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Escalation (5.3)
Updated:08-05-13 08:50 AM
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OPie  Popular! (More than 5000 hits)
Version: Lime 6
by: Foxlit [More]
OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.
# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
5.4.8.17
5kB
09-01-14 10:34 PM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon
0.2
2kB
10-21-10 07:30 AM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
Lime 4
101kB
Foxlit
05-02-13 02:45 PM


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Unread 06-15-10, 04:03 PM  
Foxlit
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Re: Shaman Weapon Buffs, Dual Wielding

Originally Posted by Jaidynne
Hi. I'm having a problem getting the Opie Weapon buffs to buff both of my weapons. Whether it be the same weapon buff on both weapons or different ones, I can only get it to buff my main weapon.

EDIT: Nevermind, works now. Wasn't working before.
I think OPie treats those buffs in the same way as any action bar would treat those spells -- it shouldn't target any particular weapon unless the spell itself picks your main hand by default. There may be a case for making it use macros instead, but I'm not sure what shamans actually do/want.

Originally Posted by Toran
When I run out of a potion, for example, the item is still shown on the ring in full opacity. Would be more intuitive to have it shown at half opacity or something, so I don't try to click on it.
I'll get the indication to drop the usable flag if it doesn't already; you may also check the "only while the object is present" checkbox for the slice -- that'll hide your option slice from view unless you have that potion in your bags.

EDIT: as far as I can tell, OPie already considers slices for items you do not have unusable, so they should be grayed out; I'm not going to alter opacity in this case.

Originally Posted by Rabard
There's only one thing about it that I was not happy with:
It does count stacks, but it does not show charges on things like Drums of the Wild.
Good point; that'll be addressed.
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Last edited by Foxlit : 06-17-10 at 06:14 AM.
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Unread 06-17-10, 06:37 AM  
ComputerNerd
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OPie blocking sending of Ticket.

Nevermind, it seems that as soon as I disabled Opie, the taint simply moved to something else.
This is going to be problematic to find the cause of.
Last edited by ComputerNerd : 06-17-10 at 06:48 AM.
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Unread 06-17-10, 07:19 AM  
Foxlit
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Re: OPie blocking sending of Ticket.

Originally Posted by ComputerNerd
Nevermind, it seems that as soon as I disabled Opie, the taint simply moved to something else.
This is going to be problematic to find the cause of.
If you can consistently get ticket sending to fail, enable OPie, type /console taintlog 2, /reload, attempt to send a ticket, /console taintlog 0, reload, and upload the World of Warcraft\Logs\taint.log file somewhere; I'd be willing to take a look even if it isn't solved by disabling OPie.
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Unread 06-17-10, 04:23 PM  
ComputerNerd
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Re: Re: OPie blocking sending of Ticket.

Originally posted by Foxlit
Originally Posted by ComputerNerd
Nevermind, it seems that as soon as I disabled Opie, the taint simply moved to something else.
This is going to be problematic to find the cause of.
If you can consistently get ticket sending to fail, enable OPie, type /console taintlog 2, /reload, attempt to send a ticket, /console taintlog 0, reload, and upload the World of Warcraft\Logs\taint.log file somewhere; I'd be willing to take a look even if it isn't solved by disabling OPie.
Unfortunatly after disabling both Opie, and seemingly the culprit Overachiever which interestingly enough you also commented on I was able to submit the ticket I had intended to.
I currently have no reason to open another, but given my ability to rub people up the wrong way I am sure it will not be too long until I do.
I posted the result of the taintlog 1 there - did not realise there was a 2 paramater, and have seen no mention of what different or extra information that records.
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Unread 07-16-10, 11:47 AM  
ThornyJohn
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Consumables Ring

I admit to not having read all 780+ comments, so I'm sorry if this has been asked before, and if so, could you point me to it?

I made a fairly simple ring for consumables such as healing and mana pots, food, drink, scrolls, other potions, etc. By simple I mean that as I got a newer/better version of some food or scroll or whatever, I'd add it in manually and set its slice to only be shown only if I had the item in inventory. I don't really know exactly how many slices I can have in one ring before it yells at me, but I've had as many as 20 (not all showing due to not being in inventory, though). This seems like a really pedestrian (and slow, and subject to error, and painful to maintain) solution.

Is there a better way of doing this, maybe with macros or an existing ring that does this? My thought is that I could have 3 to 5 slices per type of item (food, scroll, potion, water, etc.) and as I get these items, they will auto-fill the slices and then when they're gone, the slices disappear.

Is something like this doable?
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Unread 07-18-10, 12:09 PM  
Dajova
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Re: Consumables Ring

Originally posted by ThornyJohn
I admit to not having read all 780+ comments, so I'm sorry if this has been asked before, and if so, could you point me to it?

I made a fairly simple ring for consumables such as healing and mana pots, food, drink, scrolls, other potions, etc. By simple I mean that as I got a newer/better version of some food or scroll or whatever, I'd add it in manually and set its slice to only be shown only if I had the item in inventory. I don't really know exactly how many slices I can have in one ring before it yells at me, but I've had as many as 20 (not all showing due to not being in inventory, though). This seems like a really pedestrian (and slow, and subject to error, and painful to maintain) solution.

Is there a better way of doing this, maybe with macros or an existing ring that does this? My thought is that I could have 3 to 5 slices per type of item (food, scroll, potion, water, etc.) and as I get these items, they will auto-fill the slices and then when they're gone, the slices disappear.

Is something like this doable?
Dunno, but you can always download Buffet and put the generated macro into Opie. That's what i do anyway.
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Unread 07-18-10, 06:36 PM  
Warlocomotif
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Is there a way to set something as quick action, and being able to use the quick action without first having to basically use the quick action once first before it actually becomes the quick action?
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Unread 07-19-10, 05:05 AM  
Foxlit
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Re: Consumables Ring

Originally Posted by ThornyJohn
Is there a better way of doing this, maybe with macros or an existing ring that does this? My thought is that I could have 3 to 5 slices per type of item (food, scroll, potion, water, etc.) and as I get these items, they will auto-fill the slices and then when they're gone, the slices disappear.

Is something like this doable?
In a sense -- you could write an addon to do it. The OPie-related side of that endeavour is trivial; detecting food/water/potions/etc items in your inventory and ranking them in proper order may be harder.

richerich suggested Buffet, and that sounds like it might just do the trick without requiring additional code.

Originally Posted by Warlocomotif
Is there a way to set something as quick action, and being able to use the quick action without first having to basically use the quick action once first before it actually becomes the quick action?
That seems to be the way it works at the moment. However, if you have multiple quick action-enabled slices in a single ring, it'll default to the last-used one, so you might have to use your newly enabled slice once to set it as the default. I'm not sure of your exact ring layout, but it seems to work properly for me.
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Unread 07-20-10, 08:41 PM  
karmithius
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Right click problem.

I have this problem with Opie, it's very reproducable.

Pretty much, if I enter combat while in an Opie menu and then close the menu I am stuck unable to right click until combat ends.

It has been a very big problem for me and a friend of mine and has happened to me in a few raid encounters (the worst one being Sindragosa). I love Opie and would like to resolve this problem. Is there any kind of command I can run or anything? Reloading my UI fixes it, but I can't do that in the middle of an encounter.
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Unread 07-21-10, 05:46 AM  
Foxlit
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Re: Right click problem.

Originally Posted by karmithius
Pretty much, if I enter combat while in an Opie menu and then close the menu I am stuck unable to right click until combat ends.
I cannot reproduce that; does it still happen when OPie is the only enabled addon?

Other than that, try posting a more detailed description of the issue -- how you're opening the ring before combat, which ring behavior options are enabled, what you're using to close the ring, whether the left mouse button is also affected, and so on.

Is there any kind of command I can run or anything? Reloading my UI fixes it, but I can't do that in the middle of an encounter.
You cannot fix it with a command, unfortunately -- the UI is in lockdown, and anything you enter would be insecure. You should be able to get OPie to release the binding by opening/closing another ring, but the code responsible for that release should prevent the issue from occurring in the first place.

It would be helpful if, while OPie is preventing you from using your right mouse button, you ran /dump GetBindingAction("BUTTON2") and posted the chat output.
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Unread 07-21-10, 06:29 PM  
karmithius
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Dump: value=GetBindingAction("BUTTON2")
[1]="TURNORACTION"

I use Shift-I to open the ring

I'm using buttonfacade with it and I have it set so that the ring doesn't close after I use a button. I usually close it with the same button I used to open it.

My test to reproduce the problem is on a test dummy. Attack a dummy, open ring then walk into attack range.

Then I can close and open the ring all I want, but my right mouse button won't work until I exit combat. I haven't got an opportunity yet today to shut down all my addons but Opie, but that's next on my list to try.
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Unread 07-22-10, 04:06 PM  
Foxlit
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Originally Posted by karmithius
[b]Dump: value=GetBindingAction("BUTTON2")
[1]="TURNORACTION"
My bad; I gave you a command that didn't check override bindings. Please run the following while OPie is preventing you from right-clicking: /dump ORL_RTrigger:IsShown(), GetBindingAction("BUTTON2", true)
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Unread 07-22-10, 07:04 PM  
karmithius
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Thank you Foxlit for your help, I have found out the problem was an addon called "Snowfall Keypress" was was included in CaithUI
(Cause abilities to go off on press instead of release)
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Unread 07-22-10, 11:57 PM  
ThornyJohn
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Re: Re: Consumables Ring

Originally posted by Foxlit
In a sense -- you could write an addon to do it. The OPie-related side of that endeavour is trivial; detecting food/water/potions/etc items in your inventory and ranking them in proper order may be harder.

richerich suggested Buffet, and that sounds like it might just do the trick without requiring additional code.
Well, my LUA skills are closer to unknown than rusty, but there's always a first time, right? I did try Buffet, and it kind of works. The problem with it is that the logic it uses to choose an HP and a mana solution (especially mana for non-mana users) is kind of wonky, at least in regards to what I need. I'll play around a bit more with macros, and if that doesn't go anywhere, I'll give writing an addon a try.

Thanks for your input!
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Unread 08-13-10, 10:14 PM  
slickwalker
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Is there anyway to make a macro to open a specific ring? I'd like to be able to use an action bar button to open my rings
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