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Escalation (5.3)
Updated:08-05-13 08:50 AM
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OPie  Popular! (More than 5000 hits)

Version: Lime 6
by: Foxlit [More]

OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.

# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
6.0.2.20
5kB
10-16-14 04:50 AM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
Lime 4
101kB
Foxlit
05-02-13 02:45 PM


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Unread 01-22-09, 06:33 AM  
Tifi
A Murloc Raider
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Since tapping doesn't work anymore, is it possible to change it so that there's a default action that's executed when not moving the mouse (i.e. when the mouse pointer is in the middle of the ring)? This would be very similar to tapping when "Show rings at mouse location" is enabled.
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Unread 01-22-09, 01:57 AM  
grimhammer
A Kobold Labourer

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Re: Linked Rings?

Originally posted by JCinDE
Is there a way to add a ring item to a custom ring such that when I click it, it just opens another ring? This way I could create a sort of hierarchical ring menu. Middle-mouse to bring up the ring. Then click Tradeskills or Quest Items or Utility or what have you and then choose an item from that ring.

Ideally, the top level ring should know what action was ultimately selected from the lower level menus so that the Tap function can still work.

Is this possible?
You're not the first person to request this. Plenty of others have as well.

Foxlit mate, all that alot of us want is a way to show a ring using a public function or a slash command. A simple hack is enough to satisfy us until you can come up with that "elegant way" you mentioned a couple of pages ago. I tried surfing the LUA for myself but I couldn't really find the base function. I found the private function ORI_ShowRing but making a public function that calls it didn't really help as there are variables that go unmet unrelated to those in the function call.

I know you mentioned LunarSphere, but that's a very ugly addon, clunky and very much unelegant. Your addon is none of these things, and having 4, 5, 6 whatever keybindings doesn't fit your otherwise awesome addon.
Last edited by grimhammer : 01-22-09 at 01:57 AM.
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Unread 01-21-09, 09:26 PM  
Aliethiya
A Kobold Labourer

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Thank you thank you thank you!
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Unread 01-21-09, 07:35 PM  
sxe0viking
A Kobold Labourer
 
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Thank you very much for the update, I was worried I would have had to move on to another addon. To think you did this on your vacation as well, you are officially on my list of "people that truly are amazing" Well keep up the good work and all that jazz.

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Unread 01-21-09, 07:02 PM  
Elloria
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Re: 3.0.8

Thank you so much for the update! Ive gotten so used to using it that all day yesterday i was hitting my keybinds for items and it wasn't workin'. Your hard work is appreciated and the idea for this mod was brilliant. Thanks again!
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Unread 01-21-09, 06:30 PM  
JCinDE
A Kobold Labourer
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Lightbulb Linked Rings?

Is there a way to add a ring item to a custom ring such that when I click it, it just opens another ring? This way I could create a sort of hierarchical ring menu. Middle-mouse to bring up the ring. Then click Tradeskills or Quest Items or Utility or what have you and then choose an item from that ring.

Ideally, the top level ring should know what action was ultimately selected from the lower level menus so that the Tap function can still work.

Is this possible?
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Unread 01-21-09, 05:01 PM  
kurisu628
A Kobold Labourer

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Thank you *SO* much for the fix!
And on your vacation time, no less....consider yourself completely loved.
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Unread 01-21-09, 04:27 PM  
vortex15
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Re: Working!

Originally posted by numberoverzero
Thanks for taking time from your vacation to fix this. You have no idea how much I've come to rely on your addon for.. everything. I had no idea. Cheers!
My sentiments exactly. Thank you so much for a great addon and a quick fix. You are awesome.
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Unread 01-21-09, 04:20 PM  
Inkompetent
A Kobold Labourer

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Thanks for the hasty fix! I can play again!
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Unread 01-21-09, 02:26 PM  
numberoverzero
A Kobold Labourer

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Working!

Thanks for taking time from your vacation to fix this. You have no idea how much I've come to rely on your addon for.. everything. I had no idea. Cheers!
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Unread 01-21-09, 01:27 PM  
sztosz
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Never posted before, but my gameplay was entirely based on Opie, so... i love you for such quick fix! :*
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Unread 01-21-09, 12:56 PM  
Qupe
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Yes, everyone does love you.
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Unread 01-21-09, 12:48 PM  
Chronalis
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The update posted today works absolutely fine! Many thanks!
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Unread 01-21-09, 11:14 AM  
IceShadow
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Everyone loves you, that is all.
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Unread 01-21-09, 11:12 AM  
Foxlit
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3.0.8

3.0.8 and 11.8
The latest release (1.25 (ORL version) or Wrath 11.8 (package name)) attempts to address the issues reported with the 3.0.8 patch. I'm still on vacation and can't test it against an actual client, but I'm being told that it generally works (thank you, zenzelezz, neoHep!).
A notable exception is the tap action behavior (which, while still present in configuration dialogs, does nothing); since secure environments can no longer measure time, I cannot tell how fast you've released the binding (and hence whether the tap action or the menu action should execute).


Re: http://forums.worldofwarcraft.com/th...Id=14497010725
(No posting to US forums for me, so this reply ends up being here)
Code that interfaces with the secure environments is entirely contained in OneRingLib.lua; I have no objections to people releasing patches in my absence.
[My solution was to move the OnHide WrapScript to a snippet that'd get called instead of :Hide() within the OPie secure environment. One of the IsShown checks was probably caused by paranoia rather than logic; the second checked whether UIParent is shown -- something that I've just left out. ]

And other things
If you aren't seeing any errors in 3.0.8, your "Show Lua errors" checkbox is unchecked.
I'll probably patch "Only include this slice if the object is present" to work with companions in a future update.
I have no intention of splitting configuration UI into a separate addon. My opinion is that the amount of resource use to load/initialize it on login is insignificant. You can probably just move the three configuration-related lua files to another LoD addon if you so desire.
"Last tap" does not save across sessions by (partial) design -- I'm not sure if I can make it work to the extent of it being worthwhile (nor would you probably remember which binding you last used unless you were just reloading your UI). I proably do not want to add a visual element as a reminder of which slice is currently the tap slice, but I can probably provide that information to another addon. Most of the tap-related functionality is probably going to have to wait until the restricted environment API figures out what it wants to do with itself.
I don't really want to maintain multiple meta-site locations. There's an RSS feed that could let you know when it's time to update OPie: http://go-hero.net/opie/rss/beta/
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