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Escalation (5.3)
Updated:08-05-13 08:50 AM
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OPie  Popular! (More than 5000 hits)
Version: Lime 6
by: Foxlit [More]
OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.
# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
5.4.7.12
4kB
04-05-14 07:12 PM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon
0.2
2kB
10-21-10 07:30 AM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
Lime 4
101kB
Foxlit
05-02-13 02:45 PM


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Unread 06-18-08, 01:22 PM  
Eas
A Rage Talon Dragon Guard
 
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Brilliant idea! Reminds me of the suit control from Crysis. Def gonna download this next time I'm at my WoW computer!
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Unread 06-18-08, 01:31 PM  
xConStruct
A Chromatic Dragonspawn
 
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Yes, indeed. After I've read the description, the addon reminded me a bit of Sprocket which was one of my favourite addons before it was broken. I will definately try this out over the next days

btw: this addon has a nice design (:
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Unread 06-18-08, 01:49 PM  
hipjipp
A Cliff Giant
 
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possible bug

Hi, LOVE the addon after i just tried it out on my druid, but i might've stumbled upon a small bug.

When i try to create a new ring, i cant drop anything into it until after i create a "custom macro" or "automated mount macro" first to drop spells on... Can this be fixed? Really annoying in my opinion.

Keep it up, Hipjipp
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Unread 06-18-08, 02:19 PM  
Foxlit
A Warpwood Thunder Caller
 
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Re: possible bug

Originally posted by hipjipp
Hi, LOVE the addon after i just tried it out on my druid, but i might've stumbled upon a small bug.

When i try to create a new ring, i cant drop anything into it until after i create a "custom macro" or "automated mount macro" first to drop spells on... Can this be fixed? Really annoying in my opinion.

Keep it up, Hipjipp
You should be able to drop the spell/item/macro within about 60 pixels down from the text explaining that you can drop things into the frame -- it appears to work fine for me. If you could, post a couple of screenshots illustrating where you're attempting to drop what.
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Unread 06-18-08, 03:17 PM  
hipjipp
A Cliff Giant
 
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Here's the picture witch i marked with transparent red of where i tried to drop various spells and macros from several chars.. Might be another addon interfering like Carbonite or something, but i don't know.. Going to try more later, but not now.
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Unread 06-18-08, 03:47 PM  
Sepioth
A Molten Giant
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Originally posted by hipjipp
Here's the picture witch i marked with transparent red of where i tried to drop various spells and macros from several chars.. Might be another addon interfering like Carbonite or something, but i don't know.. Going to try more later, but not now.
I have the same problem too...

In order to add my own icons i need to drop it on an already existing icon ... if one does not exist i need to create an icon using the "+" button.

Also I don't get to see icons for macros ... they work but there is no icon there.

And I have a suggestion for a feature ... can you add a setting to change the alpha of the rings when nothing is selected (cursor in the middle) .. i don't really like having to mouse around the ring to see what I have available and where it is on the ring by having to mouse over everything. I'm sure as I use it more I will be able to select on the fly and can change the alpha later when I get used to the rings.
'

Other than that great job ... going to be using this one.
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Unread 06-18-08, 04:44 PM  
funkydude
A Deviate Faerie Dragon
 
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Very nice, but I'm curious why sensitivity of the ring seems so slow, I have my mouse speed extremely fast, it seems to bog down when selecting an ability.
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Unread 06-18-08, 06:10 PM  
Taffu
A Flamescale Wyrmkin
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Wonderful addon, brilliant idea and sleek aesthetic build. Along with Funkydude...I have to say that the response speed is kind of sluggish, making it not as powerful as it could be in terms of use during, say, combat when you need to do things quickly.

Another problem I have with it is once calling a ring menu, you really have no other way out of the ring without having to use an ability/menu/etc on that ring. So if I call up a ring and don't want to use something in it...simply releasing the binding will force the closest option to activate. Maybe a option to make the menu static once called (instead of having to hold the binding down), with the ability to escape out?
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Unread 06-18-08, 07:09 PM  
Tuller
A Black Drake
 
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At the very least, it looks awesome. Need to play around with it more in game to see how it feels
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Unread 06-18-08, 07:20 PM  
madhaxor79
A Defias Bandit

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Question error

hey i get an error when i try to make a new ring

[2008/06/18 20:15:17-328-x1]: OPie\Meta\RingKeeperConfig.lua:200: 'for' initial value must be a number
OPie\Meta\RingKeeperConfig.lua:471: in function `func'
Interface\FrameXML\UIDropDownMenu.lua:555: in function `UIDropDownMenuButton_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>

---

this is after i make a name and clik custom macros and save then it errors

not sure what im doing wrong
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Unread 06-18-08, 07:40 PM  
Seerah
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Originally posted by Taffu
Another problem I have with it is once calling a ring menu, you really have no other way out of the ring without having to use an ability/menu/etc on that ring. So if I call up a ring and don't want to use something in it...simply releasing the binding will force the closest option to activate. Maybe a option to make the menu static once called (instead of having to hold the binding down), with the ability to escape out?
If you release the binding with your cursor inside the ring (I personally prefer the ring to be anchored to the cursor, rather than the center of the screen) it will not use an action.
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Unread 06-19-08, 04:20 AM  
Taffu
A Flamescale Wyrmkin
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Originally posted by Seerah
If you release the binding with your cursor inside the ring (I personally prefer the ring to be anchored to the cursor, rather than the center of the screen) it will not use an action.
Yes, I actually didn't realize this until after I made the comment. I accidentally stumbled on it while tinkering this morning. :P
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Unread 06-19-08, 06:37 AM  
Flarin
A Frostmaul Preserver
 
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This is great - I missed Sprocket very much when it went away.

One option I would like to see is the ability to change the alpha's. On my screen I can barely see the spells even when I hover over them. The ability to change "inactive" and "active" alpha settings per ring would be slick.

Thanks for this mod.
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Unread 06-19-08, 10:59 AM  
nytekat
A Fallenroot Satyr
 
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I like the look of this so far... so I'm going to try this over poppins. I only have one problem off the start... it don't work with BindPad and that makes me a sad panda. Please make it so I can use my bindpad macros in oPie. It won't let me drag them to the menu.
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Unread 06-19-08, 11:43 AM  
existe
A Deviate Faerie Dragon
 
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Straight up great mod! Thank you
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