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Escalation (5.3)
Updated:08-05-13 08:50 AM
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OPie  Popular! (More than 5000 hits)
Version: Lime 6
by: Foxlit [More]
OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.
# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
5.4.7.12
4kB
04-05-14 07:12 PM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon
0.2
2kB
10-21-10 07:30 AM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
Lime 4
101kB
Foxlit
05-02-13 02:45 PM


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Unread 10-06-08, 03:45 PM  
Taroven
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Originally posted by Foxlit
You probably have Lua errors turned off; I think it's the same preClick bug reported earlier. Next version will resolve the incorrect preClick handling in custom rings, and will prevent errors in preClick handlers from blocking the rest of the addon's functionality.
Hmm, I'll have to check my options again. I've been getting suspicions after so long without bugsack reporting anything.
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Unread 10-08-08, 08:08 AM  
Luzzifus
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I have noticed a little bug with the icon highlighting (showing the icon the cursor points to larger than the others): In rotated rings this highlighting seems not to rotate. Means when I have a ring rotated by 180 degrees and my cursor points to the left, the icon to the right is larger than all the others.
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Unread 10-08-08, 02:38 PM  
Foxlit
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Originally posted by Luzzifus
I have noticed a little bug with the icon highlighting (showing the icon the cursor points to larger than the others): In rotated rings this highlighting seems not to rotate. Means when I have a ring rotated by 180 degrees and my cursor points to the left, the icon to the right is larger than all the others.
Got it fixed for next release (animations do not respect ring angle offset).
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Unread 10-10-08, 11:52 AM  
Artoxx
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Would it be possible, to make a option so you have to click the actual icon instead of the direction? I would like to still can move with my mouse and such, cause its a bit annoying when you actually run with your mouse, and it will stop when you open it , and misclicks = uncool ^^,
but its a great addon, i love it
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Unread 10-12-08, 12:52 AM  
durnitol
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Fox, I love this mod, but I have a suggestion/wishlist. I was previously using Autobar, an incredibly efficient space as well as time saver. Opie is similar, but I like your mod's implementation better. There are a few things I'd suggest from Autobar design that I think you may consider incorporating into your mod. They involve library usage, so it would probably be Ace based. I am a coder, but there is simply too much in Ace libraries for me to be patient enough messing with it.

Autobar is based on "Categories" for each button on the action bar. Categories include "Food" "Water" "potions" "Mounts", etc. The mod automatically populates buttons (and has a neat little pop-up on mouseover that shows all items in that category) based on which items/spells for that category your character has. I would suggest doing something similar with Opie, creating basic rings that automatically populate all the items/spell that are contained within a specific category that your character has. For example, a "Food/Water" ring would contain an icon for each different food and water in your inventory. It's a dynamic ring.

The current implementation appears to be static list based, and that's cool. I LOVE this mod. It would take library integration to get my suggestion to work. Since those libraries are updated without any work from you, the only work you would have to do is hook in the lib functions =). Baggins is an inventory mod with lots of library usage for categorization.

Now, I don't want the world immediately... I only have a few things that I have trouble living without from Autobar, so of course I will be suggesting those as primary.

1. Quest items - this is basically a ring of all the quest items in your inventory. Since not all quest items necessarily have the word "quest" in their tooltip, the library on this is pretty extensive, and would be frequently updated after the xpac release. The Baggins mod I mentioned above has a pretty extensive library of these already, which I believe is Ace-based. Sometimes you need to click on a quest item (like dailies), and sometimes the item is a simple collection. The clickable ones are the ones I'm worried about.

2. Combat Consumables - Mana Pots, Health Pots

3. Buff consumables - Elixirs, flasks, etc.

4. Eating/Drinking consumables - Food, water.

5. Travel - Mounts and Hearths


Now obviously you could make class-specific categories.. like druid forms, shaman totems, mage portals and teleports, warrior stances, etc etc, but I think that would take a great deal more work than the above list.

To give you a design idea, you could have a "category" as one of the draggable icons, just like you have now for spells, macros, and items.

I realize I am asking for a major alteration to your current design, so I do not expect anything really, but it would be nice to have Opie auto-generated rings, instead of manual drags for everything.
Last edited by durnitol : 10-12-08 at 12:53 AM.
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Unread 10-13-08, 10:12 AM  
Luzzifus
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I just tried to configure Opie on the PTR. And it seems I cannot drag any mounts to opie ring config. Isn't this possible yet or am I doing it the wrong way?
Last edited by Luzzifus : 10-13-08 at 10:12 AM.
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Unread 10-13-08, 05:22 PM  
Foxlit
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Companions
Cursor API returns no useful information about the companion you're trying to drop onto a custom ring, so I've been putting off dealing with that in the hopes of it getting fixed. No such luck, it seems. The latest release, 1.14, supports companions being dragged from the tab in the Character frame (i.e. not from action bars). The whole affair is a bit of a hack, really, so some indication feedback may well be missing.

Originally Posted by durnitol
I realize I am asking for a major alteration to your current design, so I do not expect anything really, but it would be nice to have Opie auto-generated rings, instead of manual drags for everything.
What you're actually asking for is some more bundled ring code to handle translation from data provided by Library X to a ring description. There's nothing preventing anyone from creating rings that update dynamically; in fact, some of the bundled rings exhibit this behavior (ClosetGnome gear switching, for example).
The challenge is laziness -- I don't really want to dig through other people's API, and I suspect they don't want to dig through mine either.
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Last edited by Foxlit : 10-14-08 at 04:37 AM.
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Unread 10-14-08, 10:01 AM  
durnitol
A Kobold Labourer

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Originally posted by Foxlit
Companions
Cursor API returns no useful information about the companion you're trying to drop onto a custom ring, so I've been putting off dealing with that in the hopes of it getting fixed. No such luck, it seems. The latest release, 1.14, supports companions being dragged from the tab in the Character frame (i.e. not from action bars). The whole affair is a bit of a hack, really, so some indication feedback may well be missing.

For mounts, just make a macro:

/cast [flyable] Onyx Netherwing Drake; Great White Kodo

and pull the macro into the ring config. Easy-peasy.

What you're actually asking for is some more bundled ring code to handle translation from data provided by Library X to a ring description. There's nothing preventing anyone from creating rings that update dynamically; in fact, some of the bundled rings exhibit this behavior (ClosetGnome gear switching, for example).
The challenge is laziness -- I don't really want to dig through other people's API, and I suspect they don't want to dig through mine either. [/b]
This is precisely what I'm asking for. I just don't know how to access the lists available from the libs, as well as how to get your rings to accept the lists. If you could show the code to generate the rings using a list (array, enum, whatever), then I might be able to research how to get the lists and make an addon mod for yours =).
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Unread 10-15-08, 09:32 AM  
Luzzifus
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Dropping mounts into rings is now working correctly.
Also the animation following rotation thingy is working now.

But now it seems the spells/mounts/macros/whatever don't rotate. Oo
The icons do follow the rotation, so do the animations. However, description texts don't and spell calls don't.

**edit:
Also Opie always deletes its config file whenever I log out.

**edit2:
Ok it seems the config is only deleted when I get disconnected.
Last edited by Luzzifus : 10-15-08 at 10:58 AM.
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Unread 10-15-08, 03:29 PM  
Foxlit
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Originally Posted by Luzzifus
But now it seems the spells/mounts/macros/whatever don't rotate. Oo
The icons do follow the rotation, so do the animations. However, description texts don't and spell calls don't.
Wrath library bug. Text/center icon feedback and actual pie implementation considers ring offset to be in the opposite direction. This will be fixed in a future release

Ok it seems the config is only deleted when I get disconnected.
Only if you try to log in while the world server is down -- that just might be the key to fixing a long-standing bug.
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Unread 10-15-08, 04:23 PM  
sztosz
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Error report

Hi, I love your addon, so I though I might give you an error report. Here it goes.
Every time when I try to add a new Ring to Opie it is added under Custom rings, but gives following Error:
ID: 55
Error occured in: Global
Count: 1
Message: ..\AddOns\OPie\Meta\RingKeeperConfig.lua line 294:
attempt to index field '?' (a nil value)
Debug:
[C]: ?
OPie\Meta\RingKeeperConfig.lua:294:
OPie\Meta\RingKeeperConfig.lua:291
OPie\Meta\RingKeeperConfig.lua:458: OnAccept()
..\FrameXML\StaticPopup.lua:2792: StaticPopup_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
It can't be seen under Ring Bindings, but works Ok until I got disconect by "Server Down", then my setup goes into the void. But If I logout normally it is saved, and seems to work all right after logging back to game, it is seen under Ring Bindings. I will wait now after next "Server Down" to report if my custom Rings will disappear again I hope it can help somehow

UPDATE After next "Server Down" custom Ring does not dissappar.
Last edited by sztosz : 10-15-08 at 04:51 PM.
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Unread 10-15-08, 04:25 PM  
Veyska
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3.0 semi-bug

This pops up when attempting to create a new ring by hitting enter/return in the name entering field. Clicking the button to close the name entering field works fine, ring's created (not sure if the ring's created when you hit enter though).

[2008/10/15 18:14:56-344-x1]: OPie\Meta\RingKeeperConfig.lua:294: attempt to index field '?' (a nil value)
OPie\Meta\RingKeeperConfig.lua:458: in function `EditBoxOnEnterPressed'
Interface\FrameXML\StaticPopup.lua:2738: in function `StaticPopup_EditBoxOnEnterPressed':
<string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>

---

*****

Edit - Talk about timing, post's somewhat a duplicate of of the one just below it, but we got somewhat different debug messages (and possibly slightly different behaviors) so I'll leave mine up.
Last edited by Veyska : 10-15-08 at 04:28 PM.
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Unread 10-15-08, 05:08 PM  
TheDusted
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I got 1 problem with Opie, it seem to be reseting everytime I logg out, all rings except for the default ones are whiped off.
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Unread 10-15-08, 05:09 PM  
Foxlit
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Re: 3.0 semi-bug

[EoD] Errors when creating new rings
An error message appears when you press Accept/hit Enter when entering a new ring name; the ring is still added. Click Cancel to close the name prompt, then select the new ring in the dropdown box to add ring contents. This error will be fixed in the next release.
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Unread 10-16-08, 02:23 AM  
sun
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nasty bug

sometime a custom made ring disappear, i made a ring with consumables and it just disappeared next time i logged in...

that is nasty.
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