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Updated:08-05-13 08:50 AM
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OPie  Popular! (More than 5000 hits)
Version: Lime 6
by: Foxlit [More]
OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.
# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
5.4.8.17
5kB
09-01-14 10:34 PM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon
0.2
2kB
10-21-10 07:30 AM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
Lime 4
101kB
Foxlit
05-02-13 02:45 PM


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Unread 06-19-08, 12:16 PM  
mrruben5
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This addon deserves to be in pick of the week imho.
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Unread 06-19-08, 03:45 PM  
hipjipp
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got an error when i tried to make a new ring called "Closet Gnome" (picture below), also, i'd like to be able to add pictured to my closetgnome sets, is it possible?
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Unread 06-19-08, 05:04 PM  
Foxlit
A Warpwood Thunder Caller
 
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0.6 Issues Roll-up

On dropping things into the ring
The area indicated on screenshots is valid; dropping things there works for me. I've got no solution for it at the moment.

On responsiveness
Visual feedback attempts to look good - this may cause it to appear "slow" in relation to your mouse, but if you release the binding, it'll use an action based on where your mouse, rather than the rotating arrow is. If you're showing rings at the center of the screen, this means that you can them to mouse buttons, then simply click in the right general area of the screen, without waiting for the ring to appear or rotate to proper position. Generally, don't wait for the pointer to catch up, just release the .

I'll see what I can do about adding additional options to customize to which extent animation is prioritized over accuracy. If you're experiencing responsiveness issues, I'd also like to know your frame rate when you're interacting with rings - some of the animation is adjusted based on time between frames, which may or may not work for slower/higher frame rates.

RingKeeperConfig.lua:200 (while adding things to new rings)
You need to hit the Enter key after entering your new ring's name before you can add things to the ring. Future versions will prevent you from adding things to rings that do not have a defined name yet.

Closet Gnome rings
OPie contains built-in support for ClosetGnome; creating a custom ring with the name "Closet Gnome" causes a naming conflict with that plug-in, which results in that error fragment - pick a different name for your custom ring. OPie's built-in ClosetGnome ring uses icons defined for your sets by ClosetGnome itself - you can select which item's icon you want to use by ctrl+clicking on an inventory slot while adding a set to ClosetGnome.

Misc
Noted requests for per-ring alpha, BindPad support.
Last edited by Foxlit : 06-19-08 at 05:06 PM.
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Unread 06-20-08, 01:20 AM  
xboxdude1
A Deviate Faerie Dragon
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some issues.

First off, I'd like to say I love this mod. I've been looking for a replacement to one i used to use called sprocket, same functionality.

Ok, so here are my issues, and a few suggestions maybe?

1. Creating Custom Rings.
This is quite counter-intuitive. To get the screen to correctly apply, you have to press enter after the name screen. After this, Drag and Drop does NOT put the button on the menu. You must first have a button on there (pressing the plus sign button, and adding one manually, and then dragging a button on top of one of those buttons. Completely Counter Intuitive.) This is the major beef i have with the interface. the next points are suggestions to make this thing really freaking awesome.
2. Radius Adjuster
Allowing for a radius adjuster would be just awesome for this. This would allow the button radius to be extended or shortened. Also maybe an option to make the circle smaller?
3. Linking rings together.
One of the main features of sprocket was that you could link different ring set with each other. for instance, i could have one ring set for 3 healing spells. i would also have a ring for what type of spell (healing, damage, buffs). In this example, moving towards the healing one would immediately bring up the healing menu with 3 heals on it (with one to go back to the main set). This is really sub sets actually. the keybind would be held down during this entire time too, and only when it is released would the spell cast. I know that may be confusing, but just the linking of rings would be awesome.

Thats all I got. I love this thing, and will be using it despite it's MINOR flaws.
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Unread 06-20-08, 06:55 AM  
nytekat
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Re: some issues.

Originally posted by xboxdude1

1. Creating Custom Rings.
This is quite counter-intuitive. To get the screen to correctly apply, you have to press enter after the name screen. After this, Drag and Drop does NOT put the button on the menu. You must first have a button on there (pressing the plus sign button, and adding one manually, and then dragging a button on top of one of those buttons. Completely Counter Intuitive.) This is the major beef i have with the interface.
I don't have your problem. When I make a ring, I name it, press enter (the options show up then), and drag stuff in. Just like in his video... as I gather, this is as intended. I'm not sure why your having that problem unless I'm reading something wrong.

The only other feedback I can give right now (besides the bindpad issue) is that I need macro text options. On my baby shaman (she don't have chain heal yet), I have a ring set up for healing which has 5 buttons. Heal self, heal party 1, heal party 2 and so on. All buttons look the same because it's the same spell... just different targets. If there was a way to show the macro text all my problems would be solved I think. Thanks again for this lovely addon. It's made my screen seem so much bigger.
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Unread 06-20-08, 10:22 AM  
xboxdude1
A Deviate Faerie Dragon
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Interesting... Possibly some mod is interfering. I did notice my trinity bars that were show on mouseover were not appearing.

I'll investigate further.

-edit
Still not working. disabled all mods, and completely re-installed opie. The error/problem is still producing itself. I cannot drag and drop buttons without first adding a button from the generic drop down.
Last edited by xboxdude1 : 06-20-08 at 10:35 AM.
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Unread 06-20-08, 03:35 PM  
CanRanBan
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locales - deDE not supported

Code:
[2008/06/20 23:11:15-2-x1]: OPie\OneRingLocale.lua:18: attempt to index field '?' (a nil value)
OPie\OneRingConfig.lua:10: in main chunk
  ---
[2008/06/20 23:11:15-2-x1]: OPie\OneRingLocale.lua:18: attempt to index field '?' (a nil value)
OPie\Meta\RingKeeperConfig.lua:9: in main chunk
Two problems with deDE-locale (I think any locale except enUS has these bugs).
I think the locale query creates them, because the addon wants to use the client's locale even if no such locale is in OneRingLocale.lua.

I could fix these bugs with inserting a deDE-localization in the OneRingLocale.lua. Only copy&paste atm, but I'm writing a real locale in the next time and send it to you via PM or something else if it's desired.

edit: The "Action icons"-option is a bit confusing becaue it does not do anything if "Multiple icons" is enabled. Perhaps make the second option (multiple) dependent on the first?

P.S.: Sorry for my english (native german).
Last edited by CanRanBan : 06-20-08 at 03:52 PM.
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Unread 06-20-08, 05:12 PM  
Foxlit
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Public Beta 2: 0.7 changes summary

Public Beta 2: 0.7
0.7 introduces a number of fixes and minor changes to alleviate some of the issues reported with the previous version. A summary is provided below; a more complete list is also available.

Fixed issues
Locale library no longer breaks on non enUS clients.
Prevented naming conflicts between (new) custom rings and bundled rings.
Simplified ring creation prompts; no longer possible to add entries to rings not yet initialized.
Drag-and-drop support no longer requires an additional click to drop object into the ring; drop area extended, objects may now be dropped onto the + button.

On localization
Translations for the final part of OneRingLocale.lua (starting from lang:AddLocalization("enUS", {) are very welcome, feel free to PM them to me.

Misc
Customizing ring size is potentially possible, but may cause issues with upscaling/downscaling of graphics; something to investigate in the future. Linking rings to the extent Sprocket could do it isn't possible with the 2.0 API changes. Causing a different ring to appear when releasing the ring binding may be possible, however.
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Unread 06-21-08, 12:23 AM  
xboxdude1
A Deviate Faerie Dragon
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Re: Public Beta 2: 0.7 changes summary

Originally posted by Silvas
Public Beta 2: 0.7
0.7 introduces a number of fixes and minor changes to alleviate some of the issues reported with the previous version. A summary is provided below; a more complete list is also available.

Fixed issues
Locale library no longer breaks on non enUS clients.
Prevented naming conflicts between (new) custom rings and bundled rings.
Simplified ring creation prompts; no longer possible to add entries to rings not yet initialized.
Drag-and-drop support no longer requires an additional click to drop object into the ring; drop area extended, objects may now be dropped onto the + button.

On localization
Translations for the final part of OneRingLocale.lua (starting from lang:AddLocalization("enUS", {) are very welcome, feel free to PM them to me.

Misc
Customizing ring size is potentially possible, but may cause issues with upscaling/downscaling of graphics; something to investigate in the future. Linking rings to the extent Sprocket could do it isn't possible with the 2.0 API changes. Causing a different ring to appear when releasing the ring binding may be possible, however.
As of current, the only place where the drag and drop works is on the text itself above the blank spot (where the spells show up after they are added). Could this be extended to the blank space as well? (the area above the lower text box)
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Unread 06-21-08, 04:32 AM  
Foxlit
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Re: Re: Public Beta 2: 0.7 changes summary

Originally posted by xboxdude1
As of current, the only place where the drag and drop works is on the text itself above the blank spot (where the spells show up after they are added). Could this be extended to the blank space as well? (the area above the lower text box)
You're missing the all-important qualifier: for me. OPie should accept drops within the area indicated below. Keep in mind that as you can also click to drop whatever it is you're dragging, so it really shouldn't be that much of an isssue.

I'm still not sure what, if anything, is blocking this behavior for you, and, as such, I can't fix it until we figure out what actually goes wrong.

(If you're not referring to the quote in your post, could you possibly edit it out? It's a big blob of repeated text nobody needs.)
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Unread 06-21-08, 05:35 AM  
hipjipp
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I have an issue with the spell "Faerie Fire (Feral)" as OPie wont recognize it, it recognizes "Faerie Fire" as a normal spell, but not the feral one, please implement it.

Keep up the good work.

EDIT: I just tried to make a new macro in an existing ring in OPie, and i got this error:
Code:
...\OPie\OneRingLib.lua:37: attempt to index local 'text' (a nil value)
Also got an error in
Code:
...\OPie\Meta\RingKeeperConfig.lua:385
forgot what the error was though, but it occured after i created a new ring, removed it and tried to select a ring i already had.

EDIT2: I just realized that if you spin the ring to a selected degree and the turn it back to 0 it wont move back to it. Could this be fixed, or is it just me doing something wrong?
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Last edited by hipjipp : 06-21-08 at 07:42 AM.
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Unread 06-21-08, 10:32 AM  
Taffu
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Re: Re: Re: Public Beta 2: 0.7 changes summary

Originally posted by Silvas
You're missing the all-important qualifier: for me. OPie should accept drops within the area indicated below. Keep in mind that as you can also click to drop whatever it is you're dragging, so it really shouldn't be that much of an isssue.

I'm still not sure what, if anything, is blocking this behavior for you, and, as such, I can't fix it until we figure out what actually goes wrong.

(If you're not referring to the quote in your post, could you possibly edit it out? It's a big blob of repeated text nobody needs.)
I have this same problem. If there is "not" an existing icon in the icon area below the explanation text, I cannot add new ones. Dropping into any area in the area you've highlighted will not work.

Could it possibly have to do with the level of that frame? Or mouse interaction with it? I know mouse interaction is enabled, but it seems that the area that receives the icons might not "actually" exist for some of us for some reason until icons are preset (ie. using Custom Macro addition). And even with this, I can only add new icons by actually dragging them "onto" the existing icon and not around them. So it seems possibly the frame that handles incoming icons is sizing/resizing based on the already present icons.
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Unread 06-21-08, 11:27 AM  
Foxlit
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Re: Re: Re: Re: Public Beta 2: 0.7 changes summary

Need a confirmation from people experiencing drag and drop issues: are you using the UI scale setting in main menu's video options? Also, what number does the following output to your chat frame:
/run OneRingLib.xlu.print(UIParent:GetEffectiveScale())
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Unread 06-21-08, 12:41 PM  
Skiddy
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Suggestion

Insane addon, really it's great.

Suggestion tho.. Make it compatible with ButtonFacade so we can skin our Action Buttons ^^

And for now:

PEANUT BUTTER JELLY TIME
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Last edited by Skiddy : 06-25-08 at 05:01 PM.
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Unread 06-21-08, 01:32 PM  
Kaelric
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Re: Re: Re: Re: Re: Public Beta 2: 0.7 changes summary

Originally posted by Silvas
Need a confirmation from people experiencing drag and drop issues: are you using the UI scale setting in main menu's video options? Also, what number does the following output to your chat frame:
/run OneRingLib.xlu.print(UIParent:GetEffectiveScale())
Having the same issue - no area to drop the icons. Scale is set to 0.740000000953674
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