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Category: Raid Mods
Change Log - Magic Marker
Changes in 1.0.154: - Fixed a bug with the heroic raid instance merging that prevented the addon from working correctly. Changes in 1.0.152: - Fixed for 3.2. - Sort zones in the mob database by era (Original, BC, WotLK) and instance type (Normal, Heroic, Raid). - Merge heroic raids into the normal raid data. There's no reason to differentiate heroic and normal raids. Changes in 1.0.151: - Added new mage polymorphs (rabbit, serpent etc) and hunter Freezing Arrow to the list of CC spells. Changes in 1.0.150: - Added Repentance as a crowd control method. - Fixed auto-learning of Hex (so it learns Hex, not Burn Down...) - Name the the subframes in the custom widgets so the OnShows of the template don't throw errors - Bumped toc for 3.1 Changes in 1.0.147: - Fixed some weird behavior related to syncing (hopefully). - Added special hack for Thaddius to unmark Stalagg and Feugen - they don't die (untested). - Fixed some cases where FuBar_MagicMarker display wasn't updated correctly. - Added revision in the .toc version field. Bump to repackage with new libs. - Added Hex as a valid crowd control method. - Packaged alone, no longer includes FuBar_MagicMarker or the default data. Changes for 20080717.0129: MagicMarker: - Save MM_Data imported version globally instead of in a profile (since mob data is global). - Send network updates when settings are changed for individual mobs. This data is queued and not sent during combat to avoid unnecessary spamming. - Never change CC -> tank for targets received over the network. - Fixed an issue that incorrectly counted crowd controlled targets when dealing with network assignment data. - These two issues caused MM to incorrectly changed data received over the network (could cause mark bounce issues). - Potentially fixed a couple of nil bugs (but root cause is uncertain so they might pop up somew MagicMarker_Data: - Updated to most recent dump. Optional Files - Magic Marker
Archived Versions - Magic Marker
Comments - Magic Marker
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