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Escalation (5.3)
Updated:08-05-13 08:50 AM
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OPie  Popular! (More than 5000 hits)
Version: Lime 6
by: Foxlit [More]
OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.
# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
5.4.7.12
4kB
04-05-14 07:12 PM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon
0.2
2kB
10-21-10 07:30 AM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
Lime 4
101kB
Foxlit
05-02-13 02:45 PM


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Unread 01-08-09, 05:34 AM  
Nitrius
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Re: Re: Re: Re: Stance-specific rings

Originally posted by Foxlit
Nitrius: possible in the sense that there's nothing preventing you from writing code to do so. I'm not planning to implement those.
Which means i need to dive into the .lua files? And know the .lua language or?
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Unread 01-07-09, 10:44 AM  
Spellshaper
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Awesome. Intuitive, easy to set up, and very enjoyable to use overall.
It saves a lot of slots on my actionbars, and actually makes dailies enjoyable by not having to look all over my bags to find that one elusive quest item.

An instant favorite of mine. Thank you.
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Unread 01-06-09, 11:20 PM  
tisivix
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Thumbs up Re: Re: Re: Re: Re: Stance-specific rings

Originally posted by tisivix
You can't uncheck the question mark icon. Once its highlighted, only selecting another icon will unselect it.
Edit:

Ooops, you said that. lol sorry, I'm dead tired atm. I recreated the macro without selecting any icon and sure enough, it does automatically select the icon when using the second form of the macro I listed. Works perfectly now. Thanks!
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Unread 01-06-09, 11:16 PM  
tisivix
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Re: Re: Re: Re: Stance-specific rings

You can't uncheck the question mark icon. Once its highlighted, only selecting another icon will unselect it.
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Unread 01-04-09, 05:24 PM  
Foxlit
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Re: Re: Re: Stance-specific rings

Originally Posted by tisivix
Its not selecting the macro icons very well with the '?' icon selected (just shows the question mark), with or without using #showtooltip. For reference, I'm using the following macro: [...]
The ? icon should not be selected to use an automatically determined icon. If it is, click on the question mark icon again (1.21 would, at this point, not change the checked state -- a bug), and save the ring.

Detection woes stem from the fact that it is OPie code, rather than the Macro API, that provides indication data for custom slices. There are some limitations:
  • #showtooltip generally does nothing if not followed by a list of spells/conditions.
  • Only the first #showtooltip, #show, /cast or /use (with arguments) is considered in determining what the macro will do.
Your second macro variation will provide the desired results once you uncheck the question mark icon.


Evilix: /opie options has a button that's relevant to your plight.
Nitrius: possible in the sense that there's nothing preventing you from writing code to do so. I'm not planning to implement those.
Toran: Altered the trigger buttons to a higher strata in a future release.
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Unread 01-04-09, 04:23 PM  
tisivix
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Re: Re: Stance-specific rings

Originally posted by Foxlit
I can, however, suggest a solution to your problem: use the custom macro ring slices rather than the /macro macros
Outstanding! This pretty much perfectly accomplishes what I wanted to do, thanks!

Its not selecting the macro icons very well with the '?' icon selected (just shows the question mark), with or without using #showtooltip. For reference, I'm using the following macro:

#showtooltip
/cast [nostance] Wrath
/cast [stance:1, group] Swipe
/cast [stance:1, nogroup] Maul
/cast [stance:3, nostealth] Claw
/cast [stance:3, stealth] Shred

I also tried writing it like this, just to be sure:

#showtooltip
/cast [nostance] Wrath; [stance:1, group] Swipe; [stance:1, nogroup] Maul; [stance:3, nostealth] Claw; [stance:3, stealth] Shred


Thanks for the solution
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Unread 01-04-09, 01:04 PM  
myrkskog
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Re: Re: Feature requests

Originally posted by Foxlit
Originally Posted by enalung
What I would like to do is to be able to keybind a single ring and then access the other rings using that first one. The pie menus I have used would use a left click to click the button, a right click to go back to the parent ring.
What you're looking for is probably something closer to LunarSphere. I can't think of an elegant way to let you jump between rings while interacting with them, so that's going to stay on the horizon. [/b]
It would be pretty cool if you could manage to do the "Press alt+y then get a cool Ringmenu"-stuff into a Makro.

So i wont have to push alt+y - i can push the button with my macro "click" and there is a shiny little Ringmenu. So everybody would be able to do their own complex Ringmenus

(i registerd here just to tell you: your addon is the most stunning thing ive seen in my entire wow-gametime. great stuff!)
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Unread 01-04-09, 01:35 AM  
Evilix
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Hello,

just tested your addon and i really like it.

but one thing i dont like: it removes my druid forms bar (bear, cat, crow). i know that i can access them now from opie, but i would like to keep the forms were they are originally. any way to do that?

(sorry, english is not my origin language, hope you understand what i mean)

evil
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Unread 01-03-09, 05:19 PM  
Nitrius
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Great addon, and really useful One thing, is it possible to make a ring which auto adds potions as you loot/buy them?
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Unread 01-02-09, 09:20 AM  
Toran
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Can you make Opie be the top most layer of the screen when it opens? I use Combuctor and when I pop open a ring, it ends up unclickable when it's over the bag or bank window.
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Unread 12-31-08, 11:22 PM  
Foxlit
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Re: Stance-specific rings

Originally Posted by tisivix
I have a feature request though, could you possibly add a feature similar to bar swapping on different stances? For instance, have is show one thing in cat form, and another in bear? I'm using macros to do this currently, but its eating my macro space
You have my sympathy, but the odds of me adding something like that in the near future are relatively slim -- it's of limited relevance to most people, and the UI/logic overhead is comparatively high.

I can, however, suggest a solution to your problem: use the custom macro ring slices rather than the /macro macros -- you can create an unlimited amount of those, as opposed to a rather small amount of proper macros. To add a custom macro slice to a ring, click on the little "+" button next to the line of icons showing ring contents (/rk, select a ring), and select "Custom macro" from the menu that appears. This way, your macro space doesn't get consumed, and I don't have to write specific code to alter behavior based on stances/shapeshifts.
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Unread 12-28-08, 07:08 PM  
tisivix
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First, I'd like to say this is an amazing addon, and I use it on all my toons to varying degrees. I LOVE it!

I have a feature request though, could you possibly add a feature similar to bar swapping on different stances? For instance, have is show one thing in cat form, and another in bear? I'm using macros to do this currently, but its eating my macro space

Thanks for the great addon!
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Unread 12-25-08, 03:16 PM  
Foxlit
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Re: Feature requests

Originally Posted by Taroven
Anyway. The real reason I'm here is to humbly request a slice and/or option to only show in/out of combat. There's only so much I can do with macros.
You should probably rephrase that; what exactly would you like to only show in/out of combat? Having said that, the custom rings can specify whether their hotkey should be found in/out of combat, so you can probably do what you want to do by creating two versions of one ring: one for out of combat actions, one for in combat actions.

The ring jumping interactions ideas are generally good. It's still far away on the horizon of things to do, but perhaps something in the style of what you suggested can be implemented eventually.

Originally Posted by Skod
I'd rather not adjust the offset unless I was able to do it on a per-ring basis since I don't want a "default" action on most of my rings,
Which you are able to. There's a drop down box above the /opie options for a reason.
As for tap actions: configure them through the custom rings UI (/rk).

Originally Posted by Taroven
Just make sure that you double check it whenever you change the ring, removing slices can affect your taps.
I was under the impression that that was fixed around two releases ago; is it really still around?
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Unread 12-24-08, 05:02 PM  
Taroven
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Re: Re: Re: Feature requests

Originally posted by Skod
How does the tap action function work? I haven't been able to find anything on the config pane.
When you're editing a ring, click one of the icons and you'll see a "Use when binding is tapped" box. That's what you're looking for.

Just make sure that you double check it whenever you change the ring, removing slices can affect your taps.
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Unread 12-22-08, 05:58 PM  
Skod
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Re: Re: Feature requests

Originally posted by Foxlit

Probably not implementing that. If you want to use some action by default, either use the tap actions, or configure the Ring At Mouse/Offset options so that the ring pops up with an element pre-selected.
I'd rather not adjust the offset unless I was able to do it on a per-ring basis since I don't want a "default" action on most of my rings, and since I have two screens of real estate I like being able to use OPie easily from anywhere on either. How does the tap action function work? I haven't been able to find anything on the config pane.
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