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Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:05-21-17 09:00 PM
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PocketPlot  Popular! (More than 5000 hits)

Version: 3.0.1
by: Seerah [More]

See the Change Log tab for a list of all changes and updates.

PocketPlot 3.0!

PocketPlot has gone through a much needed, and long-awaited, rewrite! See the change log tab for a list of all changes in 3.0, including why I removed custom blip textures.


Features:
  • different shapes for your minimap (now 25!)
  • thin, black border (customizable color/alpha/thickness)
  • border and clock/coords have options to be colored by class
  • optional support for !ClassColors
  • moved and streamlined mail/bg/voice/LFG icons
  • moved zone text
  • option to hide zone text
  • hide tracking button (use shift-right-click on minimap to open menu)
  • SharedMedia support for fonts
  • zoom with mousewheel
  • hides map button, zoom in/out buttons, etc.
  • moved and streamlined clock
  • option to disable the clock
  • coordinates display (click coords to toggle world map, shift-click to send coords to chat)
  • "smart" coords/clock display (change positions depending on what's shown), can show below or above minimap **now with offsets
  • ability to move other frames related to the minimap (durability, vehicle seat indicator, instance difficulty/guild flag)
  • can also move WorldStateAlwaysUpFrame (top-center of screen status display)
  • right-click the minimap to toggle showing the in-game calendar (default flashing ? still shows for new calendar invites)
  • can change the alpha/transparency of the minimap
  • option to hide the minimap in combat and/or pet battles
  • each character has a choice of using either a global or character specific profile


Looking for something to move the quest tracker? Check out Who Framed Watcher Wabbit?


FAQ:

Is there a slash command?
/pocketplot and /pp

How do I move the minimap or other frames?
In the PocketPlot config window, enable the mover for the frame you wish to reposition in the movers menu. Drag it wherever you wish. When finished, select "None" from the movers menu to get rid of the blue anchor. You can use the "Nudge" buttons to move a frame by one pixel at a time in any direction.

Where can I find more fonts?
For further font choices, I suggest the SharedMedia addon. Have a font you want to use that's not in there? Read the "Instructions for MyMedia.txt" file in the SharedMedia folder.

How can I move the tower capture bars?
I have opted to not support moving those, as it's a PITA to do so. I suggest the mods Capping or SSPVP3 for all of your pvp needs (including moving the capture bars and score frame).

How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.

Can I use your code/blips?
All use of my code and custom blips separate from PocketPlot must be for your own personal use and they may not be redistributed separate from the addon. You may use snippets of my code in addons you intend to distribute only after receiving permission, and credit must be given.

Can I redistribute your addons?
My addons may only be redistributed in UI compilations, and any mention of the addon must point to its download page or my portal, both on wowinterface.

Do you accept cookies?
I love cookies! Unfortunately, they may turn to crumbs in the mail. Instead, you may donate to my cookie fund via PayPal.

v. 3.0.1
- fix bug with moving frames

v. 3.0
- PocketPlot 3.0!
- time for a rewrite and clean up of old code
- options now split out into separate Lua file
- added option to hide minimap during pet battles
- removed option to hide tracking menu button - now hidden for all users - shift-right click the minimap to open
- removed custom blip textures - too difficult to maintain with Blizz rearranging the textures in the file each time they want to add some
- fixed bug with calendar invite texture

------------------------------------------------

v.2.18.4
- hackish fix for Blizzard(?) bug where the indoors map disappears if the minimap alpha is lower than 1 - this means that if you were using a faded minimap, it will reset to full alpha while indoors and go back to faded when outdoors

v.2.18.2
- updated custom blip textures (7.1 rearranged the icons in the atlas)
- re-enabled the feature

v.2.18.2
- update TOC for 7.1
- fix for nil coordinates error in instances (these are no longer accessible through the API)
- temporarily disabled custom minimap blip textures (the icons in the texture atlas were all rearranged, and I need to reorganize the custom textures)

v.2.18.1
- fixed: updated some outdated API usage

v.2.18
- re-enabled: custom blip textures
- removed: 2 "bigger" blip styles
- added: 2 new blip styles - PPblips soft & PPBlips light
- added: rotations for some minimap shapes
- added: option to hide tracking button (use shift-right-click on minimap to open menu)

v.2.17.1
- fixed lib issue

v.2.17
- updated for Legion
- 2 new minimap shapes
- added shortcuts and optimizations to the coords frame
- temporarily disabled custom blip textures (had the textures all updated, then realized the UI was using a different file now - will be fixed up soon)

v.2.16
- updated TOC number for WoD
- updated minimap blip textures
- added new minimap shape: "Half Round"

v.2.15
- updated TOC number for 5.4
- updated libs
- updated minimap blip textures for new icons (new ones should no longer be hiding!)
- 4 new minimap shapes

v.2.14.2
- updated for MoP
- changed button names
- added option to offset zone text
- added MiniMapChallengeMode to the movers list
- made mover frame text one pt larger and outlined
- battleground and lfg queues now share a button - fixed code to account for this
- updated libs
- removed "MONOCHROME" font flag because it currently crashes the client

v.2.13.2
- increase offsets for clock & coords in options GUI

v.2.13.1
- updated TOC for 4.3
- changed LFDSearchStatus to LFGSearchStatus
- updated custom blip textures for new icons and texture dimensions
- updated libs

v.2.13
- added: ability to offset clock & coords text vertically

v.2.12.1
- updated libs
- updated TOC number
- tweaked options layout to fit bigger window

v.2.12
- FIXED: moverText nil error
- FIXED: minimap mover behavior when minimap is set to a scale other than 1
- ADDED: new minimap blip textures and the ability to change them in the options window!

v.2.11.2
- fixed nil error when trying to move frames - sorry!

v.2.11.1
- updated libs
- you will no longer ping the minimap when right-clicking to open the calendar

v.2.11
- added: 6 new masks to change the shape of your minimap!

v.2.10.2
- added: gave in and added support for WorldStateAlwaysUpFrame finally (used more often now than it used to be)
- fixed: mover frame should properly show in front of the frame its moving
- fixed: centered zone text
- changed: use ToggleCalendar() instead of what I had before

v.2.10.1
- added GuildInstanceDifficulty flag to the movers list

v.2.10
- Updated for Cataclysm!
- new minimap blip textures, supporting all icons
- font preview in options, using AceGUI-3.0-SharedMediaWidgets
- wider coordinates frame, for bigger fonts
- on/off box for clock removed in Interface Options, so ADDED to PocketPlot
- tweaked clock/coord positioning code
- New font - Negotiate Free (fully redistributable, license included)
- fix for ChatFrameEditBox error when shift-clicking coordinates into chat
- throttle on OnUpdate script for coordinate updates (now every .3 seconds instead of every frame draw)
- coords no longer hide when going into an instance - ALL instances provide coordinates as of Cataclysm
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
3.0
261kB
Seerah
05-19-17 09:06 PM
2.18.4
1021kB
Seerah
01-31-17 10:14 PM
2.18.3
1021kB
Seerah
11-06-16 09:56 PM


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Unread 05-21-17, 06:56 AM  
Sythral
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Originally Posted by Seerah
Originally Posted by Sythral
Thank you! Looking forward to using the new version when this is resolved; love this minimap addon.
I didn't get a chance to test it out in game yet, but try replacing the SetPosition function in pocketplot_options.lua with this:
Lua Code:
  1. local function SetPosition(frame)
  2.     local f = _G[frame]
  3.     if mover and mover:IsShown() then
  4.         local r,_,a,x,y = mover:GetPoint()
  5.         db[frame] = {["r"]=r, ["p"]=UIParent,["a"]=a,["x"]=x,["y"]=y}
  6.     end
  7.     local fdata = db[frame]
  8.     f:ClearAllPoints()
  9.     f:SetPoint(fdata.r, fdata.p, fdata.a, fdata.x, fdata.y)
  10.     if not oldSetPoint[frame] then  --prehook
  11.         oldSetPoint[frame] = f.SetPoint
  12.         f.SetPoint = function(self, a,b,c,d,e, ...)
  13.             local a,b,c,d,e = fdata.r, fdata.p, fdata.a, fdata.x, fdata.y
  14.             return oldSetPoint[frame](self, a,b,c,d,e, ...)
  15.         end
  16.     end
  17. end
Hi Seerah,
This fix worked for the Minimap mover and position, but the Garrison Landing Page does not move when using movers and does not remember the position. At first I thought it was a mod I was using to reduce the scale of the button but it turns out it is not.
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Unread 05-20-17, 10:06 PM  
Seerah
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Originally Posted by Sythral
Thank you! Looking forward to using the new version when this is resolved; love this minimap addon.
I didn't get a chance to test it out in game yet, but try replacing the SetPosition function in pocketplot_options.lua with this:
Lua Code:
  1. local function SetPosition(frame)
  2.     local f = _G[frame]
  3.     if mover and mover:IsShown() then
  4.         local r,_,a,x,y = mover:GetPoint()
  5.         db[frame] = {["r"]=r, ["p"]=UIParent,["a"]=a,["x"]=x,["y"]=y}
  6.     end
  7.     local fdata = db[frame]
  8.     f:ClearAllPoints()
  9.     f:SetPoint(fdata.r, fdata.p, fdata.a, fdata.x, fdata.y)
  10.     if not oldSetPoint[frame] then  --prehook
  11.         oldSetPoint[frame] = f.SetPoint
  12.         f.SetPoint = function(self, a,b,c,d,e, ...)
  13.             local a,b,c,d,e = fdata.r, fdata.p, fdata.a, fdata.x, fdata.y
  14.             return oldSetPoint[frame](self, a,b,c,d,e, ...)
  15.         end
  16.     end
  17. end
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Unread 05-20-17, 07:21 PM  
Sythral
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Originally Posted by Seerah
Originally Posted by Sythral
The latest version is not remembering positions when using movers after reloading the UI or relogging.
Ooh, I'll take a look at that tonight.
Thank you! Looking forward to using the new version when this is resolved; love this minimap addon.
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Unread 05-20-17, 05:23 PM  
Seerah
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Originally Posted by Sythral
The latest version is not remembering positions when using movers after reloading the UI or relogging.
Ooh, I'll take a look at that tonight.
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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Unread 05-20-17, 02:05 PM  
Sythral
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The latest version is not remembering positions when using movers after reloading the UI or relogging.
Last edited by Sythral : 05-20-17 at 03:24 PM.
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Unread 05-20-17, 11:19 AM  
Seerah
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Originally Posted by ceylina
Thank you!

One bit of code from SexyMap I always used in my own minimap, until I got tired of always updating my own code, was something to remove the waffling texture that happens on custom shapes in quest areas (that highlighted area that shows the location region where mobs are). I use it here to also remove the annoyance of that waffling. It also remove waffling for archeology


Minimap:SetArchBlobRingScalar(0)
Minimap:SetArchBlobRingAlpha(0)
Minimap:SetQuestBlobRingScalar(0)
Minimap:SetQuestBlobRingAlpha(0)

Reference to original posting came from here

http://www.wowinterface.com/forums/s...ad.php?t=42303
Thanks, I'll take a look at that.
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Unread 05-19-17, 11:10 PM  
ceylina
A Wyrmkin Dreamwalker

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Originally Posted by Seerah
Found it! It should be all fixed in 3.0.

Before, just toggling the map open would take care of the flashing. I needed to switch to call the function that the default UI calls when clicking the calendar button.
Thank you!

One bit of code from SexyMap I always used in my own minimap, until I got tired of always updating my own code, was something to remove the waffling texture that happens on custom shapes in quest areas (that highlighted area that shows the location region where mobs are). I use it here to also remove the annoyance of that waffling. It also remove waffling for archeology


Minimap:SetArchBlobRingScalar(0)
Minimap:SetArchBlobRingAlpha(0)
Minimap:SetQuestBlobRingScalar(0)
Minimap:SetQuestBlobRingAlpha(0)

Reference to original posting came from here

http://www.wowinterface.com/forums/showthread.php?t=42303
Last edited by ceylina : 05-19-17 at 11:33 PM.
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Unread 05-19-17, 09:10 PM  
Seerah
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Originally Posted by ceylina
Any chance to look into why pending calendar invites do not stop the flashing texture icon when accepted? I have noticed that if you remove yourself form the invite it removes the texture flashing. It simply will not if you accept (until you reload your UI)

Want to also add, I am using the default tracking blips if that plays a role.

EDIT: So I found out the issue. If I right click a calendar event and select accept invite it does not make the texture stop flashing a question mark but if I open the calendar event and accept, it works as intended.

So something is off with right clicking a calendar invite and accepting.
Found it! It should be all fixed in 3.0.

Before, just toggling the map open would take care of the flashing. I needed to switch to call the function that the default UI calls when clicking the calendar button.
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Unread 04-26-17, 03:33 PM  
ceylina
A Wyrmkin Dreamwalker

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Any chance to look into why pending calendar invites do not stop the flashing texture icon when accepted? I have noticed that if you remove yourself form the invite it removes the texture flashing. It simply will not if you accept (until you reload your UI)

Want to also add, I am using the default tracking blips if that plays a role.

EDIT: So I found out the issue. If I right click a calendar event and select accept invite it does not make the texture stop flashing a question mark but if I open the calendar event and accept, it works as intended.

So something is off with right clicking a calendar invite and accepting.
Last edited by ceylina : 04-29-17 at 01:04 PM.
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Unread 03-30-17, 05:23 PM  
ceylina
A Wyrmkin Dreamwalker

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Originally Posted by Seerah
Originally Posted by ceylina
Not sure if you got the error report but since 7.2, new calendar indicator icon (the flashing question mark) is not disappearing once you interact with the calendar and either accept, decline, etc the corresponding calendar event[s]

The only way to make this go away now is to reload the ui after you interact with the event[s]
Yes, I saw your report this afternoon. Did you check to see if this occurs with the default UI? Or if it occurs if PocketPlot is the only addon enabled?
It does not. Only with pocketplot enabled. I had a new calendar event I tested and it worked on the default notification button
Last edited by ceylina : 03-30-17 at 08:15 PM.
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Unread 03-30-17, 03:54 PM  
Seerah
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Originally Posted by ceylina
Not sure if you got the error report but since 7.2, new calendar indicator icon (the flashing question mark) is not disappearing once you interact with the calendar and either accept, decline, etc the corresponding calendar event[s]

The only way to make this go away now is to reload the ui after you interact with the event[s]
Yes, I saw your report this afternoon. Did you check to see if this occurs with the default UI? Or if it occurs if PocketPlot is the only addon enabled?
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Unread 03-30-17, 02:12 PM  
ceylina
A Wyrmkin Dreamwalker

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Not sure if you got the error report but since 7.2, new calendar indicator icon (the flashing question mark) is not disappearing once you interact with the calendar and either accept, decline, etc the corresponding calendar event[s]

The only way to make this go away now is to reload the ui after you interact with the event[s]
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Unread 01-31-17, 10:10 PM  
Seerah
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Originally Posted by hipjipp
I apologize for the misinformation about the blips. It seemed likely at the time. I did however find that the issue of missing indoor minimap is connected directly to the alpha of it.
I tried another minimap addon (BasicMinimap) and set the alpha there and the minimap goes blank after reload.
Pocketplot loads the map proper if Alpha is 1 when loading, but not otherwise.
Tried to see if it was a threshold thing, but the indoor textures disappear even if the alpha is something like 0.95.


Reload made before each screenshot. http://imgur.com/a/nG28p
Oh, I see! I added in the alpha setting for other users, and don't use it myself. I never suspected that Blizzard would have a bug like that. My Blizzard UI contacts were not in IRC tonight, so I couldn't ask them if this would be something they would be willing to (or can) fix. For now, I've come up with a hack to work around it, however it requires your minimap to be set back to full alpha when indoors. It also takes a split second for the indoor map to appear, as I have to fiddle with the zoom setting to force it to redraw. (It's not perfect, but it's better than a missing map, right? )
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Unread 01-31-17, 03:27 PM  
hipjipp
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Originally Posted by Seerah
This is a completely different issue, and one that was already fixed in TipTop. The blips issue, and the topic of that thread, was due to Blizzard using a different texture atlas for the minimap blips so that if an addon used a custom one (based on the old atlas), the icons on the minimap were displayed incorrectly.

I haven't had any difficulties with the minimap while in buildings or caves. I just double-checked again. PocketPlot doesn't touch the actual map texture. The area around the building/cave turns black on the minimap when you are inside. If you can't see the building/cave map or texture, try zooming in if it is a small one.

To double-check if it is an addon issue at all, disable all addons to see how the default UI displays it.
I apologize for the misinformation about the blips. It seemed likely at the time. I did however find that the issue of missing indoor minimap is connected directly to the alpha of it.
I tried another minimap addon (BasicMinimap) and set the alpha there and the minimap goes blank after reload.
Pocketplot loads the map proper if Alpha is 1 when loading, but not otherwise.
Tried to see if it was a threshold thing, but the indoor textures disappear even if the alpha is something like 0.95.


Reload made before each screenshot. http://imgur.com/a/nG28p
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Unread 01-29-17, 09:19 PM  
Seerah
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Originally Posted by hipjipp
After tinkering around and reading a bit it seems to be minimap addons doing something with blips.
I cannot get the indoor maps to load in any shape regardless of blips or code changing.
Turning the addon off is the only thing working right now.
Could you at least take a look?


"Source": https://us.battle.net/forums/en/wow/topic/20747704765
This is a completely different issue, and one that was already fixed in TipTop. The blips issue, and the topic of that thread, was due to Blizzard using a different texture atlas for the minimap blips so that if an addon used a custom one (based on the old atlas), the icons on the minimap were displayed incorrectly.

I haven't had any difficulties with the minimap while in buildings or caves. I just double-checked again. PocketPlot doesn't touch the actual map texture. The area around the building/cave turns black on the minimap when you are inside. If you can't see the building/cave map or texture, try zooming in if it is a small one.

To double-check if it is an addon issue at all, disable all addons to see how the default UI displays it.
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