TotemTimers aims to help managing totems, shields, and weapon buffs, showing additional info about active totems (range, cooldowns) and provides additional totem sets. For enhancement shamans (and soon for ele/resto also) it provides additional timers displaying the cooldown of the most important spells and the number of Maelstrom Weapon stacks. TT supports ButtonFacade and rActionButtonStyler for customizing its appearance.
Manual (for TT 10.1 beta)
In TT the four totem timer buttons are referred to as Timers, the timer buttons for Reincarnation, shields and weapons are referred to as Trackers. The three "Call of ..." spell are referred to as multicast spells.
Hovering over a timer button opens a flyout menu containing buttons for all totems for that timer's element. Leftclicking a button casts that totem, rightclicking assigns that totem to the active multicast spell and to the timer button; leftclicking the timer button will then cast this totem. The assigned totem is displayed as a small icon (referred to as mini icon) in the lower right corner of the timer button. The last button of each flyout menu serves to delete a totem from the active multicast spell.
The multicast spell button works similar: Leftclicking a spell in the flyout menu cast the multicast spell; rightclicking selects it as the active spell, assigns it to the multicast button and updates the four timer buttons accordingly.
The weapon buff tracker also has a flyout menu: Leftclicking will cast a spell; rightclicking assigns it as the leftclick spell to the tracker button; shift-rightclicking assigns it as the rightclick spell to the tracker button (TT 10.1). The flyout menu contains two spell combos for enhancement shamans that can be assigned to the tracker button as leftclick only (by rightclick). Then the first leftclick on the tracker button casts Windfury Weapon, the second leftclick casts either Flametongue or Frostbrand.
Additional Totem Sets (TT 10.1)
The reincarnation tracker serves as an anchor for up to 8 additional totem sets. Rightclicking the ankh tracker saves the configuration of the active multicast spell. Leftclicking the ankh tracker opens a menu with all totem sets, each menu button displays four icons containing its saved totems. Leftclicking a menu buttons loads that set to the active multicast spell, overwriting the active totem configuration. Rightclicking a menu buttons deletes its set.
Additional totem dependant cast buttons
In TT 10.1 for each totem timer button 2 additional smaller cast buttons are introduced. Initially hidden they can be configured to show additional totems, which are then available to cast without opening a totem menu. The totem spell which they contain is always dependant on the active totem assigned to the multicast spell and totem timer button (and can/has to be configured for each totem). For each totem in the game two spells can be assigned as additional casts (options gui -> Totems -> Cast Button 1 and Cast Button 2). If a totem is then assigned to its timer button or the active multicast spell is changed, the two cast buttons change to the two spells assigned for that totem.
A possible configuration could be: The current assigned totem for the water timer button is Mana Spring Totem. The additional buttons show Mana Tide Totem and Cleansing Totem. The player changes the active multicast spell to Healing Stream Totem. In his configuration the cast buttons now change to Mana Spring Totem and Mana Tide Totem.
Change Log - TotemTimers
10.02
Fixed menus not closing in combat
10.01
Several bugfixes
Updated zhTW locale, thx to a9012456
10.0
TT can replace the new totem bar, you select one of the new multicast spells with the new multicast button, Totems selected by rightclick in the totem menus are assigned to the selected multicast spell. A rightclick on the multicast button casts Totemic Recall (middleclick if menu is set to open on rightclick.)
Weapon Buff button now has a menu to choose buffs with a rightclick from instead of its old GUI settings, atm this menu opens on rightclick only (choose a weapon buff by rightclicking, cast it by leftclicking the weapon buff tracker, if you selected one of the buff combos (wf/fl, wf/fb) cast twice).
Spell assigned to the Weapon Buff button is saved for each talent spec and is changed on talent spec switch
Set totem order by shift-dragging, you should even be able to drag a totem onto your actionbars
Frame positions saved in settings instead of cache only
Reenabled textures for warnings
Warnings now sent through LibSink
The range checker should consider buffs with the same effect as the active totem's buff (e.g. a player with Horn of Winter buff is considered to be in range of Strength Totem)
Updated ruRU, koKR, and zhTW localization, thanks to StingerSoft, Sayclub, and a9012456
Removed TT-Macro, the new multicast spells do a better job
Removed "Recast last totem", totems are chosen by rightclick only (would be awkward to select a totem by casting it when you're selecting it to be cast with other totems at once)
Not yet finished:
- Old totem set feature not working and disabled (will be added back)
- Totems can not be hidden from the menus, option will be added back
From 10.0 Beta 3
- ButtonFacade and rActionButtonStyle fixes
- Added key bindings
- Several bugfixes
- Compatibility for RaidTotems
- Save weapon enchant for both specs separately and change on spec switch
- Updated zhTW localization, thanks to a9012456
I am new user and not totally familiar with this addon. So if I missed something point me in the right direction please.
Anyway I have 2 requests for functionality. One is tooltips. I can't see where to turn them on, and I'd really like to have the option.
The second is a option to bind a key that cycles through the totems. For instance, in my previous totem addon, I could hit Num Pad 5 once for the air totem selected on the totem button, then hit it again and it would cast the water totem selected on that button etc.
So just switching a set, I could hit the num pad 5 four times and get all my totems down saving space for other keybinds.
edit incoming..
A limitation that I learned to love was the GCD. If you spammed the "assigned key" you would skip any totems you tried to cast during the GCD.
For instance: I manually dropped my Magma totem but my other totems are expiring. So I hit numpad 5 to drop air, wait for the GCD, hit numpad 5 to drop water, and then hit numpad 5 again real fast during the GCD to skip Fire, then wait for the GCD to finish hit numpad 5 again to drop earth.
I do not think the programmer intended this functionality of skipping via the GCD but it sure made the addon even better.
Is there any chance you can add tooltips and a 1-button-cycle feature?
Updated to beta 10, I still appear to be having this problem where when I zone (particularly into instances) or go to the spellbook, the totem buttons turn into the image of the rockbiter spell, and the little bar with shields/rein/weapon spells disappears. I noticed a similar comment on curse.
constantly /reloading the ui
Anyway... Essential mod.. thank you so much for the time you've spent on it and please dont stop!
Last edited by Grenade01 : 10-17-2008 at 04:36 AM.
Why do you change the order of your totems?
To assign a totem to a timer button just rightclick it.
Anyway there is no need for bugfixes of TT8.1.
The next patch will most likely come out next week and break TT8.1 anyway, so you will have to use the TT9.0 Beta which is a complete rewrite.
I've noticed that there is a bug with the totems when you assign what ones are first or whichever spot in the totemtimers totem options list.
I have to place, for example, in the water totems, the Ancient Mana Spring totem first or whatever one I don't use and then the one that I want to place when I click on the button for that totem. So, for example, I want to place down the Mana Spring Totem the order I would have set in the options menu is Ancient Mana Spring totem then the Mana Spring Totem. This gets very aggravating when it happens and I'm in a hurry to setup my totems based on the group I'm placed in for raids. And I get switched between groups often so this is only causing me more down time while I am trying to heal and place my totems accordingly.
The water totems isn't the only one that this happens with. From time to time, the others do the same thing.
I love using this addon so I hope this can be fixed soon, otherwise I may need to start looking for a new totem timers addon like this one to use instead.
the version on the addon's page indicates a version 8.1d, but the file actually downloaded by default is named 8.1c (which is the version i already have installed). no popup is generated indicating pending changes, either.
This looks like a very nice addon with a lot of features I would use, however there a couple of options I think you could add to make the addon more desirable!
First of all I thinking adding ButtonFacade support for your addon would be a huge plus, apparently it's "easy" to 'port' into your addon because the authors designed it that way after being frustrated with the CyCircled method that was forced on Authors.
I think you should allow the user to edit the font colors and whether or not the text has a border or not :P
Fixed it. Trackers are only updated again if you possess the needed spells.
Settings are saved per character so it shouldn't be a problem to switch between a low and high level character even if there are errors with the low lvl one.
I'm not sure how to add a scroll bar to the built in dropdown menus, it will definitely have to wait for WotLK.
version 8.1b is throwing errors at a voluminous rate. the culprit is aparrently like 76 of Targets.lua:
74> local start, duration, enable = GetSpellCooldown(TT_REINCARNATION)
75> if duration ~= 0 then
76> TotemTimers_FormatTime(AnkhTime,start+duration-floor(GetTime()), true)
the shaman i am playing currently is level 12, just a baby. the char does not have reincarnation yet. apparently the call to GetSpellCooldown() on line 74 is returning a non-zero (i.e. nil?) value for duration, and a nil value for start?
i have tweaked line 75 to:
75> if duration ~= nil and duration ~= 0 then
things seem to be better, at least on the level 12 char; timer bars show up on the tracker display now. note i have not tried it on my level 70 shaman to make certain there are no side effects. have not seen anything else "bad" happening with the level 12.
FYI.
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edit, feature request: a scroll capability on the timer font/texture selectors on the root configuration page; i have extra fonts and textures loaded, and there is no way to access many of them; when the selectors are opened, they are clipped by the game client window (too many of each to fit).
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another edit: i will try 8.1c shortly here. thats cool about the drop-down scrolling... the texture i typically use was one of those that was visible without scrolling, and for the font i was able to tweak the TT saved variables file to find the right one in my various SharedMedia addon folders (though there may be some examples you could just lift from other ace-based mods, i am not certain you are using anything from ace that could simplify that). anyway, thanks for the prompt response.
[2008/08/09 20:16:58-1919-x73]: TotemTimers-8.1\Trackers.lua:271: Usage: TotemTimers_MainHandTimerBar:SetMinMaxValues(min, max)
TotemTimers-8.1\Trackers.lua:271: in function <Interface\AddOns\TotemTimers\Trackers.lua:257>
TotemTimers-8.1\Trackers.lua:401: in function `TotemTimers_UpdateTrackers'
<string>:"*:OnUpdate":1: in function <[string "*:OnUpdate"]:1>
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