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Warlords of Draenor Pre-Patch (6.0.3)
Updated:11-22-14 06:18 AM
Created:unknown
Downloads:454,412
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MD5:
6.0.3

Roth UI (Diablo)  Popular! (More than 5000 hits)

Version: 60000.04
by: zork [More]


INTRO

Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.
Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
Only this one is ZORKIFIED!
INSTALLATION GUIDE
If you are a first time Roth UI user you may want to check the tutorial video from Tachi showing the installation process.
How To Install and Configure Roth UI
  1. Open your World of Warcraft folder.
  2. Backup your "Interface" folder. (Copy it somewhere save!)
  3. Now: Delete the "Interface" folder inside your World of Warcraft folder.
  4. Download Roth UI and save the ZIP-file to your Desktop.
  5. The ZIP-file includes a "Interface" and a "Fonts" folder. Copy both folders into your World of Warcraft folder.
  6. Start World of Warcraft. (If you had it open while copying, restart it now to load the textures.)
  7. Before logging in make sure all the addons are activated correctly.
  8. Login and have fun playing!

FAQ - PLEASE READ BEFORE POSTING!
  1. Do not use any auto updater for addons in this compilation, they can mess stuff up.
  2. If you don't like the scaling or something doesn't fit, hit the escape-key while in-game and go to the graphic settings. Now activate the UI-scaling checkbox and move the slider. Hit OK and see what you got. Move it until you like the settings.
    Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.
  3. Only want to change the scale of the bottom bar panel and the actionbars? Read this FAQ
  4. How to change / disable the fluid orb animation system? Type in /diablo config
  5. How to move frames??? Read this FAQ
  6. Colors inverted?! Read this FAQ
  7. Want to edit the actionbars? Look at rActionBarStyler/config.lua and read the info page.
  8. Other questions? Try: Roth UI FAQ
  9. Want to edit unitframes? Look at oUF_Diablo/config.lua and read the info page.

ORB CONFIG
When patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via

/diablo config

If you need a tutorial video check out Cryptus Roth UI tutorial video for 5.2
Roth UI config tutorial on YouTube by Cryptus
Another tutorial by Julien for Roth UI 5.2 in French:
[Guide] Addon Roth UI (interface diablo pour wow)


CLASS BAR PREVIEW
ORB ANIMATION SYSTEM
With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8

SCREENSHOTS / VIDEOS
Check out the Roth UI video playlist on YouTube.
If you want to share videos / screenshots using the interface please post them here: Roth UI post your screenshot thread
SLASH COMMANDS
Code:

ORB CONFIG
/diablo config--will toggle the config panel

LOCK / UNLOCK

/rabs lock --will lock all actionbars
/rabs unlock --will unlock all actionbars
/diablo lockart --will lock all art frames
/diablo unlockart --will unlock all art frames
/diablo lockbars --will lock all the toolbars (soulshards, castbars, combobar etc.)
/diablo unlockbars --will unlock all the toolbars (soulshards, castbars, combobar etc.)
/diablo lockunits --will lock all the unitframes
/diablo unlockunits --will unlock all the unitframes
/rbfs lock --will lock the player aura frames
/rbfs unlock --will unlock the player aura frames
/rmm lock --will lock the minimap cluster
/rmm unlock --will unlock the minimap cluster
/ris lock --will lock the data strings below the map
/ris unlock --will unlock the data strings below the map
/rppba lock --will lock the player power bar alt
/rppba unlock --will unlock the player power bar alt

RESET

/rabs reset--will reset all actionbars
/diablo resetart --will reset all art frames
/diablo resetbars --will reset all the toolbars (soulshards, castbars, combobar etc.)
/diablo resetunits --will reset all the unitframes
/rbfs reset --will reset the player aura frames
/rmm reset --will reset the minimap cluster
/ris reset --will reset the data strings below the map
/rppba reset --will reset the player power bar alt
ORBS ONLY
Maybe you are just a fan of the orbs and don't want all the rest. Go check out rBottomBarStyler. It provides various Diablo themed background panels.
SUBMITTING ERRORS
Post any errors or questions you are having in the comments.
If you are posting errors please always support your comment with a screenshot and in case the lua error you are getting.
ADDONS
  1. LootRollMover - move the loot roll window
  2. ncImprovedMerchant - sells gray items automatically on vendor visit
  3. oUF - unit framework
  4. oUF_Diablo - Diablo flavoured oUF layout
  5. rActionBarStyler - moves the action bars
  6. rActionButtonStyler - styles the action buttons
  7. rBuffFrameStyler - styles the player auras
  8. rChat - chat mod
  9. rCombatText - combat text adjustment
  10. rDamageFont - damage font adjustment
  11. rError - redirect errors to combat text
  12. rInfoStrings - some data strings
  13. rLib - library for rAddons
  14. rMinimap - Diablo flavoured minimap
  15. rNamePlates - simple nameplates
  16. rPlayerPowerBarAlt - alternative power bar movable
  17. rRaidManager - Blizzard raid manager replacement
  18. rTooltip - simple tooltip mod
  19. tullaCC - cooldown count
  20. tullaRange - out of range/out of mana coloring for action buttons
SVN
https://code.google.com/p/rothui/sou.../trunk/wow6.0/

60000.04
- removed rObjectiveTrackerMover
- fixed combo bar display
- fixed chi bar display
- fixed shadow orb display
- adding demonfury value display
- updated rNamePlates to 60000.07 now supporting auras
- fix blue tooltip bug
- add stealable buff icons to config
- style pet actionbar keybinds

60000.03
- removed xCT
- removed teksLoot
- added rCombatText
- added rDamageFont
- added LootRollMover
- added rPlayerPowerBarAlt
- updated rRaidManager to 60000.01
- updated rObjectiveTrackerMover to 60000.07
- updated rNamePlates to 60000.02
- adjusted the oUF_Diablo config to not show the alternate power bar any more (new mod)

60000.02
- readded tullaCC
- added rObjectiveTrackerMover
- removed rNamePlates2
- added *new* rNamePlates
- moved ComboBar to player
- fixed rActionBarStyler cooldown display on buttons with alpha < 1

60000.01
- removed rFilter3
- removed rThreat
- removed tullaCC
- removed rQuestWatchFrameMover
- removed xanAutoMail
- removed Butsu
- updated tullaRange to latest version
- added new orb animation models

50400.06
- Streamlined all class bar modules
- Fixed runebar onload display issue (runebar not show on first loadup)
- Added UnitAura and UnitTarget info to rTooltip
- Changed the TotalAbsorb module
- Added TotalAbsorb display to the player orb

50400.05
- removed bTooltip addon
- added rTooltip addon
- added faction coloring to the nameplate healthbar
- slight tweak to the nameplate healthbar texture

50400.04
- nameplate threat bloat fix

50400.03
- some new animations
- one new filling texture
- some adjustments to the micro menu

50400.02
- added optional galaxy rotation animation to the diablo config
- removed rDiabloPlates2
- added rNamePlates2

50400.01
- updated for WoW patch 5.4
- added StoreMicroButton to the MicroMenu
- new Vehicle bar texture and layout

50300.01
- updated toc files for patch 5.3
- fixed a lua error in rThreat
- added rRaidManager

50200.05
- fixing the boss frame update issue

50200.04
- removed all menu code from oUF_Diablo
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- Applied the PTR version of Roth UI
- Added oUF_Diablo config panel, rewrote ton of code in oUF_Diablo
- Bunch of bugfixes that appeared over time

50100.01a
- Fixing the rFilter3 bug when tracking spell values (UnitAura() got changed again...)

50100.01
- updated TOC fles for patch 5.1
- fixed rDiabloPlates2
- Fixed SPELL_POWER_CHI
- removed OmniCC Basic
- added tullaCC

50001.07
- removed Collie
- removed rEmote
- fixed rActionBarStyler possessbar vehicle change bug
- rFilter3 now supports tooltip values
- added debuff highlighting for monks
- fixing temporary chat windows

50001.06
- rChat: Fixed petbattle chatframe detection
- rInfoStrings: added petbattle handler to hide icons in pet battle
- rInfoStrings: Fixed ExhaustionXP() = nil bug
- rFilter: added petbattle handler to hide icons in pet battle
- added ncImprovedMerchant
- remoded Junkster

50001.05
- added Collie
- added teksLoot
- added Butsu
- added Junkster

50001.04
- new bar for DK runes
- new bar for DRUID eclipse
- added rThreat
- added xanAutomail
- Added FACTION_BAR_COLORS to rDiabloPlates2

50001.03
- new oUF version from Github (classicons)
- Added all the new class bars (combo, holypower, harmony, shadoworbs, burningember, soulshards, demonicfury, etc.)
- Fixed OverrideBar display
- Changed the RaidFrameManger display
- Removed VengeanceBar
- Added charspecific.lua to rFilter3
- Added drag frames to rMinimap for Durability and Seat Indicator
- Fixed oUF_DebuffHighlight
- Slightly adjusted the altPowerBar display

50001.02
- Fixed oUF_Diablo raidframes
- Added oUF_AuraWatch to oUF_Diablo
- Fade out micromenu and bags completly by default
- Added visitor font for the tiny count on raidframe HOTs
- Added tullaRange
- Added a scale value to the tooltip

50001.01
- initial release of the patch 5.0 compatible version

40300.10
- fixed battle.net toastframe placement in rChat
- added visibility state drivers in rFilter3
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- removed tullaCC addon
- added OmniCC addon (better config options)
- Changed IhasNoScope, it never worked as I intended because I forgot one line of code. It will now display all errors that are not disabled in the config. Additionally the errors can be redirected to the combatText frame.

40300.09
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame.
This contains: player auras, minimap, actionbar, unitframes, background art and special bars.

40300.08
- Changed rFilter3 talent tree identification (check rFilter3 comments)
- Fixed ExtraActionButton taint
- Removed styling of ExtraActionButton from rActionBarStyler and moved it to the rActionButtonStyler
- Alot of tweaks to the rActionButtonStyler and rBuffFrameStyler code
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- Changed rFilter3 loop from onUpdate to animation
- rActionButtonStyler now supports Dominos and Bartender4
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle.
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group.
- Minimap LFG-icon now matches the other minimap icons
- rThreat can now be hidden in battleground/arena

40300.07
- removed tainting raid frame container code
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations

40300.06
- the extra action button should be working now
- tiny tweak to the unit highlights in oUF_Diablo

40300.05
- fixed rActionButtonStyler taint
- new try on the extra action button

40300.04
- fixes for rActionbarStyler (extractionbutton and mainmenubar)
- removed OmniCC
- added TullaCC

40300.03
- update for WoW patch 4.3

40200.12
- Tons of new textures
- New nameplates
- New raid frames
- Blizzard raidframe managed is now available, it will fade in once you hover the left side of you window in raids. (thx Alza!)
- Small tweaks to oUF_Diablo (to many to count)
- Switched hpcolors in the colorswitcher (so now bright colors in foreground by default)
- Updated to the latest oUF

4.011a
- enabled the framesUserPlaced variable in oUF_Diablo by default

4.011
- updated to patch 4.2
- updated xCT to fanupdate from dandruff
- fixed rActionBarStyler issues with patch 4.2

4.010
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.009b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.009
- new animation system for player orbs added

4.008a
- bar1 and 2 of ractionbarstyler are userplaced by default in config
- updated all TOC files for 4.1
- http://code.google.com/p/rothui/updates/list

4.008
- WoW patch 4.1 fixes
- fixed nameplates (castbar was removed from healthbar frame regions)
- fixed PetHappiness
- added scale variable to rDiabloPlates (you can now scale the nameplates!)

4.007
- removed evl_CombatText
- added xCT (Use /xct for options while ingame)
- fixed castbar coloring for target unit
- added oUF_AuraWatch module
- added healing druid oUF_AuraWatch example for oUF_Diablo
- removed focus frame entries from the Blizzard menu
- added target debuff desaturation to oUF_Diablo config
- updated rFilter3 (now supports combat fading, unit exists tracking and supports multiple specs (without reloadui))

4.006a
- WoW patch 4.06 fixes (CPU issues and LUA errors)
- slight tweaks to backdrop shadows in chat
- updated to oUF 1.5.8
- removed tooltip from aura icons in raid
- fixed orb value coloring (lol I didn't even notice that for a long time)
- fixed castbar issue of not hiding after unit:Hide() (requires wierd looking castbar scale values in config)
- added xanAutoMail mod
- added yQuestLevel mod

4.006
- move raid/party attributes to the config
- adjust tullaRange to not color the normalTexture and to priorize the range color first
- remove druid tree form condition from rActionBarStyler bar 1
- fix actionbar 1 mind control issue
- update to oUF 1.5.5
- fixed bug with overlaying temp enchant icons
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc)
- add bossframes in Diablo style
- add a second row to raidframes to display name and health both at the same time
- add aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)
- edited evl_CombatText to play duke sounds again.
- added rThreat mod

4.005
- added config value to allow a gap between buffs and debuffs in rBuffFrameStyler
- added config value for colspacing TempEnchants in rBuffFrameStyler
- added skull+disconnect icons to raid
- more orb textures to choose from (try random!)
- added tapped coloring for target
- added minimapcluster to move frame (/diablo unlockart)
- fixed url copy editbox selection
- added alpha values for in combat and out of combat to config of oUF_Diablo soulshards and holypower

100812
- multicastactionbar fix
- added QuestMyMap (better quest worldmap)

100808
- fixed rActionButtonStyler bug
- totembar back in
- updated to myChat 1.4.5

100801
- Removed totem bar again (because of huge tainting issues in combat, actionbar not usable etc.), thus you need to download an totembar mod if you need the bars
- added teksLoot
- added Butsu (loot window)
- added GetFast (fast mail button to get all mail at once)
- added sounds to the target frame

100703
- fix the talent button done
- fixed 3D portrait display done
- fix the tainting for actionbuttons in some vehicle combat fights done
- fix nameplates done
- fix castbar latency display done
- add resting icon done
- add role icon done
- add pvp icon done
- add castbar not kickable icon done

- update to oUF 1.3.28 done
- add combat icon on orb done
- add a red to grey switch for nameplates done
- add a party on/off switch done
- add a only player debuffs on target on/off switch done
- add shaman totem bar done
- add a color table to the config to make the healthbar color selectable done
- add outer shadow to rFilter2 icons done
- add focus frame on/off switch done
- add pet frame on/of switch done
- added oUF_WeaponEnchant done
- removed rBuff done
- add player buffs/debuffs to oUF_D3Orbs done
- added customized role icons done
- changed style of new player buffs/debuffs to match the blizzard ones (fading and such) done
- removed idChat done
- added myChat done
- added tullaRange
- edited rActionButtonStyler to need less CPU usage

091210
- the new LFD button is now visible in the micromenu
- updated to oUF 1.3.24
- nameplate fonts are smaller

091203
- PATCH 3.3 rdy
- new nameplates (still evlNameplates, just different look)
- new tooltip (FreebTip)
- added xuButtonShadow
- new minimap animation

090929
- added aggro coloring to group frames
- new aggro coloring function call in oUF_D3OrbsRaid
- fixed the "in combat" group/raid invite bug

090905-2
- fixed the wrong default config, my fault

090905
- added move function to oUF_D3Orbs and oUF_D3OrbsRaid
- you now need ALT+SHIFT+mouse to drag frames, this affects rActionBarStyler aswell

090830
- updated to oUF 1.3.21
- fixed pet name display
- added color switcher to swap the healthbar/castbar colors
- added aggro indicator to raidframes
- removed crossdresser (I always get the message: "Cannot be done right now.", so I have to change manually anyway)

090827
- new font (<3 Neal)
- health orb can be class colored (if you want the green glow just set the healtcolor variable in oUF_D3Orbs.lua config area to 2)
- some fixes/tweaks to the raidframes
- small gfx changes here and there
- removed aTotemBar - shamans just download a totembar of your liking (see faq)

090817
- fixed a bug with maxmana = 0 in vehicles
- new "useduke" variable in evl_combattext.lua, default = 0
- added aTotemBar for our shamans
- updated to oUF 1.3.19

090808-2
- wups...folders

090808
- removed loltip because of fps issues
- readded stooltip

090807-3
- corrected folder structure

090807-2
- readded Crossdresser
- new textures for statusbar and orb filling
- removed the QuestDifficulty line

090807
- added my new create_me_a_galaxy function to oUF_D3Orbs, it creates small rotating galaxies for the orbs
- removed the shaman totembar script. I cannot test it, so grab some script for it yourself.

090806-2
- added shaman totembar to rActionBarStyler
- removed EquipSetUpdater and Crossdresser
- removed sTooltip
- added lolTip

090806
- patch 3.2.0 fixes
- glow still not working :/

090804
- rActionBarStyler default config
- added rColor dependencies and renamed "!rColors" to "rColors"
- folder "!rColors" is deprecated, you can remove it

090802
- rewrote rActionButtonStyler

090724a
- reverted the rangecheck change for actionbuttons

090724
- new orb filling textures
- better rare/elite indicator size
- moved the map a bit
- 1 year anniversary :>

090613
- updated to oUF 1.3.16
- added vehicle combo points
- added classification indicator icons for boss, rare and elite
- added EquipSetUpdater and Crossdresser from tekkub
- removed sUmziehOmat

090605
- added rEmote
- added more backdrop shadow textures
- fixed the raid vehicle manacoloring

090507
- Updated to oUF 1.3.14
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

090427
- updated to oUF 1.3.13
- added frequentupdates for vehicles
- fixed orb power value display

090419-2
- range_indicator fix
- vehicle powertype fix

090419
- bugfixes mostly
- added unitframe vehicle functionality

090414
- 3.1 fixes
- new oUF_D3Orbs layout
- some additional tweaks

090402-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new oUF_D3Orbs config to change the orb fog density

090402
- rActionBarStyler complete rewrite
- new Diablo 3 textures
- new manacolor "runic" for deathknights
- actionbars and part of the orbs are now movable ingame!
- changed Chatmod to idChat

090325
- fixed focus target
- added automatic mana color detection
- moved stancebar above petbar

090321
- added raid frames (oUF_D3OrbsRaid)
- option for druid mana class coloring
- new minimap animations

090226-2
- renamed mod to rFrameRotater and added a much better config

090226
- new mod for cool rotating textures around the minimap
- colorswitch now optional (switch fore and background health color)
- orbonly config now optional
- hide party in raid now optional
- the 3rd bar texture is now bound to multibarright and will only be displayed if multibarright is visible

090212
- much better portrait border texture
- more "default" user friendly start setup ;>

090211
- added focus target
- new button skin
- pvp icon skinned and positioned
- petbar and both right bars are on mouse over right now (optional, config in lua)
- orb gloss texture now above the animation

090117
- the default settings for actionbars changed to 1x12 (instead of my 2x6)
- the default settings for the orbs changed to glow (green and blue)
- fixed the stancebar normaltexture bug

090115
- focus castbar added
- new font for everything
- replaced msbt with evl_combattext
- replaced dominos+buttonfacade with rActionBarStyler and rActionButtonStyler

081122
- added lynlocation and lynstats
- removed rbars2
- added dominos, buttonfacade, buttonfacade_rothar and redrange

081114
- wotlk and deathknight bugfixes

081109
- smooth health and power value fading
- minimap buttons
- portraits now clickable and onmouseover casting is possible

081104
- exp bar (thx to JExp)
- health and power bar fading (thx to oUF_smoothupdate)
- raidframe in grid style (oUF_D3OrbsRaid)

081031
- added msbt
- d3orbs now with party, focus and pet portrait

081027
- fixed some issues
- ui is now fully scalable

081026-2
- fixed zombie bug and scaling in oUF_D3Orbs

081026
- oUF_D3Orbs layout modified
- Diablo 3 minimap of cool
- tiny changes here and there

081022
- first real version of the oUF_D3Orbs mod, Diablo is back

081019
- contains the latest changes and mods

081017
- wotlk rdy
- got rid of some addons

081001
- Orbs are now part of oUF_Orbs layout
- minimap texture that turns around every second
- cool new futuristic orb style

080722
- setposition that will work in outlands, old world, sunwell, black temple

080721
- fixed the animation glow (it depends on SPELL DETAIL GRAPHIC SETTINGS, DOH!)

080717
- fixed some stuff and new orb textures

080713-2
- fixed the ui-scale issue

080713
- new animation technique with *.m2 files

080708
- new target frame texture
- brand new 128-frame orb animation (omfg!)

080707-3
- Diablo3Orbs now has settings (in Diablo3Orbs\core.lua)
- RaidClassColor and PowerTypeColor optional
- Diablo3Health now "onEnter" on the Life-Orb

080707-2
- fixed Diablo3Orbs bugs

080707
- Added more bar textures
- Cleansed the code of Diablo3Orbs.lua and made more comments so that you will have a much easier time to find stuff
- Diablo3Orb functions now on Player_Login

080705
- Orbs show now life and mana in percent and values
- Life Orb is rightclickable for unitframe options

080704-2


- slower update timer on orb animation

080704
- orb animation is working, timer and color can be set in lua, check http://zorktdmog.zo.funpic.de/roth_ui/orb_animation2.gif to get a feeling how it will look like

080703-2
- new rUnits placement
- hide top frame of the actionbar texture

080703
- included the forgotten texture
Optional Files (2)
File Name
Version
Size
Author
Date
Type
50400.03
4MB
09-06-13 10:29 AM
Patch
4.011
233kB
07-01-11 11:34 AM
Addon


Archived Files (11)
File Name
Version
Size
Author
Date
60000.03
4MB
zork
10-25-14 03:20 PM
60000.02
4MB
zork
10-18-14 09:48 AM
60000.01
4MB
zork
10-15-14 03:21 PM
50400.06
4MB
zork
10-04-13 02:34 AM
50400.05
4MB
zork
09-15-13 05:26 AM
50400.04
4MB
zork
09-08-13 08:29 AM
50300.02
3MB
zork
05-20-13 04:48 PM
50200.05
3MB
zork
04-02-13 04:29 PM
50200.04
3MB
zork
03-23-13 06:54 PM
50200.03a
3MB
zork
03-08-13 02:42 PM
50200.03
3MB
zork
03-04-13 05:04 PM


Post A Reply Comment Options
Unread 05-12-10, 01:59 PM  
hoonoki_shijin
A Kobold Labourer

Forum posts: 0
File comments: 32
Uploads: 0
Welcome back Zork! And gratz on the awsome looking UI!

I asked a question about the right actionbars not showing up and not being in the pannel, is there a chance u could help me with that?
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Unread 05-12-10, 07:57 AM  
zork
A Pyroguard Emberseer
 
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Originally posted by genoxalmighty
been using this ui for months now and im just wondering..

how can i change the debuffs on a target to something i just want to see my class' debuffs.. like if im a warlock i will only see the warlock debuffs..
or something that my debuffs would be a little bit bigger than others..
if so how?
Try asking specific oUF questions on the oUF forum. oUF_D3Orbs is an oUF layout and thus uses oUF calls. You can activate player only buffs/debuffs (check oUF_D3Orbs.lua createdebuff function). Not sure if class only is possible though.
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Unread 05-12-10, 06:25 AM  
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been using this ui for months now and im just wondering..

how can i change the debuffs on a target to something i just want to see my class' debuffs.. like if im a warlock i will only see the warlock debuffs..
or something that my debuffs would be a little bit bigger than others..
if so how?
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Unread 05-12-10, 05:30 AM  
zork
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Just wrote my exams. So I'm back. Thanks alot @Fudgeykins for supporting the other users with answers.

-portraits
Portraits can only be fixed by oUF itself. Adjustments in the portrait.lua must be made. So hoonoki's answer is right.

-titanpanel
Titanpanel interferes with rBuff and rActionBarStyler. Titanpanal has a badass move function that does this. You could replace Titanpanel with sth else though. Its no Roth UI issue.
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Unread 05-12-10, 02:50 AM  
hoonoki_shijin
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Originally posted by Wolfieeiflow
My portrait in the top left (Or even when I set anything as focus) has breaks in it's graphics.

My face I can "see-through" and it makes it look crappy :P
I can upload a screenshot or something if you'd like but I think you get the idea.

Any ideas why it's doing this?


Also, is there a way to make the experience text always be showing on the bar instead of having to hover over it?
you have your answer here, i belive =P
Originally posted by cubone
I've managed to fix the issue by changing my oUF\elements\portraits.lua

from:

Code:
	if(portrait:IsObjectType'Model') then
		local name = UnitName(unit)
		if(not UnitExists(unit) or not UnitIsConnected(unit) or not UnitIsVisible(unit)) then
			portrait:SetModelScale(4.25)
			portrait:SetPosition(0, 0, -1.5)
			portrait:SetModel"Interface\\Buttons\\talktomequestionmark.mdx"
		elseif(portrait.name ~= name or event == 'UNIT_MODEL_CHANGED') then
			local alpha = portrait:GetAlpha()
			portrait:SetUnit(unit)
			portrait:SetCamera(0)
			portrait:SetAlpha(alpha)

			portrait.name = name
		else
			portrait:SetCamera(0)
		end
	else
		SetPortraitTexture(portrait, unit)
	end
to:

Code:
	if(portrait:IsObjectType'Model') then
		local name = UnitName(unit)
		if(not UnitExists(unit) or not UnitIsConnected(unit) or not UnitIsVisible(unit)) then
			portrait:SetModelScale(4.25)
			portrait:SetPosition(0, 0, -0.75)
			portrait:SetModel"Interface\\Buttons\\talktomequestionmark.mdx"
		elseif(portrait.name ~= name or event == 'UNIT_MODEL_CHANGED') then			
			local alpha = portrait:GetAlpha()
			portrait:SetUnit(unit)
			portrait:SetCamera(0)
			portrait:SetModelScale(18)
			portrait:SetAlpha(alpha)
			portrait:SetPosition(0, 0, 25)
			portrait.name = name
		else
			portrait:SetUnit(unit)
			portrait:SetCamera(0)
			portrait:SetModelScale(18)
			portrait:SetPosition(0, 0, 25)
		end
	else
		SetPortraitTexture(portrait, unit)
	end
However, I haven't checked which additions were the true fix. I just know my 3d portraits work now
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Unread 05-12-10, 12:06 AM  
Wolfieeiflow
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My portrait in the top left (Or even when I set anything as focus) has breaks in it's graphics.

My face I can "see-through" and it makes it look crappy :P
I can upload a screenshot or something if you'd like but I think you get the idea.

Any ideas why it's doing this?


Also, is there a way to make the experience text always be showing on the bar instead of having to hover over it?
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Unread 05-10-10, 04:39 PM  
hoonoki_shijin
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Re: Re: min / max hp sphere values

Originally posted by Fudgeykins
I don't suppose you went mucking about with the values in rActionBarStyler?
Code:
  -- rightbars (bar45)
  rightbars_on_mouseover = 0
  move_rightbars = 0
  lock_rightbars = 1
Code:
    [1]  =  { a = "BOTTOM",         x = -127, y = 19  },  --fbar1_button_system_1
    [2]  =  { a = "BOTTOM",         x = 0,    y = 19  },  --fbar1_button_system_0
    [3]  =  { a = "BOTTOM",         x = 125,  y = 19  },  --fbar2_button_system_1
    [4]  =  { a = "BOTTOM",         x = 0,    y = 60  },  --fbar2_button_system_0
    [5]  =  { a = "BOTTOM",         x = 0,    y = 112 },  --fbar3
    [6]  =  { a = "RIGHT",          x = -5,   y = 0   },  --fbar45
    [7]  =  { a = "BOTTOMRIGHT",    x = 5,    y = -5  },  --bags
    [8]  =  { a = "TOP",            x = 0,    y = 5   },  --micromenu
    [9]  =  { a = "BOTTOM",         x = 0,    y = 170 },  --petbar
    [10] =  { a = "BOTTOM",         x = 0,    y = 240 },  --shapeshift
    [11] =  { a = "BOTTOM",         x = 120,    y = 120 },  --my own vehicle exit button
Those should be the default values, I believe.
ya, I've been poking arround that, they move the panel if i'm in test screen, but they don't move the actual actionbar. Wich, btw, is not over the movable panel.


Also, by 'only seem to work', what exactly do you mean? As far as I know, all the action bars of Roth UI are controlled directly from those Interface settings and, as such, should only appear once you have the action bars enabled through the Interface window.
That's just it, they aren't shown and are as if they weren't on, until i access the Interface panel. Even if i don't change anything they apear as soon as i leave the Interface panel.

I know it's strange, so i took a couple of screenshots to show u what i mean.

When i logon, my screen looks like this:



After I access the Interface Panel and press Esc the bars show up:



And now I took a screenshot of what it looks like with testmode on in rActionBarStyler and after I did the Interface bit:



As u can see the right actionbars are not on the move panel =S
Last edited by hoonoki_shijin : 05-10-10 at 04:46 PM.
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Unread 05-10-10, 04:24 PM  
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Re: min / max hp sphere values

Originally posted by hoonoki_shijin
Thanks for the ideas, m8

You'll be pleased to know that I got what i wanted!

Thanks a lot dude!!
It's no trouble - the more I can help people with this UI, the more I can figure out its intricacies and tweak them for my own benefit

But now i got one more question hehe

Ever since i started using this UI the right actionbars have had a peculiar way about them. They seem to only work after i access the Interface menu in the game, and they aren't placed where they should be. =S
I don't suppose you went mucking about with the values in rActionBarStyler?
Code:
  -- rightbars (bar45)
  rightbars_on_mouseover = 0
  move_rightbars = 0
  lock_rightbars = 1
Code:
    [1]  =  { a = "BOTTOM",         x = -127, y = 19  },  --fbar1_button_system_1
    [2]  =  { a = "BOTTOM",         x = 0,    y = 19  },  --fbar1_button_system_0
    [3]  =  { a = "BOTTOM",         x = 125,  y = 19  },  --fbar2_button_system_1
    [4]  =  { a = "BOTTOM",         x = 0,    y = 60  },  --fbar2_button_system_0
    [5]  =  { a = "BOTTOM",         x = 0,    y = 112 },  --fbar3
    [6]  =  { a = "RIGHT",          x = -5,   y = 0   },  --fbar45
    [7]  =  { a = "BOTTOMRIGHT",    x = 5,    y = -5  },  --bags
    [8]  =  { a = "TOP",            x = 0,    y = 5   },  --micromenu
    [9]  =  { a = "BOTTOM",         x = 0,    y = 170 },  --petbar
    [10] =  { a = "BOTTOM",         x = 0,    y = 240 },  --shapeshift
    [11] =  { a = "BOTTOM",         x = 120,    y = 120 },  --my own vehicle exit button
Those should be the default values, I believe.

Also, by 'only seem to work', what exactly do you mean? As far as I know, all the action bars of Roth UI are controlled directly from those Interface settings and, as such, should only appear once you have the action bars enabled through the Interface window.

I know this is probably close to impossible to know why, but I thought I'dd ask nonetheless =P
Well, if the right action bars aren't placed at the far right of the screen, there has to be some logical explanation as to why that would occur and the first thing that would come to mind is some modifications to rActionBarStyler.

Although, while not the most pleasant solution, you can simply enable testmode (i.e. set it to 1) in rActionBarStyler, unlock rightbars, then Alt-Shift-drag them into their appropriate position - it's on a per-character basis, but it should sort everything out
Last edited by Fudgeykins : 05-10-10 at 04:29 PM.
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Unread 05-10-10, 04:08 PM  
hoonoki_shijin
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min / max hp sphere values

Thanks for the ideas, m8

You'll be pleased to know that I got what i wanted!

This is what made it work:

Originally posted by Fudgeykins

Code:
self:Tag(hpval2, "[d3o2abshp]/[d3o2maxhp]")
on line 1183
Thanks a lot dude!!

But now i got one more question hehe

Ever since i started using this UI the right actionbars have had a peculiar way about them. They seem to only work after i access the Interface menu in the game, and they aren't placed where they should be. =S I know this is probably close to impossible to know why, but I thought I'dd ask nonetheless =P

Once again, thanks for the insight
Last edited by hoonoki_shijin : 05-10-10 at 04:20 PM.
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Unread 05-10-10, 03:42 PM  
Fudgeykins
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do u think there is a way to do that to HP too? that would be awsome!
Where there's a will, there's a way

I can't say this is a guarantee, but I think you're going to have to muck about with the tags (possibly create a new one, although it seems like a bit of a CnP job with some slight modifications) and the CreatePlayerStyle functions

Lines 1182 and 1183 of oUF_D3Orbs
Code:
      self:Tag(hpval1, "[perhp]")
      self:Tag(hpval2, "[d3o2abshp]")
So, now we need to either (a) play around with the [d3o2abshp] tag (which will affect all frames using the tag, I suspect) or (b) create a new oUF tag, using an existing one as a base - there may be a guide somewhere, possibly in the main oUF page, about creating tags, but I'm merely going on the assumption that copy-pasting, and altering tag names, will work.
Code:
  oUF.Tags["[d3o2abshp]"] = function(unit) 
    local v = UnitHealth(unit)
    local string = ""
    if UnitIsDeadOrGhost(unit) == 1 then
      string = "dead"
    elseif UnitIsConnected(unit) == nil then
      string = "off"
    else
      string = do_format(v)
    end
    return string
  end
  oUF.TagEvents["[d3o2abshp]"] = "UNIT_HEALTH"
If I'm correct, if you copy-paste something akin to this
Code:
  oUF.Tags["[d3o2frachp]"] = function(unit) 
    local v = UnitHealth(unit)
    local v2 = UnitHealthMax (unit)
    local string = ""
    if UnitIsDeadOrGhost(unit) == 1 then
      string = "dead"
    elseif UnitIsConnected(unit) == nil then
      string = "off"
    else
      string = do_format(v).."/"..do_format(v2)
    end
    return string
  end
  oUF.TagEvents["[d3o2frachp]"] = "UNIT_HEALTH"
between two existing tags (not within an existing tag)

If that works (I'm unsure, completely untested), you should be able to replace the tag used in line 1183 with "d3o2frachp" and, hopefully, success should result. If I'm not too sleepy after this episode of House MD, I'll have a bash at it myself and come back with results

If that doesn't work, it may work to do
Code:
self:Tag(hpval2, "[d3o2abshp]/[d3o2maxhp]")
on line 1183 - again, merely assumptions. It's sad how the simplest solutions, taken from
Code:
  --TAGS
  local targetframe_health_tag = "[d3o2abshp] / [perhp]%"
  --local targetframe_health_tag = "[d3o2abshp]/[d3o2maxhp] | [perhp]%"
  --local targetframe_power_tag = "[d3o2absmp] / [perpp]%"
  --local targetframe_power_tag = "[d3o2absmp]"
always come to you after you figure out the woefully complicated solution xD

I'd recommend backing up oUF_D3Orbs beforehand, just in case the sh*t hits the fan and the script becomes fairly messed up as a result of this tinkering :P
Last edited by Fudgeykins : 05-10-10 at 03:45 PM.
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Unread 05-10-10, 11:09 AM  
hoonoki_shijin
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Re: Re: min / max val of mana in power orb

Originally posted by Fudgeykins
If you mean something like this*

then you must go to this function in oUF_D3Orbs
Code:
local function d3o2_updatePlayerPower(self, event, unit, bar, min, max)
located on line 255, and scroll down to line 281 (if myclass...) - within the then/else components of that if block, you will be adding this:
Code:
.."/"..do_format(max)
to the self.mpval#:SetText calls and it should end up looking like this
Code:
FunctionName(do_format(min).."/"..do_format(max))
I've only tested this on my rogue so far, so I'm unsure of the reprecussions of modifying the 'then' and 'else' components.
Then, save and /reload ui - if your Roth orbs/graphics disappear, there's a syntax error about - ensure that all brackets are closed on the lines you editted (there should be 3 left and 3 right brackets)

*I'm unsure of how to remove the percentage figure below - if I can figure that out, I'll update the post. Also, bear in mind that I don't know LUA very well so this may not be the ideal solution to the problem
do u think there is a way to do that to HP too? that would be awsome!

ty in advance


Edit: btw, to remove the percentage line in the power sphere just reoplace this:

Code:
self.mpval1:SetText(do_format(min))
self.mpval2:SetText(d2)
else
self.mpval1:SetText(d2)
self.mpval2:SetText(do_format(min))
in lines 286-286 with:
Code:
self.mpval1:SetText(do_format(min).."/"..do_format(max))
--self.mpval2:SetText(d2)
else
--self.mpval1:SetText(d2)
self.mpval2:SetText(do_format(min).."/"..do_format(max))
and

Code:
local mpval2 = SetFontString(self.PowerValueHolder, d3font, 16, "THINOUTLINE")
mpval2:SetPoint("CENTER", 0, -10)
mpval2:SetTextColor(0.6,0.6,0.6)
in the CREATE STYLES part (lines 1177-1181) with this:

Code:
local mpval2 = SetFontString(self.PowerValueHolder, d3font, 22, "THINOUTLINE")
mpval2:SetPoint("CENTER", 0, 0)
--mpval2:SetTextColor(0.6,0.6,0.6)
hope this helps

Edit 2: using the same line of thought i was able to remove the percentage on the health orb too by replacing:

Code:
local hpval1 = SetFontString(self.HealthValueHolder, d3font, 28, "THINOUTLINE")
hpval1:SetPoint("CENTER", 0, 10)
local hpval2 = SetFontString(self.HealthValueHolder, d3font, 16, "THINOUTLINE")
hpval2:SetPoint("CENTER", 0, -10)
hpval2:SetTextColor(0.6,0.6,0.6)
in the CREATE STYLES part (lines 1169-1173) with this:

Code:
--local hpval1 = SetFontString(self.HealthValueHolder, d3font, 28, "THINOUTLINE")
--hpval1:SetPoint("CENTER", 0, 10)
local hpval2 = SetFontString(self.HealthValueHolder, d3font, 22, "THINOUTLINE")
hpval2:SetPoint("CENTER", 0, 0)
--hpval2:SetTextColor(0.6,0.6,0.6)
i'm only missing the line to make it display min/max, hope someone can help me with that
Last edited by hoonoki_shijin : 05-10-10 at 12:09 PM.
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Unread 05-08-10, 09:59 PM  
Wolfieeiflow
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Portrait Breaking

My portrait in the top left (Or even when I set anything as focus) has breaks in it's graphics.

My face I can "see-through" and it makes it look crappy :P
I can upload a screenshot or something if you'd like but I think you get the idea.

Any ideas why it's doing this?


--Also, is there a way to make the experience text always be showing?

EDIT: *Anything

EDIT2: Added another question.
Last edited by Wolfieeiflow : 05-08-10 at 11:27 PM.
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Unread 05-08-10, 02:48 PM  
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Re: Re: Combat Ability Fail Warning

Originally posted by Fudgeykins
Disable IHasNoScope
great! it's perfect now! thanks a lot Fudgeykins!!!
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Unread 05-08-10, 04:25 AM  
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Re: Combat Ability Fail Warning

Originally posted by hoonoki_shijin
hi, first of all GREAT addon! love it

only thing is, i miss not being told why my spell wasn't cast. Like the warning u get when "target is out of Line of Sight" or "target has a more powerful spell active"

is there a way to see those warnings?

thanks in advance!
Disable IHasNoScope

Is there anyway to have this UI installed at the same time as my customized UI for other toons..

eg; I want this UI for my Rogue alt, but I want to use my own UI (Bartender, Pitbull, etc.) for my 80 Druid.

Is there a way to "turn off" this UI without copying folders back and forth.
Selectively enable/disable the addons at the Addon screen - there should be a dropdown menu at the top-left of the window saying "Customize addons for". Simply choose the character you want to enable/disable the addons for. That's what I had done for my Druid and Warrior (i.e. alternating between VuhDo and Roth UI) but disabling the party frames was difficult (if I remember correctly)

Although, with BarTender and PitBull, you could simply make blank setups and save them to a profile (for your rogue) so that they would have no visual traces on-screen, then make a 'normal' setup for your Druid.
Last edited by Fudgeykins : 05-08-10 at 04:27 AM.
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Unread 05-07-10, 08:25 PM  
Wolfieeiflow
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Using Other UI's

Is there anyway to have this UI installed at the same time as my customized UI for other toons..

eg; I want this UI for my Rogue alt, but I want to use my own UI (Bartender, Pitbull, etc.) for my 80 Druid.

Is there a way to "turn off" this UI without copying folders back and forth.
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