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Updated:11-25-10 12:26 PM
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Combat Clock
Version: 4.003
by: Icecoldcoke [More]
Please post suggestions, bug reports, etc. under the comments section on this page. Thank you!


Version 4.003 - Fixed an issue with "/cc toggle" where it would display the wrong enabled or disabled status.
Version 4.002 - *NEW* Can now enable or disable the addon with /cc toggle. (Default: Enabled)
Version 4.001 - Fixed an error where it would sometimes repeat combat duration twice.
Version 4 - Works with Cataclysm and patch 4.0


Comands
  • /cc showalways - Changes whether or not the stopwatch is closed when combat ends.
  • /cc <minutes> - Minimum amount of minutes for the combat duration to be reported to chat. ie: /cc 30 - combat must be 30 minutes long for the addon to say how long the fight was in the chat window
  • /cc reset - Clears the longest fight duration
  • /cc - lists the commands, and also displays the longest fight duration.

Info:

Have you ever thought "Wow! That fight took forever" then you go to tell your friends about your foreverly long fight but you just can't remember how long it actually was? Well have no fear, Combat Clock is here.


Combat Clock is a simple addon that uses the Stopwatch to time your combat duration. During combat the Stopwatch buttons disable, to prevent error in your duration report. At the end of combat the Stopwatch buttons become enabled again. Then Combat Clock reports your combat duration into chat as (MM:SS). Which you can then share with friends.

NEW: The addon also records your longest fight duration which can be viewed with /cc.

To Do:
N/A
4.003 - Fixed an issue with "/cc toggle" where it would display the wrong enabled or disabled status.
4.002 - *NEW* Can now enable or disable the addon with /cc toggle (Default: Enabled)
4.001 - Fixed an error where it would sometimes repeat combat duration twice
4 - Works with patch 4.0.1, and cataclysm.
2 - Functioning with patch 3.3.3, and added feature that remembers your longest fight duration.
1.5 - TOC Update
1.4 - Format Fix
1.3 - "default" slash command removed. showalways command added, toggles whether or not to show the stopwatch after combat. Slash commands will also be detected if they're in ALLCAPS. MuLtIcAsEs will not be detected still.
1.2 - Changed Code a little.. never added to main website
1.1 - Minimum minutes
1.0 - Release
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
4.002
5kB
Icecoldcoke
11-23-10 06:12 PM


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Old 11-25-10, 12:27 PM  
Icecoldcoke
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4.003 - Fixed an issue with "/cc toggle" where it would display the wrong enabled or disabled status.
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Old 11-24-10, 03:17 AM  
Kogasu
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Sweeeet! Thanks for your efforts, much appreciated
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Old 11-23-10, 05:50 PM  
Icecoldcoke
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Originally posted by Kogasu
I usually set the stopwatch to my flask duration as it nears expiration, to remind me to re-flask. Could we get a simple switch to toggle this mod while in game, without requiring a ui reload? This would let us turn it off and use the SW for other things, then turn it back on.
Thank you!
Hi Kogasu,

I'll post an update in a little bit adding this functionality.

-ICC

Edit: Can now be enabled or disabled in-game with /cc toggle. (V: 4.002)
Last edited by Icecoldcoke : 11-23-10 at 06:13 PM.
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Old 11-21-10, 04:19 PM  
Kogasu
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I usually set the stopwatch to my flask duration as it nears expiration, to remind me to re-flask. Could we get a simple switch to toggle this mod while in game, without requiring a ui reload? This would let us turn it off and use the SW for other things, then turn it back on.
Thank you!
Last edited by Kogasu : 11-21-10 at 04:20 PM.
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Old 10-24-10, 09:15 AM  
Icecoldcoke
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4.001 - Fixed an error where it would sometimes repeat combat duration twice

Let me know if any other issues come up.

Thanks
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Old 10-17-10, 08:50 PM  
Icecoldcoke
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Originally posted by Zidomo
There are several combat timer mods out there, but this is my all time favorite. Reliable, efficient & was bug free.

Unfortunately in WoW 4.x, though, its now become bugged (version 2.0). Log on and the following error is thrown:

<snip>
I just uploaded the new version, sorry for the delay.
Last edited by Icecoldcoke : 10-17-10 at 08:51 PM.
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Old 10-15-10, 11:41 AM  
Zidomo
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There are several combat timer mods out there, but this is my all time favorite. Reliable, efficient & was bug free.

Unfortunately in WoW 4.x, though, its now become bugged (version 2.0). Log on and the following error is thrown:

Code:
["message"] = "CombatClock-2.0\\CombatClock.lua:5: attempt to  index global 'this' (a nil value)\n<string>:\"*:OnLoad\":1: in  function <[string \"*:OnLoad\"]:1>\n\nLocals:|r\nself =  CombatClock_EventHandler {\n 0 = <userdata>\n}\n\n  ---",
            ["type"] = "error",
            ["session"] = 6,
            ["counter"] = 1,
        }, -- [265]
I then went into CombatClock.lua and changed all instances of the deprecated this to self (in lines 5-7). Unlike some mods that doing that fixes in WoW 4.x, it does not fix CombatClock. Log on after that and:

Code:
["message"] = "CombatClock-2.0\\CombatClock.lua:5: attempt to  index global 'self' (a nil value)\n<string>:\"*:OnLoad\":1: in  function <[string \"*:OnLoad\"]:1>\n\nLocals:|r\nself =  CombatClock_EventHandler {\n 0 = <userdata>\n}\n\n  ---",
            ["type"] = "error",
            ["time"] = "2010/10/14 12:08:42",
            ["session"] = 9,
            ["counter"] = 1,
        }, -- [529]
Here's hoping for a 4.x update .
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Old 05-10-10, 08:34 PM  
Icecoldcoke
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Please post suggestions, bug reports, etc. here or on my author portal. Thank you!

Version 2.0 was not tested extensively, so if you run into any issues I missed let me know!
Last edited by Icecoldcoke : 05-14-10 at 01:17 PM.
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