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Siege of Orgrimmar (5.4)
Mists of Pandaria (5.0.4)
Updated:12-01-13 10:08 PM
Created:unknown
Downloads:32,602
Favorites:264
MD5:
5.4
PocketPlot  Popular! (More than 5000 hits)
Version: 2.15
by: Seerah [More]
**This version is for 5.0.4+

See the Change Log tab for a list of all changes and updates.

PocketPlot 2.0!

PocketPlot was originally written as a very lightweight minimap addon with option available only through the lua file. However, I felt like doing more with it and I took my hubby's feature requests and implemented them. Thus, PocketPlot 2.0 was born, with an in-game config screen and other new additions.


Features:
  • different shapes for your minimap
  • thin, black border (customizable color/alpha)
  • border and clock/coords have options to be colored by class (optional support for !ClassColors)
  • moved and streamlined tracking/mail/bg/voice/LFG icons
  • moved zone text
  • option to hide zone text
  • SharedMedia support for fonts
  • scroll with mousewheel
  • hides map button, zoom in/out, etc.
  • moved and streamlined clock
  • option to disable the clock
  • coordinates display (click coords to toggle world map, shift-click to send coords to chat)
  • "smart" coords/clock display (change positions depending on what's shown), can show below or above minimap **new: with offsets
  • ability to move other frames related to the minimap (durability, vehicle seat indicator, instance difficulty/guild flag)
  • can also move WorldStateAlwaysUpFrame (top-center of screen status display)
  • right-click the minimap to toggle showing the in-game calendar (default flashing ? still shows for new calendar invites)
  • custom minimap blip textures to choose from
  • can change the alpha/transparency of the minimap
  • option to hide the minimap in combat
  • clamp LFD tooltip to screen
  • each character has a choice of using either a global or character specific profile


Looking for something to move the quest tracker? Check out Who Framed Watcher Wabbit?


FAQ:

Is there a slash command?
/pocketplot and /pp

How do I move the minimap or other frames?
In the PocketPlot config window, enable the mover for the frame you wish to reposition in the movers menu. Drag it wherever you wish. When finished, select "None" from the movers menu to get rid of the blue anchor. You can use the "Nudge" buttons to move a frame by one pixel at a time in any direction.

Where can I find more fonts?
For further font choices, I suggest the SharedMedia addon. Have a font you want to use that's not in there? Read the "Instructions for MyMedia.txt" file in the SharedMedia folder.

How can I move the tower capture bars?
I have opted to not support moving those, as it's a PITA to do so. I suggest the mods Capping or SSPVP3 for all of your pvp needs (including moving the capture bars and score frame).

How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.

Can I use your code/blips?
All use of my code and custom blips separate from PocketPlot must be for your own personal use and they may not be redistributed separate from the addon. You may use snippets of my code in addons you intend to distribute only after receiving permission, and credit must be given.

Can I redistribute your addons?
My addons may only be redistributed in UI compilations, and any mention of the addon must point to its download page or my portal, both on wowinterface.

Do you accept cookies?
I love cookies! Unfortunately, they may turn to crumbs in the mail. Instead, you may donate to my cookie fund via PayPal.
v.2.15
- updated TOC number for 5.4
- updated libs
- updated minimap blip textures for new icons (new ones should no longer be hiding!)
- 4 new minimap shapes

v.2.14.2
- updated for MoP
- changed button names
- added option to offset zone text
- added MiniMapChallengeMode to the movers list
- made mover frame text one pt larger and outlined
- battleground and lfg queues now share a button - fixed code to account for this
- updated libs
- removed "MONOCHROME" font flag because it currently crashes the client

v.2.13.2
- increase offsets for clock & coords in options GUI

v.2.13.1
- updated TOC for 4.3
- changed LFDSearchStatus to LFGSearchStatus
- updated custom blip textures for new icons and texture dimensions
- updated libs

v.2.13
- added: ability to offset clock & coords text vertically

v.2.12.1
- updated libs
- updated TOC number
- tweaked options layout to fit bigger window

v.2.12
- FIXED: moverText nil error
- FIXED: minimap mover behavior when minimap is set to a scale other than 1
- ADDED: new minimap blip textures and the ability to change them in the options window!

v.2.11.2
- fixed nil error when trying to move frames - sorry!

v.2.11.1
- updated libs
- you will no longer ping the minimap when right-clicking to open the calendar

v.2.11
- added: 6 new masks to change the shape of your minimap!

v.2.10.2
- added: gave in and added support for WorldStateAlwaysUpFrame finally (used more often now than it used to be)
- fixed: mover frame should properly show in front of the frame its moving
- fixed: centered zone text
- changed: use ToggleCalendar() instead of what I had before

v.2.10.1
- added GuildInstanceDifficulty flag to the movers list

v.2.10
- Updated for Cataclysm!
- new minimap blip textures, supporting all icons
- font preview in options, using AceGUI-3.0-SharedMediaWidgets
- wider coordinates frame, for bigger fonts
- on/off box for clock removed in Interface Options, so ADDED to PocketPlot
- tweaked clock/coord positioning code
- New font - Negotiate Free (fully redistributable, license included)
- fix for ChatFrameEditBox error when shift-clicking coordinates into chat
- throttle on OnUpdate script for coordinate updates (now every .3 seconds instead of every frame draw)
- coords no longer hide when going into an instance - ALL instances provide coordinates as of Cataclysm

v.2.9.5
- clamp LFD tooltip to screen
- added shadow for coordinates text to match clock (thanks, Elviswind)

v.2.9.4
- fixed typo ><

v.2.9.3
- added mover for MiniMapInstanceDifficulty frame

v.2.9.2
- fixed for 3.3 changes
- updated libs and TOC number
- fixed quirky behavior with moving frames
- can't move new quest tracker (yet?)

v.2.9.1
- right-clicking the minimap to open the Calendar frame will no longer Ping the map
- right-clicking for calendar access now works as a toggle (the calendar will close if already open)
- clicking the coordinates display to show the world map now acts as a toggle (will hide the map if already open - useful if you have an addon that resizes the world map)
- shift-clicking the coordinate display will send your current location to chat

v.2.9
- added option to modify how fonts are rendered (with outline, monochrome, etc)
- added some additional profile options (copy from global profile and reset profile)
- a couple general code changes

v.2.8
- added a form of profile support (characters can use a global or character specific profile)
- added option to hide zone text
- added option to change minimap alpha
- added option to hide minimap when in combat
- let me know if there are any bugs - there were a lot of changes adding the profile support

v.2.7
- added "nudge" buttons for frame movers
- added confirmation box for resetting frame positions and reloading UI
- changed alpha of the blue mover frame so you can see behind it
- tweaked the frame mover code - should be a lot more reliable

v.2.6.1
- fixed a bug for new users without saved variables

v.2.6
- added circle skin with circular background
- added support to move the VehicleSeatIndicator frame
- updated libs
- bumped TOC version

v.2.5.1
- update libs

v.2.5
- rolled in 3.1 changes with compatability code - will work both on live and on PTR
- added two new options to change the strata and the level of the minimap
- a few optimizations

v.2.4 (dowload located under Beta tab)
- update for 3.1
- removed movers for quest tracking frame, quest timer, achievement tracker - these frames are all part of the new, movable tracking frame in 3.1

v.2.3.2
- fixed error if no !ClassColors installed
- no reload ui required to update colors changed with !ClassColors

v.2.3.1
- added optional support for !ClassColors: http://www.wowinterface.com/downloads/info12513-ClassColors.html

v.2.3
- added separate border alpha setting
- added border thickness setting

v.2.2
- border and clock/coords can now be colored by class

v.2.1.4
- changed mail icon to that from the tracker
- moved font registration with LSM out of PLAYER_LOGIN event function to get rid of an error with Grid (no clue why that error was even happening, but oh well...)

v.2.1.3
- fix nil errors on new installs of 2.0 (I blame Shirik - "why do you have that there? It should work fine without it" he said... :P )

v.2.1.2
- MiniMapCluster:EnableMouse(false) --> this is so that you can still click through to the world frame in that corner if you've moved the minimap
- worked some magic on the tracking and mail icons to get rid of the thin white line around the outside

v.2.1.1
- oops - my cleanup broke it :p
- fix for nil error when trying to do stuff from options

v.2.1
- Smart coords are smarter! They now disappear if in an instance
- LSM now comes with the addon - I think I actually save 1-2kb of memory :P

v.2.0.1
- background color will now save properly

v.2.0
Merge of 2.0 branch into trunk
- options panel
- frame movers
- coordinates
...and more!

v.1.4.1
- fixed: somehow the tracking button got moved :/
- fixed: updated blip textures. There was a new blip icon - who knew?
- added: path to default blip textures in the comments for that option, just in case you prefer those over mine

v.1.4
- fixed: zone text so it scales with the minimap
- changed: zone text to OUTLINE (instead of MONOCHROME) so it's a little more readable...
- fixed: pending calendar invites will still show the flashy question mark

v.1.3
- merged in the wotlk branch from http://www.wowinterface.com/downloads/info10254-PocketPlot-wotlk.html

v.1.2
- support for new clock added in 2.4.3 (clicking the clock toggles the new Clock/Alarm interface window)
- placed LFG icon
- placed Voice chat icon
- converted settings to variables and moved their values to the top of the lua for easier option configuration
- oops! added version number to toc

v.1.1
tweaked blip textures - instead of having an embossed look (which made them look larger) they now have a rounded look to them. The size of the tracking dots (players/mobs) was decreased slightly as well.
Optional Files (0)


Archived Files (32)
File Name
Version
Size
Author
Date
2.14.2
568kB
Seerah
08-26-12 10:08 PM
2.13.2
540kB
Seerah
03-14-12 10:01 PM
2.13.1
539kB
Seerah
11-29-11 09:39 PM
2.13
501kB
Seerah
11-05-11 12:06 AM
2.12.1
501kB
Seerah
07-07-11 11:51 PM
2.12
501kB
Seerah
02-25-11 11:08 PM
2.11.2
236kB
Seerah
02-17-11 08:58 PM
2.11.1
236kB
Seerah
02-15-11 07:56 PM
2.11
232kB
Seerah
01-26-11 09:55 PM
2.10.2
220kB
Seerah
12-23-10 11:07 PM
2.10.1
220kB
Seerah
11-05-10 10:27 PM
2.10
220kB
Seerah
10-04-10 03:35 PM
2.9.5
139kB
Seerah
04-18-10 06:32 PM
2.9.4
139kB
Seerah
12-12-09 04:08 PM
2.9.3
139kB
Seerah
12-11-09 10:16 PM
2.9.2
139kB
Seerah
12-10-09 09:54 PM
2.9.1
135kB
Seerah
09-23-09 09:57 PM
2.9
135kB
Seerah
09-17-09 02:25 PM
2.8
135kB
Seerah
08-20-09 02:53 PM
2.7
134kB
Seerah
08-19-09 09:16 PM
2.6.1
134kB
Seerah
08-17-09 02:29 PM
2.6
134kB
Seerah
08-14-09 10:33 PM
2.5.1
123kB
Seerah
04-13-09 01:32 PM
2.5
122kB
Seerah
04-07-09 11:18 PM
2.5
122kB
Seerah
04-07-09 11:16 PM
2.3.2
121kB
Seerah
02-14-09 09:32 PM
2.3.1
121kB
Seerah
02-13-09 10:13 PM
2.3
121kB
Seerah
01-02-09 12:57 PM
2.2
121kB
Seerah
11-27-08 05:30 PM
2.1.4
121kB
Seerah
11-26-08 09:10 PM
2.1.3
121kB
Seerah
11-21-08 12:45 PM
2.1.2
121kB
Seerah
11-20-08 11:03 PM


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Old 11-09-08, 12:27 AM  
Malice.US
A Murloc Raider
 
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Really nice Seerah! Just added this to my UI.
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Old 11-09-08, 02:54 AM  
ironwulf
A Kobold Labourer

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Very nice, I'm liking the streamlined look to this very much.

Two things to note with 2.0 when I installed it:
1. Changes to border setting are not saving between sessions or reloading UI.
2. Seems this is doing something strange with LSM?. I'm getting following error with Pocket Plot installed:
[2008/11/09 01:50:29-7842-x1]: Grid-1.30000.2008101802\GridFrame.lua:402: Usage: <unnamed>:SetFont("font", fontHeight [, flags])
Grid-1.30000.2008101802\GridFrame.lua:402: in function `SetFrameFont'
Grid-1.30000.2008101802\GridFrame.lua:1126: in function `func'
Grid-1.30000.2008101802\GridFrame.lua:1160: in function `WithAllFrames'
Grid-1.30000.2008101802\GridFrame.lua:1126: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...ber\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[3]":4: in function <[string "safecall Dispatcher[3]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[3]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
LibSharedMedia-3.0\LibSharedMedia-3.0.lua:176: in function `Register'
PocketPlot-2.0\pocketplot.lua:423: in function <Interface\AddOns\PocketPlot\pocketplot.lua:408>
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Old 11-09-08, 10:22 AM  
Toran
A Nerdscale Dorkin
 
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This is sexeh. Can the border be changed? Similar to the text via SharedMedia?
Last edited by Toran : 11-09-08 at 10:24 AM.
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Old 11-09-08, 12:50 PM  
Seerah
Fishing Trainer
 
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Originally posted by Toran
This is sexeh. Can the border be changed? Similar to the text via SharedMedia?
No, sorry, the border you see is actually a frame/box sitting behind the minimap. Minimap borders do not work the same as other border textures, which is why it is done the way it is. What you could do is turn the alpha all the way down and put a kgPanel of your own behind the minimap with the border of your choice. If there is enough demand for it, I may add a border to the frame behind the minimap. Do me a favor and post that in my portal as a feature request...

Originally posted by ironwulf
Very nice, I'm liking the streamlined look to this very much.

Two things to note with 2.0 when I installed it:
1. Changes to border setting are not saving between sessions or reloading UI.
Ack - I'll see what I changed to cause this to not work anymore
2. Seems this is doing something strange with LSM?. I'm getting following error with Pocket Plot installed:
[2008/11/09 01:50:29-7842-x1]: Grid-1.30000.2008101802\GridFrame.lua:402: Usage: <unnamed>:SetFont("font", fontHeight [, flags])
Grid-1.30000.2008101802\GridFrame.lua:402: in function `SetFrameFont'
Grid-1.30000.2008101802\GridFrame.lua:1126: in function `func'
Grid-1.30000.2008101802\GridFrame.lua:1160: in function `WithAllFrames'
Grid-1.30000.2008101802\GridFrame.lua:1126: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...ber\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[3]":4: in function <[string "safecall Dispatcher[3]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[3]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
LibSharedMedia-3.0\LibSharedMedia-3.0.lua:176: in function `Register'
PocketPlot-2.0\pocketplot.lua:423: in function <Interface\AddOns\PocketPlot\pocketplot.lua:408>
hrm... I'm fairly sure I'm doing things right with LSM (only difference between PocketPlot and my other addons is the check to see if LSM is installed)... How did you get this error?
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Last edited by Seerah : 11-09-08 at 12:51 PM.
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Old 11-09-08, 01:41 PM  
ironwulf
A Kobold Labourer

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Originally posted by Seerah
Ack - I'll see what I changed to cause this to not work anymore

hrm... I'm fairly sure I'm doing things right with LSM (only difference between PocketPlot and my other addons is the check to see if LSM is installed)... How did you get this error?
Error only shows up when I log-in or re-load. Can't really see what's wrong as Grid and my other add-ons still look fine as far as all their font settings.....
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Old 11-10-08, 10:05 PM  
Seerah
Fishing Trainer
 
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I've gone ahead and just embedded LibSharedMedia - not sure what I was hoping on saving by doing the reverse. I think I actually shaved off a kb of memory! Try it now, ironwulf.

I have also made the smart coords smarter. They'll hide when you go in an instance, since coords don't exist in an instance anyhow.
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Old 11-11-08, 03:39 AM  
Ashamam
A Murloc Raider

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getting this when I try to move frames from menu.


Code:
[2008/11/11 21:29:40-212-x4]: PocketPlot-2.1\pocketplot.lua:73: attempt to call global 'MoveFrames' (a nil value)
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0\AceConfigDialog-3.0.lua:781: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:600>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0\AceGUI-3.0.lua:264: in function `Fire'
...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:426: in function <...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:417>:
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0\AceGUI-3.0.lua:264: in function `Fire'
...s\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:333: in function <...s\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:328>:

  ---
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Old 11-11-08, 09:01 AM  
Seerah
Fishing Trainer
 
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Originally posted by Ashamam
[b]getting this when I try to move frames from menu.
eep! Sorry about that. I had moved a block in the code right before uploading, thinking I was making it neater, but I guess I just broke it.
edit: 2.1.1 should fix it for you.


Note to self (for the 20th time): stop thinking after bedtime.
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Last edited by Seerah : 11-11-08 at 09:02 AM.
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Old 11-21-08, 01:06 AM  
Buio
A Kobold Labourer

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Got these errors with 2.1.2

Code:
[2008/11/21 09:04:06-1705-x1]: PocketPlot-2.1.2\pocketplot.lua:60: attempt to index field 'mapPos' (a nil value)
PocketPlot-2.1.2\pocketplot.lua:427: in function <Interface\AddOns\PocketPlot\pocketplot.lua:411>
Code:
[2008/11/21 09:04:06-1705-x28]: PocketPlot-2.1.2\pocketplot.lua:454: <unnamed>:SetFormattedText(): Font not set
PocketPlot-2.1.2\pocketplot.lua:454: in function <Interface\AddOns\PocketPlot\pocketplot.lua:452>
Started without any savedvariables file, was using the 1.4 version before.
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Old 11-21-08, 01:18 PM  
Seerah
Fishing Trainer
 
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Sorry about that, Buio. Try now.
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Old 11-21-08, 05:42 PM  
Buio
A Kobold Labourer

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Works fine now.
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Old 11-21-08, 07:24 PM  
Daagar
An Aku'mai Servant

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BlipStick?

Love the mod, but I'm curious if you might add support for BlipStick (http://www.tekkub.net/addons/Blipstick) at some point? I'm a big fan of the 'Little Exclaim' blips - the only thing I miss in PocketPlot.
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Old 11-21-08, 07:37 PM  
Seerah
Fishing Trainer
 
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Re: BlipStick?

Originally posted by Daagar
Love the mod, but I'm curious if you might add support for BlipStick (http://www.tekkub.net/addons/Blipstick) at some point? I'm a big fan of the 'Little Exclaim' blips - the only thing I miss in PocketPlot.
PocketPlot changes blips on its own. If you wish to use that set of blips instead, see that entry in the FAQ on the description page.
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Old 11-22-08, 01:55 AM  
Gilgallad
A Kobold Labourer

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Great addon, been using it ever since patch 3.0 came out.

Noticed though that setting the mail icon texture to the one used by the tracking frame for mailboxes eliminates the black area around it.

Also, I've been fiddling with the code ever since the configuration was hard-coded, and was wondering why coords wouldn't work sometimes so after searching a little, I added this piece of code to the existing stuff and it seems to work.

Code:
coordframe:SetScript("OnEvent", function(self)
			if PocketPlotDB.coords then
				if IsInInstance() then
					self:Hide()
				else
					self:Show()
				end
				CoordPosition()
    			end
                        if (event == "ZONE_CHANGED") then 
    	        	     SetMapToCurrentZone()
                 	end
    		end)
PocketPlot:SetScript("OnEvent", PlayerLogin)

coordframe:RegisterEvent("PLAYER_ENTERING_WORLD")
coordframe:RegisterEvent("ZONE_CHANGED")
PocketPlot:RegisterEvent("PLAYER_LOGIN")
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Old 11-22-08, 02:09 PM  
Seerah
Fishing Trainer
 
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I haven't experienced coordinates not working... But can you post this at my portal?
Originally posted by Gilgallad
Great addon, been using it ever since patch 3.0 came out.

Noticed though that setting the mail icon texture to the one used by the tracking frame for mailboxes eliminates the black area around it.

Also, I've been fiddling with the code ever since the configuration was hard-coded, and was wondering why coords wouldn't work sometimes so after searching a little, I added this piece of code to the existing stuff and it seems to work.

Code:
coordframe:SetScript("OnEvent", function(self)
			if PocketPlotDB.coords then
				if IsInInstance() then
					self:Hide()
				else
					self:Show()
				end
				CoordPosition()
    			end
                        if (event == "ZONE_CHANGED") then 
    	        	     SetMapToCurrentZone()
                 	end
    		end)
PocketPlot:SetScript("OnEvent", PlayerLogin)

coordframe:RegisterEvent("PLAYER_ENTERING_WORLD")
coordframe:RegisterEvent("ZONE_CHANGED")
PocketPlot:RegisterEvent("PLAYER_LOGIN")
__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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