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Updated:12-12-14 04:39 PM
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Categories:Shaman, Casting Bars, Cooldowns
6.0.3

TotemTimers  Popular! (More than 5000 hits)

Version: 11.1.10
by: Xianghar [More]

TotemTimers aims to help managing totems, shields, and weapon buffs, showing additional info about active totems (range, cooldowns) and provides additional totem sets. For enhancement shamans (and soon for ele/resto also) it provides additional timers displaying the cooldown of the most important spells and the number of Maelstrom Weapon stacks. TT supports ButtonFacade and rActionButtonStyler for customizing its appearance.

Manual (for TT 10.1 beta)

In TT the four totem timer buttons are referred to as Timers, the timer buttons for Reincarnation, shields and weapons are referred to as Trackers. The three "Call of ..." spell are referred to as multicast spells.

Hovering over a timer button opens a flyout menu containing buttons for all totems for that timer's element. Leftclicking a button casts that totem, rightclicking assigns that totem to the active multicast spell and to the timer button; leftclicking the timer button will then cast this totem. The assigned totem is displayed as a small icon (referred to as mini icon) in the lower right corner of the timer button. The last button of each flyout menu serves to delete a totem from the active multicast spell.

The multicast spell button works similar: Leftclicking a spell in the flyout menu cast the multicast spell; rightclicking selects it as the active spell, assigns it to the multicast button and updates the four timer buttons accordingly.

The weapon buff tracker also has a flyout menu: Leftclicking will cast a spell; rightclicking assigns it as the leftclick spell to the tracker button; shift-rightclicking assigns it as the rightclick spell to the tracker button (TT 10.1). The flyout menu contains two spell combos for enhancement shamans that can be assigned to the tracker button as leftclick only (by rightclick). Then the first leftclick on the tracker button casts Windfury Weapon, the second leftclick casts either Flametongue or Frostbrand.

Additional Totem Sets (TT 10.1)

The reincarnation tracker serves as an anchor for up to 8 additional totem sets. Rightclicking the ankh tracker saves the configuration of the active multicast spell. Leftclicking the ankh tracker opens a menu with all totem sets, each menu button displays four icons containing its saved totems. Leftclicking a menu buttons loads that set to the active multicast spell, overwriting the active totem configuration. Rightclicking a menu buttons deletes its set.

Additional totem dependant cast buttons

In TT 10.1 for each totem timer button 2 additional smaller cast buttons are introduced. Initially hidden they can be configured to show additional totems, which are then available to cast without opening a totem menu. The totem spell which they contain is always dependant on the active totem assigned to the multicast spell and totem timer button (and can/has to be configured for each totem). For each totem in the game two spells can be assigned as additional casts (options gui -> Totems -> Cast Button 1 and Cast Button 2). If a totem is then assigned to its timer button or the active multicast spell is changed, the two cast buttons change to the two spells assigned for that totem.

A possible configuration could be: The current assigned totem for the water timer button is Mana Spring Totem. The additional buttons show Mana Tide Totem and Cleansing Totem. The player changes the active multicast spell to Healing Stream Totem. In his configuration the cast buttons now change to Mana Spring Totem and Mana Tide Totem.

11.1.10
- Fixed clickthrough not working for first totem timer
11.1.9
- New totems should show up without having to reset settings
- May contain fix for long cooldown timers getting tiny
11.1.8
- Fix typo
11.1.7
- Add totems to cooldown bars
11.1.6
- Removed debug message
11.1.5
- Added new WoD spells
11.1.4
- Added Unleash Flame for Elemental
11.1.3
- Bugfix
11.1.2
- Timer text on buttons is now independent again from new blizz cooldown text
- Lightning Shield shows charges again for Elemental
11.1.1
- Fixed Flame Shock bar
- Fixed Water Shield tracker
- Fixed Unleash Life
- Fixed Ascendance
11.1
- Changes for patch 6.0.2
11.0.18
- Added Chain Heal for Resto
- Sounds should play through the master sound channel
11.0.17
- Added Lava Lash overlay glow on 5 Searing Flame stacks
- Fixed loading totems
11.0.16
- Ascendance cd updates for Ele T15 4pc
- Cooldown clickthrough option now also works for long cooldown bar
- Fixed earth and wind totems not showing for low level shamans if only totems from talents are learned
11.0.15
- Fixed tooltip errors
11.0.14
- Fix scenario errors
11.0.13
- The Flame Shock button in Elemental spec now casts Earth Shock and Frost Shock (rightclick/middle button) properly
- The Earth Shock button in Resto Spec now also casts Flame Shock and Frost Shock (rightlick/middle button)
11.0.12
- Fixed totem sets
11.0.11
- Fix casting/reordering Earthgrab Totem
11.0.10
- Fixed wonky timers
- Fixed Earthgrab/Earthbind
11.0.9
- Corrected opacity for some buttons
- Replaced destroying single totems with Totemic Recall
11.0.8
- Better hiding in pet battles, vehicles and out of combat
11.0.7
- Fixed timers disappearing in CRZs
- Hide properly in pet battles
11.0.6
- Allow negative totem timer spacing
11.0.5
- Long cooldown's ability durations are not clickable
- Fixed "loose" arrangement of totem timers
- Fixed Call of the Elements
- Adjusted flash and warning times for totems with short duration
- Fixed timers disappearing in scenarios
- Fixed errors when leveling up in combat
- Added Spirit Walk to Enhancement cooldowns
- Middle mouse button on a totem timer casts Totemic Recall
- Stormlash Totem and Capacitor Totem cooldowns display properly
- Fixed Lava Burst and Flame/Earth Shock buttons to glow on Lava Surge and Fulmination procs
- Purify Spirit is no longer displayed as on cooldown when it does not dispel anything
- Timers should color properly again when out of range or out of mana
11.0.4
- Fixed more leaking globals
- Fixed textures
11.0.3
- Fixed totem menus not draggable
- Fixed glyph ui taint
- Fixed Searing Totem and Lightning Shield
11.0.2
- Fixed options for cooldowns
- Fixed long cooldown buttons not casting spells
- Removed Chain Lightning and Fire Nova from Elemental cooldowns, added Purify Spirit to Restoration cooldowns
11.0.1
- Fixed timers stopping randomly
- Removed Water Shield count
- Fixed weapon buff timers
- Fixed lock up when changing specs
- Fixed "loose" timer and tracker arrangements
11.0
- Added profiles
- Added bar containing spells with longer cooldowns
- Added new totems and spells
- Removed multicast bar/spells
- Removed buff checking for determining totem range, now uses coordinates only
- Removed small totem cast buttons
- Removed dot for player totem range, will color whole icon instead
- Added more localizations
- Hide in pet battles
- Added single options for enabling Hex/Bind Elemental
- Show Hex/Bind Elemental only if these spells are available
- Added keybindings for most buttons
Archived Files (52)
File Name
Version
Size
Author
Date
11.1.8
367kB
Xianghar
12-07-14 04:05 AM
11.1.6
367kB
Xianghar
11-25-14 01:03 PM
11.1.4
367kB
Xianghar
11-10-14 05:15 AM
11.1.3
367kB
Xianghar
11-06-14 05:25 PM
11.1.2
367kB
Xianghar
11-06-14 04:13 PM
11.1.1
367kB
Xianghar
10-17-14 02:47 PM
11.1
365kB
Xianghar
10-14-14 02:48 PM
11.0.18
363kB
Xianghar
09-11-13 04:59 PM
11.0.17
363kB
Xianghar
06-16-13 03:56 AM
11.0.16
363kB
Xianghar
06-15-13 02:26 PM
11.0.15
362kB
Xianghar
03-21-13 05:41 AM
11.0.14
362kB
Xianghar
03-08-13 09:59 AM
11.0.13
362kB
Xianghar
01-28-13 03:05 AM
11.0.12
362kB
Xianghar
01-11-13 01:52 PM
11.0.10
362kB
Xianghar
12-29-12 06:40 PM
11.0.9
361kB
Xianghar
12-02-12 08:41 AM
11.0.8
361kB
Xianghar
11-03-12 04:51 PM
11.0.7
357kB
Xianghar
10-08-12 03:42 PM
11.0.6
357kB
Xianghar
09-27-12 01:10 AM
11.0.5
357kB
Xianghar
09-23-12 02:46 AM
11.0.4
351kB
Xianghar
08-30-12 04:50 PM
11.0.3
351kB
Xianghar
08-30-12 04:36 AM
11.0.2
351kB
Xianghar
08-29-12 05:43 PM
11.0.1
351kB
Xianghar
08-29-12 05:16 AM
11.0
351kB
Xianghar
08-28-12 10:12 AM
10.4.10
346kB
Xianghar
03-22-12 04:31 PM
10.4.9
346kB
Xianghar
02-12-12 02:13 AM
10.4.8
346kB
Xianghar
12-12-11 06:55 PM
10.4.6
346kB
Xianghar
12-11-11 08:11 AM
10.4.5
346kB
Xianghar
12-01-11 05:38 PM
10.4.3
345kB
Xianghar
07-04-11 02:41 AM
10.4.2
345kB
Xianghar
06-30-11 04:21 AM
10.4
345kB
Xianghar
06-29-11 05:39 PM
10.3.15
336kB
Xianghar
01-30-11 04:23 AM
10.3.12
336kB
Xianghar
12-06-10 11:23 AM
10.3.11
336kB
Xianghar
12-05-10 09:54 PM
10.3.10
338kB
Xianghar
11-27-10 03:55 PM
10.3.6
336kB
Xianghar
10-29-10 08:09 AM
10.2.4
344kB
Xianghar
09-24-10 02:33 PM
10.2.3
344kB
Xianghar
09-21-10 03:54 AM
10.2.2
344kB
Xianghar
09-20-10 03:56 PM
10.2.1
344kB
Xianghar
09-19-10 05:34 PM
10.1.11
228kB
Xianghar
03-23-10 04:45 PM
10.1.7
228kB
Xianghar
01-27-10 04:08 AM
10.1.6
224kB
Xianghar
01-14-10 09:51 AM
10.1.5
224kB
Xianghar
01-01-10 07:39 AM
10.02
204kB
Xianghar
08-20-09 03:08 PM
10.0
204kB
Xianghar
08-14-09 04:11 PM
9.1k
97kB
Xianghar
06-11-09 03:22 PM
9.1i
96kB
Xianghar
05-20-09 08:46 AM
9.1h
95kB
Xianghar
05-02-09 01:49 PM
9.0c
71kB
Xianghar
11-10-08 07:24 PM


Post A Reply Comment Options
Unread 01-30-10, 06:13 PM  
treelet
A Deviate Faerie Dragon
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Forum posts: 16
File comments: 37
Uploads: 1
I'd like the ability to zoom the icons for both the mini-icons and totem menus because as you can see, they don't technically play nice with my rActionButtonStyler texture and it seems very silly to download Buttonfacade just to skin TotemTimers:

http://img197.imageshack.us/img197/2...3010180449.jpg

Other than that, it's perfect, thank you!
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Unread 01-19-10, 09:11 AM  
Dajova
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Found a bug that i came across since i re-installed TT. Even if i disable the Shield Tracker (using SBF for that instead), it still shows after a while (or combat related). May wanna fix this
(the other timers stays hidden, just shield tracker that comes back up sometimes)

EDIT: After further testing, it seems to happen on the other trackers as well... disabled weapon tracker, but after a while it pops back up...
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Last edited by Dajova : 01-26-10 at 08:25 PM.
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Unread 12-28-09, 10:25 PM  
dwex
A Fallenroot Satyr
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Uploads: 3
Ankh cooldown was lowered from 60 minutes to 30 minutes in 3.3. The cooldown bar still assumes 60.
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Unread 12-16-09, 10:17 AM  
Vilkku
An Aku'mai Servant
 
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Grats on winning a Grunty
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Unread 12-06-09, 10:24 AM  
Kelto
A Kobold Labourer
 
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TT and Skada are colliding

I have totemtimers and Skada Damage and when i ever i go into edit skada and i hit "OK" or "cancel" i get this LUA error:

Message: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1648: attempt to call method 'IsVisible' (a nil value)
Time: 12/06/09 10:23:36
Count: 77
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: in function `IsVisible'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1648: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1641>

Locals: this = <unnamed> {
apps = <table> {
}
closing = <table> {
}
0 = <userdata>
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
Skada = true
}
(for control) = "Skada"
appName = "Skada"
widget = <table> {
Skada = <table> {
}
}
(*temporary) = nil
(*temporary) = <table> {
Skada = <table> {
}
}
(*temporary) = "attempt to call method 'IsVisible' (a nil value)"
pairs = <function> defined =[C]:-1
AceConfigDialog = <table> {
ConfigTableChanged = <function> defined @Interface\AddOns\TotemTimers\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1701
CloseAll = <function> defined @Interface\AddOns\TotemTimers\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1682
Close = <function> defined @Interface\AddOns\TotemTimers\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1692
SetDefaultSize = <function> defined @Interface\AddOns\TotemTimers\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1712
Open = <function> defined @Interface\AddOns\TotemTimers\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1727
AddToBlizOptions = <function> defined @Interface\AddOns\TotemTimers\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1845
OpenFrames = <table> {
}
GetStatusTable = <function> defined @Interface\AddOns\TotemTimers\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:436
BlizOptions = <table> {
}
Status = <table> {
}
frame = <unnamed> {
}
FeedGroup = <function> defined @Interface\AddOns\TotemTimers\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1473
SelectGroup = <function> defined @Interface\AddOns\TotemTimers\libs\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:466
}
unpack = <function> defined =[C]:-1
emptyTbl = <table> {
}


Any help?
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Unread 12-05-09, 04:20 PM  
Geann
A Defias Bandit

Forum posts: 2
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Click Behavior

On the whole I like this addon. It saves some screen estate while giving me much easier access to my totems than the Blizzard UI allows.

I have a request though. Could you make it possible to configure the mouse click behavior?

The default behavior of the totem and multicast buttons is almost perfect. Left-click summons totems, right-click dismisses them. The only problem is that the trays pop out on mouseover and I don't want them to.

What I would like to be able to do is set it so the trays require a click to open (which you can do alreadly), and use middle-mouse for that (which is what you cannot currently do).

Doing things the way Blizzard did, where you have a seperate button that opens the trays, would work almost as well for me. Another option that might work would be to have the trays still open on mouseover, but only when you hold down a modifier key.

Thanks.
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Unread 12-04-09, 04:35 PM  
Xianghar
A Defias Bandit
 
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@Taedirk: You could use "/click button name" in a macro. The fire totem button is called XiTimers_Timer1, the earth totem button XiTimers_Timer2 etc.

@Generizer: There is an option for that on the Timers tab, "Cast Button Position".
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Unread 12-03-09, 11:33 AM  
Generizer
A Kobold Labourer

Forum posts: 1
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Big fan of the additional totem boxes ( the little ones under the big ones ), but I w how my current UI is setup I would to be able to position those boxes above or the Right / Left of the "main" totem.

Thanks for the great work! :-)
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Unread 12-01-09, 02:06 PM  
Taedirk
A Kobold Labourer

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I noticed there's a full range of keybindings available. Is it possible to use these same functions as part of a macro (i.e. with /script) instead of having to mess up my current hotkey bindings? I'm mostly looking for a way to cast my active earth or fire totem on a low level shaman who doesn't have the Call of.. spells yet.
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Unread 11-01-09, 12:49 PM  
Bibdy
A Kobold Labourer

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Originally posted by Xianghar
Bibdy, i don't think its possible. The functions for that cannot be used inside the secure code for the buttons.
Dang. Thanks for the quick response and the awesome addon.
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Unread 11-01-09, 12:42 PM  
Xianghar
A Defias Bandit
 
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Bibdy, i don't think its possible. The functions for that cannot be used inside the secure code for the buttons.
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Unread 11-01-09, 12:21 PM  
Bibdy
A Kobold Labourer

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Menu closing suppression?

Is there a way to suppress the closing of the TT menu until a totem has dropped? Normally, I'll have cast a spell (e.g. Riptide) and in the middle of a global cooldown I'll notice that a totem ran out or was killed, so I open the menu and just about miss-press the key for the totem right before the GCD ends, at which point I have to open the menu again and select the totem. It would be nice to open the menu and basically spam the button during the GCD until the totem drops. Is there an option for that?
Last edited by Bibdy : 11-01-09 at 12:21 PM.
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Unread 10-14-09, 01:17 AM  
zamos77
A Kobold Labourer
 
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idea

i have an idea for the totem timers. i think you should put the timer inside the totem boxes, i mean make that just another place to put it besides: bottum, top, left, or right.., just make it another option. or another idea make the timers for each totem box timer loose for each one, but still atached to the boxes, i mean by the timer not being in same position as every totem box or w.e

just an idea
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Unread 10-08-09, 04:22 PM  
Sarog
A Kobold Labourer
 
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Tooltips

The game tooltips in TT are anchored to the mouse pointer. I have the menus set to Totem Menus Always Visible and I moved them near the bottom center of my screen. When I mouse over the TT buttons the tooltip gets in the way. It kind of obscures the playing field, which makes it a little difficult to see what's happening in pvp.

Is there a way you can make it so we can choose between having the tooltips on the mouse pointer and the default location? I don't want to disable tooltips, I just want to have them show up at the default location which for me is in the bottom right corner of the screen.

Thank you.
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Unread 10-07-09, 09:41 AM  
Xianghar
A Defias Bandit
 
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Kleo, I never could get totem timers to cast the wrong totems. Did you check your Call-spells using the default totem bar? These spells should always cast the totems listed there. TT doesn't change them on its own. If you cast your active Multicast-Spell and there are different totems laid down then shown in the default totem bar, then it's not an issue with TT. If TT does show you different totems from the default bar in its mini icons then probably there is a display error in TT. (The default totem bar can be enabled in TT options to check this).
Also, if you open one of the totem menus your number keys are assigned to the totem buttons. If you close the menu again your number keys behave normally. This behaviour can be turned off.

Bens, it shouldn't matter if you have the same weapon for your off hand and main hand for buffing them. TT will display the wrong spell then but should buff them correctly. I'll have this corrected in an update.

Toomseh, you use the default keybinds for the multicast spell (each Call of spell has a keybind in the menu somewhere). The active multicast spell selected for TT has a keybind that's called "Cast active totems" or similar in the TotemTimers section of the key binding interface. That will probably get renamed to be more clear.
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