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Updated:05-22-09 05:54 PM
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cLayout
Version: 2.1
by: Cralor [More]
Description

cLayout does a group of different configurations to the Blizzard UI. These include:

* Party frames moved and larger
* Buff frames larger
* Player and Target frames more close to the center of the screen
* Minimap in the lower left corner and square
* Zone text cleaned up
* Some default minimap buttons hidden
* Scrollable minimap zooming with the mouse
* Party frame is draggable by clicking and dragging the first party member
* New! I have added the ability to enable or disable some features. You can also now edit the scaling of the buffs, party frame, and minimap scale to your own choosing.

This is a cut-and-dry addon. I do not use this myself on a regular basis and I will probably not be adding anymore features to this. I have commented very much of the Lua file so it will be rather easy to figure out what to change to make it how you like. I hope this is a good example to learn some more Lua.

Config

In the cLayout.lua file you can edit the following:

Code:
local MOUSEOVER = false
local SQUARE = true
local BUTTONS = true
local MM_SCALE = 1.2
local BUFF_SCALE = 1.5
local PARTY_SCALE = 1.2
local HNS = true
MOUSEOVER: Show minimap zone text only when you mouse-over the minimap.
SQUARE: Square minimap.
BUTTONS: Hide some of the Blizzard minimap buttons. See the code for which frames.
MM_SCALE: Minimap's scale
BUFF_SCALE: Buff's scale
PARTY_SCALE: Party frame scale
HNS: Hide the N (north) key

Note: If you enter a vehicle, you will have to type /cl reset to bring the player frames back to their correct position.

Credits

Seerah, thunder12, and ScytheBlade1
2.1

Made thing more configurable.
Bumped toc for 3.1

2.0.2

Removed added code in 2.0.1 because it did not work as intended.
Added a slash command to bypass a /reload ui. This will reset the Player and Target frames back to the regular position.

2.0.1

I believe I have fixed the issue Tomacco Boy reported where the player / target frames would be in the original "Blizzard" position after using the Vehicle UI. Please let me know if it is still not working.

2.0
Took out the quest log stuff.
Added optional mouse-over zone text for the minimap in the clayout.lua
Added Square minimap support (on by default)
Removed Buff placements. Now only scales them larger.
Party frames draggable.

1.1

Moved Party Frames up a bit more. Fixed buff placements.
Archived Files (3)
File Name
Version
Size
Author
Date
2.0.2
7kB
Cralor
11-27-08 11:57 AM
2.0.1
7kB
Cralor
11-26-08 10:52 AM
2.0
7kB
Cralor
11-22-08 12:14 PM


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Unread 02-05-09, 01:51 PM  
Cralor
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I can definitely take a look at it and see what's up. It might be better to release it separate though, but I will definitely consider trying to update it.
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Unread 02-05-09, 12:22 AM  
Tomacco_Boy
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[request] resizeable debuffs

Any chance of adding an option to make the target debuff larger like the now dead addon i linked below.

http://www.wowinterface.com/download...rdUI.html#info
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Unread 01-20-09, 04:46 PM  
Cralor
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I'm glad you solved the problem.

Hopefully I can find a solution around it without having to modify the TitanPanel code.

Thanks!

P.S.: Just like I did previously, I could just add a slash command to reset it to the position, but I kind of want to start working on making things more customizable and seperate.

I hope to eventually make more configuration to the Blizzard frames and have options for each of them where you can Enable and Disable them as well.
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Last edited by Cralor : 01-20-09 at 05:08 PM.
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Unread 01-20-09, 11:56 AM  
Celerox
A Kobold Labourer

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Minimap issue

First off, nice mod =)

But I have a problem with the minimap. It resets on relog, exit-->start and when I enter another zone or territory. Oh-well....reset is not entirely correct. It changes position to center-top, not specified anywhere in the lua-file.

Only way to solve it, is by typing /rl
But when flying, questing around, beeing in battles...this is not a solution worth the pro's with this mod. Is there a way to have the minimap stay where I want it to?

I have tried multiple positioning methods. Anchoring in each corner, using the second reference (which I guess is based on screen size?)...

Code:
MinimapCluster:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 825, 0)--(x,y) --Move the minimap
...or...
Code:
MinimapCluster:SetPoint("BOTTOMLEFT", UIParent, "TOPRIGHT", XXX, 0)--(x,y) --Move the minimap
...or as it originally were without the second reference...
Code:
MinimapCluster:SetPoint("BOTTOMLEFT", UIParent, 2015, 0)--(x,y) --Move the minimap

None of it gives a satisfying result. The minimap still reposition on zonechange, relog etc...


Hoping for a quick solution to this




Edit:
Have to add that if the second reference is based on screensize/resolution or something, how does it work? I just tried the following:
Code:
MinimapCluster:SetPoint("TOPRIGHT", UIParent, 0, 0)--(x,y) --Move the minimap
...and the minimap is not close to any corner. It is positioned about 4-500px in x and maybe 150px in y. Meaning a little above and to the left og screen center.

I am running 1680x1050 btw




Edit 2:
I normally hate those "newbs" that always complain about errors before trying to solve it themselves or searching for an answer somewhere else, but this time that "newb" was me... Or you can say I went through the settings and tried different approaches.
As support for other applications I have completely ignored the fact that I DO have other mods in place for WoW. After fingering a little I found that TitanPanel has positioning on the MinimapCluster... after commenting out what had to do with minimap, the problems was gone.

I say this for others that might have an issue with this.

3 steps in total...

1.step
Go into the folder named "Titan" and find the file "TitanMovable.lua".
Make a copy of the file for future restore.

2.step
GOTO about line 14-15 and FIND "MinimapCluster = {"
Select the whole line and delete it.

3.step
GOTO about line 67 and FIND "Move MinimapCluster"
Comment this line out, by adding "--" in front.
Do the same with the next 7 lines (both "end" are to be commented out)


Now the problem is solved.
If you still have a problem, then try to read the lua-files of other mods installed. You might just find the solution there.


Cheers!
Last edited by Celerox : 01-20-09 at 12:48 PM.
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Unread 12-15-08, 07:19 PM  
Cralor
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In the next small update I will be making the Party frame Left-Click and Alt-Click drag to prevent from accidental moving.

I will also update the screenshot to reflect the previous changes

Thanks!
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Unread 11-28-08, 12:02 AM  
Tomacco_Boy
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Just got a chance to test this version, and i gotta admit i like the slash commands.

I'd rather type that out than have to wait for a reload, good job tbh.
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Unread 11-27-08, 11:14 AM  
Cralor
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Looks like I will have to delve further into the Vehicle UI. I will take a look and see if there is another attempt up my sleeve

Ok. After some thinking... I think I will go with an easy solution for now. I might find a away around it in the future.

I will add a simple slash command to reset the position of the player and target frames.

EDIT: Ok. The slash command is /clayout reset or /cl reset. I have also added a Possible Future Feature that will start being worked on after my RuneMover update is done (long over-due).
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Last edited by Cralor : 11-27-08 at 11:59 AM.
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Unread 11-27-08, 05:21 AM  
Tomacco_Boy
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Just got a chance to test the latest version then, and it still resets it back to the default spot but its only the player frame that does it not the party frame.

Reloading the ui is the only fix for the moment.
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Last edited by Tomacco_Boy : 11-27-08 at 05:52 AM.
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Unread 11-27-08, 04:18 AM  
Wimpface
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Very nice, thumbs up!
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Unread 11-26-08, 10:53 AM  
Cralor
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Ok I just put in a Vehicle Exit event so hopefully that will work.

Please let me know if it still persists.
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Unread 11-26-08, 10:22 AM  
Cralor
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I will look into this. Thanks for reporting!
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Unread 11-26-08, 04:40 AM  
Tomacco_Boy
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Awesome mod, simple and effective one problem i've seen tho is that when you use a vehicle in wotlk it resets the player frame.

Is there a way you can lock it in place ? and keep up the great job
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Unread 07-28-08, 05:49 AM  
Thunder12
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i approve of this addon
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Unread 07-24-08, 05:55 PM  
Cralor
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I just want to add one thing:

In the Lua file there is an option to only show the minimap Zone Text on mouse-over. If you would like this, please change the code that says "local MOUSEOVER = false" in the Lua file to true.

Same for square minimap.
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Last edited by Cralor : 11-22-08 at 12:19 PM.
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