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Looter  Popular! (More than 5000 hits)

Version: 1.1.8
by: EVmaker [More]

I have been looking for a mod to auto loot profession windows. For example I want to auto loot whenever I skin something or mine something etc... So after looking for some time with out much luck I stumbled across FastDisenchant by masahikotao. This seemed to do the trick, but it only dealt with disenchanting and prospecting. I decided that wasn't good enough and put my limited coding knowledge to work with my friend to make it work with other professions. Thus looter was born. Though I admit while messing around with the code we came up with several other features we think would be great to add if we can figure out how. Its if far from being a final product, but we figured we would get an alpha release version out to start things off.

*
1.1.8 Released.
See the Changelog for details.

As always, keep a watch on the Portal for more information.
*

Note: Short of thinking of something else, this will one of the last updates to the Looter mod itself, to keep it a nice small and lightweight but does what you want looting mod. Next in line is titan/fubar support (which might be another mod, such as how bankitems does, depending on size of the change) and WoTLK compatibility.

Further "extra" features that will enhance Looter such as been discussed before, such as possibly Loot/Rolling based on wish list in Atlas Loot, or Auctioneer values, and so on, will most likely be turned into another mod such as "LooterExtras" which will require Looter but be an optional addon for those that want the extra features and don't mind the extra memory/performance hit they might cause (again see readme for details).

* Added looting of Quest items (updated as of 1.0.4, see readme)
* Quest item loot list updated on login automatically
* Added /looter add, and /looter remove for adding or removing the mouseovered item to the custom loot list.
* Added looting by item value, read readme for details
* See change log for more details.
* Minimap button is now hideable and showable via slash command or menu option
* Looter will now automatically reset and update the saved settings if the version (or lack of version for even older versions) is older then the current version. This will fix most problems related to having older settings that don't have the new toggles added in later versions.
* Fixed 3 outstanding bugs (listed at the portal below, see there or the changelog for details)
* Should now be fully WoTLK compatible.

Made an author portal at This link where people can more easily post any bug reports or feature requests and easily track them.

Current version:

Working slash command system, using /looter.
Using the above, you can toggle any of the current looting options on or off.
*Added /looter list custom, to list whats in the custom loot list (see gui)
*Added /looter toggle status, to see whats toggled on or off
*Added /looter version, to see what the current version is
*Added /looter reset, to reset the toggles back to default and clear the custom loot list
*Added /looter clear, to clear the custom loot list (and hence not /looter reset, which resets the toggles, or needing to remove each item yourself)

Working Menu/GUI, for now use /looter open menu to access.
Can use the new menu to visually see whats enabled or disabled, as well as change them from the menu, also can use the menu to add items you wish to loot automatically to the custom loot list and click the display button to see whats in there so far.

Working saved options, all toggle options and the custom loot list will now be saved between sessions for each individual character.

Working Minimap button, place it where you want it, and you can left click it to open the menu or right click it to update your quest item loot list (see readme)

Next in line:
TBD

*Loots Prospecting window
*Loots Milling window
*Loots Disenchanting window
*Loots Mining window
*Loots Skinning Window (think its a fairly complete list let me know if you see something that wasnt looted.)
*Loots Herbalism window
*Loots Tailoring window
*Loots Fish, from the Fishing window
*Loots Health and/or Mana Potions
*Loots Battleground items (see readme for more details)
*Loots Quest items (see readme for update details)
*Loots Items if a certain value (if enabled, see readme for details)

Coming soon:
*Localizations
*And more for a full list (or at least current full list) read the included readme.

Should work fine with mods that change the loot frame such as xloot.

1.1.8:
5.2 TOC update, also got all the new herbs, ores etc.. from Mists added, I am still finding the fish but wanted to get this release for everyone, so please let me know if I missed anything besides those. Also fixed a bug with delete after looting that I missed due to the API change mention in the 1.1.7 quickfix (I had missed it as I don't use that feature so I didn't notice it was not working).

1.1.7q:
Quickfix to fix the AoE looting of coins, since the new API to determine if a loot is a coin or not says AoE looted coins are not coins.

1.1.7:
5.0.4 Compatibility, fixed a couple issues that occured due to the patch such as the options menu being back to a black background, and the bug that was preventing looting due to an API change.

1.1.6:
4.1 TOC update (mod worked fine already), fixed the quest item looting broken due to the removal of some item types (librams) bumping quest items to be 10 instead of 12 (many thanks to those who helped track that down/point it out).

1.1.5:
Archaeology looting, keystones will be in the next release.

1.1.4:
Believe all the new cataclysm profession loot are now updated to pickup with looter, if anyone notices some that are missing please post it either in a bug report on the portal or on the Looter comments.

Archaeology didn't quite make it into this release, as the items for it are considered "currency" and not items per se, I will most definately be getting the 'profession/secondary skill' into the next release, but I didn't want to delay the release anymore while I get that working.

1.1.3:
Fixed mount after gathering/mount with modifier, coincidentally how Looter checks for Useful Extras is neater and more efficient. Thanks to DrGaunt and bmccord from WoWI for their bug reports which helped track down both parts of the issue.

Also added a small check when adding items to the custom loot or blocked loot lists to see if the item is already there first.

1.1.2:
Simply the cataclysm/4.01 compatible release, otherwise same as 1.1.1.

1.1.1:
Fixed Delete Loot and Close Loot to be mutually exclusive (conflicted before when having them both enabled). Added a 'block list', items added to the block list will not be looted regardless of any other setting if using the blocklist is checked. Also added 'loot by quality/rarity', which will loot items of that quality or better (select common and it will loot common or better).

1.1.0q:
Quick fix so that the misc profession loot option will actually loot again, thank you for pointing it out sdwwraith on WoWI.

1.1.0:
Decided to jump the version number with the number of additions in this version, but the changes are as follows:
*Add an item to the item list by itemID as well as by exact name (/looter add itemid, or type the id in the area in the menu for adding items to the custom loot list).
*Ability to change the right-click of the looter minimap or LDB (Titan Panel etc..) to something other then reloadui, right now just to open the menu (as leftclick has always and will remain to do).
*Option to close the loot window after everything that meets current looting criteria is looted (instead of closing it on your own or moving or some other way of just closing the window).
*Option to delete any excess items that don't meet the current loot criteria *Use at your own risk*, this has been tested a fair bit, by blizzard api changes really messing with looting api, it won't hurt your items, it will simply loot and delete any items on a corpse not matching current loot criteria. This can cause things that you may want that just happened to be there to be destroyed (quality items, other things) This is use at your own risk, its great for skinning, and those that hate seeing the sparkles after looting a corpse, but it can be dangerous to the items on the corpse.
*Fixed the already being rolled on bug, and added Dragonseyes to the prospecting loot list.

1.0.18:
Updated TOC and added a toggle for mount after looting while holding a modifier (alt or control), also made it so that mount after gathering only triggers off gathering herbs, ores, or skins (also made it so it doesn't mount after pickpocketing).

1.0.17q:
Quickfix for quest item looting, made a get to Looter's method of GetItemInfo, thought I'd updated all the calls but apparently I missed the itemType call for quest items, my apologies for missing that and thank you for the reports.

1.0.17:
3.2 Compatibility and TOC Update. Added 3.1/3.2 Profession loot (such as Titanium Powder to prospecting which can now be turned in for Jewelcrafters tokens). Removed the don't loot if in-combat check, as the LootSlot API was thankfully changed back to non-protected (as in, won't throw an error if it's called while still in combat). Also now the Loot by value will work without needing any SellValue mod thanks to the items sell value now being obtainable straight from the API. Some code optimization, and finally getting Looter to use the merge method of updating it's settings like my other mods, so no longer need to rechoose your settings after an update (though it might be a good idea to do a /looter reset for this version just to make sure everythings setup). EMLib Update.

1.0.16q:
Quickfix for an error introduced in the last version with the quest item looting code rewrite, with the old function reference still being in, my apologies for missing that.

1.0.16:
Rewrote the Quest item looting code, should no longer have any problems looting a quest item, even if it is one that is not listed on the quest objectives (such as collecting two parts of an amulet which combine into the final amulet which is the only thing asked for in the quest objectives), and the code is smaller to boot.

1.0.15:
3.1 Compatibility, Added loot everything for pickpocketing, in-combat check for looting since apparently they changed LootSlot to a protected api (can't be used in combat), and TOC update.

1.0.14:
Integrated LDB support, can now be put onto Titan Panel, Fubar, or other LDB compatible mods (DockingStation).

1.0.13q:
Quick change to when the Mount after Looting is called for those using that option, should be a bit better.

1.0.13:
Black Vitriol was added to the Misc Profession looting section, a mount after gathering option (see the 'remount' feature request on the portal for more information), possible fix for the once mentioned can't autoloot with modifier down issue.

1.0.12:
Updated Health/Mana and Prospecting with WoTLK items, somehow I missed them on the WoTLK release version so my apologies. Also finally updated Looter to use EMLib.

1.0.11:
Added the Milling and Miscellaneous Profession loot toggles, so for all those inscriptionists out there, you can now automatically loot those pigments from your milling. Also the new toggle for Miscellaneous Profession loot will loot those miscellaneous items used for profession such as Hearts of the Wild, Spider Silks, Venom Sacs, Motes, and so on that don't fit in the main loot categories.

1.0.10:
Changed how the reset & update works when Looter detects the users saved variables are from a version older then the current version, specifically, since how the custom loot list works isn't changed very much, the clearing of it after each new version was removed (if a future version does require it, the manual /looter reset still does a full reset, and I'll make sure to let people know to do it). Also implemented a slash command method of adding items to the custom loot list, for example, mouse over an Iron Ore, and do /looter add, and it'll add iron ore to the custom loot list (coincedentally, mouse over the same iron ore, and do /looter remove, and it will remove it from the list). I'll continue working on a way to do this without needing a slash command, but its there for those that will find it helpful.

1.0.9:
Improved GetSellValue support (thanks Cirk for the help), Looter should now work just fine with any GetSellValue mod. Also implemented is 'Loot by Stack Value', you have an item that is worth 20 copper, stacks in lots of 20, thats 4 silver for one bag slot, if your loot value is 3 silver and you have loot by stack value on, it'd loot those items since the stack can be valued over your loot value. Whether you wish to use stack value looting is up to you.

1.0.8:
Release for 3.0.2, might need a quick fix version later depending, it shouldn't need one as everything should be all set, but as I still can't log into my server to test personally I cannot say. Added most known WoTLK Leather, Mining, Herb, Enchanting and Fishing items to Looter, This will currently only be useful to beta testers, but once WoTLK releases in around a month it'll be all set to go for everyone else.

1.0.7:
WoTLK compatible, see readme for details, but essentially it is just a small change to make the mod compatible, it is still fully compatible with the normal live servers, and there isn't really any reason to upgrade to 1.0.7 over 1.0.6 besides to be fully up-to-date and be compatible when WoTLK is actually released (bar major API changes).

1.0.6:
Added the ability for Looter to tell if the version of the User's saved settings is different then the new version and automatically do a reset and update of their settings (you will have to redo the toggles/custom loot list).

Also fixed the three bugs listed on the portal (to summarize, the bug if not using a "GetSellValue" mod, ala informant, itempricetooltips, etc.. The bug where the loot by value wasn't looting based on users value after a reconnect or reload ui, and Looter not looting heavy stones if mining is on.)

1.0.5:
The minimap button can now be shown or hidden at will with the menu or the /looter toggle minimap slash command. Items can also now be looted based on their value, using the menu to set what you want to loot at or above, with slash toggle and menu option to turn item value looting on or off.

1.0.4:
Added code so that the quest item loot list will automatically update on logging into your character, so you don't have to manually update the list or talk to a quest giver first in order to go out looting quest items if you have quest item looting enabled. Slightly changed the text of Prospecting (so people know gem looting is part of that) and the on/off checkbox to be more understandable (checked being on). Found a uncommon but not so uncommon bug where some quest items would not be added correctly on accepting a quest due to cache, and fixed that. Also added a /looter clear slash command to clear the custom loot list without doing a /looter reset (and hence clearing the toggles as well) or having to 'type and hit remove' for each one.

1.0.3:
Well, after a good bit of time (more then I really should be awake) figured out the way to handle the problem of grabbing quest items after getting a new quest (as removing the items not needed was never a problem), so all should be well now there. Next is to find a way for the mod to 'self-update' for people using older versions that upgrade so that it updates the old saved variable to the new with the new toggles. In the meantime, just do a /looter reset after any version that adds a new toggle you'll be fine.

P.S. For anyone that has all autolooting just stop, the above might be the reason, so just do a /looter reset and it should be fine. (Particularly from people updating from versions prior to 1.0.1 with the Looter on/off toggle)

1.0.2q:
Sorry for another quick fix guys, but I'm sleep deprived and forgot to remove another small debug message pertaining to the new quest item updating method.

1.0.2:
Changed the event that triggers the quest item updating, it should now automatically grab the quest items needing to be looted, and take them off the list when they aren't needed anymore, so in essence manually updating the quest item loot list shouldn't be needed anymore, but its still there if needed.

1.0.1q:
Fixed a small bug with the quest item looting conflicting with the user selected list.

1.0.1:
Added a Looter on/off toggle with slash and menu option, so you can turn off looter whenever you want to just loot things yourself, without having to turn all the checkboxes off. Also added checks for when looting everything with shift-key or blizzard's 'autoloot all' toggle.

1.0.0q:
(figured to use q for quickfix rather then jump the version again since it really is just a small fix) Quickfix in the new quest item setting function to remove a small doubling.

1.0.0:
Added Quest item looting with slash and menu option. Also added /looter reset slash command for reseting the toggle options back to default (on) and clear the custom loot list. Also fixed the version command/version number which wasn't updated in the last version. Also implemented a functional minimap button, with right click to auto-update quest loot items based on active quests (see readme for notes on that and the quest item looting).

0.9.6b:
Added Battleground item looting with appropriate slash toggle and menu option, for the moment its only the different items you can loot and turnin for faction quests in alterac valley, if anyone knows of other battleground items let me know (and that doesn't include the corpse insiginia, as it isn't a physical item/end up your inventory).

0.9.5b:
Implemented saved options. All toggle options and the custom loot list will now be saved between sessions. Next on list is hopefully a working scroll box, minimap button, and then item value loot options.

0.9b:
Implemented a functional gui, read the readme for comments on that, but essentially it allows the easy toggling of the different looting options on or off, as well as adding or removing items to a custom loot list. Also added two new slash commands (/looter list custom and /looter toggle status) which will allow people to see whats in the custom loot list, or what loot options are on or off respectively. Next on the list is getting a scroll box in the menu so that people can easily see whats in the loot list without having it sent to chat, and then probably item value looting options. P.S. its 0.9b instead of 1.0 even though everything on the complete by end of Beta is done, because I don't feel that the menu is *really* done till its got the scroll box, and options are saved over sessions (which is almost done, but I'm too dead tired to finish it tonight).

0.2.1b:
oops, my mistake, quick fix to remove a little debug (not to worry haven't found any) line in regards to money.

0.2b:
Finished a working slash command system using /looter, which lets people toggle the different looting on or off. Also added Health and/or Mana potion looting.

0.1b:
First beta release,
Rewrote the code, now also handles Tailoring and Fishing. Currently when looting corpses for Tailoring, or Fishing for fish, it will loot the cloths or fish, but leave the window open with the rest, next on the list is get the GUI working, so that people can choose what exactly they wish to loot.

0.02a:
Second alpha release,
Leatherworking and Herbalism are working.

0.01a:
First release version (alpha)
Mining, Prospecting and Enchanting are working.
Archived Files (21)
File Name
Version
Size
Author
Date
1.1.7q
43kB
EVmaker
09-01-12 11:37 PM
1.1.7
43kB
EVmaker
08-30-12 09:57 PM
1.1.6
43kB
EVmaker
06-11-11 11:47 AM
1.1.5
43kB
EVmaker
12-27-10 08:59 PM
1.1.4
42kB
EVmaker
12-13-10 11:08 PM
1.1.3
41kB
EVmaker
11-10-10 10:01 PM
1.1.2
41kB
EVmaker
10-13-10 01:54 PM
1.1.1
41kB
EVmaker
09-22-10 07:23 PM
1.1.0q
39kB
EVmaker
07-03-10 03:53 PM
1.1.0
39kB
EVmaker
06-06-10 12:23 AM
1.0.18
38kB
EVmaker
02-13-10 08:37 PM
1.0.17q
37kB
EVmaker
08-15-09 12:43 AM
1.0.17
37kB
EVmaker
08-08-09 02:52 PM
1.0.16q
35kB
EVmaker
04-18-09 01:54 PM
1.0.16
36kB
EVmaker
04-18-09 03:58 AM
1.0.15
36kB
EVmaker
04-17-09 11:37 AM
1.0.14
35kB
EVmaker
03-15-09 05:28 PM
1.0.13q
30kB
EVmaker
03-12-09 10:24 PM
1.0.13
30kB
EVmaker
03-12-09 09:27 PM
1.0.12
29kB
EVmaker
02-13-09 03:10 AM
1.0.11
26kB
EVmaker
11-15-08 02:19 AM


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Unread 09-22-10, 01:41 PM  
EVmaker
A Deviate Faerie Dragon
 
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Originally posted by Arrowsong
Started recieving a taint issue a few days ago. I thought I would come and toss it up here for you. Great addon btw. Makes wow life so much easier. lol.

9/17 07:23:46.640 An action was blocked in combat because of taint from Looter - LootSlot()
9/17 07:23:46.640 Interface\AddOns\Looter\Looter.lua:294 Looter_OnEvent()
9/17 07:23:46.640 Looter_GeneralScripts:OnEvent()
Glad you have found the mod useful, and I'll check into it, but I have never seen or heard of anyone ever receiving taint from Looter before.

Next time your in wow could you please do /eml build, and then let me know the WoW version, build, and TOC version listed from that?
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Unread 09-17-10, 03:50 PM  
Arrowsong
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Started recieving a taint issue a few days ago. I thought I would come and toss it up here for you. Great addon btw. Makes wow life so much easier. lol.

9/17 07:23:46.640 An action was blocked in combat because of taint from Looter - LootSlot()
9/17 07:23:46.640 Interface\AddOns\Looter\Looter.lua:294 Looter_OnEvent()
9/17 07:23:46.640 Looter_GeneralScripts:OnEvent()
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Unread 09-17-10, 10:57 AM  
ChibiCD
A Kobold Labourer

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I have just a bit of a request. I have noticed that Looter does not pick up keys, or at least not the ones I have had drop for me. Also the boxes and some of the other items you can fish up don't get auto looted, these often contain useful cloth, leather and money, but the boxes them selves only have a sell price of a few copper. It would be cool to have an option to enable them, or even better automatically open the boxes and auto loot the contents. Clams are the like boxes, they often contain useful pearls and clam meat for cooking and I have had to add them to my custom list also.

Another thing I though of while typing this was maybe a block list for items that you do not want to be picked up even though they might fall under one of the other allow lists. For example I use wool and silk still on my one toon, but have more linen then I know what to do with other then just sell to a merchant. It's just not worth my time to let it build up taking up bag slots and does not make me much in the AH. It would just be a lot simpler then turning off looting for cloth and manually entering all the other types I do want in the allow list when it could be just one item in a block list.
Well simpler to the end user, maybe not the programmer... lol

Any way, those are just a few of my thoughts, still loving the mod though, great work!
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Unread 06-21-10, 09:17 PM  
sdwwraith
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No problem - keep up the good work! =)
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Unread 06-21-10, 11:49 AM  
EVmaker
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Originally posted by sdwwraith
I think I found what was wrong. Line 401 in Looter.lua reads:

Code:
elseif LooterGeneralProfession[itemArray.ID] and Looter_Settings["General"] then
and it should read:

Code:
elseif LooterGeneralProfession[itemArray.ID] and Looter_Settings["Misc"] then
That fixed it for me.
Many thanks for the catch, I just added the fix to my copy and I'll have a quickfix up in a couple minutes.
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Unread 06-20-10, 10:56 PM  
sdwwraith
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I think I found what was wrong. Line 401 in Looter.lua reads:

Code:
elseif LooterGeneralProfession[itemArray.ID] and Looter_Settings["General"] then
and it should read:

Code:
elseif LooterGeneralProfession[itemArray.ID] and Looter_Settings["Misc"] then
That fixed it for me.
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Unread 06-20-10, 10:55 AM  
sdwwraith
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Mining additions

The looting of essences for mining (Crystallized Earth, etc.) doesn't seem to work for me, even though I do have "misc professions" checked. Everything else appears to work so far. Any thoughts on this? (Great mod BTW)
Last edited by sdwwraith : 06-20-10 at 10:56 AM.
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Unread 06-06-10, 12:35 AM  
EVmaker
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Important Note

The use at your own risk delete loot option will take all the loot off the corpse and close the window, so it does not need the close loot option. However, if you do have the close loot option on, the delete loot option will not do anything.

Like Anjalena said below it should have been an either-or, but as I was coding too late into the night I forgot to code that for the release.

That said, it shouldn't really effect much, and I'll have it fixed in the next release.
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Unread 04-16-10, 07:28 PM  
Anjalena
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Originally posted by EVmaker
Yeah there is a setflyer too but from the sounds you found it already so no worries.


I can definately work on improving the readme/slash command help a bit, and you should be able to just do /ue alone and get a help, don't have to do /ue help, though again this part of stuff should really be on the UE comments since UE is a seperate mod from Looter (although one that is used for a couple things like the mount after gathering stuff).


Was definately meant to be leaveparty, will have to get that updated there thank you for pointing it out.
Oh crap, sorry hon. I wasn't thinking with where I was posting my queries. Sorry. And thanks for all the help and hard work. =)

Hope you have a great weekend!
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Unread 04-16-10, 12:51 PM  
EVmaker
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Originally posted by Anjalena
Oh, awesome! I didn't know about that command. Is there a list of the other slash commands, or do I just do a /ue or /ue help or something? Like, is there a /ue setflyer or something like that.

Actually, never mind. I read the addon page and was confused, then looked through the mod archive and rooted around in the readme file and found what I needed.
Yeah there is a setflyer too but from the sounds you found it already so no worries.


But I thought that, in addition to the full explanations in the readme, which is very very helpful... you might also put just a plain, concise listing of the slash commands and their modifiers without the explanations... maybe above the detailed explanation list. That way for someone just trying to quickly scan through and find what they need, they could find it. And if they need more explanation, they can "Read Below for detailed explanations for these slash commands"? Also, that concise slash command list could be listed in-game when someone types /ue help or something?
I can definately work on improving the readme/slash command help a bit, and you should be able to just do /ue alone and get a help, don't have to do /ue help, though again this part of stuff should really be on the UE comments since UE is a seperate mod from Looter (although one that is used for a couple things like the mount after gathering stuff).


OH, and a quick question.... the whisper command leavyparty.... is that supposed to be "leaveparty"? Or were you just channeling Joss Whedon there? *grins wickedly*
Was definately meant to be leaveparty, will have to get that updated there thank you for pointing it out.
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Unread 04-15-10, 05:38 PM  
Anjalena
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That said, I think it'd be alot easier to simply use Useful Extras 'preferred mount' feature, you can do like /ue setground Stormsaber (has to be the full mount name, but can also be the mounts spell id, which for the stormsaber is 23338) and then any automounting (smart mounting, land mounting, loot mounting, etc..) will use that mount.
Oh, awesome! I didn't know about that command. Is there a list of the other slash commands, or do I just do a /ue or /ue help or something? Like, is there a /ue setflyer or something like that for if you're in Outland or Northrend? That'd be really helpful for mining/herbing in Icecrown and Storm Peaks... lot of mines on mountain sides and cliffs and such.

Actually, never mind. I read the addon page and was confused, then looked through the mod archive and rooted around in the readme file and found what I needed.

Ya know, you and I are very similar in the wordy department... so please don't take this as disrespect or being critical in any way. But I thought that, in addition to the full explanations in the readme, which is very very helpful... you might also put just a plain, concise listing of the slash commands and their modifiers without the explanations... maybe above the detailed explanation list. That way for someone just trying to quickly scan through and find what they need, they could find it. And if they need more explanation, they can "Read Below for detailed explanations for these slash commands"? I should put this on the feature request list, shouldn't I? Though it's not really a feature for the mod as much as just some added text for the readme. Also, that concise slash command list could be listed in-game when someone types /ue help or something? THAT is a feature request I think. *rofl* and *blush*

I feel somewhat like a teenager with the being shy about requesting things and offering advice. I guess the 80's music I'm listening to also has something to do with the whole teen feeling thing since I was a teen in the 80's. *laugh* (OH, and a quick question.... the whisper command leavyparty.... is that supposed to be "leaveparty"? Or were you just channeling Joss Whedon there? *grins wickedly*)

No worries, basically it just means when holding down control or alt (the 'modifier' keys along with shift, but shift is typically used by blizzard's autolooting).

So if you have have loot after gathering off, but mount after looting with modifier on, then if you are holding down control or alt while looting after the loot window closes you'll mount up, but if you are not holding one of those then you won't (basically like a mounting version of autoloot with shift-key).
Oh okay. Thanks! That was a great explanation. Helped unscramble my brain. *giggle* =)
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Unread 04-13-10, 06:01 PM  
EVmaker
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Originally posted by Anjalena
1> Is there a way to set WHICH mount you get auto re-mounted on? Like I have the option checked to auto remount after I do stuff like mining an ore vein... but it keeps putting me on my elekk... I usually use my stormsaber mount. Shouldn't it just remount you onto the same mount you were using when you clicked the node? Or is there no way to code that?
Well technically all the auto-mounting stuff is handled by my other mod Useful Extras, Looter simply calls to that for the mount looting feature(s).

However, it would basically be possible to re-mount a mount that was being rode, that would require buff scanning (determining which mount was being used by the mount buff) and storing that until it is used to mount the mount again, and code that would be able to determine which mount to mount based on the buff.

That said, I think it'd be alot easier (and alot better from the mod's point of view of not adding extra code that isn't necessarily needed) to simply use Useful Extras 'preferred mount' feature, you can do like /ue setground Stormsaber (has to be the full mount name, but can also be the mounts spell id, which for the stormsaber is 23338) and then any automounting (smart mounting, land mounting, loot mounting, etc..) will use that mount.

2> What's the option about "modifier down"? I don't know what "modifier down" means. *feels kinda stoopid* *giggle*
No worries, basically it just means when holding down control or alt (the 'modifier' keys along with shift, but shift is typically used by blizzard's autolooting).

So if you have have loot after gathering off, but mount after looting with modifier on, then if you are holding down control or alt while looting after the loot window closes you'll mount up, but if you are not holding one of those then you won't (basically like a mounting version of autoloot with shift-key).
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Unread 04-13-10, 12:34 PM  
Anjalena
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Holy crap, I didn't realize it had been that long since I posted. Half a month it seems. Thankfully I still had this tab open and noticed your reply. Thanks a ton for considering my ideas and posting on the portal. And thanks about the auto-loot info. Great to know that. =)

I have a couple of questions now that I've used the addon a little (and I'm loving it, btw. AWESOME time saver.).

1> Is there a way to set WHICH mount you get auto re-mounted on? Like I have the option checked to auto remount after I do stuff like mining an ore vein... but it keeps putting me on my elekk... I usually use my stormsaber mount. Shouldn't it just remount you onto the same mount you were using when you clicked the node? Or is there no way to code that?

2> What's the option about "modifier down"? I don't know what "modifier down" means. *feels kinda stoopid* *giggle*


Tankee bunches! =)
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Unread 03-31-10, 05:54 PM  
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Originally posted by Anjalena
Yep, I'm a weirdo. While questing in Northrend and doing dailies in Icecrown, I just leave autoloot on cuz a good amount of gold can be gathered from the sale of junk. But I wanted something to use for when I go farming for my main's professions (I let JC get WAY behind - so I'm out farming for thorium) or when I'm farming for cloth or ore for friends or my lowbie alts or even just to sell ore for cash.
Another thing I thought of that I forgot to mention before, and isn't really obvious, is that Looter is coded to have an autoloot option.

For example, I recently started a new alt to see the 'other sides' pre-outland quests before Cataclysm changes/removes them, and I want to loot everything so I can afford stuff, where normally I always just selectively loot certain things or things over a certain price. To do that, I simply set looter's loot by value option on, but have the value be 0g, 0s, 0c; when loot by value is on and the value is 0, then looter will simply loot everything (as it currently is coded). I have it so that way I (or others who may think similarly) can have looter selectively loot, or autoloot everything without needing to disable/enable Looter or mess with the blizzard autoloot settings.


If you ever get around to it, and feel motivated to dive in, that would be a neat feature to have. Especially when mindlessly killing level 40 pirates when you're level 80. 99.9% of the time, they're not gonna drop anything you want anyway. So, if you had planned to just leave the bodies (cuz it was just too much of a pain to loot desired items individually), the "At Your Own Risk" function would actually be a handy option to have. Maybe format the interface so there's a section called "Use At Your Own Risk" and like you said, maybe have a checkbox for "Loot chosen professions and custom list ONLY" -- Then a choice of radio buttons or checkboxes (in toggle format? can only choose one) for "1> Trash all other loot" --OR-- "2> Close loot window without discarding other loot." Or something of that nature. That'd be very, very nifty. =) (and the Trash all other loot is nice if you're out killing around someone who's skinning or mining/herbing mobs. you leave behind a nice trail of looted corpses for them to gather from)
I will add this to the portal (where I put all bug reports/feature requests that will be done or confirmed) in a bit, as I do think I will most likely add this of some sort (along with the loot by item ID), possibly for the next release.


Oooh, and while we're talkin about possible future things... if this isn't already an option... maybe put an "Enable" checkbox above the Professions list, and another checkbox right above the "Custom List" section. This way people could include or exclude one or both sections quickly at their whim. Maybe someone wants to just farm for cloth and nothing else one day, without resetting their custom list. OR, they don't need any profession mats to clog up their inventory while they're out and about farming for other non-profession stuff? I dunno, maybe that's too crazy?
Well right now you can simply disable the custom loot list stuff, simply uncheck 'User Selected' and the mod won't even check the custom loot list when looting.

The idea about being able to turn on/off all profession stuff at once is a nifty idea, I think it might mean a little bit more being saved (if the option is used anyway), like what professions were enabled when you hit to disable them all, so when you hit enable all it turns only the ones that were originally on, back on; I will think on how that might be best implemented.


Anyhoo, sounds like you have some great ideas. Looter might end up becoming a more fully featured loot addon some day. For now, it still seems like a really useful addon for my current needs and I can't wait to give it a try. Thanks for all the help! Hope you're having a great Full Moon evening. *smile*
I'm glad it can be of use, if you have any more questions feel free to ask.

Edit: I also posted a new feature request on the portal with the summing up of said ideas, you can keep an eye on that if you would like.
Last edited by EVmaker : 03-31-10 at 06:24 PM.
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Unread 03-30-10, 07:48 PM  
Anjalena
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Originally posted by EVmaker
You can indeed add whatever you would like to the custom list, either manually <snip> or automatically <snip>
Oh nice! Thanks! =)

I have been thinking of adding the ability to put in item numbers <snip> and be able to loot that way instead of just full exact name.
That's a great idea actually!

<snip> what is the purpose of a selective looting mod if you are auto-looting everything anyway? Unless of course you normally autoloot but do like to selectively loot at certain times.
Yep, I'm a weirdo. While questing in Northrend and doing dailies in Icecrown, I just leave autoloot on cuz a good amount of gold can be gathered from the sale of junk. But I wanted something to use for when I go farming for my main's professions (I let JC get WAY behind - so I'm out farming for thorium) or when I'm farming for cloth or ore for friends or my lowbie alts or even just to sell ore for cash.

As of the moment, it will loot what you've told it to loot and will not close the window <snip> because there might be other things on a creature or whatnot that someone may want that aren't automatically grabbed.


That's smart... I didn't think about that. I have a setting on one of my many addons that moves the loot window to my cursor. It'll make it easier on me while using this addon to farm if I turn that feature off. I just have to remember which one it is. *rofl*

Like above though I have been thinking of adding an 'use at your own risk' option such as loot everything that wasn't selectively looted and get rid of, for times such as skinning or simply to get rid of the 'still stuff on the corpse' sparkle afterwards. Or simply as you said, loot all the loot that should be looted and close the window option.
If you ever get around to it, and feel motivated to dive in, that would be a neat feature to have. Especially when mindlessly killing level 40 pirates when you're level 80. 99.9% of the time, they're not gonna drop anything you want anyway. So, if you had planned to just leave the bodies (cuz it was just too much of a pain to loot desired items individually), the "At Your Own Risk" function would actually be a handy option to have. Maybe format the interface so there's a section called "Use At Your Own Risk" and like you said, maybe have a checkbox for "Loot chosen professions and custom list ONLY" -- Then a choice of radio buttons or checkboxes (in toggle format? can only choose one) for "1> Trash all other loot" --OR-- "2> Close loot window without discarding other loot." Or something of that nature. That'd be very, very nifty. =) (and the Trash all other loot is nice if you're out killing around someone who's skinning or mining/herbing mobs. you leave behind a nice trail of looted corpses for them to gather from)

Oooh, and while we're talkin about possible future things... if this isn't already an option... maybe put an "Enable" checkbox above the Professions list, and another checkbox right above the "Custom List" section. This way people could include or exclude one or both sections quickly at their whim. Maybe someone wants to just farm for cloth and nothing else one day, without resetting their custom list. OR, they don't need any profession mats to clog up their inventory while they're out and about farming for other non-profession stuff? I dunno, maybe that's too crazy?

Anyhoo, sounds like you have some great ideas. Looter might end up becoming a more fully featured loot addon some day. For now, it still seems like a really useful addon for my current needs and I can't wait to give it a try. Thanks for all the help! Hope you're having a great Full Moon evening. *smile*
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