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Updated: 03-06-13 05:57 AM
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Compatibility:
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:03-06-13 05:57 AM
Created:unknown
Downloads:111,644
Favorites:638
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kgPanels  Popular! (More than 5000 hits)
Version: 1.15
by: Kagaro [More]
kgPanels, successor to eePanels. This mod allows you to place artwork in your UI. Please be sure to grab the config addon to be able to configure kgPanels. The menu is LOD so once created memory usage is minimal. This mod also allows you to attach scripts to events for each panel.

Please note the download also now includes kgPanels config as a single zip
Please see curse.com for the wiki pages
http://www.wowace.com/projects/kg-panels/pages/kg-panel-wiki
Version 1.5.3-beta
-- Compatability updates for Cataclysm
Version 1.5.2
-- Updated package for Ace3SharedMediaWidget changes.
Version 1.5
-- Fixes in embeds for disembedded usage
Version 1.4.0
-- Fixes for vanishing buttons with new Ace3
Version 1.39
-- Add libDualSpec support
Version 1.38
-- Fix for the FrameFidner function
Version 1.37
-- API changes for 3.3.3

Toc update for 3.1, fix for kgPanelsConfig to be up to date toc
Updates for 3.2
Archived Files (14)
File Name
Version
Size
Author
Date
v1.5.4.4
288kB
Kagaro
12-05-10 12:52 PM
v1.5.3-beta
227kB
Kagaro
09-04-10 03:25 PM
v1.5.2
226kB
Kagaro
07-20-10 05:32 AM
v1.38
218kB
Kagaro
03-25-10 08:04 AM
v1.37
216kB
Kagaro
03-23-10 08:44 AM
v1.36
215kB
Kagaro
02-07-10 12:09 PM
v1.33
206kB
Kagaro
08-07-09 05:51 AM
v1.32
206kB
Kagaro
07-28-09 02:54 AM
v1.29
212kB
Kagaro
04-22-09 09:30 AM
v1.27
204kB
Kagaro
03-28-09 12:26 PM
v1.26
202kB
Kagaro
03-24-09 08:02 AM
v1.24
201kB
Kagaro
03-21-09 06:26 PM
v1.20
192kB
Kagaro
03-10-09 11:59 AM
78841
31kB
Kagaro
07-22-08 01:01 PM


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Unread 07-21-09, 06:55 AM  
Kagaro
A Cyclonian
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Forum posts: 45
File comments: 132
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Originally posted by Kagaro
Ahh no idea then, maybe there is alimit to the number of leaves in a tree control in aceconfig so not letting it add the item.
Or possibly the internal data storage hit its limit .. I would reallllly doubt that. Im in europe right now, when ig et back home next week ill see if i can replicate the issue
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Unread 07-21-09, 02:57 PM  
thamaht
A Kobold Labourer

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Originally posted by Kagaro
Ahh no idea then, maybe there is alimit to the number of leaves in a tree control in aceconfig so not letting it add the item.
The 51st panel will show up as a normal panel in kgpanels' config. (So, I don't think the issue is with the ace config) The panel itself doesn't actually show up in the game UI, regardless of its settings. If I change something within the config, it then will show up as it is supposed to.

If I zone, log, or do anything else that causes a loading bar, the 51st panel stops showing up in the UI again, but is still listed in the config. Change something again, and poof it shows up.

I'll see if I can throw together a screenshot play by play later today, using no other addons and just numbered default panels to illustrate cleanly and also eliminate the possibility of other addons causing conflict.
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Unread 07-22-09, 02:54 AM  
Kagaro
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Forum posts: 45
File comments: 132
Uploads: 9
Originally posted by thamaht
The 51st panel will show up as a normal panel in kgpanels' config. (So, I don't think the issue is with the ace config) The panel itself doesn't actually show up in the game UI, regardless of its settings. If I change something within the config, it then will show up as it is supposed to.

If I zone, log, or do anything else that causes a loading bar, the 51st panel stops showing up in the UI again, but is still listed in the config. Change something again, and poof it shows up.

I'll see if I can throw together a screenshot play by play later today, using no other addons and just numbered default panels to illustrate cleanly and also eliminate the possibility of other addons causing conflict.
K, ill double check through again and see if there is some other underlying issue causing this.

Also can you pm me a zipped up copy of your kgPanels saved variables.
Last edited by Kagaro : 07-22-09 at 03:05 AM.
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Unread 07-23-09, 03:41 PM  
thamaht
A Kobold Labourer

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Originally posted by Kagaro
K, ill double check through again and see if there is some other underlying issue causing this.

Also can you pm me a zipped up copy of your kgPanels saved variables.
After two weeks trying to get it to work, I post something here and it just starts working. Must have been user error or something. Thanks anyway!
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Unread 07-24-09, 09:16 PM  
nushnush234
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hi!

probably irrelevant to everyone else but i like to put a frame/border around mine and my target's portrait to make it look pretty lol.

Just wondering how do it make the panel around my target's portrait disappear when i don't have a target selected. ie only show up if i target someone.

has it got to do with anchoring?

thx heaps!
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Unread 07-27-09, 04:13 PM  
writersbloc
A Kobold Labourer

Forum posts: 1
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How come kgPanels renames the panels every time you log? I'm trying to make a UI where panels are linked to other panels. I use the frame finder, figure out the name of the panel (kgPanelX) and then use that name for my parent frame and anchor frame.

Unfortunately everytime I log in something like kgPanel6 will now be kgPanel7 and my linked frame is attached to another part of my UI- another panel that's become kgPanel6.

I'm going back and trying to link panels to addons instead, but I'm not sure what's going to happen to some linked to a mod like Grid that resizes itself...
Last edited by writersbloc : 07-27-09 at 05:44 PM.
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Unread 07-28-09, 02:51 AM  
Kagaro
A Cyclonian
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Forum posts: 45
File comments: 132
Uploads: 9
Originally posted by writersbloc
How come kgPanels renames the panels every time you log? I'm trying to make a UI where panels are linked to other panels. I use the frame finder, figure out the name of the panel (kgPanelX) and then use that name for my parent frame and anchor frame.

Unfortunately everytime I log in something like kgPanel6 will now be kgPanel7 and my linked frame is attached to another part of my UI- another panel that's become kgPanel6.

I'm going back and trying to link panels to addons instead, but I'm not sure what's going to happen to some linked to a mod like Grid that resizes itself...
to parent 1 kgpanel to another kgpanel you can just use teh kgPanel name you gave it. i.e. say you have 1 panel called 'MyFirstPanel' and you create a second panel, in the second panel you can set the parent to 'MyFirstPanel' kgPanels will automatically figure out the corrent real panel name and setup the parenting.
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Unread 07-28-09, 02:52 AM  
Kagaro
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Forum posts: 45
File comments: 132
Uploads: 9
Originally posted by nushnush234
hi!

probably irrelevant to everyone else but i like to put a frame/border around mine and my target's portrait to make it look pretty lol.

Just wondering how do it make the panel around my target's portrait disappear when i don't have a target selected. ie only show up if i target someone.

has it got to do with anchoring?

thx heaps!
Parent it to the portrait frame
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Unread 07-28-09, 02:41 PM  
writersbloc
A Kobold Labourer

Forum posts: 1
File comments: 10
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Originally posted by Kagaro
to parent 1 kgpanel to another kgpanel you can just use teh kgPanel name you gave it. i.e. say you have 1 panel called 'MyFirstPanel' and you create a second panel, in the second panel you can set the parent to 'MyFirstPanel' kgPanels will automatically figure out the corrent real panel name and setup the parenting.
Really thought I had tried that already, but worked like a charm. Thank you so much for the quick response- your mod has quickly become one I can't live without, fantastic job.
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Unread 08-21-09, 12:15 PM  
pinner
A Deviate Faerie Dragon

Forum posts: 18
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I'm using Pitbull for my unit frames and KGPanels to create my UI.

I have a border for both my target and target's target but I want them to disappear when I deselect someone. How can I figure out my Parent Frame name?
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Unread 09-24-09, 09:42 AM  
drgnwlf
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pet bar

I am having some trouble with the pet panel.

I am trying to get a scrpit so that it only shows when my pet is out.

I looked around and could not find anything on this.

Please help=)
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Unread 09-25-09, 01:10 PM  
Kagaro
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Re: pet bar

Originally posted by drgnwlf
I am having some trouble with the pet panel.

I am trying to get a scrpit so that it only shows when my pet is out.

I looked around and could not find anything on this.

Please help=)
Check ont he wowace forums, there is a big thread for kgPanels with tons of sample scripts.
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Unread 10-08-09, 04:10 PM  
Fraktyl
A Murloc Raider

Forum posts: 6
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SharedMedia?

For some reason I can't use my wowace account, and Blizzard is having forum issues with bnet accounts... anyways.

I can't seem to get SharedMedia support working. I have both installed, and all my other addons can use SharedMedia, but Kgpanels is reporting no art installed.

I'm using the SharedMedia_MyMedia directory also but everything else can see all the textures there. Is there some setting I'm missing to get it to see all the art I've got there?

Thanks
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Unread 10-08-09, 04:19 PM  
Kagaro
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Re: SharedMedia?

Originally posted by Fraktyl
For some reason I can't use my wowace account, and Blizzard is having forum issues with bnet accounts... anyways.

I can't seem to get SharedMedia support working. I have both installed, and all my other addons can use SharedMedia, but Kgpanels is reporting no art installed.

I'm using the SharedMedia_MyMedia directory also but everything else can see all the textures there. Is there some setting I'm missing to get it to see all the art I've got there?

Thanks
you need LibSharedMedia3 instaleld to find shared media, the old SharedMedia is supported via LibSharedMedia3
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Unread 10-08-09, 07:01 PM  
Fraktyl
A Murloc Raider

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[-edit-]

I just wanted to mention that it wasn't a problem with either KGpanels, or SharedMedia. I was just looking in the Art section and never saw anything so never attempted to actually create a panel.

Well, decided to go ahead and see what would happen and everything in my SharedMedia folder is being seen. So it was just user error completely.

Thanks again for the help, and for the addon.
Last edited by Fraktyl : 10-10-09 at 04:08 PM.
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