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Updated:07-20-10 12:23 AM
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oUF HealComm  Popular! (More than 5000 hits)
Version: 1.2.1
by: krage [More]
This addon is now ready for 3.3 with the updated LibHealComm-4.0 library embedded. Please note as I am currently rebuilding my UI and still use oUF 1.3.28 due to that being the version my personal layout was built in, this addon has not been tested with newer versions of oUF. I'll likely be updating this in the near future.

Simple module for oUF that adds a visual representation of incoming direct heals to your oUF healthbars. A semi-transparent green bar will be added to the end of healthbars showing how total value of direct heals (including your own) currently being cast on the target. If the incoming heals would overheal, this bar will extend beyond the end of the regular healthbar.

By default a healing estimate bar is added to all your oUF unit frames. In your oUF layout you can set self.ignoreHealComm to non-nil for any frames you want to have excluded. Colour and alpha for the healing bar can be adjusted near the top of oUF_HealComm.lua.

The LibHealComm-4.0 library is used for healing data communication. It is embedded within this addon as well as various popular unit frame mods (grid, pitbull, xperl, etc) so chances are good most of your raiders have it already and information about their heals will be available to be displayed. You can encourage any healers in your raid who aren't already using any such mods already to at least install the standalone library so their heals can still be displayed.
1.2.1 - Removed leftover debug messages, oops!

1.2 - Embedded LibHealComm-4.0 and updated for WoW 3.3

1.1 - Embedded LibHealComm 3.0 r16; now compatible with WoW 3.0
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File Name
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1.1
18kB
krage
12-02-08 02:20 PM


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Unread 09-28-09, 12:44 PM  
yj589794
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oUF_HealComm4

I have updated this addon to use the new LibHealComm-4.0 library and fixed it to provide horizontal or vertical bars dependant upon the orientation within your oUF layout.

check it out here: oUF_HealComm4
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Unread 07-12-09, 03:32 PM  
Unkn
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Anyone have any clue how to get healcomm to spawn and fill vertically? Would have the Bottom of Healcomm bar attached to the top of player/target hp. My target and player frames have vertical hp and power bars and I wanted to tweak Healcomm to match. I've tried changing the orientation and setpoint for the Healcomm bars on just those two frames but that broke healcomm and wasn't throwing any errors I could fix.

Tried this
as posted by jadakren, but it doesnt fill upward or update correctly. After several attempts of my own to get it to work I need some advice. Thanks
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Unread 04-22-09, 12:04 AM  
Tomacco_Boy
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Bugsack error report

Error report for v1.1

Code:
[2009/04/22 15:59:10-13464-x1]: oUF_HealComm-1.1\oUF_HealComm.lua:35: Usage: UnitHealth("unit")
oUF_HealComm-1.1\oUF_HealComm.lua:35: in function <Interface\AddOns\oUF_HealComm\oUF_HealComm.lua:34>
oUF_HealComm-1.1\oUF_HealComm.lua:101: in function `PostUpdateHealth'
oUF-1.3.13\elements\health.lua:98: in function `UNIT_MAXHEALTH'
oUF-1.3.13\elements\health.lua:43: in function <Interface\AddOns\oUF\elements\health.lua:36>

  ---
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Unread 03-20-09, 11:28 AM  
Barosh
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If i activate this addon, it moves my targetoftarget-frame right near the target frame.
How can I deactivate this?
My targetoftarget-frame should stay in the middle.....
Last edited by Barosh : 03-20-09 at 11:28 AM.
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Unread 03-13-09, 04:49 PM  
Dajova
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Date: 2009-03-13 22:29:02
ID: -1
Error occured in: Global
Count: 2
Message: ..\AddOns\oUF_HealComm\oUF_HealComm.lua line 35:
Usage: UnitHealth("unit")
Debug:
[C]: ?
[C]: UnitHealth()
oUF_HealComm\oUF_HealComm.lua:35:
oUF_HealComm\oUF_HealComm.lua:34
oUF_HealComm\oUF_HealComm.lua:101: PostUpdateHealth()
oUF\elements\health.lua:98: UNIT_MAXHEALTH()
oUF\elements\health.lua:43:
oUF\elements\health.lua:36
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Unread 01-21-09, 01:12 PM  
jadakren
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linked is a pasteBin of what i believe to be a working version that provides incoming healbars for untiframes that specify vertically or horizontally orientated health bars.

http://pastey.net/106724-2qdr
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Unread 01-19-09, 12:07 PM  
jadakren
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Trying to get oUF_HealComm to recognise wether or not the health bars in any layout are vertical or horizontal.

By using :

Code:
if(frame.Health:GetOrientation() == "VERTICAL")then
I can work this out if its been set on the frame, but my problem is the positioning...it doesnt seem to be working.

Highlighted lines are my changes to the current oUF_Healcomm.
http://pastey.net/106619

Taking a while because i have to join battlegrounds just to test it out.
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Unread 10-25-08, 08:30 AM  
hipjipp
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any chance of updating this for 3.0.2? would help alot. =)
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Unread 10-08-08, 02:12 AM  
Oakayam
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on PTR 3.0.2 I get massive errors with this
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Unread 09-04-08, 05:00 AM  
nodq
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Code:
Interface\AddOns\oUF_HealComm\oUF_HealComm.lua:88: attempt to index a nil value
Count: 1

Call Stack:
[C]: ?
Interface\AddOns\oUF_HealComm\oUF_HealComm.lua:88: in function `hook'
Interface\AddOns\oUF_HealComm\oUF_HealComm.lua:106: in main chunk

getting this Error when using oUF_Grid
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Unread 08-27-08, 06:47 AM  
krage
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Originally posted by Frostweave
Haven't had a chance to try this out myself as i just came across this at work; but does this read incoming heals while in raid if I use oUF for Raid Frames as well?
This module works on any and all of your oUF frames (that are friendly targets). It uses LibHealComm-3.0 to both share and receive data about healing being done so in a raid setting you'll see heal estimates for anyone else in the raid with this library included in one of their mods. This includes a lot of major unit frame addons (pitbull, grid, etc).
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Unread 08-20-08, 05:53 AM  
p3lim
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flarin & coree, you should remember to put any plugin for your layout as OptionalDeps in the toc file
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Unread 08-11-08, 12:47 AM  
Frostweave
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Haven't had a chance to try this out myself as i just came across this at work; but does this read incoming heals while in raid if I use oUF for Raid Frames as well?
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Unread 08-06-08, 05:09 AM  
coree
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now it works without any errors. thanks
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Unread 08-06-08, 03:00 AM  
krage
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Hey Flarin and coree,

I've just uploaded an update which I think should fix that problem. Please give it a try and let me know if the error persists.
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