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Escalation (5.3)
Updated:08-05-13 08:50 AM
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OPie  Popular! (More than 5000 hits)
Version: Lime 6
by: Foxlit [More]
OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.
# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
6.0.2.20
5kB
10-16-14 04:50 AM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon
0.2
2kB
10-21-10 07:30 AM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
Lime 4
101kB
Foxlit
05-02-13 02:45 PM


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Unread 02-06-09, 07:46 PM  
Jackson
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Re: Re: indication feedback

Originally posted by Foxlit
Originally Posted by Jackson
The one specific macro that I'm having the most problem with is generted by tekkub's Buffet addon.

It uses item:##### strings instead of item names and includes a [mod:shift] section for bandages.

When I bring up the Opie ring that has this macro in, the icon doesn't toggle between the food or the bandage icon when I'm pressing/releasing shift.
Likely cause: your ring binding includes the Shift key. If a modifier is present in the binding, it is always considered to be "up" in the macros; the indication is therefore correct in not updating when you press/release shift.

I should also point out that this is a different issue from your original report, in which you suggested that the "icon is still showing a healing potion from the last time I was in combat" -- some sort of [combat], not [mod:stuff] malfunction. :/
Yes, the original issue I can no longer replicate reliably.

The second issue I thought was related to the first.

And just after I posted this the same macro with the shift modifier also has a [combat] section that wasn't getting updated (showing potions out of combat, food in combat, specifically) but I can't reproduce it the next couple of combats.

The ring binding is V, and does not include any modifier keys.
Last edited by Jackson : 02-06-09 at 10:37 PM.
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Unread 02-06-09, 01:43 AM  
Foxlit
A Warpwood Thunder Caller
 
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Re: indication feedback

Originally Posted by Jackson
The one specific macro that I'm having the most problem with is generted by tekkub's Buffet addon.

It uses item:##### strings instead of item names and includes a [mod:shift] section for bandages.

When I bring up the Opie ring that has this macro in, the icon doesn't toggle between the food or the bandage icon when I'm pressing/releasing shift.
Likely cause: your ring binding includes the Shift key. If a modifier is present in the binding, it is always considered to be "up" in the macros; the indication is therefore correct in not updating when you press/release shift.

I should also point out that this is a different issue from your original report, in which you suggested that the "icon is still showing a healing potion from the last time I was in combat" -- some sort of [combat], not [mod:stuff] malfunction. :/
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Unread 02-05-09, 06:06 PM  
Jackson
A Kobold Labourer

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The one specific macro that I'm having the most problem with is generted by tekkub's Buffet addon.

It uses item:##### strings instead of item names and includes a [mod:shift] section for bandages.

When I bring up the Opie ring that has this macro in, the icon doesn't toggle between the food or the bandage icon when I'm pressing/releasing shift.
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Unread 02-04-09, 04:01 PM  
Foxlit
A Warpwood Thunder Caller
 
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Re: Things

Originally Posted by grimhammer
Foxlit mate, all that alot of us want is a way to show a ring using a public function or a slash command. A simple hack is enough to satisfy us until you can come up with that "elegant way" you mentioned a couple of pages ago. I tried surfing the LUA for myself but I couldn't really find the base function. I found the private function ORI_ShowRing but making a public function that calls it didn't really help as there are variables that go unmet unrelated to those in the function call.
Ring buttons have to run secure code, and are therefore protected. There's no way to show/hide protected frames from insecure code. Any function or slash command defined by a third-party addon is insecure. Conclusion: I can't expose a function or add a slash command for this purpose.
ORI_ShowRing shows the indication UI rather than the secure ring button itself. (In retrospect, it should have been named ORI_OnShowRing).


Originally Posted by phrozenassid
Question about buttonfacade/translucent settings:
I personally prefer your translucent settings but have buttonfacade installed for my action bars. Is it possible to have Opie ignore the buttonfacade settings or is it if buttonfacade is installed I have to use it. It's not really a big issue, I was just wondering if it was possible.
There is currently no option that'd let you alter that behavior; if BF is present, BF is responsible for the visual appearance of the indication icons.


Originally Posted by Jackson
I have a couple macros (consumables, mostly) that I use with [] conditionals and #showtooltip to give me a different action based on combat or shift-modifier.

Unfortunately the spell icons for macros that are in OPie don't seem to update based on these conditionals. Sometimes I can't tell if I'm going to drink a potion or eat some buff food because the icon is still showing a healing potion from the last time I was in combat.

Is it possible to have an option to increase the icon refresh time? Or check on the displayed icon whenever the ring gets drawn?
There's no delay; the icon/text should update immediately. It's very likely that OPie simply fails on parsing your macros; try posting them.

Originally Posted by jaov2k
One of the things that first attracted me to OPie was the demo video of the druid in Nagrand and the UI that was used. I like its minimalistic design and wish to apply it to my game. My question is: in addition to OPie what addons are being used to achive that clean UI in the demo video?
There are no published addons except OPie in that video. [You should be able to find addons that accomplish similar interface modifications; I just can't tell you what they are. Sorry!]

Originally Posted by mrthornhill
Great addon. I thought I would share a custom ring I have for the mini-buttons (spellbook, talents, etc). These are the "macros" I used for each button. I attempted to manually edit in the path to the actual button icons for each button, (the ones the game actually uses), but for whatever reason they appeared all distorted. Maybe the author can hard code in this ring.
The icons appear distorted because their dimensions are not square; I have no plans for adding a micromenu ring.
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Unread 02-03-09, 11:57 PM  
synfin
A Defias Bandit

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Tap suggestion

I second the suggestion to add a center "slice" to overcome the tap issue. This would really complete oPie. I really really miss the tap feature, and would love to see it re-implemented in some way. oPie is one of my very favorite addons, and I feel empty inside without my beloved tap.
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Unread 02-02-09, 08:46 PM  
IceShadow
A Deviate Faerie Dragon
 
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Re: char specific bindings

Originally posted by crushk
Is there a way to set different profiles or different rings/bindings for more than one character?
I've been playing on my rogue and nothing else, set up 4 rings (drinks, poisons, trinkets and rogue-specific abilities). Those are bound on easily reacable buttons like 'q', Mouse3, 'ctrl+d' ...

Now, when I wanted to play my hunter again, I had to create additional ring for other drinks/potions, abilities etc... which cannot be bound on those keys where I bound the rings with stuff only for the rogue.

Any chance to have different profiles or char-specific bindings?

oPie is really awesome and I wouldn't be able to play my main without it now - but at the same time it's useless for my second char :/
When making a ring.. check "Only show this ring on this character". That will make it for that char only.
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Unread 01-31-09, 09:28 AM  
crushk
A Kobold Labourer

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char specific bindings

Is there a way to set different profiles or different rings/bindings for more than one character?
I've been playing on my rogue and nothing else, set up 4 rings (drinks, poisons, trinkets and rogue-specific abilities). Those are bound on easily reacable buttons like 'q', Mouse3, 'ctrl+d' ...

Now, when I wanted to play my hunter again, I had to create additional ring for other drinks/potions, abilities etc... which cannot be bound on those keys where I bound the rings with stuff only for the rogue.

Any chance to have different profiles or char-specific bindings?

oPie is really awesome and I wouldn't be able to play my main without it now - but at the same time it's useless for my second char :/
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Unread 01-27-09, 09:23 PM  
IceShadow
A Deviate Faerie Dragon
 
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I had an idea, possibly something to replace the broken 'tap' feature, which I miss very much. Maybe make it so if you're holding down your bind combo, and right click, it does the 'tap' action. Otherwise, it functions normally. Make sense?
I'm kind of fancy on the middle area being a release button area. The purpose of last tap for me on my shaman is pretty much for speed in dropping totems. It helps me drop my last totem all night long without having to think about it. Adding a right click to the 4 different bindings for my rings would make it alot more work.

Not a bad idea though... and I also definately miss it. I'm sure our author will be coming up with something when he is more back from vacation.
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Unread 01-26-09, 06:27 PM  
zaaephod
A Kobold Labourer

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I had an idea, possibly something to replace the broken 'tap' feature, which I miss very much. Maybe make it so if you're holding down your bind combo, and right click, it does the 'tap' action. Otherwise, it functions normally. Make sense?
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Unread 01-25-09, 10:20 PM  
mrthornhill
A Kobold Labourer
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Great addon. I thought I would share a custom ring I have for the mini-buttons (spellbook, talents, etc). These are the "macros" I used for each button. I attempted to manually edit in the path to the actual button icons for each button, (the ones the game actually uses), but for whatever reason they appeared all distorted. Maybe the author can hard code in this ring.

Social
/script ToggleFriendsFrame()

Talents
/script ToggleTalentFrame()

SpellBook
/script ToggleSpellBook(\"spell\")

Quest log
/script ToggleFrame(QuestLogFrame)

Looking for group
/script ToggleLFGParentFrame()

Main Menu
/script ToggleFrame(GameMenuFrame)

Help
/script ToggleHelpFrame()

Achievement
/script ToggleAchievementFrame()

PvP
/script ToggleFrame(PVPFrame)
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Unread 01-24-09, 04:39 PM  
raid
A Kobold Labourer

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middle mouse button

i can't seem to bin a ring to my middle mouse button, does anyone has a clue why this is happening?
normal wow keybindings to the button work nomally
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Unread 01-24-09, 02:11 PM  
jaov2k
A Kobold Labourer

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Whats your UI?

Hi,

I downloaded OPie the Monday before 3.0.8 was released and was instantly addicted. So when the patch was applied the next day and OPie didn't work my world fell apart. Fortunately, you guys were on top of the update and normality was once again achieved. Thanks for the quick response and for a fantastic addon.

One of the things that first attracted me to OPie was the demo video of the druid in Nagrand and the UI that was used. I like its minimalistic design and wish to apply it to my game. My question is: in addition to OPie what addons are being used to achive that clean UI in the demo video?

Thanks,
Jaov2k
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Unread 01-22-09, 12:51 PM  
Jackson
A Kobold Labourer

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Macros and #showtooltip

I have a couple macros (consumables, mostly) that I use with [] conditionals and #showtooltip to give me a different action based on combat or shift-modifier.

Unfortunately the spell icons for macros that are in OPie don't seem to update based on these conditionals. Sometimes I can't tell if I'm going to drink a potion or eat some buff food because the icon is still showing a healing potion from the last time I was in combat.

Is it possible to have an option to increase the icon refresh time? Or check on the displayed icon whenever the ring gets drawn?
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Unread 01-22-09, 12:40 PM  
Jackson
A Kobold Labourer

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ButtonFacade

Originally posted by phrozenassid
Excellent addon and thanks for the quick update with 3.0.8!

Question about buttonfacade/translucent settings:
I personally prefer your translucent settings but have buttonfacade installed for my action bars. Is it possible to have Opie ignore the buttonfacade settings or is it if buttonfacade is installed I have to use it. It's not really a big issue, I was just wondering if it was possible.
ButtonFacade allows you to set skin settings on a per-addon basis and also globally. Checkout the settings and selectively change OPie's settings to default or whatever you might want.
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Unread 01-22-09, 12:27 PM  
phrozenassid
A Kobold Labourer
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Excellent addon and thanks for the quick update with 3.0.8!

Question about buttonfacade/translucent settings:
I personally prefer your translucent settings but have buttonfacade installed for my action bars. Is it possible to have Opie ignore the buttonfacade settings or is it if buttonfacade is installed I have to use it. It's not really a big issue, I was just wondering if it was possible.
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