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Updated: 03-06-13 05:57 AM
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Compatibility:
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:03-06-13 05:57 AM
Created:unknown
Downloads:111,896
Favorites:639
MD5:
kgPanels  Popular! (More than 5000 hits)
Version: 1.15
by: Kagaro [More]
kgPanels, successor to eePanels. This mod allows you to place artwork in your UI. Please be sure to grab the config addon to be able to configure kgPanels. The menu is LOD so once created memory usage is minimal. This mod also allows you to attach scripts to events for each panel.

Please note the download also now includes kgPanels config as a single zip
Please see curse.com for the wiki pages
http://www.wowace.com/projects/kg-panels/pages/kg-panel-wiki
Version 1.5.3-beta
-- Compatability updates for Cataclysm
Version 1.5.2
-- Updated package for Ace3SharedMediaWidget changes.
Version 1.5
-- Fixes in embeds for disembedded usage
Version 1.4.0
-- Fixes for vanishing buttons with new Ace3
Version 1.39
-- Add libDualSpec support
Version 1.38
-- Fix for the FrameFidner function
Version 1.37
-- API changes for 3.3.3

Toc update for 3.1, fix for kgPanelsConfig to be up to date toc
Updates for 3.2
Archived Files (14)
File Name
Version
Size
Author
Date
v1.5.4.4
288kB
Kagaro
12-05-10 12:52 PM
v1.5.3-beta
227kB
Kagaro
09-04-10 03:25 PM
v1.5.2
226kB
Kagaro
07-20-10 05:32 AM
v1.38
218kB
Kagaro
03-25-10 08:04 AM
v1.37
216kB
Kagaro
03-23-10 08:44 AM
v1.36
215kB
Kagaro
02-07-10 12:09 PM
v1.33
206kB
Kagaro
08-07-09 05:51 AM
v1.32
206kB
Kagaro
07-28-09 02:54 AM
v1.29
212kB
Kagaro
04-22-09 09:30 AM
v1.27
204kB
Kagaro
03-28-09 12:26 PM
v1.26
202kB
Kagaro
03-24-09 08:02 AM
v1.24
201kB
Kagaro
03-21-09 06:26 PM
v1.20
192kB
Kagaro
03-10-09 11:59 AM
78841
31kB
Kagaro
07-22-08 01:01 PM


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Unread 01-27-11, 09:52 AM  
mmitch
A Defias Bandit

Forum posts: 2
File comments: 35
Uploads: 0
For those interested - I am now able to move my panels around with my mouse when Stuf frames are disabled so I'm guessing their is a unit frame clashing issue for some reason.
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Unread 01-16-11, 12:21 PM  
Unshiftable
A Kobold Labourer

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kg panel ss

not exactly a kgpanel question - but is the effect of the options screen (the neat brown skin) achieved via skinner? Or something else? I'm just getting going on this stuff (got panels and scripts going pretty neatly - thank you all for various posts and artwork all over the webs)
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Unread 12-17-10, 12:44 PM  
mmitch
A Defias Bandit

Forum posts: 2
File comments: 35
Uploads: 0
Panels cannot be dragged or rsized by mouse

Hi,

Probably a stupid question - I am fairly new to kgpanels but for some reason even though the panel is unlocked I am unable to drag or resize them - I am only able to use the nudge buttons - is there an addon clash causing this - does anyone know what might cause this its very annoying?

Thanks
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Unread 12-05-10, 12:50 PM  
Kagaro
A Cyclonian
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Forum posts: 45
File comments: 132
Uploads: 9
Re: Panels won't move (locked)

Originally posted by iLive
I've encountered a problem after I updated kgPanels from my previous UI (I haven't used it since pre patch 4.0.1 where it worked fine). I want to be able to move the kgPanels around with mouse-movement, but even though I unlock it, it's still locked (but it does show the blue color on the panel saying it's able to be moved.) I know I can nudge it up and down, but using that function changes the thickness of the panels outer lines (because I am using multisampling x8). But that's ok, I just want to be able to move it. :S
I havent seen this issue before
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Unread 12-01-10, 04:00 AM  
minotaurz1
A Murloc Raider
 
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Forum posts: 6
File comments: 40
Uploads: 1
Just came back to WoW and updating my UI and kgpanels is the last thing keeping me from having the old look back. The problem I'm having is I cannot get the boxes I create to attach to my unit frames (using Pitbull4). Before the update I was using Pitbull 3 and all I did was use the Parent and Anchor Frame setting to attach to PitbullUnitFrame. Now I'm using Pitbull4 and updated kgpanels and used moveanything to find out the pitbull frames are now labeled Pitbull4_Frames_whateverframelikeplayer/target. I tried using the old label and new label and when I do that the box I created just disappears.

Here is what my old UI looked like and what I had around the unit frames
http://www.wowinterface.com/download...WarriorUI.html
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Unread 11-28-10, 03:58 AM  
iLive
A Kobold Labourer
 
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Forum posts: 1
File comments: 78
Uploads: 3
Panels won't move (locked)

I've encountered a problem after I updated kgPanels from my previous UI (I haven't used it since pre patch 4.0.1 where it worked fine). I want to be able to move the kgPanels around with mouse-movement, but even though I unlock it, it's still locked (but it does show the blue color on the panel saying it's able to be moved.) I know I can nudge it up and down, but using that function changes the thickness of the panels outer lines (because I am using multisampling x8). But that's ok, I just want to be able to move it. :S
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Unread 11-18-10, 12:11 AM  
Evolutionjay
A Defias Bandit

Forum posts: 2
File comments: 1
Uploads: 0
I can build a big tga skin

Size2048x256px
It can't work!
Last edited by Evolutionjay : 11-18-10 at 12:11 AM.
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Unread 10-29-10, 04:03 PM  
AllenM
A Kobold Labourer

Forum posts: 0
File comments: 13
Uploads: 0
Looking for PVP Flag status script

I need some help making a script that would allow a panel to hide / show depending on my PVP Flag status... if this is even possible.
Last edited by AllenM : 10-29-10 at 04:04 PM.
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Unread 10-29-10, 01:27 PM  
Untippable
A Kobold Labourer

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Re: Problem with TGA Transparency

Originally posted by Tatsujin
So I've followed this video:

http://www.youtube.com/watch?v=q1e72KLtnDo

I know how to use PhotoShop but I have never created TGA files. I've done tons of PNG files and I know how transparency works with PNG files. I've done a quick TGA picture with Transparency but the problem relies with the white background that I can't get rid of. There is no backgrounds AT ALL in the picture I've worked with. It is only a small circle that I'm testing. It is saved as TGA. It is 512 x 512. Background has nothing behind it at all. Is there something else I'm missing? Or is it because KgPanels is not updated to 4.01? ...... I will wait for an answer. Thank you.
Works great in 4.0.1 - I am using multiple layered panels with transparencies. I think your issue is in the TGA creation - transparency is different than an alpha channel. I use gimp but the process is the same; TGA files are not created with an alpha channel by default. So, create a TGA, add an alpha channel and then delete the background, add artwork and collapse layers if needed. The checkered background indicates alpha 0 (nothing there).
If that fails make sure that in kgpanels config you have background color style set to none rather than solid as that can cause some issues.
Last edited by Untippable : 10-29-10 at 01:28 PM.
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Unread 10-28-10, 12:37 PM  
Tatsujin
A Kobold Labourer

Forum posts: 0
File comments: 1
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Problem with TGA Transparency

So I've followed this video:

http://www.youtube.com/watch?v=q1e72KLtnDo

I know how to use PhotoShop but I have never created TGA files. I've done tons of PNG files and I know how transparency works with PNG files. I've done a quick TGA picture with Transparency but the problem relies with the white background that I can't get rid of. There is no backgrounds AT ALL in the picture I've worked with. It is only a small circle that I'm testing. It is saved as TGA. It is 512 x 512. Background has nothing behind it at all. Is there something else I'm missing? Or is it because KgPanels is not updated to 4.01? ...... I will wait for an answer. Thank you.
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Unread 10-25-10, 02:58 PM  
Untippable
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Change background texture

I need to change the texture of a panel from OnEnter and OnLeave events: have seen self.bg:SetTexture("path") used but is not working for me. What is the usage for a texture file? The texture is registered as a working art library background.
Thank you
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Unread 10-25-10, 01:30 PM  
Velran
A Murloc Raider
 
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Forum posts: 5
File comments: 5
Uploads: 2
Hi, I'm having trouble colouring the background of a panel to the class colour of my target. I've tried various codes from different forums but they don't seem to work. Would you be able to help me with this?

It would also be great if I could choose the exact colour of each class and target (e.g. neutral/hostile).

Thanks in advance
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Unread 10-20-10, 05:21 PM  
Kupotek
A Deviate Faerie Dragon
 
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Forum posts: 17
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Uploads: 7
My game shows KGpanels as out of date?
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KittyUI | My Home on the Web
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Unread 10-20-10, 05:12 PM  
Kagaro
A Cyclonian
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Forum posts: 45
File comments: 132
Uploads: 9
Originally posted by lilgulps
What the fuck man? I love the addon, but every single time you updated my colors change. Its getting real old to reset them all each update
Sorry I was trying hard to not affect peoples existing setup. there shouldnt be any more updates needed that affect colors/texutres
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Unread 10-20-10, 06:51 AM  
isketch
A Kobold Labourer

Forum posts: 0
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I can not move the panels with the mouse. only with the help of the menu. colors, frames and backgrounds I can change. that's not the end but not comfortable, too.

What are the reasons?
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