OPie is a radial action-binding addon, enabling you to bind groups of infrequently used actions to a ring that appears when you trigger it using a hot key / mouse binding.
Consider some of the common items taking up action bar space:
Short-term quest and instance items
Potions, Health stones, Mana gems
Damage-aborbing shields (when was the last time you used Frost Ward?)
Shapeshifts, stances and mounts
Foods: biscuits, stat buffs, arena water
Situational abilities like resurrects or long-cooldown spells
Equipment manager sets
Download OPie, group those into rings (/rk), bind rings to mouse buttons (/opie), enjoy uncluttered combat in style. See the features page for more detail.
Change Log - OPie
OPie Echo
Ring bindings can now be specified using macro conditionals.
For example: [combat] ALT-F or [flyable] ALT-F; [indoor] CTRL-ALT-F; F
Rings may now be opened and closed from macros (with slice actions trigger on left-clicks).
You can use the OPie Bindings configuration panel to get the relevant macro commands.
Added an option to bind 1-9 keys to a ring's slices while the ring is open.
Added an option to allow a ring to remain open after a left-click action has been performed.
Originally posted by xboxdude1 As of current, the only place where the drag and drop works is on the text itself above the blank spot (where the spells show up after they are added). Could this be extended to the blank space as well? (the area above the lower text box)
You're missing the all-important qualifier: for me. OPie should accept drops within the area indicated below. Keep in mind that as you can also click to drop whatever it is you're dragging, so it really shouldn't be that much of an isssue.
I'm still not sure what, if anything, is blocking this behavior for you, and, as such, I can't fix it until we figure out what actually goes wrong.
(If you're not referring to the quote in your post, could you possibly edit it out? It's a big blob of repeated text nobody needs.)
Originally posted by Silvas Public Beta 2: 0.7
0.7 introduces a number of fixes and minor changes to alleviate some of the issues reported with the previous version. A summary is provided below; a more complete list is also available.
Fixed issues
Locale library no longer breaks on non enUS clients.
Prevented naming conflicts between (new) custom rings and bundled rings.
Simplified ring creation prompts; no longer possible to add entries to rings not yet initialized.
Drag-and-drop support no longer requires an additional click to drop object into the ring; drop area extended, objects may now be dropped onto the + button.
On localization
Translations for the final part of OneRingLocale.lua (starting from lang:AddLocalization("enUS", {) are very welcome, feel free to PM them to me.
Misc
Customizing ring size is potentially possible, but may cause issues with upscaling/downscaling of graphics; something to investigate in the future. Linking rings to the extent Sprocket could do it isn't possible with the 2.0 API changes. Causing a different ring to appear when releasing the ring binding may be possible, however.
As of current, the only place where the drag and drop works is on the text itself above the blank spot (where the spells show up after they are added). Could this be extended to the blank space as well? (the area above the lower text box)
Public Beta 2: 0.7
0.7 introduces a number of fixes and minor changes to alleviate some of the issues reported with the previous version. A summary is provided below; a more complete list is also available.
Fixed issues
Locale library no longer breaks on non enUS clients.
Prevented naming conflicts between (new) custom rings and bundled rings.
Simplified ring creation prompts; no longer possible to add entries to rings not yet initialized.
Drag-and-drop support no longer requires an additional click to drop object into the ring; drop area extended, objects may now be dropped onto the + button.
On localization
Translations for the final part of OneRingLocale.lua (starting from lang:AddLocalization("enUS", {) are very welcome, feel free to PM them to me.
Misc
Customizing ring size is potentially possible, but may cause issues with upscaling/downscaling of graphics; something to investigate in the future. Linking rings to the extent Sprocket could do it isn't possible with the 2.0 API changes. Causing a different ring to appear when releasing the ring binding may be possible, however.
[2008/06/20 23:11:15-2-x1]: OPie\OneRingLocale.lua:18: attempt to index field '?' (a nil value)
OPie\OneRingConfig.lua:10: in main chunk
---
[2008/06/20 23:11:15-2-x1]: OPie\OneRingLocale.lua:18: attempt to index field '?' (a nil value)
OPie\Meta\RingKeeperConfig.lua:9: in main chunk
Two problems with deDE-locale (I think any locale except enUS has these bugs).
I think the locale query creates them, because the addon wants to use the client's locale even if no such locale is in OneRingLocale.lua.
I could fix these bugs with inserting a deDE-localization in the OneRingLocale.lua. Only copy&paste atm, but I'm writing a real locale in the next time and send it to you via PM or something else if it's desired.
edit: The "Action icons"-option is a bit confusing becaue it does not do anything if "Multiple icons" is enabled. Perhaps make the second option (multiple) dependent on the first?
P.S.: Sorry for my english (native german).
Last edited by CanRanBan : 06-20-2008 at 05:52 PM.
Interesting... Possibly some mod is interfering. I did notice my trinity bars that were show on mouseover were not appearing.
I'll investigate further.
-edit
Still not working. disabled all mods, and completely re-installed opie. The error/problem is still producing itself. I cannot drag and drop buttons without first adding a button from the generic drop down.
Last edited by xboxdude1 : 06-20-2008 at 12:35 PM.
Originally posted by xboxdude1
1. Creating Custom Rings.
This is quite counter-intuitive. To get the screen to correctly apply, you have to press enter after the name screen. After this, Drag and Drop does NOT put the button on the menu. You must first have a button on there (pressing the plus sign button, and adding one manually, and then dragging a button on top of one of those buttons. Completely Counter Intuitive.) This is the major beef i have with the interface.
I don't have your problem. When I make a ring, I name it, press enter (the options show up then), and drag stuff in. Just like in his video... as I gather, this is as intended. I'm not sure why your having that problem unless I'm reading something wrong.
The only other feedback I can give right now (besides the bindpad issue) is that I need macro text options. On my baby shaman (she don't have chain heal yet), I have a ring set up for healing which has 5 buttons. Heal self, heal party 1, heal party 2 and so on. All buttons look the same because it's the same spell... just different targets. If there was a way to show the macro text all my problems would be solved I think. Thanks again for this lovely addon. It's made my screen seem so much bigger.
First off, I'd like to say I love this mod. I've been looking for a replacement to one i used to use called sprocket, same functionality.
Ok, so here are my issues, and a few suggestions maybe?
1. Creating Custom Rings.
This is quite counter-intuitive. To get the screen to correctly apply, you have to press enter after the name screen. After this, Drag and Drop does NOT put the button on the menu. You must first have a button on there (pressing the plus sign button, and adding one manually, and then dragging a button on top of one of those buttons. Completely Counter Intuitive.) This is the major beef i have with the interface. the next points are suggestions to make this thing really freaking awesome.
2. Radius Adjuster
Allowing for a radius adjuster would be just awesome for this. This would allow the button radius to be extended or shortened. Also maybe an option to make the circle smaller?
3. Linking rings together.
One of the main features of sprocket was that you could link different ring set with each other. for instance, i could have one ring set for 3 healing spells. i would also have a ring for what type of spell (healing, damage, buffs). In this example, moving towards the healing one would immediately bring up the healing menu with 3 heals on it (with one to go back to the main set). This is really sub sets actually. the keybind would be held down during this entire time too, and only when it is released would the spell cast. I know that may be confusing, but just the linking of rings would be awesome.
Thats all I got. I love this thing, and will be using it despite it's MINOR flaws.
On dropping things into the ring
The area indicated on screenshots is valid; dropping things there works for me. I've got no solution for it at the moment.
On responsiveness
Visual feedback attempts to look good - this may cause it to appear "slow" in relation to your mouse, but if you release the binding, it'll use an action based on where your mouse, rather than the rotating arrow is. If you're showing rings at the center of the screen, this means that you can them to mouse buttons, then simply click in the right general area of the screen, without waiting for the ring to appear or rotate to proper position. Generally, don't wait for the pointer to catch up, just release the .
I'll see what I can do about adding additional options to customize to which extent animation is prioritized over accuracy. If you're experiencing responsiveness issues, I'd also like to know your frame rate when you're interacting with rings - some of the animation is adjusted based on time between frames, which may or may not work for slower/higher frame rates.
RingKeeperConfig.lua:200 (while adding things to new rings)
You need to hit the Enter key after entering your new ring's name before you can add things to the ring. Future versions will prevent you from adding things to rings that do not have a defined name yet.
Closet Gnome rings
OPie contains built-in support for ClosetGnome; creating a custom ring with the name "Closet Gnome" causes a naming conflict with that plug-in, which results in that error fragment - pick a different name for your custom ring. OPie's built-in ClosetGnome ring uses icons defined for your sets by ClosetGnome itself - you can select which item's icon you want to use by ctrl+clicking on an inventory slot while adding a set to ClosetGnome.
Misc
Noted requests for per-ring alpha, BindPad support.
got an error when i tried to make a new ring called "Closet Gnome" (picture below), also, i'd like to be able to add pictured to my closetgnome sets, is it possible?
I like the look of this so far... so I'm going to try this over poppins. I only have one problem off the start... it don't work with BindPad and that makes me a sad panda. Please make it so I can use my bindpad macros in oPie. It won't let me drag them to the menu.
This is great - I missed Sprocket very much when it went away.
One option I would like to see is the ability to change the alpha's. On my screen I can barely see the spells even when I hover over them. The ability to change "inactive" and "active" alpha settings per ring would be slick.
Thanks for this mod.
__________________
"I will crush and destroy and...ooo...shiny..."
Originally posted by Seerah If you release the binding with your cursor inside the ring (I personally prefer the ring to be anchored to the cursor, rather than the center of the screen) it will not use an action.
Yes, I actually didn't realize this until after I made the comment. I accidentally stumbled on it while tinkering this morning. :P
Originally posted by Taffu Another problem I have with it is once calling a ring menu, you really have no other way out of the ring without having to use an ability/menu/etc on that ring. So if I call up a ring and don't want to use something in it...simply releasing the binding will force the closest option to activate. Maybe a option to make the menu static once called (instead of having to hold the binding down), with the ability to escape out?
If you release the binding with your cursor inside the ring (I personally prefer the ring to be anchored to the cursor, rather than the center of the screen) it will not use an action.
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