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Updated:03-06-13 05:57 AM
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kgPanels  Popular! (More than 5000 hits)

Version: 1.15
by: Kagaro [More]

kgPanels, successor to eePanels. This mod allows you to place artwork in your UI. Please be sure to grab the config addon to be able to configure kgPanels. The menu is LOD so once created memory usage is minimal. This mod also allows you to attach scripts to events for each panel.

Please note the download also now includes kgPanels config as a single zip
Please see curse.com for the wiki pages
http://www.wowace.com/projects/kg-panels/pages/kg-panel-wiki

Version 1.5.3-beta
-- Compatability updates for Cataclysm
Version 1.5.2
-- Updated package for Ace3SharedMediaWidget changes.
Version 1.5
-- Fixes in embeds for disembedded usage
Version 1.4.0
-- Fixes for vanishing buttons with new Ace3
Version 1.39
-- Add libDualSpec support
Version 1.38
-- Fix for the FrameFidner function
Version 1.37
-- API changes for 3.3.3

Toc update for 3.1, fix for kgPanelsConfig to be up to date toc
Updates for 3.2
Archived Files (14)
File Name
Version
Size
Author
Date
v1.5.4.4
288kB
Kagaro
12-05-10 12:52 PM
v1.5.3-beta
227kB
Kagaro
09-04-10 03:25 PM
v1.5.2
226kB
Kagaro
07-20-10 05:32 AM
v1.38
218kB
Kagaro
03-25-10 08:04 AM
v1.37
216kB
Kagaro
03-23-10 08:44 AM
v1.36
215kB
Kagaro
02-07-10 12:09 PM
v1.33
206kB
Kagaro
08-07-09 05:51 AM
v1.32
206kB
Kagaro
07-28-09 02:54 AM
v1.29
212kB
Kagaro
04-22-09 09:30 AM
v1.27
204kB
Kagaro
03-28-09 12:26 PM
v1.26
202kB
Kagaro
03-24-09 08:02 AM
v1.24
201kB
Kagaro
03-21-09 06:26 PM
v1.20
192kB
Kagaro
03-10-09 11:59 AM
78841
31kB
Kagaro
07-22-08 01:01 PM


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Unread 04-22-09, 01:23 AM  
Meeza
A Murloc Raider

Forum posts: 4
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Curse

Originally posted by Valkyrie
Any idea why this gets flagged as out of date when I've just downloaded it and put it in game even tho its supposed to be updated?
Seems like the most current version is on Curse rather than here.
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Unread 04-22-09, 09:25 AM  
Kagaro
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i do main development on curse, and upload releases here when i remember, its most of the time in sync.
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Unread 05-21-09, 05:45 AM  
Braysen
A Murloc Raider
 
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Is there an FAQ or how-to?

I probably just missed it, but I can't seem to find a how-to or FAQ for us total newbies to kgpanels. Where can I find that?

It seems that this would be a fantastic add-on for UI customization! I'm really excited to dig in and see what it can do. I'm just not sure where to start. Could somebody please point me in the right direction...perhaps somewhere with very basic directions on how to get this setup?

Thanks!

Edited: I checked curse (which reminded me that I needed to update this add-on!) and it has a link to the wiki and FAQ. Just a suggestion... Could you put a link to this things here on WoW Interface, too? Thanks!
Last edited by Braysen : 05-21-09 at 05:48 AM.
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Unread 05-30-09, 07:24 AM  
orirgv
A Kobold Labourer

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every time i type /kgpanels config it shows a message: "kgpanels: DISABLED". This is really annoying... how do i fix it?
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Unread 06-02-09, 02:27 AM  
H0PE
A Fallenroot Satyr
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never mind I use eepanels2 I think, sorry for bugging you.
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Unread 06-29-09, 02:53 PM  
Houseplant
A Murloc Raider
 
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Is there anyway to have it so the frame I have set under my Target unit frame is hidden when I have no target and is shown when I have a target. I would also like to do the same thing with my target's targets frame.
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Unread 06-30-09, 07:36 AM  
Kagaro
A Cyclonian
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Originally posted by Houseplant
Is there anyway to have it so the frame I have set under my Target unit frame is hidden when I have no target and is shown when I have a target. I would also like to do the same thing with my target's targets frame.
parent them to the target and tot frames respectily
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Unread 07-06-09, 01:02 AM  
bamblack
A Kobold Labourer

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Little new to the whole parenting thing, I use auracle, and I have a panel behind it. I understand I would have to parent it to the auracle frame so they both show up at the same time, how would I go about doing that though? I'm guessing it would involve getting the name of the specific panel, but again, no idea how that works.


Any help would be great, thanks!
Last edited by bamblack : 07-06-09 at 03:22 AM.
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Unread 07-06-09, 06:47 AM  
Kagaro
A Cyclonian
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Originally posted by bamblack
Little new to the whole parenting thing, I use auracle, and I have a panel behind it. I understand I would have to parent it to the auracle frame so they both show up at the same time, how would I go about doing that though? I'm guessing it would involve getting the name of the specific panel, but again, no idea how that works.


Any help would be great, thanks!
Once you open up the kgPanels config screen, a new keybiding will be activated allowing you to hit the key and get the name of the frame under your mouse.
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Unread 07-19-09, 12:50 AM  
thamaht
A Kobold Labourer

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I've parented several panels to various Satrina's Buff Frames icons, and they show up correctly when editing the panels. If I do a /console reloadui, the panels disappear. I can make them reappear by making any change to them, even if it doesn't actually change anything (e.g., cut and paste the height value into the box so the 'okay' button appears, upon clicking it the panel reappears).

It may be that I have too many panels (at least 40)..

I was thinking I could work around this by having an onload script do that 'refresh the panel' type thing, but looking at the script examples, I'm not sure how I could do that.

Any ideas?
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Unread 07-20-09, 03:36 AM  
Kagaro
A Cyclonian
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Forum posts: 45
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Originally posted by thamaht
I've parented several panels to various Satrina's Buff Frames icons, and they show up correctly when editing the panels. If I do a /console reloadui, the panels disappear. I can make them reappear by making any change to them, even if it doesn't actually change anything (e.g., cut and paste the height value into the box so the 'okay' button appears, upon clicking it the panel reappears).

It may be that I have too many panels (at least 40)..

I was thinking I could work around this by having an onload script do that 'refresh the panel' type thing, but looking at the script examples, I'm not sure how I could do that.

Any ideas?
I would hazard a guess to say, when you reload your ui. the SBF frames are being created on demand. kgPanels should refresh and reparent automatically as the SBF frames are being created. When it does the layout if the parent doesnt exist, it is set hidden till the parent is created, then resets the parent and it should share visibility with that parent.
Last edited by Kagaro : 07-20-09 at 03:39 AM.
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Unread 07-20-09, 05:26 AM  
thamaht
A Kobold Labourer

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Originally posted by Kagaro
I would hazard a guess to say, when you reload your ui. the SBF frames are being created on demand. kgPanels should refresh and reparent automatically as the SBF frames are being created. When it does the layout if the parent doesnt exist, it is set hidden till the parent is created, then resets the parent and it should share visibility with that parent.
I checked and I actually cannot get any more panels to show up at all, and I have exactly 50. I think I just have too many panels.

I'll see if I can't get away with removing some elsewhere.

edit: Is there any reason for the "more than 50 panels doesn't work" thing?
Last edited by thamaht : 07-20-09 at 08:55 PM.
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Unread 07-21-09, 04:24 AM  
Kagaro
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Originally posted by thamaht
I checked and I actually cannot get any more panels to show up at all, and I have exactly 50. I think I just have too many panels.

I'll see if I can't get away with removing some elsewhere.

edit: Is there any reason for the "more than 50 panels doesn't work" thing?
I dont put any limitations on number of panels your make. Might be an internal game limit of somekind. But im not aware of any such limit. Could it be that SBF is only allowing 50 frames to show and since you parent them to the SBF frames they share visibility.
Last edited by Kagaro : 07-21-09 at 04:25 AM.
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Unread 07-21-09, 05:23 AM  
thamaht
A Kobold Labourer

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Originally posted by Kagaro
I dont put any limitations on number of panels your make. Might be an internal game limit of somekind. But im not aware of any such limit. Could it be that SBF is only allowing 50 frames to show and since you parent them to the SBF frames they share visibility.
I may not have been clear - I tried to test to see if I could have 51 panels by creating a default panel (the 200x100 one parented to UIParent, the white tooltip border and light gray background one that I'm sure you've seen a billion times) and it didn't work either.
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Unread 07-21-09, 06:52 AM  
Kagaro
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Originally posted by thamaht
I may not have been clear - I tried to test to see if I could have 51 panels by creating a default panel (the 200x100 one parented to UIParent, the white tooltip border and light gray background one that I'm sure you've seen a billion times) and it didn't work either.
Ahh no idea then, maybe there is alimit to the number of leaves in a tree control in aceconfig so not letting it add the item.
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