in the right place)... anyways, this style works great for me, i just have one small problem:

Vehicles

is there anyway to make the rings unbind to my hotkeys whenever i am in a vehicle? i use 1,2,3,4 for my ring bindings probably 80% of the time, but when i want to use those keys for the vehicle functions... well, there's the problem... i understand as most people probably don't use this addon as extensively as i do, it may not be practical, but if it was added, that would make Wintergrasp so much easier (right now i'm just moving my mouse all the way down to the bottom of the screen to click the buttons, lol). i'm hoping that since the rings can be bound/unbound depending on whether or not i'm in combat, it wouldn't be too difficult to add another variable.

anyways, if you would consider it, i would be thankful, and i am appreciative of this great addon, regardless

P.S. that "close ring on click" option sounds grand, btw
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Unread 07-21-09, 11:26 PM  
Mzenger
A Murloc Raider

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The raid marking icons is another place this would be useful. Absolutely beautiful addon, I am enjoying getting use to it.


Originally posted by decko
lack of a "close ring on click"-option. This should be an option for each individual ring that, when unchecked, doesn't close the ring once you click a spell/whatever in it. It is highly annoying that I have to press my bind 4 times in order to apply 4 buffs. It would be much better if I could just press my bind once and click the 4 buffs.
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Unread 07-15-09, 08:53 AM  
decko
A Kobold Labourer

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Nice addon, but one thing prevents me from using it, and that is the lack of a "close ring on click"-option. This should be an option for each individual ring that, when unchecked, doesn't close the ring once you click a spell/whatever in it. It is highly annoying that I have to press my bind 4 times in order to apply 4 buffs. It would be much better if I could just press my bind once and click the 4 buffs.
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Unread 07-12-09, 08:49 AM  
RareDevil
A Kobold Labourer

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Damn i love this addon

But i was thinking on is there a chance that the game menu maybe can get in a ring ?

I really hope it can
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Unread 07-08-09, 01:47 PM  
Foxlit
A Warpwood Thunder Caller
 
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Re: Love it

Originally Posted by upyursh
One question, is their a way to force the selection to be only on a button you have your mouseover? e.g. If I am in the top right hand corner (away from ring) and i release mouse it will make the selection for me.
No can do; those buttons are a lie*.

* In that you really aren't interacting with the buttons you think you're interacting with when you use OPie; the visible buttons cannot be accessed from the restricted environment that makes the to cast or not to cast decision.
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Unread 07-07-09, 08:20 PM  
upyursh
An Aku'mai Servant
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Love it

Hey just wanted to post that I really like the addon I even did a feature on my blog about it here: http://www.upyursh.com/2009/07/addon-review-opie.html

One question, is their a way to force the selection to be only on a button you have your mouseover? e.g. If I am in the top right hand corner (away from ring) and i release mouse it will make the selection for me.
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Unread 07-03-09, 03:20 PM  
Foxlit
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Originally Posted by Myster
I too have been getting this error alot when my questring is called upon and I have no quest items in my inventory.
Tracked that down -- the error occurs when the ring has a left-over quick action but no slices, resulting in a division-by-zero problem when trying to compute where the quick action arrow should point. The issue resolves itself (until the next time the situation occurs) when the ring is opened once.

This will be fixed in the next release; alternatively, you can get a patched Delta 3 version.
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Unread 07-01-09, 06:30 AM  
Myster
A Kobold Labourer
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I too have been getting this error alot when my questring is called upon and I have no quest items in my inventory.

Originally posted by picachu
Simply the best of it's kind, thanks.

Am getting an error though when having enabled "Center ring at mouse" and showing for example an empty quest ring. [OPie] Encountered [Error in ORI_Show].
Dunno how to copy your own error report when clicking [Error in ORI_Show], so here is the one from Baud Error Frame:

Code:
Interface\AddOns\OPie\OneRingIndication.lua:62: TexCoord out of range
Count: 99

Call Stack:
[C]: ?
[C]: in function `SetTexCoord'
Interface\AddOns\OPie\OneRingIndication.lua:62: in function <Interface\AddOns\OPie\OneRingIndication.lua:59>
Interface\AddOns\OPie\OneRingIndication.lua:342: in function <Interface\AddOns\OPie\OneRingIndication.lua:316>
(tail call): ?
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