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Updated: 01-01-14 11:51 AM
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LootCount.
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:01-01-14 11:51 AM
Created:unknown
Downloads:7,730
Favorites:78
MD5:
Categories:Plug-Ins & Patches, Bags, Bank, Inventory, ToolTip, Miscellaneous
DropCount  Popular! (More than 5000 hits)
Version: 1.50r1
by: ybe [More]
DropCount: In general, DropCount tells you where stuff is. It's a repository for loot, quests, vendors, trainers, books, locations, ores, herbs, ratios, etc.

A day-to-day usage example could be when you are at the auction house and see an interesting item. You mouse-over it, and:
1) press <Alt> to display a list of creatures that drops said item.
2) press <Ctrl> to display a list of vendors that sells said item.
If the item can be looted off a creature, the item tooltip will display which zone has the best drop chance.

Another usage example could be if you need to level f.ex. tailoring and you need a lot of cloth. Mouse-over the cloth item and press the key binding for "Track item on worldmap". (Set-up: <Esc>, “Key Bindings”, scroll down). The item's drop areas will be shaded in the world map.
This works for an unlimited number of simultaneous items, and even creatures.
NOTE: This functionality was introduced in v1.50, and as such only limited data has been possible to supply with that version. Share your data and help each other out. New versions will be released when sufficient data has been submitted.

Looking up information
DropCount comes with free-text search. Just open the search window from the minimap menu and enter whatever you need to find, or parts of it.
Example: Enter "bouquet of black roses" to find all vendors of this item.
Example: Enter "bouquet of" to find all such matching items. Should return a list of known flower bouquets and where to get them.

Already a DropCount user?
- With your substantial database already in place, all possible care is taken during upgrade to keep your data in top working condition. When you install a new version, DropCount will perform a database maintenance cycle when merging new data with your existing data. Parts of this will be experienced by the player as quite heavy CPU usage, and your screen may become slightly choppy at certain isolated incidents. This is all dependent on the size and health of your database. You can however keep playing, as the maintenance is heavily throttled when you enter combat to make sure your gaming experience is at its best in combat.
- The maintenance cycle will only be run once after upgrading the addon, and you can even log out during maintenance. However, the maintenance will rewind a bit before continuing when you log back in after interrupting it. No harm done, though. It will keep going until it has made it through all your data. When all data has been through maintenance, you will not be bothered by it again until you install a new version.

DropCount needs you
When you play, DropCount is adding to its database. Because of this, your database is unique. We hope you will consider submitting your data to DropCount. Doing so will make you a participant in the growing family of DropCount data submitters, and your unique data will be part of the next release. Thanks to all submitters for your fantastic help so far.

- You may be sitting on some unique data without even knowing about it. Share it with the rest of us by submitting your database.

The easiest way to find the database is to search your computer for the "LootCount_DropCount.lua" file. There will be several found, and the biggest one is the database. This file can be submitted by:
1) Email to "dropcount@ducklib.com".
2) Upload at DuckLib ( http://www.ducklib.com/index.php/dropcount ). Only raw data-files allowed.

Submitter's privacy
The database does not contain any personal information. The most personal information you will find is your language locale. But you don't need to take my word for it. The database is a text file. Search it with a text editor for your server names, toons or whatever else that may come to mind.
NOTE: If you do this, only view the file. Do not save the file from the text editor. The technical reason is that the file is heavily dependent on keeping its original byte coding. Your text editor may change that without telling you when you save the file, and your database will be broken beyond repair.
You probably don't want that.

Memory usage
Some users have expressed concern over the memory usage of DropCount considering many (most) do not need or want all the data the addon has.
As of DropCount v1.50, a data selector has been implemented. From the minimap menu, select "Data...".
NOTE: Data you unselect will be permanently deleted.
NOTE: These options apply to all toons within the same account.
Archived Files (34)
File Name
Version
Size
Author
Date
1.50
3MB
ybe
12-31-13 01:02 PM
1.42
2MB
ybe
04-06-13 03:20 AM
1.40rp2
2MB
ybe
01-15-13 01:23 PM
1.40rp
4kB
ybe
01-15-13 04:17 AM
1.40
2MB
ybe
01-04-13 04:14 PM
1.34d4 r4
2MB
ybe
04-05-12 01:03 PM
1.34d4 r3
2MB
ybe
04-04-12 11:00 AM
1.34d4
2MB
ybe
04-02-12 02:57 PM
1.34d3
1MB
ybe
12-06-11 08:29 AM
1.34d2 r2
1MB
ybe
11-07-11 02:54 PM
1.34d2
1MB
ybe
11-06-11 06:30 PM
1.32
773kB
ybe
08-01-11 01:59 PM
1.30
720kB
ybe
07-08-11 02:35 PM
1.24
380kB
ybe
05-28-11 03:01 PM
1.22 repack
156kB
ybe
04-08-11 09:23 AM
1.22
156kB
ybe
04-07-11 01:12 PM
1.20 beta 2
80kB
ybe
03-13-11 01:07 PM
1.00
1MB
ybe
11-18-10 03:01 PM
0.82
1MB
ybe
09-12-10 11:53 AM
0.80
1MB
ybe
09-11-10 02:13 PM
0.76
943kB
ybe
07-26-10 03:35 PM
0.74
760kB
ybe
06-19-10 12:16 PM
0.71a
739kB
ybe
06-02-10 01:10 PM
0.71
739kB
ybe
06-01-10 12:35 PM
0.70
702kB
ybe
05-19-10 01:01 PM
0.56
639kB
ybe
04-16-10 03:01 AM
0.54
551kB
ybe
04-09-10 12:53 PM
0.50a
280kB
ybe
04-03-10 03:20 PM
0.50
280kB
ybe
04-03-10 03:03 PM
0.40
66kB
ybe
03-18-10 06:12 PM
0.30b
56kB
ybe
08-17-09 11:23 PM
0.30a
56kB
ybe
08-16-09 11:16 PM
0.30
56kB
ybe
08-16-09 02:40 PM
0.20
10kB
ybe
12-15-08 12:06 PM


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Unread 08-13-10, 12:20 PM  
ricks322
A Chromatic Dragonspawn
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Forum posts: 154
File comments: 159
Uploads: 1
In the last build v.74 the zip includes:
LootCount_PROF
LootCount_REP
LootCount_Repair
LootCount_XP

These are dated August 2009
Last edited by ricks322 : 08-13-10 at 12:23 PM.
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Unread 08-08-10, 11:52 PM  
ybe
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Originally posted by gjunky
Thanks for the reply. I guess it would be ok to be spammy if i could move all the messages to say the Combat Log.. Any help with that? Thanks
I have found another potential reason for the messages you are seeing, that would also show on english clients. It seems that WoW will report wrong faction for NPC's quite often. That will produce a message when that happens when a quest is being picked up.
This can be seen by the message stating "Neutral" when the NPC is in fact faction specific.
I am currently working on a fix for that.
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Unread 08-07-10, 11:37 PM  
gjunky
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Originally posted by ybe
Sorry about that. That message should show up quite frequently on non-english clients. I could make a setting for that.

If you want to manually remove the message, you can find this line:
Code:
DuckLib:Chat(CONST.C_BASIC.."New "..DropCount.Target.LastFaction.." Quest "..CONST.C_GREEN.."\""..qName.."\""..CONST.C_BASIC.." saved for "..CONST.C_GREEN..qGiver);
at about line 984, and insert "--" in front of it to comment the line out.

Thanks for the reply. I guess it would be ok to be spammy if i could move all the messages to say the Combat Log.. Any help with that? Thanks
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Unread 08-04-10, 03:19 AM  
ybe
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Originally posted by gjunky
I like the addon but it is too spammy.

Every time I click on a quest it says "New Neutral Quest ">quest name<" saved for - item - (>area< >coordinates<)

Is there a way to disable the chat verbose?
Sorry about that. That message should show up quite frequently on non-english clients. I could make a setting for that.

If you want to manually remove the message, you can find this line:
Code:
DuckLib:Chat(CONST.C_BASIC.."New "..DropCount.Target.LastFaction.." Quest "..CONST.C_GREEN.."\""..qName.."\""..CONST.C_BASIC.." saved for "..CONST.C_GREEN..qGiver);
at about line 984, and insert "--" in front of it to comment the line out.
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Unread 08-01-10, 01:14 AM  
gjunky
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I like the addon but it is too spammy.

Every time I click on a quest it says "New Neutral Quest ">quest name<" saved for - item - (>area< >coordinates<)

Is there a way to disable the chat verbose?
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Unread 06-22-10, 11:35 AM  
ybe
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Originally posted by ricks322
Ok, so I looked at the code as to where you slowed the merge down.
Made a change so it would not slow down (set it to <5).
I get to 50% and that is it, no more notices. (played for over an hour).
And when I loged in later it started back at 0% and ran till 50% again...
I'm not quite sure what you meant by what you had changed, but what will be the change in the next version is after this line:
Code:
DropCount.Tracker.Merge.Burst=DropCount.Tracker.Merge.Burst/2;
This line has been added:
Code:
if (DropCount.Tracker.Merge.Burst<1/20) then DropCount.Tracker.Merge.Burst=1/20; end
1/20 is mostly derived from the fact that it will yield 1 iteration per second at 20 fps. This is very very slow, but hopefully playable at even very slow computers.
If you want to try this code, just add it in and see what happens. If you then want the merge faster at the cost of smoothness of the game, set the number to something bigger. The number is how many iterations are performed each frame, and it's only a lower limit.
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Last edited by ybe : 06-22-10 at 11:36 AM.
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Unread 06-22-10, 04:21 AM  
ricks322
A Chromatic Dragonspawn
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File comments: 159
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Ok, so I looked at the code as to where you slowed the merge down.
Made a change so it would not slow down (set it to <5).
I get to 50% and that is it, no more notices. (played for over an hour).
And when I loged in later it started back at 0% and ran till 50% again...
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Unread 06-20-10, 05:09 PM  
ybe
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Re: Merge ??

Originally posted by ricks322
Everytime I log on I get the message
"There are 15702 entries to merge......"
Then
Merged: 0% (5)

This happened the first time I logged on after installing, and continues evertime.
I will look into this a bit more tomorrow, as it is too late at night right now.
I did however see an ugly pitfall in the merge-code that could happen if WoW runs at an average of close to or below 20 frames per seconds most of the time. That would cause the merge-code to throttle down indefinitely.

This limitation was made to make the game playable while the merge is taking place in the background.

In which case I will need to put a limit to how far down it can run the throttle.
I will run tests for this tomorrow.
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Unread 06-20-10, 02:11 PM  
ricks322
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Merge ??

Everytime I log on I get the message
"There are 15702 entries to merge......"
Then
Merged: 0% (5)

This happened the first time I logged on after installing, and continues evertime.
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Unread 05-21-10, 12:03 AM  
ybe
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Re: Turning off database merging

Originally posted by Zaurac
I recently downloaded an update for dropcount (I changed from version 0.40 to 0.70), and I noticed that Dropcount seems to be pulling data from a large database online. Is there any way to turn this feature off; that is, to make dropcount display only the drops from mobs I have killed, and not drops from the database?
The data comes from the supplied file "localization.en.lua". This data will however only be merged once, so the rather annoying process of it will only happen that one time. When that is done, your next login will be as normal, and in most cases even faster than usual.

The simplest way to kill the supplied data is to delete everything in that file, and replace it with ths:
Code:
LootCount_DropCount_MergeData = { Version=4, } 
LootCount_DropCount_RemoveData = { Generic={}, }
However, if you already have let it run up to 100% once (so you received the merge-report at the end), deleting the contents of that file will not do anything for you at all since the merge is finished.
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Unread 05-20-10, 10:37 PM  
Zaurac
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Turning off database merging

I recently downloaded an update for dropcount (I changed from version 0.40 to 0.70), and I noticed that Dropcount seems to be pulling data from a large database online. Is there any way to turn this feature off; that is, to make dropcount display only the drops from mobs I have killed, and not drops from the database?
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Unread 04-17-10, 01:04 AM  
ybe
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Re: MiniMap Icon Show/Hide?

Originally posted by Bornabe
I absolutely LOVE this addon, VERY useful and something I couldn't have ever thought of on my own, great job! Is there a way to Hide the MiniMap Icon? Once the setting is set, not really a need for it to be showing.
Good point... I'll see what I can do.
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Unread 04-16-10, 05:22 AM  
Bornabe
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MiniMap Icon Show/Hide?

I absolutely LOVE this addon, VERY useful and something I couldn't have ever thought of on my own, great job! Is there a way to Hide the MiniMap Icon? Once the setting is set, not really a need for it to be showing.
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Unread 04-14-10, 01:52 PM  
ybe
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Originally posted by agron
Some days ago there was addon Called MobInfo2, its abandomed now and doesnt work anymore (errors). There was a BIG database with drops in it. If its possible you can transfer database from it.
The verdict is in, and I will not use MobInfo's data. There are two reasons for this. Firstly, it completely lacks location-info. Secondly, it does not support WoW's current item-classes (of the Wolf, of the Eagle, etc).
The last reason being the most important. That issue is so big that I suspect that is the reason why it was discontinued.
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Unread 04-11-10, 03:02 PM  
ybe
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Originally posted by agron
Some days ago there was addon Called MobInfo2, its abandomed now and doesnt work anymore (errors). There was a BIG database with drops in it. If its possible you can transfer database from it.
Well... I've been working on it since I read you post, and I must say that it is not very compatible. At the moment I am converting the database, and hopefully it will be okay. Tbh, the author of MobInfo have written a very nice addon-interface, but it is full of problems. So I am coping with those atm.
There are however a few negatives. MobInfo does not care about skinning and such, so that I think will be discarded. I may have to discard all of those based on my own internal skinning-list. This is a list that is deprecated in DropCount, but still exists for reference.
But normal loot items should be okay.

If the numbers are not screwing me, it should amount to more than 20.000 (give or take 2.000) different mobs. If all this goes through okay, I will make a new release of the addon.
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Last edited by ybe : 04-11-10 at 03:03 PM.
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