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Minor patch (6.2.3)
Updated:10-22-15 04:14 PM

Roth UI (Diablo)  Popular! (More than 5000 hits)

Version: 60200.01
by: zork [More]


Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.
Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
Only this one is ZORKIFIED!
If you are a first time Roth UI user you may want to check the tutorial video from Tachi showing the installation process.
How To Install and Configure Roth UI
  1. Open your World of Warcraft folder.
  2. Backup your "Interface" folder. (Copy it somewhere save!)
  3. Now: Delete the "Interface" folder inside your World of Warcraft folder.
  4. Download Roth UI and save the ZIP-file to your Desktop.
  5. The ZIP-file includes a "Interface" and a "Fonts" folder. Copy both folders into your World of Warcraft folder.
  6. Start World of Warcraft. (If you had it open while copying, restart it now to load the textures.)
  7. Before logging in make sure all the addons are activated correctly.
  8. Login and have fun playing!

  1. Do not use any auto updater for addons in this compilation, they can mess stuff up.
  2. If you don't like the scaling or something doesn't fit, hit the escape-key while in-game and go to the graphic settings. Now activate the UI-scaling checkbox and move the slider. Hit OK and see what you got. Move it until you like the settings.
    Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.
  3. Only want to change the scale of the bottom bar panel and the actionbars? Read this FAQ
  4. How to change / disable the fluid orb animation system? Type in /diablo config
  5. How to move frames??? Read this FAQ
  6. Colors inverted?! Read this FAQ
  7. Want to edit the actionbars? Look at rActionBarStyler/config.lua and read the info page.
  8. Other questions? Try: Roth UI FAQ
  9. Want to edit unitframes? Look at oUF_Diablo/config.lua and read the info page.

When patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via

/diablo config

If you need a tutorial video check out Cryptus Roth UI tutorial video for 5.2
Roth UI config tutorial on YouTube by Cryptus
Another tutorial by Julien for Roth UI 5.2 in French:
[Guide] Addon Roth UI (interface diablo pour wow)

With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8

Check out the Roth UI video playlist on YouTube.
If you want to share videos / screenshots using the interface please post them here: Roth UI post your screenshot thread

/diablo config--will toggle the config panel


/rabs lock --will lock all actionbars
/rabs unlock --will unlock all actionbars
/diablo lockart --will lock all art frames
/diablo unlockart --will unlock all art frames
/diablo lockbars --will lock all the toolbars (soulshards, castbars, combobar etc.)
/diablo unlockbars --will unlock all the toolbars (soulshards, castbars, combobar etc.)
/diablo lockunits --will lock all the unitframes
/diablo unlockunits --will unlock all the unitframes
/rbfs lock --will lock the player aura frames
/rbfs unlock --will unlock the player aura frames
/rmm lock --will lock the minimap cluster
/rmm unlock --will unlock the minimap cluster
/ris lock --will lock the data strings below the map
/ris unlock --will unlock the data strings below the map
/rppba lock --will lock the player power bar alt
/rppba unlock --will unlock the player power bar alt


/rabs reset--will reset all actionbars
/diablo resetart --will reset all art frames
/diablo resetbars --will reset all the toolbars (soulshards, castbars, combobar etc.)
/diablo resetunits --will reset all the unitframes
/rbfs reset --will reset the player aura frames
/rmm reset --will reset the minimap cluster
/ris reset --will reset the data strings below the map
/rppba reset --will reset the player power bar alt
Maybe you are just a fan of the orbs and don't want all the rest. Go check out rBottomBarStyler. It provides various Diablo themed background panels.
Post any errors or questions you are having in the comments.
If you are posting errors please always support your comment with a screenshot and in case the lua error you are getting.
  1. LootRollMover - move the loot roll window
  2. ncImprovedMerchant - sells gray items automatically on vendor visit
  3. oUF - unit framework
  4. oUF_Diablo - Diablo flavoured oUF layout
  5. rActionBarStyler - moves the action bars
  6. rActionButtonStyler - styles the action buttons
  7. rBuffFrameStyler - styles the player auras
  8. rChat - chat mod
  9. rCombatText - combat text adjustment
  10. rDamageFont - damage font adjustment
  11. rError - redirect errors to combat text
  12. rInfoStrings - some data strings
  13. rLib - library for rAddons
  14. rMinimap - Diablo flavoured minimap
  15. rNamePlates - simple nameplates
  16. rPlayerPowerBarAlt - alternative power bar movable
  17. rRaidManager - Blizzard raid manager replacement
  18. rTooltip - simple tooltip mod
  19. tullaCC - cooldown count
  20. tullaRange - out of range/out of mana coloring for action buttons

- fixed rNamePlates for patch 6.2.2
- updated toc files to 60200

- removed rObjectiveTrackerMover
- fixed combo bar display
- fixed chi bar display
- fixed shadow orb display
- adding demonfury value display
- updated rNamePlates to 60000.07 now supporting auras
- fix blue tooltip bug
- add stealable buff icons to config
- style pet actionbar keybinds

- removed xCT
- removed teksLoot
- added rCombatText
- added rDamageFont
- added LootRollMover
- added rPlayerPowerBarAlt
- updated rRaidManager to 60000.01
- updated rObjectiveTrackerMover to 60000.07
- updated rNamePlates to 60000.02
- adjusted the oUF_Diablo config to not show the alternate power bar any more (new mod)

- readded tullaCC
- added rObjectiveTrackerMover
- removed rNamePlates2
- added *new* rNamePlates
- moved ComboBar to player
- fixed rActionBarStyler cooldown display on buttons with alpha < 1

- removed rFilter3
- removed rThreat
- removed tullaCC
- removed rQuestWatchFrameMover
- removed xanAutoMail
- removed Butsu
- updated tullaRange to latest version
- added new orb animation models

- Streamlined all class bar modules
- Fixed runebar onload display issue (runebar not show on first loadup)
- Added UnitAura and UnitTarget info to rTooltip
- Changed the TotalAbsorb module
- Added TotalAbsorb display to the player orb

- removed bTooltip addon
- added rTooltip addon
- added faction coloring to the nameplate healthbar
- slight tweak to the nameplate healthbar texture

- nameplate threat bloat fix

- some new animations
- one new filling texture
- some adjustments to the micro menu

- added optional galaxy rotation animation to the diablo config
- removed rDiabloPlates2
- added rNamePlates2

- updated for WoW patch 5.4
- added StoreMicroButton to the MicroMenu
- new Vehicle bar texture and layout

- updated toc files for patch 5.3
- fixed a lua error in rThreat
- added rRaidManager

- fixing the boss frame update issue

- removed all menu code from oUF_Diablo
- updated to oUF 1.6.4

- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

- Applied the PTR version of Roth UI
- Added oUF_Diablo config panel, rewrote ton of code in oUF_Diablo
- Bunch of bugfixes that appeared over time

- Fixing the rFilter3 bug when tracking spell values (UnitAura() got changed again...)

- updated TOC fles for patch 5.1
- fixed rDiabloPlates2
- removed OmniCC Basic
- added tullaCC

- removed Collie
- removed rEmote
- fixed rActionBarStyler possessbar vehicle change bug
- rFilter3 now supports tooltip values
- added debuff highlighting for monks
- fixing temporary chat windows

- rChat: Fixed petbattle chatframe detection
- rInfoStrings: added petbattle handler to hide icons in pet battle
- rInfoStrings: Fixed ExhaustionXP() = nil bug
- rFilter: added petbattle handler to hide icons in pet battle
- added ncImprovedMerchant
- remoded Junkster

- added Collie
- added teksLoot
- added Butsu
- added Junkster

- new bar for DK runes
- new bar for DRUID eclipse
- added rThreat
- added xanAutomail
- Added FACTION_BAR_COLORS to rDiabloPlates2

- new oUF version from Github (classicons)
- Added all the new class bars (combo, holypower, harmony, shadoworbs, burningember, soulshards, demonicfury, etc.)
- Fixed OverrideBar display
- Changed the RaidFrameManger display
- Removed VengeanceBar
- Added charspecific.lua to rFilter3
- Added drag frames to rMinimap for Durability and Seat Indicator
- Fixed oUF_DebuffHighlight
- Slightly adjusted the altPowerBar display

- Fixed oUF_Diablo raidframes
- Added oUF_AuraWatch to oUF_Diablo
- Fade out micromenu and bags completly by default
- Added visitor font for the tiny count on raidframe HOTs
- Added tullaRange
- Added a scale value to the tooltip

- initial release of the patch 5.0 compatible version

- fixed battle.net toastframe placement in rChat
- added visibility state drivers in rFilter3
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- removed tullaCC addon
- added OmniCC addon (better config options)
- Changed IhasNoScope, it never worked as I intended because I forgot one line of code. It will now display all errors that are not disabled in the config. Additionally the errors can be redirected to the combatText frame.

- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame.
This contains: player auras, minimap, actionbar, unitframes, background art and special bars.

- Changed rFilter3 talent tree identification (check rFilter3 comments)
- Fixed ExtraActionButton taint
- Removed styling of ExtraActionButton from rActionBarStyler and moved it to the rActionButtonStyler
- Alot of tweaks to the rActionButtonStyler and rBuffFrameStyler code
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- Changed rFilter3 loop from onUpdate to animation
- rActionButtonStyler now supports Dominos and Bartender4
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle.
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group.
- Minimap LFG-icon now matches the other minimap icons
- rThreat can now be hidden in battleground/arena

- removed tainting raid frame container code
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations

- the extra action button should be working now
- tiny tweak to the unit highlights in oUF_Diablo

- fixed rActionButtonStyler taint
- new try on the extra action button

- fixes for rActionbarStyler (extractionbutton and mainmenubar)
- removed OmniCC
- added TullaCC

- update for WoW patch 4.3

- Tons of new textures
- New nameplates
- New raid frames
- Blizzard raidframe managed is now available, it will fade in once you hover the left side of you window in raids. (thx Alza!)
- Small tweaks to oUF_Diablo (to many to count)
- Switched hpcolors in the colorswitcher (so now bright colors in foreground by default)
- Updated to the latest oUF

- enabled the framesUserPlaced variable in oUF_Diablo by default

- updated to patch 4.2
- updated xCT to fanupdate from dandruff
- fixed rActionBarStyler issues with patch 4.2

- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

- new animation system for player orbs added

- bar1 and 2 of ractionbarstyler are userplaced by default in config
- updated all TOC files for 4.1
- http://code.google.com/p/rothui/updates/list

- WoW patch 4.1 fixes
- fixed nameplates (castbar was removed from healthbar frame regions)
- fixed PetHappiness
- added scale variable to rDiabloPlates (you can now scale the nameplates!)

- removed evl_CombatText
- added xCT (Use /xct for options while ingame)
- fixed castbar coloring for target unit
- added oUF_AuraWatch module
- added healing druid oUF_AuraWatch example for oUF_Diablo
- removed focus frame entries from the Blizzard menu
- added target debuff desaturation to oUF_Diablo config
- updated rFilter3 (now supports combat fading, unit exists tracking and supports multiple specs (without reloadui))

- WoW patch 4.06 fixes (CPU issues and LUA errors)
- slight tweaks to backdrop shadows in chat
- updated to oUF 1.5.8
- removed tooltip from aura icons in raid
- fixed orb value coloring (lol I didn't even notice that for a long time)
- fixed castbar issue of not hiding after unit:Hide() (requires wierd looking castbar scale values in config)
- added xanAutoMail mod
- added yQuestLevel mod

- move raid/party attributes to the config
- adjust tullaRange to not color the normalTexture and to priorize the range color first
- remove druid tree form condition from rActionBarStyler bar 1
- fix actionbar 1 mind control issue
- update to oUF 1.5.5
- fixed bug with overlaying temp enchant icons
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc)
- add bossframes in Diablo style
- add a second row to raidframes to display name and health both at the same time
- add aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)
- edited evl_CombatText to play duke sounds again.
- added rThreat mod

- added config value to allow a gap between buffs and debuffs in rBuffFrameStyler
- added config value for colspacing TempEnchants in rBuffFrameStyler
- added skull+disconnect icons to raid
- more orb textures to choose from (try random!)
- added tapped coloring for target
- added minimapcluster to move frame (/diablo unlockart)
- fixed url copy editbox selection
- added alpha values for in combat and out of combat to config of oUF_Diablo soulshards and holypower

- multicastactionbar fix
- added QuestMyMap (better quest worldmap)

- fixed rActionButtonStyler bug
- totembar back in
- updated to myChat 1.4.5

- Removed totem bar again (because of huge tainting issues in combat, actionbar not usable etc.), thus you need to download an totembar mod if you need the bars
- added teksLoot
- added Butsu (loot window)
- added GetFast (fast mail button to get all mail at once)
- added sounds to the target frame

- fix the talent button done
- fixed 3D portrait display done
- fix the tainting for actionbuttons in some vehicle combat fights done
- fix nameplates done
- fix castbar latency display done
- add resting icon done
- add role icon done
- add pvp icon done
- add castbar not kickable icon done

- update to oUF 1.3.28 done
- add combat icon on orb done
- add a red to grey switch for nameplates done
- add a party on/off switch done
- add a only player debuffs on target on/off switch done
- add shaman totem bar done
- add a color table to the config to make the healthbar color selectable done
- add outer shadow to rFilter2 icons done
- add focus frame on/off switch done
- add pet frame on/of switch done
- added oUF_WeaponEnchant done
- removed rBuff done
- add player buffs/debuffs to oUF_D3Orbs done
- added customized role icons done
- changed style of new player buffs/debuffs to match the blizzard ones (fading and such) done
- removed idChat done
- added myChat done
- added tullaRange
- edited rActionButtonStyler to need less CPU usage

- the new LFD button is now visible in the micromenu
- updated to oUF 1.3.24
- nameplate fonts are smaller

- PATCH 3.3 rdy
- new nameplates (still evlNameplates, just different look)
- new tooltip (FreebTip)
- added xuButtonShadow
- new minimap animation

- added aggro coloring to group frames
- new aggro coloring function call in oUF_D3OrbsRaid
- fixed the "in combat" group/raid invite bug

- fixed the wrong default config, my fault

- added move function to oUF_D3Orbs and oUF_D3OrbsRaid
- you now need ALT+SHIFT+mouse to drag frames, this affects rActionBarStyler aswell

- updated to oUF 1.3.21
- fixed pet name display
- added color switcher to swap the healthbar/castbar colors
- added aggro indicator to raidframes
- removed crossdresser (I always get the message: "Cannot be done right now.", so I have to change manually anyway)

- new font (<3 Neal)
- health orb can be class colored (if you want the green glow just set the healtcolor variable in oUF_D3Orbs.lua config area to 2)
- some fixes/tweaks to the raidframes
- small gfx changes here and there
- removed aTotemBar - shamans just download a totembar of your liking (see faq)

- fixed a bug with maxmana = 0 in vehicles
- new "useduke" variable in evl_combattext.lua, default = 0
- added aTotemBar for our shamans
- updated to oUF 1.3.19

- wups...folders

- removed loltip because of fps issues
- readded stooltip

- corrected folder structure

- readded Crossdresser
- new textures for statusbar and orb filling
- removed the QuestDifficulty line

- added my new create_me_a_galaxy function to oUF_D3Orbs, it creates small rotating galaxies for the orbs
- removed the shaman totembar script. I cannot test it, so grab some script for it yourself.

- added shaman totembar to rActionBarStyler
- removed EquipSetUpdater and Crossdresser
- removed sTooltip
- added lolTip

- patch 3.2.0 fixes
- glow still not working :/

- rActionBarStyler default config
- added rColor dependencies and renamed "!rColors" to "rColors"
- folder "!rColors" is deprecated, you can remove it

- rewrote rActionButtonStyler

- reverted the rangecheck change for actionbuttons

- new orb filling textures
- better rare/elite indicator size
- moved the map a bit
- 1 year anniversary :>

- updated to oUF 1.3.16
- added vehicle combo points
- added classification indicator icons for boss, rare and elite
- added EquipSetUpdater and Crossdresser from tekkub
- removed sUmziehOmat

- added rEmote
- added more backdrop shadow textures
- fixed the raid vehicle manacoloring

- Updated to oUF 1.3.14
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

- updated to oUF 1.3.13
- added frequentupdates for vehicles
- fixed orb power value display

- range_indicator fix
- vehicle powertype fix

- bugfixes mostly
- added unitframe vehicle functionality

- 3.1 fixes
- new oUF_D3Orbs layout
- some additional tweaks

- fixed a bug with the actionbar background texture not showing up correctly
- added a new oUF_D3Orbs config to change the orb fog density

- rActionBarStyler complete rewrite
- new Diablo 3 textures
- new manacolor "runic" for deathknights
- actionbars and part of the orbs are now movable ingame!
- changed Chatmod to idChat

- fixed focus target
- added automatic mana color detection
- moved stancebar above petbar

- added raid frames (oUF_D3OrbsRaid)
- option for druid mana class coloring
- new minimap animations

- renamed mod to rFrameRotater and added a much better config

- new mod for cool rotating textures around the minimap
- colorswitch now optional (switch fore and background health color)
- orbonly config now optional
- hide party in raid now optional
- the 3rd bar texture is now bound to multibarright and will only be displayed if multibarright is visible

- much better portrait border texture
- more "default" user friendly start setup ;>

- added focus target
- new button skin
- pvp icon skinned and positioned
- petbar and both right bars are on mouse over right now (optional, config in lua)
- orb gloss texture now above the animation

- the default settings for actionbars changed to 1x12 (instead of my 2x6)
- the default settings for the orbs changed to glow (green and blue)
- fixed the stancebar normaltexture bug

- focus castbar added
- new font for everything
- replaced msbt with evl_combattext
- replaced dominos+buttonfacade with rActionBarStyler and rActionButtonStyler

- added lynlocation and lynstats
- removed rbars2
- added dominos, buttonfacade, buttonfacade_rothar and redrange

- wotlk and deathknight bugfixes

- smooth health and power value fading
- minimap buttons
- portraits now clickable and onmouseover casting is possible

- exp bar (thx to JExp)
- health and power bar fading (thx to oUF_smoothupdate)
- raidframe in grid style (oUF_D3OrbsRaid)

- added msbt
- d3orbs now with party, focus and pet portrait

- fixed some issues
- ui is now fully scalable

- fixed zombie bug and scaling in oUF_D3Orbs

- oUF_D3Orbs layout modified
- Diablo 3 minimap of cool
- tiny changes here and there

- first real version of the oUF_D3Orbs mod, Diablo is back

- contains the latest changes and mods

- wotlk rdy
- got rid of some addons

- Orbs are now part of oUF_Orbs layout
- minimap texture that turns around every second
- cool new futuristic orb style

- setposition that will work in outlands, old world, sunwell, black temple

- fixed the animation glow (it depends on SPELL DETAIL GRAPHIC SETTINGS, DOH!)

- fixed some stuff and new orb textures

- fixed the ui-scale issue

- new animation technique with *.m2 files

- new target frame texture
- brand new 128-frame orb animation (omfg!)

- Diablo3Orbs now has settings (in Diablo3Orbs\core.lua)
- RaidClassColor and PowerTypeColor optional
- Diablo3Health now "onEnter" on the Life-Orb

- fixed Diablo3Orbs bugs

- Added more bar textures
- Cleansed the code of Diablo3Orbs.lua and made more comments so that you will have a much easier time to find stuff
- Diablo3Orb functions now on Player_Login

- Orbs show now life and mana in percent and values
- Life Orb is rightclickable for unitframe options


- slower update timer on orb animation

- orb animation is working, timer and color can be set in lua, check http://zorktdmog.zo.funpic.de/roth_ui/orb_animation2.gif to get a feeling how it will look like

- new rUnits placement
- hide top frame of the actionbar texture

- included the forgotten texture
Optional Files (2)
File Name
09-06-13 10:29 AM
07-01-11 11:34 AM

Archived Files (4)
File Name
11-22-14 06:18 AM
10-25-14 03:20 PM
10-18-14 09:48 AM
10-15-14 03:21 PM

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Unread 08-02-11, 09:26 AM  
A Kobold Labourer
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So sorry to add another question, how to let the name display for some have long name completely? very thankful!
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Unread 08-02-11, 09:19 AM  
A Kobold Labourer
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The Honour Mr.Zork, I know I should read the previous comments first before I post my quest, but there're too too much ,so please forgive me!

I‘m first using this amazing UI, and I had read the QA, some problem I can't solve still, it isn't effecting the playing, just for my carps.

Q:Can I change the orb's display, it's like the percent and then the value, can I change the percent to the below the value? and it's perfect if I can add a "%" after the percent, and also display the exactly value of the health and mana, how to do it with the lua?

very appreciate for your help and the great UI!
Last edited by garyond : 08-04-11 at 07:30 AM.
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Unread 07-31-11, 04:22 AM  
A Kobold Labourer

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I have tried to figure out something and have tried everything!! looked in config files of every addon and can't figure it out. Basically what I want to do is have timers on the lovely totem bar in your UI, I have tried using totem timers as a replacement but it just throws countless errors at me and doesn't look as nice as your totem bar.

So is there anyway to have timers showing on the totem bar in your UI or do I need to use a seperate addon.

Thanks alot
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Unread 07-31-11, 03:35 AM  
A Kobold Labourer

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I updated the module... it shows more often now, but i still cannot re-arrange it's location through the config.lua .. :s it stays the same place no matter what x and y values i use.
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Unread 07-31-11, 02:59 AM  
A Kobold Labourer

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Jo, danke dir Zork.

War wirklich simpel, hätte ich ja selbst drauf kommen sollen -.-

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Unread 07-30-11, 07:34 AM  
A Pyroguard Emberseer
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Update the embedded oUF_Vengeance to the latest oUF_Vengeance plugin. It got updated. (oUF_Diablo/modules/oUF_Vengeance.lua)

Wenn du es für den Schamanen eingestellt hast ist doch der Jäger kein Problem. Du brauchst lediglich die Spellid und eine eigene Funktion für Jäger.
Dann musst du nur noch gucken wie ich AuraWatch beim Focus-Frame eingebunden hab und das auf das Pet-Frame übertragen.
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GitHub | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 07-30-11 at 07:35 AM.
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Unread 07-29-11, 10:53 AM  
A Kobold Labourer

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How come my vengeance frame isn ot showing when i got the vengeance buff? :O .. it's set to true and all.. but it's only showing on rare occations ;O


EDIT: Also the frame will not move regardless of the values in x and y ;O hehe.
Last edited by Kazie : 07-30-11 at 05:03 AM.
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Unread 07-29-11, 05:34 AM  
A Kobold Labourer

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Hallo Zork,

ich hab die Aurawatch-Funktion deines Interfaces schon seit längerem für meinen Druiden- und meinen Schamanenheiler eingestellt.

Nun würd ich gerne, wenn das geht, bei meinem Jäger das "Tier heilen" in der gleichen Form beim Pet angezeigt bekommen, wie es bei der Gruppe der Fall ist, rechts neben dem Portrait.

Kannst du mir sagen, wie ich das anstellen kann und was ich dafür machen muss?


PS: Mach weiter so, dein Interface ist einfach das Beste
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Unread 07-27-11, 06:18 AM  
A Deviate Faerie Dragon

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How can I edit Ouf to show the party frames Vertical instead of Horizontal?
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Unread 07-26-11, 01:25 AM  
A Pyroguard Emberseer
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Re: Re: Re: diablo plates/diablo mini map

rMinimap/rMinimap.lua has a scale value. Thus you can scale it. Just change he mapscale.
Not by default. Only by editing the specific files. Player aura frames are handled by rBuffFrameStyler.
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Last edited by zork : 07-26-11 at 01:26 AM.
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Unread 07-25-11, 08:08 PM  
A Chromatic Dragonspawn
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Is there any way to have different sizes for buffs and debuffs?
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Unread 07-25-11, 07:36 PM  
A Defias Bandit

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Re: Re: diablo plates/diablo mini map

Originally posted by Lailend
Erhm you know that its already a seperated addon its called rMinimap

yep, but i can't re-size rminimap
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Unread 07-25-11, 02:02 PM  
A Pyroguard Emberseer
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Re: Move target, target's target, cast bars?

Make sure the userplaced variable in oUF_Diablo/config.lua is set to true.
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Last edited by zork : 07-25-11 at 02:03 PM.
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Unread 07-25-11, 01:11 PM  
A Defias Bandit

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Move target, target's target, cast bars?

It seems I am not able to move any bar/art except of actionbars.
I tryed all commands, no error is displayed, I normally get response that oUF_Diablo: bars unlocked but can not see any visible sign of unlocking (as green layout of actionbars when they are unlocked and movable for example), and can't move anything. That's from 4.2 update. I cleared savedvariables after updating.
Any ideas guys?
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Unread 07-25-11, 11:13 AM  
A Kobold Labourer

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Re: diablo plates/diablo mini map

Originally posted by twopro
hey, how are you?

can you make diablo minimap a separate addon? cause im using it as in running with an ouf core with my diablo3 orbs light addon which works but i'd like to resize it.

also, can you add debuffs on enemy diablo plates like infinity plates?

also on enemy names i need their names outlined in RED to show enemy status or even like a RED line under i don't know but i need to tell if im lookin at enemies or other horde
Erhm you know that its already a seperated addon its called rMinimap
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