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Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:05-21-17 09:00 PM
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PocketPlot  Popular! (More than 5000 hits)

Version: 3.0.1
by: Seerah [More]

See the Change Log tab for a list of all changes and updates.

PocketPlot 3.0!

PocketPlot has gone through a much needed, and long-awaited, rewrite! See the change log tab for a list of all changes in 3.0, including why I removed custom blip textures.


Features:
  • different shapes for your minimap (now 25!)
  • thin, black border (customizable color/alpha/thickness)
  • border and clock/coords have options to be colored by class
  • optional support for !ClassColors
  • moved and streamlined mail/bg/voice/LFG icons
  • moved zone text
  • option to hide zone text
  • hide tracking button (use shift-right-click on minimap to open menu)
  • SharedMedia support for fonts
  • zoom with mousewheel
  • hides map button, zoom in/out buttons, etc.
  • moved and streamlined clock
  • option to disable the clock
  • coordinates display (click coords to toggle world map, shift-click to send coords to chat)
  • "smart" coords/clock display (change positions depending on what's shown), can show below or above minimap **now with offsets
  • ability to move other frames related to the minimap (durability, vehicle seat indicator, instance difficulty/guild flag)
  • can also move WorldStateAlwaysUpFrame (top-center of screen status display)
  • right-click the minimap to toggle showing the in-game calendar (default flashing ? still shows for new calendar invites)
  • can change the alpha/transparency of the minimap
  • option to hide the minimap in combat and/or pet battles
  • each character has a choice of using either a global or character specific profile


Looking for something to move the quest tracker? Check out Who Framed Watcher Wabbit?


FAQ:

Is there a slash command?
/pocketplot and /pp

How do I move the minimap or other frames?
In the PocketPlot config window, enable the mover for the frame you wish to reposition in the movers menu. Drag it wherever you wish. When finished, select "None" from the movers menu to get rid of the blue anchor. You can use the "Nudge" buttons to move a frame by one pixel at a time in any direction.

Where can I find more fonts?
For further font choices, I suggest the SharedMedia addon. Have a font you want to use that's not in there? Read the "Instructions for MyMedia.txt" file in the SharedMedia folder.

How can I move the tower capture bars?
I have opted to not support moving those, as it's a PITA to do so. I suggest the mods Capping or SSPVP3 for all of your pvp needs (including moving the capture bars and score frame).

How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.

Can I use your code/blips?
All use of my code and custom blips separate from PocketPlot must be for your own personal use and they may not be redistributed separate from the addon. You may use snippets of my code in addons you intend to distribute only after receiving permission, and credit must be given.

Can I redistribute your addons?
My addons may only be redistributed in UI compilations, and any mention of the addon must point to its download page or my portal, both on wowinterface.

Do you accept cookies?
I love cookies! Unfortunately, they may turn to crumbs in the mail. Instead, you may donate to my cookie fund via PayPal.

v. 3.0.1
- fix bug with moving frames

v. 3.0
- PocketPlot 3.0!
- time for a rewrite and clean up of old code
- options now split out into separate Lua file
- added option to hide minimap during pet battles
- removed option to hide tracking menu button - now hidden for all users - shift-right click the minimap to open
- removed custom blip textures - too difficult to maintain with Blizz rearranging the textures in the file each time they want to add some
- fixed bug with calendar invite texture

------------------------------------------------

v.2.18.4
- hackish fix for Blizzard(?) bug where the indoors map disappears if the minimap alpha is lower than 1 - this means that if you were using a faded minimap, it will reset to full alpha while indoors and go back to faded when outdoors

v.2.18.2
- updated custom blip textures (7.1 rearranged the icons in the atlas)
- re-enabled the feature

v.2.18.2
- update TOC for 7.1
- fix for nil coordinates error in instances (these are no longer accessible through the API)
- temporarily disabled custom minimap blip textures (the icons in the texture atlas were all rearranged, and I need to reorganize the custom textures)

v.2.18.1
- fixed: updated some outdated API usage

v.2.18
- re-enabled: custom blip textures
- removed: 2 "bigger" blip styles
- added: 2 new blip styles - PPblips soft & PPBlips light
- added: rotations for some minimap shapes
- added: option to hide tracking button (use shift-right-click on minimap to open menu)

v.2.17.1
- fixed lib issue

v.2.17
- updated for Legion
- 2 new minimap shapes
- added shortcuts and optimizations to the coords frame
- temporarily disabled custom blip textures (had the textures all updated, then realized the UI was using a different file now - will be fixed up soon)

v.2.16
- updated TOC number for WoD
- updated minimap blip textures
- added new minimap shape: "Half Round"

v.2.15
- updated TOC number for 5.4
- updated libs
- updated minimap blip textures for new icons (new ones should no longer be hiding!)
- 4 new minimap shapes

v.2.14.2
- updated for MoP
- changed button names
- added option to offset zone text
- added MiniMapChallengeMode to the movers list
- made mover frame text one pt larger and outlined
- battleground and lfg queues now share a button - fixed code to account for this
- updated libs
- removed "MONOCHROME" font flag because it currently crashes the client

v.2.13.2
- increase offsets for clock & coords in options GUI

v.2.13.1
- updated TOC for 4.3
- changed LFDSearchStatus to LFGSearchStatus
- updated custom blip textures for new icons and texture dimensions
- updated libs

v.2.13
- added: ability to offset clock & coords text vertically

v.2.12.1
- updated libs
- updated TOC number
- tweaked options layout to fit bigger window

v.2.12
- FIXED: moverText nil error
- FIXED: minimap mover behavior when minimap is set to a scale other than 1
- ADDED: new minimap blip textures and the ability to change them in the options window!

v.2.11.2
- fixed nil error when trying to move frames - sorry!

v.2.11.1
- updated libs
- you will no longer ping the minimap when right-clicking to open the calendar

v.2.11
- added: 6 new masks to change the shape of your minimap!

v.2.10.2
- added: gave in and added support for WorldStateAlwaysUpFrame finally (used more often now than it used to be)
- fixed: mover frame should properly show in front of the frame its moving
- fixed: centered zone text
- changed: use ToggleCalendar() instead of what I had before

v.2.10.1
- added GuildInstanceDifficulty flag to the movers list

v.2.10
- Updated for Cataclysm!
- new minimap blip textures, supporting all icons
- font preview in options, using AceGUI-3.0-SharedMediaWidgets
- wider coordinates frame, for bigger fonts
- on/off box for clock removed in Interface Options, so ADDED to PocketPlot
- tweaked clock/coord positioning code
- New font - Negotiate Free (fully redistributable, license included)
- fix for ChatFrameEditBox error when shift-clicking coordinates into chat
- throttle on OnUpdate script for coordinate updates (now every .3 seconds instead of every frame draw)
- coords no longer hide when going into an instance - ALL instances provide coordinates as of Cataclysm
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
3.0
261kB
Seerah
05-19-17 09:06 PM
2.18.4
1021kB
Seerah
01-31-17 10:14 PM
2.18.3
1021kB
Seerah
11-06-16 09:56 PM


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Unread 02-27-11, 01:07 PM  
sakurakira
A Chromatic Dragonspawn
 
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Just what I need in a minimap addon. Thanks! <3 <3

This isn't really an explicit feature request, more of a general question, so that's why I'm not submitting it. Have you thought of adding the ability to move the zone text and clock/coords vertically?

With pMinimap (which is now dead) for example, you were able to move the zone text so it could be inside or outside the map itself. Since I prefer outside, I turned off the zone text in PocketPlot, so it's not really a big deal, just wondering.

Also, was it the moving of the quest tracker that was causing the bugs? I noticed that specific one is gone in the newest version.
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Unread 02-15-11, 11:35 PM  
Seerah
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How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.
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"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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Unread 02-15-11, 09:42 PM  
foxxfyre
A Kobold Labourer

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Feature Request

Hi, I love your addon, it's exactly what I want in a minimap addon The only thing I'd like to change is the fact that I prefer the Blizzard icons to the default ones, so every time PocketPlot is updated I have to go back in and re-change the icon path.

Is there any way you can record the icon set preference somewhere so that the changes stick?

I'll still use this addon if this change doesn't happen, it's just a nice little feature I'd love to see in it ^^
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Unread 02-14-11, 04:00 PM  
Seerah
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Re: Mailicon bordor/background.

Originally posted by Censill
Hey

How do I remove the background and bordor

On the mailicon? -_-


Me not like THAT THING COW GO RED AND UNHAPPY!

bye
The background and border on the mail icon are already hidden. In fact, the mail icon is changed to a different texture even. Methinks you should look at whatever is interfering with it.
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Unread 02-14-11, 02:40 PM  
Censill
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Mailicon bordor/background.

Hey

How do I remove the background and bordor

On the mailicon? -_-


Me not like THAT THING COW GO RED AND UNHAPPY!

bye
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Unread 12-30-10, 12:46 AM  
Kendian
A Molten Giant
 
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Noob question...am trying to change coords read out to shortened version .....(%d as opposed to %f) for the life of me I can't find where in the .lua to do this, is this even possible? If not, is cool, is a wonderful addon, and thanks for any/all help~

Edit:Whoops, I'm an idiot, i found it, lady~
Last edited by Kendian : 12-30-10 at 03:10 AM.
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Unread 12-24-10, 01:33 AM  
oddtoddy
A Murloc Raider

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Yesssssssssssssssssssssssssssssss! A new version!
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Unread 11-06-10, 11:24 AM  
Toran
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Originally posted by Seerah
Well, you didn't update to 2.10, so that is probably what did it...
ugh. will try that.
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Unread 11-05-10, 11:07 PM  
Seerah
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Well, you didn't update to 2.10, so that is probably what did it...
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Unread 11-05-10, 09:39 PM  
Toran
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Hi Seerah. Hope you are feeling better. I used to modify a certain block of code (below, bolded) to push up the clock a bit (no coords shown, and at bottom). The only part of that I would change is the y coordinate, so it would bump the time inside the minimap frame. With the new patch, it doesn't seem to have any effect anymore.

I cleared all of PocketPlot's savedvars and reinstalled the addon. When I don't show the coords and put clock at the bottom, it looks like below. However when I open up PocketPlot settings in Interface, check "Display Coords" and then uncheck "Display Coords", the position of the clock is placed in the normal position (which is slightly below the minimap). It stays there until a reload ui, which causes it to look like the image below... Any idea?



Code:
	if not db.top then
		if clockshown and not coordshown then
			TimeManagerClockButton:SetPoint("TOP", Minimap, "BOTTOM", 0, 0)
		end
		if coordshown and not clockshown then
			coords:SetPoint("CENTER")
			coordframe:SetPoint("TOP", Minimap, "BOTTOM", 0, 0)
		end
		if clockshown and coordshown then
			TimeManagerClockButton:SetPoint("TOPLEFT", Minimap, "BOTTOMLEFT", -10, 0)
			coords:SetPoint("RIGHT")
			coordframe:SetPoint("TOPRIGHT", Minimap, "BOTTOMRIGHT", 0, 0)
		end
	else
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Unread 10-28-10, 06:30 PM  
Seerah
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Originally posted by kakakia456
9 days no update. Back to BasicMinimap then, cause this guildflagthingy overlapping our addons is kinda annoying and it seems an update wont come any time soon for pocketplot.
Excuse me, I was at BlizzCon/vacation, and now I've been catching up with work and being sick.
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Unread 10-28-10, 02:08 AM  
kakakia456
A Kobold Labourer

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9 days no update. Back to BasicMinimap then, cause this guildflagthingy overlapping our addons is kinda annoying and it seems an update wont come any time soon for pocketplot.
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Unread 10-18-10, 09:44 PM  
Seerah
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Re: Guild Difficulty

Originally posted by Peoii
It appears the mover for the dungeon difficulty changes names if you're in a guild group:

GuildInstanceDifficulty

Any shot at getting a mover for this implimented?
Oh really? On beta it had the same name, and I actually used the dungeon one's mover to move it. Thanks for that. I'll try to remember it. Just in case, all bug reports and feature requests need to go to my portal (/me looks at everyone who's been posting them in my comments lately).
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Unread 10-18-10, 08:26 PM  
Peoii
A Kobold Labourer
 
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Guild Difficulty

It appears the mover for the dungeon difficulty changes names if you're in a guild group:

GuildInstanceDifficulty

Any shot at getting a mover for this implimented?
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Unread 10-09-10, 03:56 PM  
Lyelu
A Cyclonian
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Feature Request

I looked at your LUA but I'm a novice and couldn't see how to do this myself.

I would like to be able to add textures above the layer of the minimap. One would be to add a lens flare type effect, and one to add a framing effect. I made the textures myself but cannot find a program to add them onto a round minimap.

I'd very much like to have two "input fields" in the options, to add textures. If you'd add this feature, I could provide you with some default graphics to bundle with the mod.

Much less urgent, it would be nice to have icons for Grid and Bartender in a popup, or on mouseover only (but this is low priority).

_____
Extraneous information:
(Using LitePanels for a background image, I am unable to standardize the background graphic in relation to the UI Scaling. That means if you put the border/frame for the minimap into the background layer, it tends to stretch like an egg if anyone changes their UI scale settings. Also, trying to align pixel-perfect to the background image is extremely frustrating. Both of these issues would be solved by putting the framing-graphic in a layer above the minimap.)

Picture to explain:
http://www.instancia.net/images/UI.jpg
_____

Thanks!


Oh PS - I think the frame name for that boss frame is "Boss1TargetFrame", found from reading SexyMap code and a reference also here: http://wowprogramming.com/utils/xmlbrowser/diff/FrameXML/UIParent.lua
Last edited by Lyelu : 10-09-10 at 04:17 PM.
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