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Updated: 03-06-13 05:57 AM
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Compatibility:
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:03-06-13 05:57 AM
Created:unknown
Downloads:111,897
Favorites:639
MD5:
kgPanels  Popular! (More than 5000 hits)
Version: 1.15
by: Kagaro [More]
kgPanels, successor to eePanels. This mod allows you to place artwork in your UI. Please be sure to grab the config addon to be able to configure kgPanels. The menu is LOD so once created memory usage is minimal. This mod also allows you to attach scripts to events for each panel.

Please note the download also now includes kgPanels config as a single zip
Please see curse.com for the wiki pages
http://www.wowace.com/projects/kg-panels/pages/kg-panel-wiki
Version 1.5.3-beta
-- Compatability updates for Cataclysm
Version 1.5.2
-- Updated package for Ace3SharedMediaWidget changes.
Version 1.5
-- Fixes in embeds for disembedded usage
Version 1.4.0
-- Fixes for vanishing buttons with new Ace3
Version 1.39
-- Add libDualSpec support
Version 1.38
-- Fix for the FrameFidner function
Version 1.37
-- API changes for 3.3.3

Toc update for 3.1, fix for kgPanelsConfig to be up to date toc
Updates for 3.2
Archived Files (14)
File Name
Version
Size
Author
Date
v1.5.4.4
288kB
Kagaro
12-05-10 12:52 PM
v1.5.3-beta
227kB
Kagaro
09-04-10 03:25 PM
v1.5.2
226kB
Kagaro
07-20-10 05:32 AM
v1.38
218kB
Kagaro
03-25-10 08:04 AM
v1.37
216kB
Kagaro
03-23-10 08:44 AM
v1.36
215kB
Kagaro
02-07-10 12:09 PM
v1.33
206kB
Kagaro
08-07-09 05:51 AM
v1.32
206kB
Kagaro
07-28-09 02:54 AM
v1.29
212kB
Kagaro
04-22-09 09:30 AM
v1.27
204kB
Kagaro
03-28-09 12:26 PM
v1.26
202kB
Kagaro
03-24-09 08:02 AM
v1.24
201kB
Kagaro
03-21-09 06:26 PM
v1.20
192kB
Kagaro
03-10-09 11:59 AM
78841
31kB
Kagaro
07-22-08 01:01 PM


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Unread 07-22-08, 02:30 PM  
erica647
A Cobalt Mageweaver
 
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Forum posts: 209
File comments: 213
Uploads: 4
This mod took a bit of getting used to after changing from EEpanels2 but once I did I found I loved it! Thanks!
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Unread 09-11-08, 08:45 AM  
arthasownsjoo
A Murloc Raider
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Forum posts: 5
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whats the / command to open the menu up? i have kgpanels and the kgpanels options or whatever its called loaded too but dont kno what the command is
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Unread 10-19-08, 12:44 PM  
maestrode
A Kobold Labourer

Forum posts: 0
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The size of my panels seem to change each time I log in, by about 1 pixel.

Any ideas? It's rather annoying
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Unread 10-25-08, 03:24 PM  
tenub
A Flamescale Wyrmkin
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Originally posted by arthasownsjoo
whats the / command to open the menu up? i have kgpanels and the kgpanels options or whatever its called loaded too but dont kno what the command is
/kgpanels config
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Unread 11-09-08, 10:10 AM  
Featic
A Kobold Labourer

Forum posts: 0
File comments: 11
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Hi!

I have a completly newbish question and Im the first one to admit Im not very good at these things, however I love messing with my UI so I won't give up so easily.

The question is regarding parenting in kgpanels. I want to create a frame that sticks to the target frame in pitbull. From what I understand, you first need to identify what the frame is called.

I think I have done just that with a macro, and the name I came up with was PitbullUnitFrame4. Now how do I proceed from here? Do I just put that name in the Parent 'box' in kgpanels ? Or is there something else to it? I have tried this and it doesn't seem to work. The kgpanel frame which I want attached just disappears and is never seen again =)

I would very much appreciate any help since this is getting beyond frustrating now, I want this to work!

Thanks again in advance and great job with this addon, I love the things you can achieve with it.
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Unread 11-12-08, 03:34 AM  
Nitogs
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Forum posts: 5
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I have unzipped both into addons folder and for options I get nothing but an enable button. No options on creating panels editing anything. Edit* yes its enabled *
Last edited by Nitogs : 11-12-08 at 03:35 AM.
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Unread 11-12-08, 08:55 PM  
Aesir
An Aku'mai Servant
 
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Forum posts: 30
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Originally posted by Nitogs
I have unzipped both into addons folder and for options I get nothing but an enable button. No options on creating panels editing anything. Edit* yes its enabled *
The download here is really old. Probably broken since WoW 3.x launched.
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Unread 12-09-08, 03:53 AM  
Faraque
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Unread 03-10-09, 12:02 PM  
Kagaro
A Cyclonian
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Forum posts: 45
File comments: 132
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Originally posted by Faraque
Curse has an updated version.

http://wow.curse.com/downloads/wow-a...kg-panels.aspx
Ive updated the wowinterface version to be the same as the version on curse on wowace.

kgPanelsConfig is also ibnt he zip so 1 stop shopping
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Unread 03-10-09, 05:33 PM  
GapY
A Kobold Labourer

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File comments: 5
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How to insert random picture?
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Unread 03-11-09, 03:49 PM  
Shnissigah
A Kobold Labourer

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Originally posted by GapY
How to insert random picture?
How I mine for fish?
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Unread 03-15-09, 05:09 PM  
Ripstorm
A Kobold Labourer

Forum posts: 0
File comments: 1
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Hi everyone, I'm new to using kgPanels and am having some problems. I've read some tutorials and watched some vids and stuff but I can't manage to upload my own artwork/textures. So hopefully one of you can tell me what I'm doing wrong.

I am using Microsoft Digital Image (Starter Addition) to create the file as .tga

Here's where I am saving the file.
C:\Program Files\World of Warcraft\Interface\textures\Rip.tga

Dimensions of the file are 128 by 128.

Here's my Path that I am using
\\Interface\\AddOns\\textures\\Rip.tga

So what am I doing wrong because I don't see my texture being uploaded?
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Unread 03-18-09, 05:05 PM  
Fridmarr
A Kobold Labourer

Forum posts: 1
File comments: 3
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Ripstorm

Those paths don't match. In one you have the "Addons" directory, but not in the other.
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Unread 03-19-09, 09:00 PM  
Kagaro
A Cyclonian
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Forum posts: 45
File comments: 132
Uploads: 9
Originally posted by Shnissigah
How I mine for fish?
Get the Blizzard ui toolkit it has all the art in it.
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Unread 04-16-09, 05:22 AM  
Valkyrie
A Kobold Labourer

Forum posts: 1
File comments: 4
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Any idea why this gets flagged as out of date when I've just downloaded it and put it in game even tho its supposed to be updated?
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