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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:09-12-13 04:45 AM
Created:unknown
Downloads:17,239
Favorites:244
MD5:
5.4
StatBlockCore (Display)  Popular! (More than 5000 hits)
Version: v2.79
by: funkydude [More]
StatBlockCore is a display addon for LibDataBroker plugins.

SBC offers a variety of options some plugin based, some global based. It's main goal is to provide freely movable blocks based on the LDB system, whilst keeping to a minimal codebase.
Also a lot of other addons are using LDB for their quicklaunchers, SBC fully supports them.

Examples of plugins are:
  • Broker_* addons
  • StatBlock_* addons
  • ..and many more...

SBC does nothing on it's own, it needs LibDataBroker plugins to function. You can find these in the Data Broker section.

/sbc
/statblockcore


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Unread 10-23-08, 04:02 PM  
fred
A Cobalt Mageweaver

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loaded it for the first time today, all backgrounds were white, is this normal?
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Unread 10-23-08, 04:48 PM  
funkydude
A Deviate Faerie Dragon
 
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Yup, you can change background color or background alpha if you want it invisible.

Originally posted by fred
loaded it for the first time today, all backgrounds were white, is this normal?
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Unread 10-25-08, 06:19 PM  
Toran
A Nerdscale Dorkin
 
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Is there a layout or profile included that achieves the "FuBar" style look? I found that the only way to do this was to individually configure each block - scale and text align - then move each one and eyeball it so they are all next to each other. I assume I'm missing something here.
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Unread 10-25-08, 07:19 PM  
Prototype
A Kobold Labourer
 
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I think predefined layout isn't necessary. It can what is in the menu not more. i think this is enough. I'm sure it's possible to make a style like fubar. You can build your own "fubar" using statblock and a panel addon like kgpanels, maybe with a texture.

For me it's a big benefit that Statblock (or Fortress) is much more flexible than a Fubar (and cpu/ram usage are lower). See screenshot of my selfmade UI (Wide 1680x1050, not yet finished) using a bunch of ldb addons and statblockcore
http://www.abload.de/image.php?img=screenshot8lzj.jpg




Originally posted by Toran
Is there a layout or profile included that achieves the "FuBar" style look? I found that the only way to do this was to individually configure each block - scale and text align - then move each one and eyeball it so they are all next to each other. I assume I'm missing something here.
Last edited by Prototype : 10-25-08 at 07:24 PM.
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Unread 10-26-08, 03:43 AM  
Frayol
A Deviate Faerie Dragon
 
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I've been testing out SBC with a view to maybe changing over to it and would like to clarify a couple of things.

First up, is there a setting to prevent you taking the blocks off-screen (clamp to screen)? I did look, but couldn't find anything like that and found it really difficult to align everything the way I wanted it. If not, is it possible that this could be added please?

Secondly, am I correct in assuming that the block size once set will remain constant and not change size when the text changes size? The particular case I am think of is with factions when your watched faction changes from a short name to a long one.
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Unread 10-26-08, 04:57 AM  
funkydude
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1. I removed it in the v1 series as I had complaints it restricted functionality.

2. Still on the todo. Currently the mousewheel is the resizer.

Originally posted by Frayol
First up, is there a setting to prevent you taking the blocks off-screen (clamp to screen)? I did look, but couldn't find anything like that and found it really difficult to align everything the way I wanted it. If not, is it possible that this could be added please?

Secondly, am I correct in assuming that the block size once set will remain constant and not change size when the text changes size? The particular case I am think of is with factions when your watched faction changes from a short name to a long one. [/b]
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Unread 10-26-08, 09:05 AM  
ManniAT
A Kobold Labourer
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Hi,

as I saw you added
--*Now when you install a new plugin, it will take the master color settings
Would be also great to set Scale to master scale.

Another request if it is possible to enable icon placement (left / right) on a per addin basis.
I have some launchers I place right on screen - and some others I place left.
Would be much better looking if all of them have the icon on screen border.

And thanks for the great addon
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Unread 10-26-08, 11:30 AM  
funkydude
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1. Todo

2. No plans to do that currently, you should check out "makerocketgonow" to tidy up launchers, then turn it off in SBC.

Originally posted by ManniAT
as I saw you added
--*Now when you install a new plugin, it will take the master color settings
Would be also great to set Scale to master scale.

Another request if it is possible to enable icon placement (left / right) on a per addin basis.
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Unread 10-26-08, 04:45 PM  
ManniAT
A Kobold Labourer
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Jep I checked the rocket.
It has three things I dont like
a.) only for launchers
b.) big not scaled down icons
c.) "all in one thing"

for c.) - this is the idead behind, I know - but it does not fullfill my needs.
Your "nice litte things" (scaled down to 0.7) are exactly what I need - also the ability to see tooltips or text on them.
It's nothing more than an optical "problem".
My thought was - you can change the icon side for all of them - so thiy should be possible (with litte affort) to have on a per item base.

Anyhow - it's just a little thing it does not really matter.
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Unread 10-26-08, 06:30 PM  
funkydude
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It's not hard to do, no, infact it's really easy. The problem is fitting in all these options in one blizzard panel and at the same time not making it look really ugly. :/


Originally posted by ManniAT
Anyhow - it's just a little thing it does not really matter.
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Unread 10-27-08, 02:03 AM  
Frayol
A Deviate Faerie Dragon
 
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Originally posted by funkydude
1. I removed it in the v1 series as I had complaints it restricted functionality
Maybe I am just being dense, but I fail to understand what functionality would be gained from being able to place a block off-screen. Regardless, is there a possibility that you would consider adding it back it as a toggle option?

Originally posted by funkydude
2. Still on the todo. Currently the mousewheel is the resizer.
I think that there may have been a misunderstanding over what I meant here as I actually quite like the idea of a block maintaining a set size. On my UI changing block sizes are most notable with factions and I have had to adjust the layout to prevent the faction name from pushing one set of blocks over the other. Just a personal preference mind, but I am probably not the only person to have had that problem occur.
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Unread 10-27-08, 06:35 PM  
funkydude
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1. I can't actually remember the reason, but I don't think it's really that necessary to have that option. I'll think about it next development phase.

2. I see, the idea was to have an automatic resizer that can be turned off, but still some wrinkles to think about. But yeah, like I said earlier, the way to resize blocks (if you need to) is use the mousewheel over the actual block.


Originally posted by Frayol
Maybe I am just being dense, but I fail to understand what functionality would be gained from being able to place a block off-screen. Regardless, is there a possibility that you would consider adding it back it as a toggle option?



I think that there may have been a misunderstanding over what I meant here as I actually quite like the idea of a block maintaining a set size. On my UI changing block sizes are most notable with factions and I have had to adjust the layout to prevent the faction name from pushing one set of blocks over the other. Just a personal preference mind, but I am probably not the only person to have had that problem occur.
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Unread 10-28-08, 01:31 PM  
Zergreth
A Fallenroot Satyr
 
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I really like the "sticky bar" behaviour the blocks have when setting them up. I was quite disappointed to find out they would not stick to each other anymore after an interface reload. Would it be possible to maybe save what bar sticked to what other bar(s), and then readd that when the addon is enabled?
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Unread 10-29-08, 02:44 PM  
Dalarian
A Murloc Raider

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Went to change the Profile on the first toon I setup, to make it Default, and I am getting the following error:

SetBlockCore.lua:551: bad argument #3 to 'SetFormattedText' (string expected, got nil)

...is this one of the places that need "self" added?
Last edited by Dalarian : 10-29-08 at 02:45 PM.
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Unread 10-29-08, 03:12 PM  
funkydude
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Originally posted by Dalarian
Went to change the Profile on the first toon I setup, to make it Default, and I am getting the following error:

SetBlockCore.lua:551: bad argument #3 to 'SetFormattedText' (string expected, got nil)

...is this one of the places that need "self" added?
You need to reload UI after performing profile changes, it tells you this in chat.

Originally posted by Zergreth
I really like the "sticky bar" behaviour the blocks have when setting them up. I was quite disappointed to find out they would not stick to each other anymore after an interface reload. Would it be possible to maybe save what bar sticked to what other bar(s), and then readd that when the addon is enabled?
The sticky behavior is currently only really to help positioning. But I have though about adding it in a future version.
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