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OPie  Popular! (More than 5000 hits)

Version: Lime 6
by: Foxlit [More]

OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.

# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
6.0.2.20
5kB
10-16-14 04:50 AM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
Lime 4
101kB
Foxlit
05-02-13 02:45 PM


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Unread 02-08-10, 02:19 PM  
Foxlit
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Originally Posted by weiyo
As I know every action by heart, I was wondering if there is a possibility to completely hide the rings, so they're not visible but still functioning?
Not at present; nor is it likely to appear in the future. You could try adjusting ring scale to make the display take up less visual space if you wish.

Originally Posted by Myster
What happened to the share rings option??
Intentionally removed; I figured the frequency of use there doesn't quite justify the amount of code required. If you've got some interesting use for it, I could probably release a plug-in to reenable ring sharing.

Originally Posted by chiefcastor
OPie is hooking HandleModifiedItemClick which is a secure function. However it is not using hooksecurefunc to hook it. Thus OPie is tainting HandleModifiedItemClick which may cause issues.
The interesting issue is not whether a given function is secure (because everything created by FrameXML is initially secure) but whether it calls any functions that require a secure execution path -- which HandleModifiedItemClick does not. Thus, while it may cause issues, it'd be interesting to see some actual reports of that happening before attempting to remedy that.

Having said all that, the next release won't hook HMIC at all.
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Unread 02-08-10, 03:53 PM  
Grendalsh
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Question Issue w Numeric bindings on slices

I'm loving OPie more every day - I've practically replaced the default micromenu, and am working on organizing my pet and mount collections via nested rings.. too much fun!

I have noticed an issue with the numeric bindings on the ring slices, however. Oddly this seems to happen most often on mount ring, so maybe it's a ring specific setting I've missed.. at any rate, the issue is that the numeric bindings won't work. I'll call up mymount ring, and press the bound numbers for any of the slices, and nothing happens. If I click on the slice, it'll cast the correct mount, and on most any other ring I call (crafting, pets, druid forms, etc) the numbers work right almost always...

Is there an issue with mounts? Sub rings? Or a setting that disables the numeric bindings (even though they're on and showing)?

Is there a max number of rings that OPie can support? I'm pushing 30 what with nested ring structures...

As a wishlist item, it would be great if there was a way to re-order the rings in the custom ring droplist.. short of manually reorganizing them in the .lua file.
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Unread 02-11-10, 04:42 PM  
Foxlit
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Re: Issue w Numeric bindings on slices

Originally Posted by Grendalsh
Is there an issue with mounts? Sub rings? Or a setting that disables the numeric bindings (even though they're on and showing)?
Not that I'm able to detect. If possible, try disabling other addons and checking whether the issue still occurs. Some potentially relevant questions: what is the problematic ring bound to? Is left-click activation enabled?

Is there a max number of rings that OPie can support? I'm pushing 30 what with nested ring structures...
There is no arbitrary limit to the number of rings you may create. [There may be practical limits imposed by some of the FrameXML templates, but should you run into any, post a bug report and I'll do something about them.]

As a wishlist item, it would be great if there was a way to re-order the rings in the custom ring droplist.. short of manually reorganizing them in the .lua file.
Hm. I don't think that list is ordered in any particular way (at least not intentionally), so this would require some thinking.
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Unread 02-12-10, 09:15 PM  
Grendalsh
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Re: Re: Issue w Numeric bindings on slices

Originally posted by Foxlit
Originally Posted by Grendalsh
Is there an issue with mounts? Sub rings? Or a setting that disables the numeric bindings (even though they're on and showing)?
Not that I'm able to detect. If possible, try disabling other addons and checking whether the issue still occurs. Some potentially relevant questions: what is the problematic ring bound to? Is left-click activation enabled?
The issue seems to exist only when calling a nested ring.
On my Mounts ring, I have [Big Blizzard Bear], a ring for slow ground mounts, a ring for fast ground mounts, etc. The Bear will always work using the keybinding (1), and the selected mount for each nested ring will work the first time I call it, but not after.. there doesn't seem to be any interfering issue other than 'it was already called once'..

The main ring is being called from a macro on my actionbar, and works fine. It's the selected item from a nested ring that doesn't seem to work..
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Unread 02-13-10, 05:55 AM  
Foxlit
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Re: Re: Re: Issue w Numeric bindings on slices

Originally Posted by Grendalsh
The issue seems to exist only when calling a nested ring.
On my Mounts ring, I have [Big Blizzard Bear], a ring for slow ground mounts, a ring for fast ground mounts, etc. The Bear will always work using the keybinding (1), and the selected mount for each nested ring will work the first time I call it, but not after.. there doesn't seem to be any interfering issue other than 'it was already called once'..
Thank you -- it will be fixed in the next release.
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Last edited by Foxlit : 02-13-10 at 06:06 AM.
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Unread 02-13-10, 02:06 PM  
Grendalsh
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Re: Re: Re: Re: Issue w Numeric bindings on slices

So I actually tried to reorder the rings in the lua.. spent like two hours figuring out the code blocks and reorganizing them. Loaded up WoW.. and they were all mixed up again.. Apparently the mod rewrites the ring order at launch? So much for that idea..
At least I have a better idea how the LUA lays out now
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Unread 02-14-10, 11:07 PM  
daggerz
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LUA Error

Just added another item to a ring of mine bringing that rings total to 18. Now when I open my ring, the selected icon floats into the center and disappears which was not happening before and I am getting the following error below.

[2010/02/14 23:06:44-1201-x13]: OPie\OneRingIndication.lua:95: ORMI_Container6:SetScale(): Scale must be > 0
OPie\OneRingIndication.lua:95: in function `SetScaleSmoothly'
OPie\OneRingIndication.lua:400: in function <Interface\AddOns\OPie\OneRingIndication.lua:340>

---

Not sure what is causing this and it does not always happen, but does so a lot.
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Unread 02-15-10, 06:07 PM  
Foxlit
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Re: LUA Error

Originally Posted by daggerz
OPie\OneRingIndication.lua:95: ORMI_Container6:SetScale(): Scale must be > 0
My current theory is that you get that error when you open a ring with exactly 18 slices. You can add or remove a slice to work around the problem (please verify whether this works -- I'd very much like to be sure that what I've found explains what you're experiencing); I'll get it fixed for the next release.

Originally Posted by Grendalsh
So I actually tried to reorder the rings in the lua.. spent like two hours figuring out the code blocks and reorganizing them. Loaded up WoW.. and they were all mixed up again.. Apparently the mod rewrites the ring order at launch? So much for that idea..
Associative tables have no defined order to begin with; the mod is completely innocent here. It's all Lua's doing.
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Last edited by Foxlit : 02-15-10 at 06:10 PM.
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Unread 02-17-10, 10:35 PM  
daggerz
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Re: Re: LUA Error

[quote]Originally posted by Foxlit
[b]
Originally Posted by daggerz
OPie\OneRingIndication.lua:95: ORMI_Container6:SetScale(): Scale must be > 0
My current theory is that you get that error when you open a ring with exactly 18 slices. You can add or remove a slice to work around the problem (please verify whether this works -- I'd very much like to be sure that what I've found explains what you're experiencing); I'll get it fixed for the next release.


Yes, if I take one out and go back down to 17, I have no issues.
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Unread 02-18-10, 05:29 PM  
Myster
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Intentionally removed; I figured the frequency of use there doesn't quite justify the amount of code required. If you've got some interesting use for it, I could probably release a plug-in to reenable ring sharing.
Alot of my guildies keep asking me to create rings for them and I have in the past and shared them to them, but now I can no longer do that...

Would like to see that feature return.


We love this mod keep up the great work.
Last edited by Myster : 02-18-10 at 05:29 PM.
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Unread 02-23-10, 11:52 PM  
Worcester
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More praise

Thanks for creating Opie! Please take comfort in knowing that your addon alone is helping to convert a former clicker into a responsible WoW player!

One thing I'd really love to see (and I haven't found it in the comments) is a way to mouse-through the sub rings instead of using the mousewheel. Is that a possibility? It took me forever to figure out how to move the nested rings!

Thanks again!
Last edited by Worcester : 03-01-10 at 12:29 AM.
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Unread 03-06-10, 01:05 PM  
eel_electric
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I love this addon. However, I believe I have run into a bug. Any ring I bind to a non-modified numeric key (e.g., "5", but not "shift-5") will work as expected first thing when I log on, but after I use it once during combat the ring will no longer function with the assigned key binding. Is this a known issue? I am running the foxtrot 3a version updated February 24, but noticed the same issue in the previous version, also.
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Unread 03-07-10, 03:45 PM  
Foxlit
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Re: More praise

Originally Posted by Worcester
One thing I'd really love to see (and I haven't found it in the comments) is a way to mouse-through the sub rings instead of using the mousewheel. Is that a possibility? It took me forever to figure out how to move the nested rings!
I have no plans to change how ring nesting works at the moment. It is my opinion that attempting to interpret mouse position (rather than angular offset) is a bit more trouble than it is worth.

[A possible alternative would be to have the rings divide into finite-radius bands: hover over the right entry in the first band to lock that selection, showing the "nested" ring in an outer band and allowing you to proceed there. This seems saner, but is still an annoying amount of work.]

Originally Posted by eel_electric
I love this addon. However, I believe I have run into a bug. Any ring I bind to a non-modified numeric key (e.g., "5", but not "shift-5") will work as expected first thing when I log on, but after I use it once during combat the ring will no longer function with the assigned key binding. Is this a known issue? I am running the foxtrot 3a version updated February 24, but noticed the same issue in the previous version, also.
I can't seem to reproduce that result.
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Unread 03-08-10, 08:35 PM  
Toran
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Is there a way to have Opie auto populate a ring with, for example, all food buff items? Similar to what Autobar does? Finding it tough to maintain when my food changes - have to keep updating the rings.
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Unread 03-10-10, 12:51 PM  
Foxlit
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Originally Posted by Toran
Is there a way to have Opie auto populate a ring with, for example, all food buff items? Similar to what Autobar does? Finding it tough to maintain when my food changes - have to keep updating the rings.
There is not, although that would be useful. It's not impossible, either; figuring out what "all the food buff[/drink/flask/potion/elixir/bandage] items" are, and encoding that information somehow, is a bit annoying.
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