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Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
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Updated:05-21-17 09:00 PM
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PocketPlot  Popular! (More than 5000 hits)

Version: 3.0.1
by: Seerah [More]

See the Change Log tab for a list of all changes and updates.

PocketPlot 3.0!

PocketPlot has gone through a much needed, and long-awaited, rewrite! See the change log tab for a list of all changes in 3.0, including why I removed custom blip textures.


Features:
  • different shapes for your minimap (now 25!)
  • thin, black border (customizable color/alpha/thickness)
  • border and clock/coords have options to be colored by class
  • optional support for !ClassColors
  • moved and streamlined mail/bg/voice/LFG icons
  • moved zone text
  • option to hide zone text
  • hide tracking button (use shift-right-click on minimap to open menu)
  • SharedMedia support for fonts
  • zoom with mousewheel
  • hides map button, zoom in/out buttons, etc.
  • moved and streamlined clock
  • option to disable the clock
  • coordinates display (click coords to toggle world map, shift-click to send coords to chat)
  • "smart" coords/clock display (change positions depending on what's shown), can show below or above minimap **now with offsets
  • ability to move other frames related to the minimap (durability, vehicle seat indicator, instance difficulty/guild flag)
  • can also move WorldStateAlwaysUpFrame (top-center of screen status display)
  • right-click the minimap to toggle showing the in-game calendar (default flashing ? still shows for new calendar invites)
  • can change the alpha/transparency of the minimap
  • option to hide the minimap in combat and/or pet battles
  • each character has a choice of using either a global or character specific profile


Looking for something to move the quest tracker? Check out Who Framed Watcher Wabbit?


FAQ:

Is there a slash command?
/pocketplot and /pp

How do I move the minimap or other frames?
In the PocketPlot config window, enable the mover for the frame you wish to reposition in the movers menu. Drag it wherever you wish. When finished, select "None" from the movers menu to get rid of the blue anchor. You can use the "Nudge" buttons to move a frame by one pixel at a time in any direction.

Where can I find more fonts?
For further font choices, I suggest the SharedMedia addon. Have a font you want to use that's not in there? Read the "Instructions for MyMedia.txt" file in the SharedMedia folder.

How can I move the tower capture bars?
I have opted to not support moving those, as it's a PITA to do so. I suggest the mods Capping or SSPVP3 for all of your pvp needs (including moving the capture bars and score frame).

How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.

Can I use your code/blips?
All use of my code and custom blips separate from PocketPlot must be for your own personal use and they may not be redistributed separate from the addon. You may use snippets of my code in addons you intend to distribute only after receiving permission, and credit must be given.

Can I redistribute your addons?
My addons may only be redistributed in UI compilations, and any mention of the addon must point to its download page or my portal, both on wowinterface.

Do you accept cookies?
I love cookies! Unfortunately, they may turn to crumbs in the mail. Instead, you may donate to my cookie fund via PayPal.

v. 3.0.1
- fix bug with moving frames

v. 3.0
- PocketPlot 3.0!
- time for a rewrite and clean up of old code
- options now split out into separate Lua file
- added option to hide minimap during pet battles
- removed option to hide tracking menu button - now hidden for all users - shift-right click the minimap to open
- removed custom blip textures - too difficult to maintain with Blizz rearranging the textures in the file each time they want to add some
- fixed bug with calendar invite texture

------------------------------------------------

v.2.18.4
- hackish fix for Blizzard(?) bug where the indoors map disappears if the minimap alpha is lower than 1 - this means that if you were using a faded minimap, it will reset to full alpha while indoors and go back to faded when outdoors

v.2.18.2
- updated custom blip textures (7.1 rearranged the icons in the atlas)
- re-enabled the feature

v.2.18.2
- update TOC for 7.1
- fix for nil coordinates error in instances (these are no longer accessible through the API)
- temporarily disabled custom minimap blip textures (the icons in the texture atlas were all rearranged, and I need to reorganize the custom textures)

v.2.18.1
- fixed: updated some outdated API usage

v.2.18
- re-enabled: custom blip textures
- removed: 2 "bigger" blip styles
- added: 2 new blip styles - PPblips soft & PPBlips light
- added: rotations for some minimap shapes
- added: option to hide tracking button (use shift-right-click on minimap to open menu)

v.2.17.1
- fixed lib issue

v.2.17
- updated for Legion
- 2 new minimap shapes
- added shortcuts and optimizations to the coords frame
- temporarily disabled custom blip textures (had the textures all updated, then realized the UI was using a different file now - will be fixed up soon)

v.2.16
- updated TOC number for WoD
- updated minimap blip textures
- added new minimap shape: "Half Round"

v.2.15
- updated TOC number for 5.4
- updated libs
- updated minimap blip textures for new icons (new ones should no longer be hiding!)
- 4 new minimap shapes

v.2.14.2
- updated for MoP
- changed button names
- added option to offset zone text
- added MiniMapChallengeMode to the movers list
- made mover frame text one pt larger and outlined
- battleground and lfg queues now share a button - fixed code to account for this
- updated libs
- removed "MONOCHROME" font flag because it currently crashes the client

v.2.13.2
- increase offsets for clock & coords in options GUI

v.2.13.1
- updated TOC for 4.3
- changed LFDSearchStatus to LFGSearchStatus
- updated custom blip textures for new icons and texture dimensions
- updated libs

v.2.13
- added: ability to offset clock & coords text vertically

v.2.12.1
- updated libs
- updated TOC number
- tweaked options layout to fit bigger window

v.2.12
- FIXED: moverText nil error
- FIXED: minimap mover behavior when minimap is set to a scale other than 1
- ADDED: new minimap blip textures and the ability to change them in the options window!

v.2.11.2
- fixed nil error when trying to move frames - sorry!

v.2.11.1
- updated libs
- you will no longer ping the minimap when right-clicking to open the calendar

v.2.11
- added: 6 new masks to change the shape of your minimap!

v.2.10.2
- added: gave in and added support for WorldStateAlwaysUpFrame finally (used more often now than it used to be)
- fixed: mover frame should properly show in front of the frame its moving
- fixed: centered zone text
- changed: use ToggleCalendar() instead of what I had before

v.2.10.1
- added GuildInstanceDifficulty flag to the movers list

v.2.10
- Updated for Cataclysm!
- new minimap blip textures, supporting all icons
- font preview in options, using AceGUI-3.0-SharedMediaWidgets
- wider coordinates frame, for bigger fonts
- on/off box for clock removed in Interface Options, so ADDED to PocketPlot
- tweaked clock/coord positioning code
- New font - Negotiate Free (fully redistributable, license included)
- fix for ChatFrameEditBox error when shift-clicking coordinates into chat
- throttle on OnUpdate script for coordinate updates (now every .3 seconds instead of every frame draw)
- coords no longer hide when going into an instance - ALL instances provide coordinates as of Cataclysm
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
3.0
261kB
Seerah
05-19-17 09:06 PM
2.18.4
1021kB
Seerah
01-31-17 10:14 PM
2.18.3
1021kB
Seerah
11-06-16 09:56 PM


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Unread 03-28-10, 01:37 AM  
pokotan
A Kobold Labourer

Forum posts: 0
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taint issue

first off, sorry for my English >.<

if exit vehicles in combat(like jousting before ToC 5man's 1st boss), Blizzard Actionbars/Unitframes not showing correctly(sometime it disappear, or only shows action buttons 1-6 in Vehicle styled action bar).
tested it with only PocketPlot enabled, so i think this is PocketPlot issue.

* test method: ride Vehicle at Argent Tournament ground and hit dummy then exit vehicle before out of combat. taint log below.

An action was blocked in combat because of taint from PocketPlot - updateFunc()
Interface\FrameXML\AnimationSystem.lua:61 SetUpAnimation()
Interface\FrameXML\MainMenuBar.lua:288
An action was blocked in combat because of taint from PocketPlot - updateFunc()
Interface\FrameXML\AnimationSystem.lua:61 SetUpAnimation()
Interface\FrameXML\PlayerFrame.lua:279 PlayerFrame_AnimateOut()
Interface\FrameXML\PlayerFrame.lua:226 OnEvent()
Interface\FrameXML\UnitFrame.lua:417
An action was blocked in combat because of taint from PocketPlot - updateFunc()
Interface\FrameXML\AnimationSystem.lua:14 Animation_UpdateFrame()
Interface\FrameXML\AnimationSystem.lua:35
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Unread 03-27-10, 12:10 PM  
Seerah
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The icon for the menu? Or the actual tracking blips on the minimap?
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Unread 03-27-10, 07:52 AM  
Soulcleaver
A Theradrim Guardian
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i can't see the Tracking icon:/
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Unread 03-23-10, 08:37 PM  
trclocke
A Kobold Labourer
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Originally posted by Seerah
You don't see a space in the Lua for it, because it's not being moved from its default position. Also, SetTexCoord() defines what portion of a texture to display (cropping it). SetPoint() sets a frame's location. The line you found about the ? texture changes its parent from GameTimeFrame to Minimap (because I set the GameTimeFrame alpha to 0, which makes all of its children 0, too). To move the button/? icon, you need to do this:

Code:
GameTimeFrame:ClearAllPoints()
GameTimeFrame:SetPoint("TOPRIGHT", Minimap, "TOPRIGHT", 0, 0)
Play with the anchors and the x,y offsets (the 0, 0) as needed.

(This is untested, btw.)
That worked perfectly. I barely had to tweak the offsets for it to be right where I wanted it. Thanks so much for the info
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Unread 03-22-10, 10:14 PM  
Seerah
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Originally posted by trclocke
I'm drawing a blank as to where in pocketplot.lua I can adjust the position of the new calendar invite "?" symbol. It's currently half on, and half off my minimap: screenshot

I'd like to move it to the left and up a little, but this is the only relevant line in the lua I can find:
Code:
GameTimeCalendarInvitesTexture:SetParent("Minimap")	 --the ? texture
I assume that means it's anchored to the minimap, but I don't see anything else anywhere that says where on the minimap it's anchored. Things like the new mail icon get a coordinates section:
Code:
MiniMapTrackingIcon:SetTexCoord(0.07,0.93,0.07,0.93)
Some also have a scale setting for that matter.

Could I just throw GameTimeCalendarInvitesTexture:SetTexCoord(numbers) in the calendar section to move the ? graphic around? Any suggestions?
You don't see a space in the Lua for it, because it's not being moved from its default position. Also, SetTexCoord() defines what portion of a texture to display (cropping it). SetPoint() sets a frame's location. The line you found about the ? texture changes its parent from GameTimeFrame to Minimap (because I set the GameTimeFrame alpha to 0, which makes all of its children 0, too). To move the button/? icon, you need to do this:

Code:
GameTimeFrame:ClearAllPoints()
GameTimeFrame:SetPoint("TOPRIGHT", Minimap, "TOPRIGHT", 0, 0)
Play with the anchors and the x,y offsets (the 0, 0) as needed.

(This is untested, btw.)
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Unread 03-22-10, 02:40 PM  
trclocke
A Kobold Labourer
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I'm drawing a blank as to where in pocketplot.lua I can adjust the position of the new calendar invite "?" symbol. It's currently half on, and half off my minimap: screenshot

I'd like to move it to the left and up a little, but this is the only relevant line in the lua I can find:
Code:
GameTimeCalendarInvitesTexture:SetParent("Minimap")	 --the ? texture
I assume that means it's anchored to the minimap, but I don't see anything else anywhere that says where on the minimap it's anchored. Things like the new mail icon get a coordinates section:
Code:
MiniMapTrackingIcon:SetTexCoord(0.07,0.93,0.07,0.93)
Some also have a scale setting for that matter.

Could I just throw GameTimeCalendarInvitesTexture:SetTexCoord(numbers) in the calendar section to move the ? graphic around? Any suggestions?
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Unread 01-25-10, 08:50 AM  
mrruben5
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Would like the ability to hide or control font shadow's
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Unread 01-18-10, 08:15 PM  
Amenity
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Originally posted by Seerah
Yeah, that SetHeight bit is why I was holding off on finishing my fix. I wanted to find a way to do it that fit my needs/desires.

While waiting for my rested xp to build back up, I started working on an addon for the WatchFrame the other day. I finally hit 80 yesterday, so I'll be brushing that off this week.
Good to hear! As I mentioned, I had been working on mine but ran into a ton of issues (most notably the WatchFrame resetting to its' original location after both WatchFrame:ClearAllPoints and WatchFrame:SetPoint had occurred). I tried wading through PocketPlot's mover system for a solution (as my "quick-n-dirty" fix doesn't have this problem) but I'm just not on that level yet.

Looking forward to seeing what you come up with!
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Unread 01-18-10, 08:42 AM  
Seerah
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Yeah, that SetHeight bit is why I was holding off on finishing my fix. I wanted to find a way to do it that fit my needs/desires.

While waiting for my rested xp to build back up, I started working on an addon for the WatchFrame the other day. I finally hit 80 yesterday, so I'll be brushing that off this week.
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Unread 01-17-10, 06:12 PM  
Amenity
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As an FYI to others who have also gone through hell trying to find something in-game to move (not modify) the quest tracker, the WatchFrame mover in PocketPlot still works correctly...it just needs to be un-commented.

Line #44 in pocketplot.lua comes like this:

Code:
--					"WatchFrame",
Just remove the two dashes that start that line to un-comment it.

Wish I'd thought of this before spending the better part of a day working on a separate mover that I didn't like very much.

**EDIT** Bah, spoke too soon...it moves the frame, but it's a bit buggy with the quests appearing in it. I'm looking into it. Looks like it has to do with the frame size...

**EDIT #2** Ok, after a couple of hours of testing I've got a functional (if inelegant) solution.

1. Uncomment line #44.

2. Replace line #23 with this (honestly no idea what the hell this does, but it caused Kong to throw weird comparing-with-nil errors until I rolled with it):
Code:
PP_oldMinimap, PP_oldDurabilityFrame, PP_oldWatchFrame, PP_oldVehicleSeatIndicator = nil
3. Add this *somewhere* (I picked a location at random where it'd be easy for me to find, at line #862-863, for the reasons stated. Probably doesn't matter where it goes...):
Code:
--I put this here as a random arbitrary location for this inelegant yet functional hack.
WatchFrame:SetHeight(500)
The 500px frame height for the tracker was just a number I shoved in there as a "well, this'll work I guess" number (it's a bit over half the height of my screen).

Sorry for my constant habit of hacking PocketPlot to suit my random whims, Seerah. Hope you don't mind...I'm just too much of a fan of this addon to go to anything else. If it could take care of my kids, I'd marry it.
Last edited by : 01-18-10 at 12:06 AM.
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Unread 01-12-10, 07:37 PM  
Seerah
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No. Is there a setting in Skinner to not skin the clock?
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Unread 01-12-10, 07:06 PM  
N10do
A Murloc Raider

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Is there a way to keep skinner from skinning the clock in here?
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Unread 01-01-10, 09:47 PM  
Durzil
A Scalebane Royal Guard
 
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Originally posted by Malkom
I have my minimap in the left top corner of my screen, and I can't see the tooltip for the LFG (the eye) because the tooltip go on the left, out of my screen

Any fix ?
Same as the last 2 posters cant see the LFG tooltip to look at queue times any way to make where that is positioned adjustable around the map?
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Unread 12-21-09, 10:07 PM  
trclocke
A Kobold Labourer
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Originally posted by Malkom
I have my minimap in the left top corner of my screen, and I can't see the tooltip for the LFG (the eye) because the tooltip go on the left, out of my screen

Any fix ?
I have the minimap at the very bottom of my screen, and that same tooltip is covered for me since it is below the plane of the screen. I don't know that there's anything to be done about this through normal settings - pocketplot has no control over the tooltips minimap buttons produce - only the location of the buttons themselves.

You can however open up the .lua file and find the position for this icon (I think it must be accounted for, anyway). It's pretty clearly marked. Then you can adjust the X Y numbers until the icon is located in a logical spot for your particular layout.
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Unread 12-18-09, 02:24 PM  
Malkom
A Kobold Labourer

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I have my minimap in the left top corner of my screen, and I can't see the tooltip for the LFG (the eye) because the tooltip go on the left, out of my screen

Any fix ?
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