Distance3 shows an approximate distance to any unit you want.
The ranges are based on the spells of the class you play. So if you play a melee class you wont get all the ranges for friendly targets like a healer class because you don't have as many spells for those targets.
This is a beta version and is for testing only. You might get error messages with this version.
The goal of this beta is to track down all the spells which cause problems for the addon, like spells which have to be casted on the ground (Volley, Rain of Fire, Hurricane ), and problems within the main code of the addon.
If you execute a spell check, please go through all the spells listed there and if you notice a spell which seems odd or can not be casted on a target please report them.
You can add any spell you dont want to the localization (\\World of Warcraft\Interface\AddOns\Distance3\locs\") and reload the interface (/console reloadui).
there are some spells that needs to be translated. localization files can be found in "\\World of Warcraft\Interface\AddOns\Distance3\locs\"
If you get lua errors, please report them with the version number and the error code.
-updated toc to 30000
-problem with dropdown menu
-bar x coordinate button fixed
-profile will be loaded per player
-bar layout should work correctly (bars can now be vertical or horizontal) added:
-frames will be displayed when menu is open
-bar reset on unit change (needs some testing)
-melee ranges to localization because the spellcheck does not catch them (needs translation) changed:
-layout functionality (implement in RangeCheck.lua/SetFrameHeight)
-profile loading (you might need to delete your old profile and create a new one if you get some errors)
-removed the check for “no valid target” in the rangecheck which caused problems for hunter ranges and other classes
-condition function for showing/hiding bars
-function prototype to remove multiple spell ranges (needs testing) fixed:
-the frame and border dimension should now be loaded correctly
-bar x editbox OnEnter
-localized ignored spells should be removed from table changed:
-parent frames of FrameFinder child frames
-FrameFinder window adjusted (There is no functionality yet)
-removed old spell check
-unit selection dropdown should load the correct unit
- rewrote spellcheck again with IsHarmfulSpell(Spell)
-localization: created a table to scan for unwanted spells
-spells will now be rescanned when changing maximum range
-layout function but it is only for testing and does not fix the strange behavior
-removed tooltip creation
-the localization files should now load correctly
-localization files converted to UTF-8
-mouse over function
-added frame finder to toc file so its loaded
-the mouse over check is now OnUpdate
-command to open wndow (/dist3 ff)
-added a check for the text anchor to the frame creation on load so we don't try to create a frame without anchor
-implemented new spell check (this needs to be tested!)
-spells will be rechecked when changing max range changed:
-changed the unit selection dropdown function so the selected unit will be loaded and not the first on the list.
-fixed the unit changing problem when pressing the coordinate buttons
-active profile should now be selected when profile list is loaded
-function to load profiles, they should be loaded per character
-frame coordinates should be loaded on unit change
-anchor points should be loaded on unit change
- added a check for the text anchor to the frame creation on load so we don't try to create a frame without anchor
- changed function for loading the profile
- changed the loading function of the profiles so the active profile should be selected