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Author:
Version:
3.01
Date:
08-05-2009 06:48 PM
Size:
51.09 Kb
Downloads:
7,463
Favorites:
137
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Main options screen
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Blacklist/Whitelist
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Inventory tab
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KarniCrap window open at a vendor
Karni's Crap Filter   Popular! (More than 5000 hits)
[[ DESCRIPTION ]]
Karnifex finally got tired of looting 8 copper Fish Scales and accepted the quest to figure out how to never do it again. Thus, Karni's Crap Filter was born. It automatically loots what you want and skips what you don't want, saving bag space for good stuff like hookers and weapons.*

* It's also a robust, full-featured and easy to use autolooter!


[!][!][!] Be sure to turn off Autoloot in the Blizzard options or the mod will not work [!][!][!]


[[ NEW STUFF! ]]
* Auto-destroy has been implemented! Crap items can be destroyed when looting (No more sparklies!) Please be careful when using this! (NEW!)
* No longer requires a separate addon for price filtering! (NEW!)
* You can choose to ignore items by quality, with options for solo and groups. (Ignored items aren't filtered or destroyed) (NEW!)
* Manage your inventory with the new INVENTORY tab! Tip: Open Crap Filter at a vendor and the value-sorted inventory tab will have sell buttons next to the items! (NEW!)
* Automatically loots all currency items (Emblem of Valor, Badge of Justice, etc) (NEW!)
* Drag items from inventory to add them to the Whitelist or Blacklist (NEW!)


[[ WHAT IT DOES ]]
* You can set price thresholds for white and gray items
* Cloth: Loot what you want!
* Water: Loot all, none, or just the ones you want!
* Food: Loot all, none, or just the ones you want!
* Potions: Loot all, none, or just the ones you want!
* Scrolls: Loot all, none, or just the ones you want!
* Add items you really hate to a Never Loot list
* Add items you really like to an Always Loot list
* Automatically loots quest items
* Automatically loots currency items (Emblem of Valor, Badge of Justice, etc)
* Never loot a fish scale again

* The following tradeskills are automatically looted for your pleasure:
  • Enchanting
  • Milling
  • Mining
  • Prospecting
  • Skinning
* There are options to autoloot for the following:
  • Pickpocketing
  • Fishing
  • Cooking materials
LibDataBroker support... This allows the mod to appear on
* Fortress - freely movable, dockable blocks
* StatBlockCore - freely movable, dockable blocks
* ButtonBin - puts many LDB plugins inside a box.. or bar.. or several!
* TitanPanel - now has built-in LDB support
...and more!


[[ COMMANDS ]]
/crap or /karnicrap to bring up the options menu
/crap on = enable mod (can also be done through UI)
/crap off = disable mod (can also be done through UI)
/crap [itemlink] to add an item to the Never Loot list (/karnicrap works too, but who cares?)
/notcrap [itemlink] to add an item to the Always Loot list

Hold down ALT while looting if you just want to window shop (temporarily disables autoloot behavior)

NOTE: When in a group it won't try to loot anything above the loot threshold. For example the loot threshold is set to [uncommon] by default, so it will only try to automatically loot [common] and [poor] items. It will leave the loot window open for you to select any other items still present.


[[ KNOWN ISSUES ]]
* Crap Filter will sometimes not close the loot window while looting in combat. This is to prevent UI taint errors due to CloseLoot() being accidentally protected. This was supposed to be fixed in 3.2 but who knows now.


[[ TO DO ]]
* Make looting cooking materials level sensitive?
* Make it so it can use average AH buyout prices?
* Bind on Pickup warning disabler (Possibly leave for another addon?)
* Minimap button?
* Coin icons in inventory list?


[[ FEEDBACK WANTED! ]]
Let me know what's working and what's not!!


[[ THANKS! ]]
Thanks to Sbo of Doomhammer for helping me with a ton of stuff!
Thanks to Cirk of Doomhammer for unknowingly helping me with his own mods
Thanks raicuandi for helping fix stuff!
Thanks EVMaker for keeping me up to date and helping figure out some tricky issues!


Keywords: loot filter value autoloot pick pocket pickpocket fishing tradeskill profession milling skinning prospecting mining enchanting clam lockbox lootfilter destroy delete autodestroy autodelete bag space
  Change Log - Karni's Crap Filter
v3.01
- Fixed a bug where new install would set the "destroy if x number of slots free" option but would show it as unchecked.
- Cleaned up inventory tab money display function a bit.



v3.0 (Release)
- Removed the "Details" option from the notification setting, replaced by the "debug" command which provides more info on why something was or wasn't looted.
- Added a combat check so it won't use CloseLoot() while in combat (which will currently cause taint errors because Blis didn't FIX IT) See KNOWN ISSUES



v3.0 Beta 4
Notes:
This version is mostly usability and Inventory tab stuff.
- Put the "enable/disable" checkbox next to the title, seems just as intuitive to me and moves it out of the way a bit
- Added headers to the inventory view, clicking on "Current Value" will cycle through "Stack Value" and "Item Value" displays
- Removed the separate Stack/Item value column, simplified the display
- When talking to a vendor, on the inventory tab the "Crap" column changes to a "Sell" column, with coin icons that let you sell items without digging through your bags
- In the Inventory tab, the text indicator for crap items has been replaced with a button that lets you one-click delete items



v3.0 Beta 3
Notes:
- I may clean up the display on the inventory tab, possibly just making a dropdown to select between "Current Value", "Stack Value", and "Item Value" since it seems a bit cluttered to me at the moment.
- I'm fairly happy with this version, the auto-destroy feature seems a lot more robust than I expected it to be considering the time gap between looting items and the items hitting the bag.
- I'm still contemplating combining the [poor] loot value settings with [uncommon], [rare], and [epic] and leaving the [common] items seperate. Right now there's no settings that will allow looting and autodestroying of green or higher items. At best you can just leave them on the corpse using the quality settings.

Known Issues:
- None in this version that I know of (yet). Seems fairly solid. Well, other than Blizzard's ****ing LootSlot() still throwing taint errors when used in combat. FIX IT.
http://www.nbc.com/Saturday_Night_Live/video/clips/update-thursday-part-2/742141/

Testing needed:
- How I detect pickpocketing has changed and I haven't gotten to test it at all (Thanks EVmaker! ;P)
- Currency items like badges and such need to be tested to see if they actually autoloot.
- General stress testing on the destroy feature.
- Need to know what happens when someone tries to disenchant with auto-destroy on. Should autodestroy be disabled in situations where the looting is profession related? I've had requests for destroying crap during Fishing, are there other professions where it would or wouldn't apply?

- Fixed auto-destroy returning an error when bags were full
- Fixed auto-destroy not obeying rules when the bag slot minimum was set



v3.0 beta 2
- Wording changed on some items, hopefully clearer
- Trying to split up the functions into seperate files so the main lua isn't such a mess
- Combined "display when destroying items" with the "display when filtering item" option
- Destroy functionality added to "loot all" function (i.e. fishing, looting skinnable mobs the appropriate option checked, etc...)
- Added coin icons to amount display in the Inventory tab
- Destroy suboptions enabled: Disable when in group, disable when in raid, and only destroy when X or fewer bag slots free



v3.0 beta 1
Known Issues:
- None of the Auto-Destroy sub-options work yet, but auto-destroy should work okay. I haven't tried to mess it up too much yet, so what happens in peculiar circumstances (full bags, in raids, etc) isn't known yet. Proceed with caution.
- I'm going to clean up some language in the mod, seperating "ignoring items" from "marking things as crap" so it will be more clear. With the new quality settings and destroy settings people might assume that anything they mark to not loot would be destroyed.
- I may change the [common] item filter to include all other item qualities besides [poor], any opinions?

Things that need testing:
- I don't know if the autolooting on currency items works (Badge of Justice, etc) but if a level 80 could run into somewhere and see that would be great.
- The quality settings are new and need testing.

/crap debug will turn on some debug messages, usually whatever I'm trying to fix at the time. It may help if something confusing is happening though.

- Getglobal()s changed to _G[], more efficient
- Quality filter implemented
- Changed VARIABLES_LOADED event to ADDON_LOADED
- Can now auto-destroy filtered items
- Removed price addon dependency, functionality now in-game UI
- Currency items now always looted (Badge of Justice, etc)
- UI improvements: Drag and drop onto blacklist/whitelist
- UI improvements: Remembers last open tab during a session
- UI improvements: Price threshold fields set to zero when their values are deleted
- UI improvements: KarniCrap now closable using the escape key
- UI improvements: Warns on startup if autoloot is on in Blizzard options
- Fixed issue that nobody noticed where it wouldn't immediately recalculate poor/common thresholds after they were changed


v2.0.10
- Fixed filtering that got broken sometime in the last couple patches. I'm not sure how I fixed it, but it seems to work now.
- Updated the TOC
- Extensive XML cleanup and prep for future versions
- There's a 3rd tab now for inventory that I would like to implement fairly soon. This will tie in with the much requested auto-destroy function. There's also two new categories added: "Auto-destroy" and "Group/Raid". I'm not sure what's going in the group raid tab yet but there have been several requests for special behavior when in a group.

v2.0.9
- Fixed scrolling problem in Blacklists/Whitelists with lots of items
- Fixed problem with links displaying incorrectly when adding items to the blacklist
- Localized some functions that were conflicting with some addons' global functions

v2.0.8
- Woo typos! That's what I get for coding at 4am.
- Fixed a problem with wool cloth not remembering it's settings. Or "woo" cloth.
- Fixed a problem with the libdatabroker library not loading. Damn you hyphen. (thanks raicuandi!)

v2.0.7
- Added the new level VII scrolls to the scroll list
- Fixed the max level potion problem again (I think)

v2.0.6
- Added the ability to enable and disable the mod (/crap on or /crap off, or through the UI)
- Added the (only somewhat tested) ability to only fully autoloot corpses that you have enough skill to actually skin/gather/etc. Check for the "Only if you have required skill level" option under the Corpse settings.
- Fixed problem where uppercase commands would not be recognized

v2.0.5
- Fixed the issue with Informant not being detected as a price addon. Moved the check to the PLAYER_LOGIN event which happens after ALL other addons are loaded (Informant was always loading after KarniCrap, so it didn't know it was there)
- Fixed possible issue where quest items weren't being loaded at first, moved that to the PLAYER_LOGIN event as well.

v2.0.4
Mostly background stuff for future features
- Some background stuff with this one, starting to add in ability for user to turn on debug text, so they know why things are getting looted if they're trying to figure something out (not ready yet)
- Cooking list has been updated with the levels of the cooking items
- Holding down ALT while looting will make it not autoloot, in case you just want to look at something. There's no way to change the key at the moment and if your blizzard autoloot key is set to ALT then their autoloot will take precedence. Just something for convenience and not a fully implemented feature.

v2.0.3
- Fixes an error when loading the addon without a vendor price addon.

v2.0.2
- This should work now on the live client as well as beta
- Updated TOC

v2.0.1 (wotlk)
- Added WotLK skinnable mobs
- Added WotLK gatherable mobs
- Added WotLK minable mobs
- Added WotLK cooking materials
- Fixed TOC version number

v2.0 (wotlk)
- Fully Wrath of the Lich King compatible (I think!)
- Max level scroll looting is level sensitive now
- Max level pots are level sensitive as well
- New max level of health/mana potions (maybe incomplete)
- Blacklist and Whitelist now correctly left-aligned
- Note: Skinnable mobs for WotLK haven't been added yet, so it won't autoloot those corpses. In fact all the corpse options are likely incomplete.
- Note: Cooking mats are incomplete
- Note: Foods and Waters should be in, but there may be more that Wowhead doesn't know about yet.
- Debug text when looting a max mana potion removed
- Known issues: TOC file still says 1.8 Oops!

v1.8
- Tons of changes!
- Items that are in your blacklist or whitelist and aren't in your local cache will show up in red now instead of not showing up until the item was in cache. You can remove them from the list as well.
- Items in your bags that open (Lockboxes, Clams, Shattered Sun Supplies, etc) will now always be autolooted regardless of group loot threshold settings. Previously it wouldn't loot green items if you were in a group.
- Interface streamlined, back to two tabs
- Some changes to ease the transition to WotLK
- Milling and Prospecting looting added
- Now detects spellcasts in order to loot tradeskills, previously it was using long item lists that weren't very forward compatible.
- Engineerable Corpses functionality added for WotLK, incomplete though
- Fixed bug where mousing over another object (totem, monster, etc) when skinning would cause it not to loot the corpse automatically
- Pickpocketing option added, you can have it autoloot when picking pockets! Only available for rogues.
- Filter detail option added, so you know what filter caused you not to loot an item
- Max scroll option now changes according to your level.
- This should be the last main release before version 3.0/WotLK

v1.7.1
- Fixed an issue where if one of the items in the default whitelist was not in your item cache it would crash the mod. Huge thanks to Sorian and Cralor!

v1.7
- Lots of changes this version, so keep an eye out for bugs!
- Options interface redesigned
- Quest item looting should now work for all quest items
- Will (theoretically) loot food/water higher than you can currently use
- Blacklist takes priority over quest items (thanks Sentrosi!)
- Health pot/Mana pot overrides added
- Scroll options added, loot only specific scroll types, etc.
- Will autoloot all materials from disenchanting regardless of group loot settings (thanks Kithyara!)

v1.6.2
- I'll say that the max food and water options are fixed again, but I'm not making any promises. It better work this time or I'm half tempted to just rip it out.

v1.6.1
- Fixed the max food and max water checkboxes not working, max food/water relative to level should actually work now.
- Revamped the food list a bit, was missing several items that were findable in crates/chests (Damn you, Spotted Yellowtail). I may have to figure out a better way to separate items out that have low health/mana regen for their required level.

v1.6
- Fixed an issue where items not matching any of the non-price filters would not be autolooted if the user did not have an item value addon
- Fixed various other issues that occurred if the user did not have an item value addon
- Fixed issue where sometimes it would not attempt to loot green or higher items while soloing
+ Now disables "use stack value" option when there is no item value addon present
+ Max food & water option is level sensitive now. if "best for level" option is checked it will only loot the highest available food or water relative to your current level. Alt friendly Keep in mind there is only one food that drops off mobs that is good for 65+ (Sporeggar Mushroom), the rest is purchasable. Also, new foods and waters become available every 10 levels starting at 5.


v1.5.2
- Fixed pretty much all of the options not remembering settings after I added in defaults and went on vacation without testing

v1.5.1
- Fixed a problem where if user was in a group and a whitelisted item was a higher quality than the loot threshold, it would not attempt to loot the item (i.e. Badge of Justice being epic didn't get autolooted). It now checks for quest and whitelisted items first before other checks are made.
- Added some reasonable default settings so new users can see immediate results. May add a reset to defaults button in the future, for now clear out the saved variables file if you want to start fresh.

v1.5
- Redesigned the options interface, now prettier
- Some debug text removed that was added with the stack option
- Code now uglier

v1.4
- Added a "use full stack value" option, so you can loot items that stack to something worthwile.
- Fixed small problem where it would politely not try looting stuff when loot method was set to Free-For-All

v1.3
- Added a whitelist, use /notcrap [itemlink] to add items. If you are starting fresh it should default to having all the mote types on the whitelist.
- Should be smarter in groups now, won't attempt to loot items that are higher than the loot threshold (i.e stuff that would trigger rolls anyway).
- The fishing option has been improved to use IsFishingLoot() API, should be future-proof now.
- Options dialog now uglier.

v1.2.1
- Fixed issue where if skinning option was checked, but you were looting something you usually get from skinning off a nonskinnable mob it would loot it incorrectly. If that makes sense.

v1.2
- Woot, alphabetized blacklist!

v1.1
- Added mine autolooting option
- Fixed bug where it would correctly loot all items off skinnable corpses but say they were crap in the chatbox.
- Fixed Skinning option to say "Skinning" instead of "Leatherworking". I can't believe the skinners missed that one.

v1.0
- Woohoo, feature complete!
- Blacklist listbox and removing items added
- Possible fix for enchanting items not looting automatically
- Tradeskill options added (not just leatherworking!)

v0.9.2
- renamed main folder and files to KarniCrap from KarniLoot for consistency
- fixed bug where money filter settings weren't being recognized on first load
- added /crap command!

v0.9.1
- fixed chests not autolooting due to new GUID stuff from last version
- should work in BG's theoretically

v0.9
- fixed the fix for quest item filtering
- skinnable/gatherable/minable mob filter bypassing implemented
- blacklist added, kc [itemlink] to add items to it. Can't see it in ui yet though, and it may or may not work

v0.8.1
- added placeholder for skinnable filter bypass option
- fixed quest items getting filtered
- removed some debug text on cloth looting

v0.8
- goes beta (or alpha since it's not technically feature-complete yet)
  Optional Files - Karni's Crap Filter
Sorry, there are currently no optional files available.
  Archived Versions - Karni's Crap Filter
File Name
Version
Size
Author
Date
3.0
51kB
Karnifex
08-04-2009 08:23 PM
3.0 Beta 4
51kB
Karnifex
07-20-2009 01:55 AM
3.0 Beta 3
51kB
Karnifex
07-15-2009 10:02 PM
3.0 Beta 2
51kB
Karnifex
07-14-2009 06:51 PM
3.0 Beta 1
49kB
Karnifex
07-13-2009 08:25 PM
2.0.10
43kB
Karnifex
06-17-2009 11:51 PM
2.0.9 retry
42kB
Karnifex
06-17-2009 10:48 AM
2.0.9
42kB
Karnifex
12-15-2008 04:39 AM
2.0.8
42kB
Karnifex
12-03-2008 02:31 PM
2.0.7
42kB
Karnifex
11-28-2008 10:35 AM
2.0.6
42kB
Karnifex
11-23-2008 09:18 AM
  Comments - Karni's Crap Filter
Post A Reply Comment Options
Old 07-26-2009, 06:50 PM  
panga666
A Defias Bandit

Forum posts: 3
File comments: 36
Uploads: 0
Quote:
Originally posted by Karnifex
Apparently the letters aren't big enough in the addon description ^_^
2.0.10 is the last version that works on live. All the 3.0 beta versions are for the next patch whenever it hits.
I am sorry that i wasnt OVERLY clear on what version i downloaded , as i said

'I downloaded the last version for use on live now.'

I downloaded version 2.0.10 from the archive , since 3.0 is clearly only for PTR.

There... can we stop assuming everyones a baby ?
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Old 07-26-2009, 05:41 PM  
Karnifex
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 82
Uploads: 1
Apparently the letters aren't big enough in the addon description ^_^
2.0.10 is the last version that works on live. All the 3.0 beta versions are for the next patch whenever it hits.

Quote:
Originally posted by panga666
I downloaded the last version for use on live now. Did that not work very good ? I have tried setting the minimum value pretty low , farming stuff for disenchanting , i only want to pick up green/blues and stuff thats worth a gold and up. When i added Fishscales and Fish Oil (i think it was) to crap , manually , then it started filtering those things out. It seems to be looting most things anyway though. Am i doing something wrong?
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Old 07-26-2009, 05:17 AM  
panga666
A Defias Bandit

Forum posts: 3
File comments: 36
Uploads: 0
I downloaded the last version for use on live now. Did that not work very good ? I have tried setting the minimum value pretty low , farming stuff for disenchanting , i only want to pick up green/blues and stuff thats worth a gold and up. When i added Fishscales and Fish Oil (i think it was) to crap , manually , then it started filtering those things out. It seems to be looting most things anyway though. Am i doing something wrong?
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Old 07-21-2009, 08:43 AM  
Karnifex
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 82
Uploads: 1
Quote:
Originally posted by panga666
This looks really great , im gonna mess with this on the PTR and then when 3.2 hits ill probably use it full time. Yay no more fishscales !
Thanks! Down with fishscales!
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Old 07-21-2009, 08:31 AM  
Karnifex
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 82
Uploads: 1
Quote:
Originally posted by tewan
Not sure where to put this, but

Code:
Date: 2009-07-20 23:27:34
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\KarniCrap\KarniCrap.lua line 643:
   attempt to perform arithmetic on local 'lootValue' (a nil value)
Debug:
   [C]: ?
   KarniCrap\KarniCrap.lua:643: CheckLoot()
   KarniCrap\kc_inventory.lua:43: KarniCrap_InventoryList()
   KarniCrap\KarniCrap.lua:36:
      KarniCrap\KarniCrap.lua:33
I could link my addons if needed.

Hey, was this on Live? Bliz added built-in pricing info for all items in 3.2 so the functions that I used to do it before were removed. If you got this on the PTR then I would probably need to know what you were looting.
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Old 07-21-2009, 04:05 AM  
panga666
A Defias Bandit

Forum posts: 3
File comments: 36
Uploads: 0
This looks really great , im gonna mess with this on the PTR and then when 3.2 hits ill probably use it full time. Yay no more fishscales !
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Old 07-21-2009, 12:31 AM  
tewan
A Kobold Labourer

Forum posts: 1
File comments: 14
Uploads: 0
Not sure where to put this, but

Code:
Date: 2009-07-20 23:27:34
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\KarniCrap\KarniCrap.lua line 643:
   attempt to perform arithmetic on local 'lootValue' (a nil value)
Debug:
   [C]: ?
   KarniCrap\KarniCrap.lua:643: CheckLoot()
   KarniCrap\kc_inventory.lua:43: KarniCrap_InventoryList()
   KarniCrap\KarniCrap.lua:36:
      KarniCrap\KarniCrap.lua:33
I could link my addons if needed.
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Old 07-20-2009, 01:56 AM  
Karnifex
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 82
Uploads: 1
v3.0 Beta 4
Notes:
This version is mostly usability and Inventory tab stuff.
- Put the "enable/disable" checkbox next to the title, seems just as intuitive to me and moves it out of the way a bit
- Added headers to the inventory view, clicking on "Current Value" will cycle through "Stack Value" and "Item Value" displays
- Removed the separate Stack/Item value column, simplified the display
- When talking to a vendor, on the inventory tab the "Crap" column changes to a "Sell" column, with coin icons that let you sell items without digging through your bags
- In the Inventory tab, the text indicator for crap items has been replaced with a button that lets you one-click delete items





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Old 07-18-2009, 09:07 PM  
Karnifex
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 82
Uploads: 1
I guess this version isn't looking too bad, or at least not bad enough to make anyone post in frustration "OMG CRAP FILTER DELETED MY PANTS" or something. Next one will probably be release, whenever 3.2 hits.
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Old 07-16-2009, 05:44 AM  
EVmaker
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 13
File comments: 73
Uploads: 8
Quote:
Originally posted by Karnifex
- How I detect pickpocketing has changed and I haven't gotten to test it at all (Thanks EVmaker! ;P)
Heh, your welcome.

Quote:
- Need to know what happens when someone tries to disenchant with auto-destroy on. Should autodestroy be disabled in situations where the looting is profession related? I've had requests for destroying crap during Fishing, are there other professions where it would or wouldn't apply?
Prospecting for jewelcrafting has some grey 'dust' stuff and gems when ore is prospected, mining has motes/crystalized elements and gems that people may or may not want to loot, stealth isn't a "profession" related but its a type of loot window which usually has a bunch of grey junk as well as junkboxes (for lockpicking) and such.
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Old 07-16-2009, 02:37 AM  
Karnifex
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 82
Uploads: 1
Quote:
Originally posted by Fanalaon
Line 660 is getting a error now is that because of something you missed in the auto destroy? I'm not trying to be rude just asking
PTR ONLY PTR ONLY PTR ONLY

Last edited by Karnifex : 07-16-2009 at 11:51 AM.
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Old 07-16-2009, 01:52 AM  
Fanalaon
A Kobold Labourer

Forum posts: 0
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Line 660 is getting a error now is that because of something you missed in the auto destroy? I'm not trying to be rude just asking
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Old 07-15-2009, 11:51 PM  
Karnifex
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 82
Uploads: 1
Thinking about it, if you have the auto-delete on and disenchant something it will probably delete all the disenchant mats. Hmm. Someone want to try this out for me? It may not delete them if they're not vendorable. I don't have any enchanters though.

Last edited by Karnifex : 07-15-2009 at 11:51 PM.
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Old 07-15-2009, 10:38 PM  
Karnifex
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 82
Uploads: 1
v3.0 Beta 3
Notes:
- I may clean up the display on the inventory tab, possibly just making a dropdown to select between "Current Value", "Stack Value", and "Item Value" since it seems a bit cluttered to me at the moment.
- I'm fairly happy with this version, the auto-destroy feature seems a lot more robust than I expected it to be considering the time gap between looting items and the items hitting the bag.
- I'm still contemplating combining the [poor] loot value settings with [uncommon], [rare], and [epic] and leaving the [common] items seperate. Right now there's no settings that will allow looting and autodestroying of green or higher items. At best you can just leave them on the corpse using the quality settings.

Known Issues:
- None in this version that I know of (yet). Seems fairly solid. Well, other than Blizzard's ****ing LootSlot() still throwing taint errors when used in combat. FIX IT.
http://www.nbc.com/Saturday_Night_Li...part-2/742141/

Testing needed:
- How I detect pickpocketing has changed and I haven't gotten to test it at all (Thanks EVmaker! ;P)
- Currency items like badges and such need to be tested to see if they actually autoloot.
- General stress testing on the destroy feature.
- Need to know what happens when someone tries to disenchant with auto-destroy on. Should autodestroy be disabled in situations where the looting is profession related? I've had requests for destroying crap during Fishing, are there other professions where it would or wouldn't apply?

- Fixed auto-destroy returning an error when bags were full
- Fixed auto-destroy not obeying rules when the bag slot minimum was set

Last edited by Karnifex : 07-16-2009 at 03:07 AM.
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Old 07-14-2009, 10:14 PM  
Karnifex
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 82
Uploads: 1
There's an error when trying to auto-destroy something when you have full bags, this is fixed in the next beta (beta 3).

Edit: Eh, also some other auto-destroy weirdness. It will loot everything if you have the bag slot thing checked. Also fixed in beta 3.

Last edited by Karnifex : 07-15-2009 at 02:16 AM.
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