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Author:
Version:
2.0
Date:
01-12-2009 12:03 PM
Size:
6.93 MB
Downloads:
2,212
Favorites:
37
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in raid + mem usage
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grouped
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targeting & casting
ZynUI (1680x1050)
What is ZynUI?

A minimalistic user interface, with focus on the player using hotkeys for most of his abilities. It's also pretty much self-configurating so far, as my tweak-addon included in this compilation automatically loads profiles and settings for addons and other things. The tweak-addon was originally inspired by Lyn/eiszeit.

Raid-addons such as BigWigs, and class-specific addons (like PallyPower) are stripped from this UI-compilation, so it will not mess around with your own personal settings, if you are a raider. Or not.

Also, I take no credit for any addons in this compilation. The ones who deserve it are those who made each individual addon.
If any of the addons break, don't go cry in the authors lap. Just revert to the last working version or wait for updates. Let the guys work in their own pace.

Possible future plans:
  • Auto-adjusting raidframe layout depending on talents, i.e. look more like Grid if you're healing-specced.

How do I install?
  1. Backup your current Interface, WTF, and Fonts-folders (if any).
  2. Unpack the archive to any location you see fit, you need to change some folders!
  3. Change the names of the folders found under WTF, into what you use (account, server, etc).
  4. Copy & paste the whole shabang into your WoW-folder. You backed up everything, right?
  5. Play!

While ingame, you should also make sure that the profile "Zyn" is loaded for most addons, i.e. MSBT and Chatter.

Questions:

Pixelborders are blurry!
Turn off Triple Buffering in your video-settings.
What is that debuff monitor?
That, my friend, is rFilter2, made by Rothar/zork.
Open 'rFilter2.lua' to add your own buffs, debuffs and cooldowns to monitor.
oUF_zlim?
That is my modified version of oUF_p3lim, all credits to him. It is just renamed to not get overwritten by any possible updates.
picoDPS spews out errors now and then!
I know it does, but it still works fine.
How I move the threatmeter?
Open up 'sThreatMeter.lua' in the sThreatMeter folder and change the coordinates in the first local.
What is this autoloot thing?
Oh that's 'Magnet'. Do '/magnet config' to set it up.
The player tooltip doesn't go away!
Known issue with TipTac. Just hover your mouse over anything else but you.
MrPlow?
It's an addon that defragments, sorts and stacks your inventory and bank. '/mrplow' for commands.
  Change Log - ZynUI (1680x1050)
> 2.0
* Updated for WotLK!
* Too many changes to list...
* Config.wtf not included anymore. We just assume you run @ 1680x1050.

> 1.1
* Included Config.wtf , please edit the file to match your settings.
  Optional Files - ZynUI (1680x1050)
Sorry, there are currently no optional files available.
  Comments - ZynUI (1680x1050)
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Old 01-19-2009, 07:39 PM  
Wimpface
A Cobalt Mageweaver
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Forum posts: 225
File comments: 244
Uploads: 21
Quote:
And by the way syrupk, if you could make that rune mod into an addon please upload it.
RuneHUD, She only changed the default .blps

EDIT: The reason the rFilter2 code failed was because of the special characters in the name, such as ê
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Last edited by Wimpface : 01-19-2009 at 07:39 PM.
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Old 01-18-2009, 08:43 PM  
Mock
A Cyclonian

Forum posts: 44
File comments: 33
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or just:

Code:
if rf2_player_class == "WARLOCK" then
But, a lovely ui only thing i did not like was the uf's so i changed mine with pitbull. And by the way syrupk, if you could make that rune mod into an addon please upload it.

Last edited by Mock : 01-18-2009 at 08:44 PM.
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Old 01-18-2009, 05:18 PM  
groin
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 3
Quote:
Originally posted by Phatrik
To disable the castbar, you have to open up "oUF_zlim.lua", and comment out / delete row 365 to 387, basically everything related to "self.Castbar".

About rFilter2, it could have something to do with your character-name. Just a guess. But I'm also seeing that you have not tinkered with the positions of the debuff-icons. This for example:

Code:
[6] = { tag = "Ele",         spellid = 47865,  unit = "target", size = 20, fontsize = 14, posx = 0, posy = -130, framestrata = "LOW", anchor = "UIParent"},
[7] = { tag = "Haunt",         spellid = 59164,  unit = "target", size = 20, fontsize = 14, posx = 0, posy = -130, framestrata = "LOW", anchor = "UIParent"},
There's "posx = 0" and "posy = -130" on several of them. This makes them just overlap each other. Give each icon a unique position, look at the size-value and add/substract that amount plus five in either X or Y axis, for good positions.

I have an idea you can try. Replace this:

Code:
if rf2_player_name == "ßêa" and rf2_player_class == "WARLOCK" then
With this:

Code:
if rf2_player_name == UnitName("player") and rf2_player_class == "WARLOCK" then
EDIT: Ok, just tried it on my DK, and it worked fine.
ty much for your patience and help
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Old 01-18-2009, 04:47 PM  
Phatrik
A Kobold Labourer
 
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To disable the castbar, you have to open up "oUF_zlim.lua", and comment out / delete row 365 to 387, basically everything related to "self.Castbar".

About rFilter2, it could have something to do with your character-name. Just a guess. But I'm also seeing that you have not tinkered with the positions of the debuff-icons. This for example:

Code:
[6] = { tag = "Ele",         spellid = 47865,  unit = "target", size = 20, fontsize = 14, posx = 0, posy = -130, framestrata = "LOW", anchor = "UIParent"},
[7] = { tag = "Haunt",         spellid = 59164,  unit = "target", size = 20, fontsize = 14, posx = 0, posy = -130, framestrata = "LOW", anchor = "UIParent"},
There's "posx = 0" and "posy = -130" on several of them. This makes them just overlap each other. Give each icon a unique position, look at the size-value and add/substract that amount plus five in either X or Y axis, for good positions.

I have an idea you can try. Replace this:

Code:
if rf2_player_name == "ßêa" and rf2_player_class == "WARLOCK" then
With this:

Code:
if rf2_player_name == UnitName("player") and rf2_player_class == "WARLOCK" then
EDIT: Ok, just tried it on my DK, and it worked fine.

Last edited by Phatrik : 01-18-2009 at 04:49 PM.
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Old 01-18-2009, 02:02 PM  
groin
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 3
Quote:
Originally posted by Phatrik
You can do this with rFilter2.
Open "rFilter2.lua" in the rFilter2 folder, go to row 58, and edit the list to your hearts desires. Change the name and class to your own, and get the spellID's of buffs, debuffs and CDs you want to monitor. For example, if you would want to monitor Curse of Agony if you're a warlock, it would look like this in the debuff-list:

Code:
[1] = { tag = "agony", spellid = 47864,  unit = "target", size = 30, fontsize = 16, posx = 0, posy = -170, framestrata = "LOW", anchor = "UIParent"},
If you're unaware of how to get the spellid for your debuff, just go to wowhead.com, and search for that spell. The ID is the number displayed in the URL.
I tried but it does not work, I still see all the debuff.
I set the name and class of the character, and the various debuff as you said.
Code:
if rf2_player_name == "ßêa" and rf2_player_class == "WARLOCK" then
    rf2_spell_list = {
      buffs = {
        --[1] = { tag = "rapid", spellid = 3045, unit = "player", size = 24, fontsize = 18, posx = -64, posy = -270, framestrata = "BACKGROUND", anchor = "UIParent"},
        --[2] = { tag = "commanding", spellid = 469, unit = "player", size = 32, fontsize = 24, posx = 40, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"},
      },
      debuffs = {
        [1] = { tag = "agony",          spellid = 47864,  unit = "target", size = 30, fontsize = 16, posx = 0, posy = -170, framestrata = "LOW", anchor = "UIParent"},
        [2] = { tag = "corru",         spellid = 47812,  unit = "target", size = 30, fontsize = 16, posx = 20, posy = -170, framestrata = "LOW", anchor = "UIParent"},
        [3] = { tag = "sl",         spellid = 47862,  unit = "target", size = 20, fontsize = 14, posx = 0, posy = -210, framestrata = "LOW", anchor = "UIParent"},
		[4] = { tag = "ua",         spellid = 47843,  unit = "target", size = 20, fontsize = 14, posx = 0, posy = -130, framestrata = "LOW", anchor = "UIParent"},
        [5] = { tag = "immo",         spellid = 47811,  unit = "target", size = 20, fontsize = 14, posx = 0, posy = -130, framestrata = "LOW", anchor = "UIParent"},
        [6] = { tag = "Ele",         spellid = 47865,  unit = "target", size = 20, fontsize = 14, posx = 0, posy = -130, framestrata = "LOW", anchor = "UIParent"},
        [7] = { tag = "Haunt",         spellid = 59164,  unit = "target", size = 20, fontsize = 14, posx = 0, posy = -130, framestrata = "LOW", anchor = "UIParent"},
another info: to disabled castbar?

Last edited by groin : 01-18-2009 at 02:11 PM.
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Old 01-18-2009, 09:33 AM  
Phatrik
A Kobold Labourer
 
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Forum posts: 0
File comments: 50
Uploads: 1
Quote:
Originally posted by groin
hi, if possible to show only mine debuffs on target?

can you help plz?
You can do this with rFilter2.
Open "rFilter2.lua" in the rFilter2 folder, go to row 58, and edit the list to your hearts desires. Change the name and class to your own, and get the spellID's of buffs, debuffs and CDs you want to monitor. For example, if you would want to monitor Curse of Agony if you're a warlock, it would look like this in the debuff-list:

Code:
[1] = { tag = "agony", spellid = 47864,  unit = "target", size = 30, fontsize = 16, posx = 0, posy = -170, framestrata = "LOW", anchor = "UIParent"},
If you're unaware of how to get the spellid for your debuff, just go to wowhead.com, and search for that spell. The ID is the number displayed in the URL.

Last edited by Phatrik : 01-18-2009 at 09:33 AM.
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Old 01-18-2009, 07:16 AM  
groin
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 3
hi, if possible to show only mine debuffs on target?

can you help plz?

Last edited by groin : 01-18-2009 at 07:38 AM.
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Old 01-17-2009, 12:37 PM  
syrupk
A Theradrim Guardian
 
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Interface Author - Click to view interfaces

Forum posts: 68
File comments: 420
Uploads: 25
I've decided to remake the frames with Pitbull for myself and seperate the rune bar out into my own addon. Once I'm done beating my head against the wall I'll send you a screenshot
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Old 01-17-2009, 12:03 AM  
syrupk
A Theradrim Guardian
 
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Forum posts: 68
File comments: 420
Uploads: 25
Quote:
Originally posted by Phatrik
That's something I've overlooked, as I should've added "SetCVar("useUiScale", 1)" to core.lua in !Zyn. Oh well, a small update soon then...
It was no big deal, I sorted it out and changed the UI scale to .75 in !Zyn for myself.

This UI is stupendous! (Gosh what a dumb word). I haven't been able to find anything I like to play with lately including stuff I make, so thankyou much.
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Old 01-16-2009, 05:47 PM  
Phatrik
A Kobold Labourer
 
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Forum posts: 0
File comments: 50
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Quote:
Originally posted by syrupk
If I use the UI scale, the overlay and some of the panels don't change to the UI scale that you mentioned. Is there a way I can fix this without haven't to resize them all?

Edit: Fixed it, apparently I have to use UI scale before I change the res to 1680x1050. Odd. This UI is gorgeous nice job.
That's something I've overlooked, as I should've added "SetCVar("useUiScale", 1)" to core.lua in !Zyn. Oh well, a small update soon then...
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Old 01-15-2009, 07:24 PM  
syrupk
A Theradrim Guardian
 
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Interface Author - Click to view interfaces

Forum posts: 68
File comments: 420
Uploads: 25
If I use the UI scale, the overlay and some of the panels don't change to the UI scale that you mentioned. Is there a way I can fix this without haven't to resize them all?

Edit: Fixed it, apparently I have to use UI scale before I change the res to 1680x1050. Odd. This UI is gorgeous nice job.
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Last edited by syrupk : 01-15-2009 at 07:31 PM.
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Old 01-15-2009, 07:17 AM  
groin
A Kobold Labourer

Forum posts: 0
File comments: 14
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Quote:
Originally posted by Phatrik
oUF_Perfect is the party/raidframes. You can disable that addon and use Grid instead, if it suits you better. If you mean by disabling the raidframes all together at all times; that needs a bit more tinkering.

And to scale up the player and target frames, you need to change some values in "oUF_zlim.lua". Go to row 389-390, where you find this:

Code:
self:SetAttribute('initial-height', 25)
self:SetAttribute('initial-width', 200)
Change it to your needs. Although just changing the initial values only changes the size of the frame itself. What you need to do is also change the height-values of the statusbars. This can be done at row 199:

Code:
self.Health:SetHeight(20)
So i.e. you changed 'initial-height' from 25 to 35, change SetHeight(20) into SetHeight(30). If you have some Lua knowledge, it's quite simple.
i know this about status bar, but i'm speaking about Text scale (hp,power,char name ecc).

I can not find the line in the code to change the font size of text.

Thanks for you help
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Old 01-15-2009, 05:24 AM  
Amative
A Kobold Labourer

Forum posts: 1
File comments: 16
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got it, i totally forgot to click [x] UI Scale.

Was unchecked ;p

thanks, and great ui
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Old 01-15-2009, 05:08 AM  
Amative
A Kobold Labourer

Forum posts: 1
File comments: 16
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Quote:
Originally posted by Phatrik
It sounds like a UI-scale problem. My tweak-addon included (!Zyn) should set the UI-scale to the one prefered for this (0.641).

But if not, you can do this: Open up your Config.wtf in a text-editor, and find the line where it reads SET uiScale "x.xxx". Change the value into 0.641 if its not.
it is, and wimpface it is.

both .641 and the set dimensions
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Old 01-15-2009, 04:51 AM  
Phatrik
A Kobold Labourer
 
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Quote:
Originally posted by Amative
Question Phat:

Everything looks fine its all in the right places, cept everything is HUGE in your screen shots its all smaller, on my screen its HUGE so i inspect someone its off my screen halfway, how do i make it smaller?
It sounds like a UI-scale problem. My tweak-addon included (!Zyn) should set the UI-scale to the one prefered for this (0.641).

But if not, you can do this: Open up your Config.wtf in a text-editor, and find the line where it reads SET uiScale "x.xxx". Change the value into 0.641 if its not.
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