Download
(312Kb)
Download
Updated: 03-06-13 05:57 AM
Pictures
File Info
Updated:03-06-13 05:57 AM
Created:unknown
Downloads:128,989
Favorites:619
MD5:

kgPanels  Popular! (More than 5000 hits)

Version: 1.15
by: Kagaro [More]

kgPanels, successor to eePanels. This mod allows you to place artwork in your UI. Please be sure to grab the config addon to be able to configure kgPanels. The menu is LOD so once created memory usage is minimal. This mod also allows you to attach scripts to events for each panel.

Please note the download also now includes kgPanels config as a single zip
Please see curse.com for the wiki pages
http://www.wowace.com/projects/kg-panels/pages/kg-panel-wiki

Version 1.5.3-beta
-- Compatability updates for Cataclysm
Version 1.5.2
-- Updated package for Ace3SharedMediaWidget changes.
Version 1.5
-- Fixes in embeds for disembedded usage
Version 1.4.0
-- Fixes for vanishing buttons with new Ace3
Version 1.39
-- Add libDualSpec support
Version 1.38
-- Fix for the FrameFidner function
Version 1.37
-- API changes for 3.3.3

Toc update for 3.1, fix for kgPanelsConfig to be up to date toc
Updates for 3.2
Post A Reply Comment Options
Unread 07-20-10, 09:52 AM  
kasca
A Frostmaul Preserver

Forum posts: 288
File comments: 204
Uploads: 0
I agree with Masteromen. This ones hard to use. Ive watched and read everything. Still cant get it to add anything =(
Report comment to moderator  
Reply With Quote
Unread 07-20-10, 08:49 AM  
samhain_whitefox
A Deviate Faerie Dragon
 
samhain_whitefox's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 12
File comments: 38
Uploads: 1
like in the screenshot?

I want my UI to look like the UI in the screenshot of KGPanels, anyone know how to accomplish this? any help is appreciated thank you.
__________________
a heart alone
a heart of stone.

a shattered love
a battered child.

innocence lost
at rending cost.
Report comment to moderator  
Reply With Quote
Unread 06-29-10, 07:31 AM  
Kagaro
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 45
File comments: 132
Uploads: 6
Originally posted by Masteromen
Ok I've never used this addon B4 so how do I use http://www.wowinterface.com/download...?id=16926#info Btex is much easier to use but I can't get the frames to work! just a thought but you guys should have a help file!


Thx for any help you can give me!
No idea what Btex is, there are tutortials all over the palce for kgPanels + youtube videos.
Report comment to moderator  
Reply With Quote
Unread 06-28-10, 06:06 AM  
Masteromen
A Kobold Labourer
 
Masteromen's Avatar

Forum posts: 0
File comments: 14
Uploads: 0
Ok I've never used this addon B4 so how do I use http://www.wowinterface.com/download...?id=16926#info Btex is much easier to use but I can't get the frames to work! just a thought but you guys should have a help file!


Thx for any help you can give me!
Last edited by Masteromen : 06-28-10 at 06:18 AM.
Report comment to moderator  
Reply With Quote
Unread 06-24-10, 08:34 AM  
Kagaro
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 45
File comments: 132
Uploads: 6
Originally posted by hunteds911
Ok, I found and modified a script and want to know why I keep getting errors any ideas? This is for a dynamic party frame.



OnLoad:
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("PARTY_MEMBERS_CHANGED")
self:RegisterEvent("RAID_ROSTER_UPDATE")

OnEvent:

local pmems = GetNumPartyMembers()
local rmem = GetNumRaidMembers()

if inRaid then

if (rmems > 5) then
self:SetWidth(220)
self:Show()
elseif (rmems > 10) then
self:SetWidth(220)
self:Show()
elseif (rmems > 20) then
self:SetWidth(220)
self:Show()
elseif (rmems > 25) then
self:SetWidth(220)
self:Show()
end

else
if (pmems < 1) then
self:Hide()
elseif (pmems > 0) then
self:Show()
end
if (pmems == 2)then
self:SetWidth(80)
self:Show()
elseif (pmems == 3) then
self:SetWidth(120)
self:Show()
elseif (pmems == 4) then
self:SetWidth(160)
self:Show()
elseif (pmems == 5) then
self:SetWidth(220)
self:Show()
end
Typo in your variable names, and inRaid doest exist as a variable.
Report comment to moderator  
Reply With Quote
Unread 06-18-10, 07:31 AM  
hunteds911
A Kobold Labourer

Forum posts: 0
File comments: 17
Uploads: 0
Originally posted by hunteds911
Any Ideas here on how I can accomplish this?

Ok, I found and modified a script and want to know why I keep getting errors any ideas? This is for a dynamic party frame.



OnLoad:
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("PARTY_MEMBERS_CHANGED")
self:RegisterEvent("RAID_ROSTER_UPDATE")

OnEvent:

local pmems = GetNumPartyMembers()
local rmem = GetNumRaidMembers()

if inRaid then

if (rmems > 5) then
self:SetWidth(220)
self:Show()
elseif (rmems > 10) then
self:SetWidth(220)
self:Show()
elseif (rmems > 20) then
self:SetWidth(220)
self:Show()
elseif (rmems > 25) then
self:SetWidth(220)
self:Show()
end

else
if (pmems < 1) then
self:Hide()
elseif (pmems > 0) then
self:Show()
end
if (pmems == 2)then
self:SetWidth(80)
self:Show()
elseif (pmems == 3) then
self:SetWidth(120)
self:Show()
elseif (pmems == 4) then
self:SetWidth(160)
self:Show()
elseif (pmems == 5) then
self:SetWidth(220)
self:Show()
end
Report comment to moderator  
Reply With Quote
Unread 06-16-10, 03:44 PM  
hunteds911
A Kobold Labourer

Forum posts: 0
File comments: 17
Uploads: 0
Any Ideas here on how I can accomplish this?

Originally posted by hunteds911
Here is what I am trying to do. I am trying to use KGPanels with Grid I am trying to get a background to stretch as the party grows. Is there an easy way to do it?

I tried making separate panels for each on but the issue is that there are

GridLayoutHeader1UnitButton1
GridLayoutHeader1UnitButton2
GridLayoutHeader1UnitButton3
GridLayoutHeader1UnitButton4
GridLayoutHeader1UnitButton5

and it is impossible to put each graphic to each frame because I have gradients in the mix. So is there a way to script the gradient to stretch as the GridLayoutFrame grows instead of the multiple graphics that seem to screw up the works? Or, even get the graphic to grow as say GridLayoutHeader1UnitButton1, 2, 3, 4 or 5 enters the group?
Report comment to moderator  
Reply With Quote
Unread 06-14-10, 01:10 AM  
kasca
A Frostmaul Preserver

Forum posts: 288
File comments: 204
Uploads: 0
thanks!
Report comment to moderator  
Reply With Quote
Unread 06-13-10, 06:40 PM  
Kagaro
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 45
File comments: 132
Uploads: 6
Originally posted by kasca
hummm.. i thought i saw a way to stop the mouse from clicking throught the panel. Did i read something wrong? or am i just not seeing it. I hate having my target change in middle of combat.
enable mouse interception or a click handler
Report comment to moderator  
Reply With Quote
Unread 06-13-10, 11:36 AM  
hunteds911
A Kobold Labourer

Forum posts: 0
File comments: 17
Uploads: 0
Here is what I am trying to do. I am trying to use KGPanels with Grid I am trying to get a background to stretch as the party grows. Is there an easy way to do it?

I tried making separate panels for each on but the issue is that there are

GridLayoutHeader1UnitButton1
GridLayoutHeader1UnitButton2
GridLayoutHeader1UnitButton3
GridLayoutHeader1UnitButton4
GridLayoutHeader1UnitButton5

and it is impossible to put each graphic to each frame because I have gradients in the mix. So is there a way to script the gradient to stretch as the GridLayoutFrame grows instead of the multiple graphics that seem to screw up the works? Or, even get the graphic to grow as say GridLayoutHeader1UnitButton1, 2, 3, 4 or 5 enters the group?
Report comment to moderator  
Reply With Quote
Unread 06-12-10, 06:04 PM  
kasca
A Frostmaul Preserver

Forum posts: 288
File comments: 204
Uploads: 0
hummm.. i thought i saw a way to stop the mouse from clicking throught the panel. Did i read something wrong? or am i just not seeing it. I hate having my target change in middle of combat.
Report comment to moderator  
Reply With Quote
Unread 06-05-10, 02:59 PM  
Kazazik
A Kobold Labourer
 
Kazazik's Avatar

Forum posts: 0
File comments: 44
Uploads: 0
Hello i need an advice...
I need to combine panel and recount to be showed and hided together. How can i do it?
Report comment to moderator  
Reply With Quote
Unread 06-03-10, 11:39 AM  
Kagaro
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 45
File comments: 132
Uploads: 6
I added LibDualSpec support in today. Beta available on wowace
Report comment to moderator  
Reply With Quote
Unread 03-29-10, 02:41 AM  
earle117
An Aku'mai Servant
 
earle117's Avatar

Forum posts: 35
File comments: 4
Uploads: 0
So I'm using kgpanels for my stuff (it's amazing btw, been using this in one way or another since eePanels back in TBC), but I'm having an issue with levels. I use SexyMap, but it appears to be on background strata, level 2. As in, if I put something on 1, it's behind it, but if it's at level 2 it covers the map.

So that means that I have 2 levels to work with, 0 and 1 in background strata.

However, my frames take up 3 levels =(

So I end up putting 2 of the frames on the same level, and it will look fine, as it will still arrange them correctly, but then sometimes on a /reload or as I log in it will mess up their order (since it thinks they're the same).

So is there any way to go lower than 0, background or something?

I don't know of any way to move SexyMap "up" the strata.

Sorry if this seems confusing, I tried to describe it as well as possible.
Report comment to moderator  
Reply With Quote
Unread 03-27-10, 01:13 AM  
Ferous
Sheer Sense of Doom
AddOn Author - Click to view AddOns

Forum posts: 863
File comments: 563
Uploads: 10
Originally posted by Latharus
Hello, I have been using this addon for a while now. And I love it.

I was wondering if someone would be kind enough to post the script for the pet bar. I looked around the internet tried a few I found and none worked. I am not very good with this kind of thing and would appreciate a code posting. I would like the panel to only show when pet bar is active. I am using bartender4 if that makes any difference.

Thanks in advanced.
You could just parent the panel to Bartender rather than the Pet Bar

parent it to the Pet Button and then put the bar where you want it.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.