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Updated: 07-19-08 06:24 PM
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Updated:07-19-08 06:24 PM
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[DISCONTINUED] ReagentBuyer (v1.5c)

Version: N/A
by: Vladinator [More]

The addon is pretty simple and light-headed. It's main job is to keep the amount of reagents you specify it to and purchasing the missing once when you visit a vendor that sells them.

Making this into a routine, you simply walk over to a reagent vendor and talk to him, the next second the addon has refilled you with the lacking Ankhs, Candles or Symbols and you can fly on where ever you like without having to count and think about the reagents!

I did a complete rewrite of this, so I might have forgotten to add some coma somewhere but don't worry -I am working to fix this and make it a wanted addon for the people that like to keep it simple!

1.5c:
+ Fixed the functions, added level check so it supports low level chars too.
+ Added support for Food and Water along with the Class reagents (scales with level).
1.5b:
+ Added a tiny update, a while loop. :)
1.5:
+ Initial release with new source code
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Unread 07-20-08, 03:47 AM  
Vlad
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Originally posted by Tekkub
hrm.... you make, it looks like, 14 different global variables and you create two new closures every time your event is fired.

Oh, and what's up with this all-in-XML thing... scary.
I can't say I am the most efficient writer at all, but at least the addon works and serves a good purpose. No one (except other addon writers) checks the code anyway.

I do know that it could have been done using Ace or other libraries already made efficient but the fun for me is to make the addons myself from scratch.

I just kept it simple by putting it all in the XML file, avoiding too many files in the folder. Since it's not a big addon, why not? It works fine, I don't see that it slows the processing anyway.
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Unread 07-20-08, 03:41 AM  
Tekkub
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hrm.... you make, it looks like, 14 different global variables and you create two new closures every time your event is fired.

Oh, and what's up with this all-in-XML thing... scary.
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