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Updated: 05-21-17 09:00 PM
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Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:05-21-17 09:00 PM
Created:unknown
Downloads:40,521
Favorites:282
MD5:
7.2.0

PocketPlot  Popular! (More than 5000 hits)

Version: 3.0.1
by: Seerah [More]

See the Change Log tab for a list of all changes and updates.

PocketPlot 3.0!

PocketPlot has gone through a much needed, and long-awaited, rewrite! See the change log tab for a list of all changes in 3.0, including why I removed custom blip textures.


Features:
  • different shapes for your minimap (now 25!)
  • thin, black border (customizable color/alpha/thickness)
  • border and clock/coords have options to be colored by class
  • optional support for !ClassColors
  • moved and streamlined mail/bg/voice/LFG icons
  • moved zone text
  • option to hide zone text
  • hide tracking button (use shift-right-click on minimap to open menu)
  • SharedMedia support for fonts
  • zoom with mousewheel
  • hides map button, zoom in/out buttons, etc.
  • moved and streamlined clock
  • option to disable the clock
  • coordinates display (click coords to toggle world map, shift-click to send coords to chat)
  • "smart" coords/clock display (change positions depending on what's shown), can show below or above minimap **now with offsets
  • ability to move other frames related to the minimap (durability, vehicle seat indicator, instance difficulty/guild flag)
  • can also move WorldStateAlwaysUpFrame (top-center of screen status display)
  • right-click the minimap to toggle showing the in-game calendar (default flashing ? still shows for new calendar invites)
  • can change the alpha/transparency of the minimap
  • option to hide the minimap in combat and/or pet battles
  • each character has a choice of using either a global or character specific profile


Looking for something to move the quest tracker? Check out Who Framed Watcher Wabbit?


FAQ:

Is there a slash command?
/pocketplot and /pp

How do I move the minimap or other frames?
In the PocketPlot config window, enable the mover for the frame you wish to reposition in the movers menu. Drag it wherever you wish. When finished, select "None" from the movers menu to get rid of the blue anchor. You can use the "Nudge" buttons to move a frame by one pixel at a time in any direction.

Where can I find more fonts?
For further font choices, I suggest the SharedMedia addon. Have a font you want to use that's not in there? Read the "Instructions for MyMedia.txt" file in the SharedMedia folder.

How can I move the tower capture bars?
I have opted to not support moving those, as it's a PITA to do so. I suggest the mods Capping or SSPVP3 for all of your pvp needs (including moving the capture bars and score frame).

How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.

Can I use your code/blips?
All use of my code and custom blips separate from PocketPlot must be for your own personal use and they may not be redistributed separate from the addon. You may use snippets of my code in addons you intend to distribute only after receiving permission, and credit must be given.

Can I redistribute your addons?
My addons may only be redistributed in UI compilations, and any mention of the addon must point to its download page or my portal, both on wowinterface.

Do you accept cookies?
I love cookies! Unfortunately, they may turn to crumbs in the mail. Instead, you may donate to my cookie fund via PayPal.

v. 3.0.1
- fix bug with moving frames

v. 3.0
- PocketPlot 3.0!
- time for a rewrite and clean up of old code
- options now split out into separate Lua file
- added option to hide minimap during pet battles
- removed option to hide tracking menu button - now hidden for all users - shift-right click the minimap to open
- removed custom blip textures - too difficult to maintain with Blizz rearranging the textures in the file each time they want to add some
- fixed bug with calendar invite texture

------------------------------------------------

v.2.18.4
- hackish fix for Blizzard(?) bug where the indoors map disappears if the minimap alpha is lower than 1 - this means that if you were using a faded minimap, it will reset to full alpha while indoors and go back to faded when outdoors

v.2.18.2
- updated custom blip textures (7.1 rearranged the icons in the atlas)
- re-enabled the feature

v.2.18.2
- update TOC for 7.1
- fix for nil coordinates error in instances (these are no longer accessible through the API)
- temporarily disabled custom minimap blip textures (the icons in the texture atlas were all rearranged, and I need to reorganize the custom textures)

v.2.18.1
- fixed: updated some outdated API usage

v.2.18
- re-enabled: custom blip textures
- removed: 2 "bigger" blip styles
- added: 2 new blip styles - PPblips soft & PPBlips light
- added: rotations for some minimap shapes
- added: option to hide tracking button (use shift-right-click on minimap to open menu)

v.2.17.1
- fixed lib issue

v.2.17
- updated for Legion
- 2 new minimap shapes
- added shortcuts and optimizations to the coords frame
- temporarily disabled custom blip textures (had the textures all updated, then realized the UI was using a different file now - will be fixed up soon)

v.2.16
- updated TOC number for WoD
- updated minimap blip textures
- added new minimap shape: "Half Round"

v.2.15
- updated TOC number for 5.4
- updated libs
- updated minimap blip textures for new icons (new ones should no longer be hiding!)
- 4 new minimap shapes

v.2.14.2
- updated for MoP
- changed button names
- added option to offset zone text
- added MiniMapChallengeMode to the movers list
- made mover frame text one pt larger and outlined
- battleground and lfg queues now share a button - fixed code to account for this
- updated libs
- removed "MONOCHROME" font flag because it currently crashes the client

v.2.13.2
- increase offsets for clock & coords in options GUI

v.2.13.1
- updated TOC for 4.3
- changed LFDSearchStatus to LFGSearchStatus
- updated custom blip textures for new icons and texture dimensions
- updated libs

v.2.13
- added: ability to offset clock & coords text vertically

v.2.12.1
- updated libs
- updated TOC number
- tweaked options layout to fit bigger window

v.2.12
- FIXED: moverText nil error
- FIXED: minimap mover behavior when minimap is set to a scale other than 1
- ADDED: new minimap blip textures and the ability to change them in the options window!

v.2.11.2
- fixed nil error when trying to move frames - sorry!

v.2.11.1
- updated libs
- you will no longer ping the minimap when right-clicking to open the calendar

v.2.11
- added: 6 new masks to change the shape of your minimap!

v.2.10.2
- added: gave in and added support for WorldStateAlwaysUpFrame finally (used more often now than it used to be)
- fixed: mover frame should properly show in front of the frame its moving
- fixed: centered zone text
- changed: use ToggleCalendar() instead of what I had before

v.2.10.1
- added GuildInstanceDifficulty flag to the movers list

v.2.10
- Updated for Cataclysm!
- new minimap blip textures, supporting all icons
- font preview in options, using AceGUI-3.0-SharedMediaWidgets
- wider coordinates frame, for bigger fonts
- on/off box for clock removed in Interface Options, so ADDED to PocketPlot
- tweaked clock/coord positioning code
- New font - Negotiate Free (fully redistributable, license included)
- fix for ChatFrameEditBox error when shift-clicking coordinates into chat
- throttle on OnUpdate script for coordinate updates (now every .3 seconds instead of every frame draw)
- coords no longer hide when going into an instance - ALL instances provide coordinates as of Cataclysm
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
3.0
261kB
Seerah
05-19-17 09:06 PM
2.18.4
1021kB
Seerah
01-31-17 10:14 PM
2.18.3
1021kB
Seerah
11-06-16 09:56 PM


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Unread 12-18-09, 10:55 AM  
N10do
A Murloc Raider

Forum posts: 8
File comments: 50
Uploads: 1
alright then. im gonna try pp out and see if i like it.
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Unread 12-18-09, 09:38 AM  
Seerah
Fishing Trainer
 
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Originally posted by N10do
I love those fancy blips. but is there a way to get them into sexymap?
I don't know, I don't use SexyMap and am not sure if it has a feature to change blips. You could put the blip texture in the SexyMap folder and then take the bit of code from pocketplot.lua that sets the blips and put it in one of the SexyMap files (changing file paths as necessary). Just remember that this would be for personal use only, and not for distribution in a UI.
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Unread 12-18-09, 09:23 AM  
N10do
A Murloc Raider

Forum posts: 8
File comments: 50
Uploads: 1
I love those fancy blips. but is there a way to get them into sexymap?
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Unread 12-16-09, 07:59 PM  
Elviswind
A Kobold Labourer

Forum posts: 1
File comments: 10
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For a more uniform look to the text, I added a shadow to the coordinates text since the location and clock text have a shadow:

Code:
--COORDINATES
	coords:SetFont(LSM:Fetch("font",db.lsmfont), db.coordSize, db.fontFlag)
	coords:SetShadowOffset(1, -1)
	coords:SetShadowColor(0, 0, 0, 1)
	if db.coords then
		coordframe:Show()
	else
		coordframe:Hide()
	end
Maybe something to consider for your next update.
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Unread 12-14-09, 07:06 AM  
x
A Murloc Raider
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Forum posts: 9
File comments: 73
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Originally posted by Sangull
I have a couple things I noticed today after trying this out that I hope you can fix for me!

The LFG tooltip popup when you click it seems to be designated to the bottom left of the minimap and doesn't adjust based on where the minimap is positioned. This makes placing the minimap in any corner but the Blizzard default unusable. If you could write some code to auto adjust its position based on which side of the screen the minimap is on, or set up some manual positioning for that frame, that would be awesome.

I also noticed there's a new flag icon which I assume is a dungeon difficulty display (showed up in a 5 man heroic and had a skull and '5' on it). I'm not sure if this is something you added or if this is Blizzard's doing but if you could add an option to KILL IT WITH FIRE that would be amazing!

Overall, I think I found my new minimap mod of choice, though. Excellent work.
The newest version can already move the little flag, and you could add LFDSearchStatus in the lua in order to move the said tooltip. Works great for me.
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Unread 12-13-09, 06:10 PM  
Sangull
A Murloc Raider

Forum posts: 5
File comments: 49
Uploads: 0
I have a couple things I noticed today after trying this out that I hope you can fix for me!

The LFG tooltip popup when you click it seems to be designated to the bottom left of the minimap and doesn't adjust based on where the minimap is positioned. This makes placing the minimap in any corner but the Blizzard default unusable. If you could write some code to auto adjust its position based on which side of the screen the minimap is on, or set up some manual positioning for that frame, that would be awesome.

I also noticed there's a new flag icon which I assume is a dungeon difficulty display (showed up in a 5 man heroic and had a skull and '5' on it). I'm not sure if this is something you added or if this is Blizzard's doing but if you could add an option to KILL IT WITH FIRE that would be amazing!

Overall, I think I found my new minimap mod of choice, though. Excellent work.
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Unread 12-13-09, 12:25 PM  
x
A Murloc Raider
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Forum posts: 9
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I suggest adding "MiniMapLFGFrame", and "LFDSearchStatus" to the list of movable frames
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Unread 12-12-09, 07:19 PM  
convict70
A Murloc Raider

Forum posts: 4
File comments: 6
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Thanks for a great addon ! !

I'm having a small issue with the mover for the minimap. When I enable the mover and try to nudge down the map shoots over to the upper left corner. I have to reset the position each time and can't move the map down.
Last edited by convict70 : 12-12-09 at 07:40 PM.
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Unread 12-12-09, 01:58 PM  
1behne1
A Kobold Labourer

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Originally posted by willgk
Installed the latest version. /pp and /pocketplot doesn't work. In fact the addon does nothing at all, verified that it was indeed enabled. Something is wrong here

Same thing here.

Is it the comma's fault?

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Unread 12-12-09, 12:17 PM  
Seerah
Fishing Trainer
 
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I'm so sorry. I'll fix it when I get home from work. >.<

Sometimes the easiest things bite you in the butt.
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Unread 12-12-09, 08:10 AM  
Amenity
Guest

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Originally posted by x
There is a missing comma at line 43.
This. The correct line #43 (including tabs) is:

Code:
					"MiniMapInstanceDifficulty",
If you're using a round map and don't mind having the icons inside the map, my CookieMagic optional LUA is already fixed.
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Unread 12-12-09, 02:49 AM  
x
A Murloc Raider
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There is a missing comma at line 43.
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Unread 12-12-09, 01:22 AM  
willgk
An Aku'mai Servant
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Installed the latest version. /pp and /pocketplot doesn't work. In fact the addon does nothing at all, verified that it was indeed enabled. Something is wrong here
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Unread 12-11-09, 10:50 PM  
Caldar
A Defias Bandit
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Forum posts: 3
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Originally posted by Seerah
Also, which frame is the "MiniMapInstanceDifficulty" frame? I wasn't aware of this new frame.
Its the little red banner flag with the size of your group in it.
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Unread 12-11-09, 09:30 PM  
Seerah
Fishing Trainer
 
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How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.
Also, which frame is the "MiniMapInstanceDifficulty" frame? I wasn't aware of this new frame.
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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Last edited by Seerah : 12-11-09 at 09:31 PM.
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